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Modo44
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in western Poland
Jul 2004 time: 06:24
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Cold War scenario, starting in 1961.
This is the tracker thread for this game setup.
Players: - NATO - Moonbars
- Warsaw Pact - Modo
- China - Beta Xi Jiang
- SEATO - Shogun Gunner
- India - Mickeyj
- Persia / Pakistan - AI
- Arab League - AI
- Scandinavia - AI
Remember, you can only trade with the AI if they come to you, they propose a deal, and you accept it without changing anything.
Last edited by Modo44 on 28-08-2005 at 00:47
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Shogun Gunner

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Potomac Falls, Virginia
Oct 2000 time: 00:24
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Battle Reports
This may not really require a seperate post, but let's try to put short, but useful battle reports in the thread. With so many units and cities for everyone -- the amount of data is more than the typical PBEM.
I think just a short blurb per battle works. For example,
At City A,
Tank attacks Infantry, kills infantry, 1 HP loss for tank
Tank attacks Infantry, tank destroyed, 2 HP loss for infantry
I mean if folks want to do more...then that much better. I realize this could extend the game a bit as people really need to carve out time to play their turns, however, it will be more fun if we keep each other informed to the battles since there's no mechanism in Civ3 to review past action. It's a real shortcoming of Civ3 PBEM functionality...I hope it's fixed in cIV.
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Modo44
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in western Poland
Jul 2004 time: 06:24
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Well, better bring it up now, than later. 
Subs
Well, I have hidden mine under other ships for now - just in case. I would agree to peace after any sinlge incident, treating it as a small crisis - things that were happening all the time. Of course for me fighting a phony war is not an issue, so in any case it would be the democratic coutries that suffer (WW). If these incidents get reported ASAP, then we can deal with them while still having some useful scouting data.
Razing settlements
Not metros, nor cities - only towns. Fact is, nothing (short of a Nuke) can effectively obliterate a modern metro, or a city. I would allow razing towns, as those can be torn down with conventional means. Remember, that 2-3 Nukes can bring down most metros to town status...
Battle reports
That detailed battle reports might get too tedious when applied to large land battles. Plus, the info is a bit too good, even for a modern battlefield. Remember, that if you do a battle, it all happens quickly and often simultaneously. How about something like this:
Attack [city name]. 3 Bombers: 1 shot down, 1 miss, 2 HP taken. 5 Artillery: 1 miss, 6 HP taken. 10 Tanks: 1 lost, 6 retreated, 3 won. [enemy name] losses: 2 Infantry, 1 Tank, 2 Artillery (captured). [city name] captured.
Obviously you can give a location instead of a city name, and you only say it was captured if that really happened. Basically, no info on HP losses or promotions of the attacker is given, as that kind of knowledge is hard to get on the battlefield (until Satellites, at least). Note that we might leave out the info on how many arties fired and bomber runs were done. If they miss the target (which means it was a long distance off, considering the Civ3 scale), the enemy should have a hard time learning about them. So, the even simpler report would look like this:
Attack [city name]. Bombers: 1 shot down, 2 HP taken. Artillery: 6 HP taken. 10 Tanks: 1 lost, 6 retreated, 3 won. [enemy name] losses: 2 Infantry, 1 Tank, 2 Artillery (captured). [city name] captured.
For ship to ship battles, a 1 by 1 report should be ok, except if the battle is really massive.
Last edited by Modo44 on 03-03-2005 at 22:26
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Modo44
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in western Poland
Jul 2004 time: 06:24
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EDIT: save to Beta.
The Warsaw Pact wishes to announce two major treaties we have agreed on. We now have a Mutual Protection Pact with China. We now have a Mutual Protection Pact with the Arab League (the AI came to me, and I accepted a straight MPP+ROP).
Last edited by Modo44 on 07-03-2005 at 14:33
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