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If the deadline is extended, how long should it be extended for?
This poll is closed.
2: 12 hours 2 15.38%
2: 24 hours 6 46.15%
2: Write-in 4 30.77%
2: Abstain 1 7.69%
Total: 13 voters 100%
  [Edit Poll (moderators only)]

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Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:23
  Old Post 21-02-2005 02:23 Visit Drogue's homepage!
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#1 Report this post to a moderator
Rule amendment - turn playing times - article 2 Support Apolyton buy from Amazon

This is the second part of the poll on extending the deadline for turn submission. For Article 1, please see Article 1

Article 2:

"If a deadline extension is voted for, how much should it be extended by?" with options

12 hours
24 hours
write-in
abstain

You have three days.

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 21-02-2005 05:03
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Increase Your PM Length

I vote for a 24 hour extension with Drouge having the ability to grant addtional time on a case by case basis. Please see pararell thread for reasons.


Mead

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 21-02-2005 07:20
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I also voted 24, for simplicity mostly.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:23
  Old Post 21-02-2005 08:31 Visit Googlie's homepage!
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I'm the "write-in" ................ for the following reasons:

I think that extensions should still be on a case-by-case basis as approved by Drogue or Method.

If team inactivity, or lack of an adequate substitute turnplayer, are causing delays beyond the current 48 hour limit, then that is indicative of a much deeper problem with the game, and we should address that as a separate issue.

Extending the regular deadline from 2 to 3 days just (IMHO) means that we'll reach the MY year 2200 in March 2006 instead of in September of this year, as our short (60 turns) history has shown that turnplaying expands to fill the time available

I'm sure the Mods would favorably consider requests for extensions if teams are decimated by illness, work commitments or vacations, or if turns are unexpectedly complicated due to military manoeuvers or protracted diplomatic negotiations. No?

Anyway - those are my thoughts

G.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:23
  Old Post 21-02-2005 18:08 Visit Drogue's homepage!
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Googlie is exactly right in what he says, and I believe personally that is the best method with which to use.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:23
  Old Post 21-02-2005 18:18
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Got spare money?

I go with Googlie's reasoning. When I was turnplayer in previous DG I had to maintain almost 20 bases and there auxiliries on top of fighting a war as well and was able to do so within the 48 hour time limit.

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