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Ljube
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Belgrade
May 2003 time: 06:24
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Rome, late November 192 AD
It’s a warm November day in Colonia Commodiana (formerly known as Rome). The crowd has gathered to witness an unprecedented event: The Grand Tournament of the four most skilled gladiators in the entire Roman Empire. Emperor Commodus, who fancies himself the greatest of all gladiators in the history of Rome, will attend the competition. Bear in mind that this ruthless despot, who prefers being addressed as Hercules Romani thirsts for gladiators’ blood and may at any time execute any of the losers (or the winners if it pleases him). So, fight with courage and tenacity and you may yet live to see another day.
The fighters:
DrSpike, also known as he of the rapier wit. Excellent fighter, two times champion. Lightning fast attack. Strong thrust. A bit weak on defence but his opponents usually don't live long enough to find that out.
Jamski, also known as Jamski-San the Fifth. A balanced fighter who prefers defence to attack. Only when his opponent has exhausted his energy in futile efforts to penetrate the celebrated bamboo armour will Jamski-San counter-attack with deadly accuracy and power using his katana. However don't expect him to follow this routine now when I've spoken about it.
Kassipeia, also known as the Nephew-in-Law of Bob. Like late Bob a maverick who will always try to do the unexpected even at his own expense. Equipped with the swift and deadly Fists of Steel he is going to be a dangerous opponent and one who can score a quick knockout victory in a matter of seconds.
Paramir, also known as Bob's second cousin twice removed. He inherited Bob's famed weapon the Sword of Bob. But he has not shown great skill with the weapon, unlike his late cousin. So he specialised in defensive combat. He attended the school held by Jamski-San IV and acquired a bamboo armour there. You should expect from him tougher and longer fights with lots of manoeuvring, good anticipation and quick blocks.
Stats:
DrSpike: W 20, A 0
Jamski: W 10, A 10
Kassiopeia: W 20, A 0
Paramir: W 0, A 20
Matches:
DrSpike - paramir
Jamski - Kassiopeia
Both matches at 100 HP.
Orders due by this time tomorrow.
Last edited by Ljube on 17-02-2005 at 04:21
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Ljube
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Belgrade
May 2003 time: 06:24
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Rules
1. Each contestant must distribute 20 points between weapon and armour values which remain constant throughout the contest (e.g. weapon 11, armour 9). These values are public knowledge.
2. Each match is divided up into combat rounds, which are further divided into 3 segments.
3. In each round you must distribute 100 points amongst the 3 segments, each of which requires values for attack, defense and power.
e.g.:
1st A11 D11 P11
2nd A12 D08 P15
3rd A15 D02 P15
The total of all 9 values must equal 100, and the total of the 3 values in any one segment must not exceed 50.
4. These ADP values are modified by the contestants choice of weapon and armour values. Half the armour value is added to each defense, half the weapon value is added to each attack, the weapon value is added to each power and the opponents armour value is subtracted from each power.
5. In each segment the modified attack and defense values are compared. If, in any round, your attack is greater than your opponents defense then you hit them, and so damage equal to the power for that segment.
6. Ties between attack and defense values result in 50% damage rounded down. 0 attack 0 defense ties are possible.
7. In the initial portion of the competition, each contestant will face every other contestant for one match consisting of two combat rounds.
8. In each match, each contestant will begin with 100 HP from which damage is subtracted. A contestant who loses all of these is considered incapacitated and cannot continue with the match (no more segments take place), but is presumed to recover for their other matches, which remain unaffected.
9. If both contestants are incapacitated then the match is considered a draw, and each contestant recieves 1 point.
10. If one contestant is incapacitated then the other is considered the winner and recieves 4 points.
11. If neither contestant is incapacitated, then the one inflicting the most damage in the whole match is considered the winner, and recieves 3 points. If both contestants inflict the same amount of damage then the match is considered a tie and each contestant receives 1 point.
12. The four contestants who receive the most points in this way will proceed to the second portion of the competition, the Semis.
13. A tie for fourth place will be resolved at the discretion of the GM.
14. The second portion will consist of a knockout competition of matches, with combat similar to the round-robin but instead it is to the death. Winners of the Semis advance to the final.
Now, the initial matches of the competition will come in three sections, and each contestant will be facing two opponents in the first and second sections, but three in the third. If you look at your programme you'll see a table showing how this works, where the entries marked 'a' indicate a pair who will face each other in the first section, and those marked 'b' and 'c' indicate pairs who will face each other in the second and third sections respectively.
--12345678
1 !abcccba
2 a!abcccb
3 ba!abccc
4 cba!abcc
5 ccba!abc
6 cccba!ab
7 bcccba!a
8 abcccba!
Previous Games
Gladiator -poly- 2 "The Competition"
Gladiator -poly- 2 "The Competition" Part Deux
Gladiator III - Let the Battle Commence!
Gladiator III - Let the Battles Continue!
Gladiator IV - The fights begin!
Gladiator IV - The fights proceed!
Gladiator V - The Onset
Gladiator VI - The Unbearable Lightness of Fighting
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paramir
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Nice story, tho not too nice towards me.
Sent
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paramir
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quote: Originally posted by Ljube-ljcvetko
Anyway, DrSpike didn't send his orders. I expect them in by Monday evening. |
I think you should be strict with the time limit and calculate him with all 0's.
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All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
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