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Should the deadline be extended?
This poll is closed. |
| 1: YEA |
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5 |
33.33% |
| 1: NAY |
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10 |
66.67% |
| Total: |
15 voters |
100% |
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:23
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I start this poll because the last two turns have been outside the 48 hour time limit, and all teams but Sparta have used their warning and will be penalised from the next turn. The question is, is 48 hours too short? Even being short of members, I would have thought 48 hours would be enough time, baring any exceptional activity, however this does not seem to be the case. Either teams are making sure they use the whole 48 hours, in case anyone wants to comment, and sometimes going over, or teams really require more time. If the former, may I suggest some form of contingancy plan, and if the latter, maybe the deadlines do need altering.
This poll has two parts:
This poll is for Article 1:
"Should the deadline be extended?" with options
Yea
Nay
For Article 2, please see Article 2
If the first article fails, the deadline will stay at 48 hours. There is no abstain for article one, as the YEAs must get over 50% to pass, meaning an abstain is no different from a no.
Edit: Please note the poll will last for 3 days.
Last edited by Drogue on 21-02-2005 at 02:25
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Mead
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I keep on getting the same message:
quote: Forum Message The action you have attempted could not be performed as your session appears to be invalid. Click the below link to attempt this action again with a new session. |
whenever I try voting.
My public vote is extend the deadline by at least 24 hours.
The game is getting more complicated as time goes by. There's a lot more units, a lot more diplomacy, and a lot more things going on than when we started the game.
For myself, and my team, Real Life is affecting our ability to play, and stay within the 48 hour limit.
The ability of all to participate and ENJOY the game is what most of of seek from playing. Keeping the time limit to the old 48 hour limit really hinders people's ability to play and enjoy the game.
I vote to extend the limit by at least 24 hours. I further say we should grant Drouge (or the stand-in Drouge if Real Life requires him to take so time off) the ability to grant further extensions, on a case by case, if merited.
Mead
PS
I am responsible for the recent Morgan delay.
The recent delay in the Morgan turn resulted from me having to attend to Real Life obligations (before the 48 hour time limit was up) and I wasn't able to have the turn properly reviewed and posted before I had to log off. Fortunately, Jtsisyoda was able to get the turn finished and posted.
PPS
I enjoy the game, but like most everyone else, I have to balance the game with Real Life. Please don't make it so that I can't continue enjoy or play the game.
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Mead
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quote: Originally posted by Drogue
If this is the case, an extension is needed. Before I found that it was meaning turn was so slow that it wasn't enjoyable, and we lost members that way.
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I agree that in the early years of the game it did not take much time to do a turn (there were so few bases to manage, so few units to move and no diplomacy or warfare to conduct) and even taking the full 48 hour limit was a little excesssive and led to a boring game.
Now there's so much to do, that it takes a lot of time to work it and it keeps you busy.
Mead
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mart7x5
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As, unfortunatelly, the offender of the 48 hour rule I voted NAY. I feel the time is just correct. During my turnplayer period I was available for turn download, its preparation for discussion and execution within the time we expected the turn. Being late most often comes from the fact that knowing the deadline we just could use the time for additional thoughts about the turn, input from members who has not posted yet. When being close to the deadline some unexpected occurances may hapen - and then we are over it suddenly.
There are cases when more time would be really needed - diplomacy with other factions when numerous times diplomatic notes are forwarded to other teams, need to be read by several members, answers need to formulated, etc. Sometimes this cannot be done in between turns. For example, we open the turn and find something in there, then we have to discuss it with faction X yet before pushing "End turn". Does it happen often? Probably from time to time. It all depends on the situation.
I think that a lot may be done in between turns, if players and turnplayers can make the effort to do it. Within our faction I remember that Geo was doing it and I, unfortunatelly, kinda dropped it since I was no longer asking that early questions about next turn, but I think this is great approach. OTOH, no special preparation is actually needed. Players can post their thoughts on the turns, propostions any time they wish. Making conditional plans requires maybe more time and effort, but this is extremely multiplayer game. Noone needs to do it all the time. There can be other team members to take over any task of planning.
In short, 48 hours appears in most cases to be ok. Extensions may be granted when requested, maybe more often now since times on the planet become more interesting.
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