Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Data Angels > Security Nexus
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
mart7x5 is offline mart7x5
King

Sep 2002
time: 22:24
  Old Post 22-02-2005 10:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Security Nexus Browse Apolyton AD-FREE

This thread is to discuss issues regarding security/defense of the Data Angel faction. Please consider if your posts fit into this category, so it will be easier for us to have our factional matters organized for easier access.

Topics which might be discussed here:

  • Size of defensive forces, their placement, etc. For designs we may go to Design Workshop and review the designs of defensive units there.
  • Plans for future as for the defense. Scenarios of what might happen IF... This is often a very efficient way of counteracting possible invasions. We try to think as our opponets where is the easiest way to strike.
  • Infiltration security, similar to military, but with special stress on probe actions. Possible mindcontrolling, etc.
  • Anything else appropriate here.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:24
  Old Post 22-02-2005 10:58
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

And just right away, I thought about discussing this issue here as the time appears to be apt for it - general form of our defense.

Defense is in my oppinion a combination of defensive units and offensive units. Defensive units should defend bases, important points on the map and other. They should also defend attacking units. Defensive forces should contain both defensive units and offensive units, e.g.
1-2-2
4-1-2
While 1-2-2 ensures that 4-1-2 is safe during the turn of the attacker, the offensive unit launches the counterstrike during our turn. Often the opposite units after the attack are exhausted too, so this much is easier the task, although, the attacker, if approprietly prepared, will have its own defensive units in place.
Anyway, we should keep at least one or even more offensive units in bases, bunkers, etc. together with defensive units for counterstrikes. Rovers are good for it - fast, able to relocate quickly. Bonus on open field.

Any thoughts?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:24
  Old Post 22-02-2005 11:47
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

If the cost is the same, I can go for 1-2-2 defenders in the field. But for our bases we're better off with 1-3-1 IMO.

Also, we don't have 4-1-1's yet.

I guess that first priority is still building up probe defences, but I'm worried about that Morgan message about a Spartan transport on their western shore moving south.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:24
  Old Post 22-02-2005 12:20
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

The units 1-2-2 and 4-1-2 are just example.

If morganities say truth, we get plasma technology in 2161, then I will take care of designing units and submit them for our discussion. We hopefully will not need synthmethal units to build.
Impact units - we may have them soon by probing Yang offending units in our territory. We may choose the time.

I am also very much worried by it - Spartan task force at sea. We are deeper inland with our most important bases, but is the Spartan force of the Morganic western coas supposed to keep us at bay - the same way they launched the sneaky attack on Morgan Industries? We cannot know that. We might be attacked if cooperating closer with Morganities. I would be extremely cautios here.

We have to buld our defences. COP units first, possibly in large number even 2 units per base - just to be sure, to make others require 2 or more probes to kill our defences in case of war.
Then plasma defensive units. I would see both 1-3-1 and 1-3-2. One unit 1-3-1 per base and 1-3-2 as moving defensive troops for fast relocation to places where needed. With good road network we may be able to move them pretty easy around when needed.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:24
  Old Post 22-02-2005 20:09
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Browse Apolyton AD-FREE

I would keep it at 1 COP/base, and the rest offensive probes like foils and speeders. It keeps us versatile and a 2 movement probe can cover 2 bases with our current spreading when necessary (I'm thinking of far inland bases who don't need double protection).

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:24
  Old Post 22-02-2005 20:22 Visit ForesterSOF's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

131 for defence and the spys could be our offence through espionage etc untill we can make 412 or 411 for defence and trasport them by rover.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:24
  Old Post 24-02-2005 14:43
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

Times of being innocent and defensless are probably over. What if that Spartans have that fleet west of Morganities to actually hit us in case we get along with Morgan Industries?

Proposed Plan for Plasma Defense Force - initial stage.

Designs are ready. With Garrisons and Plasma Defense rovers we can have now quite strong defense military. We will probably probe Yang soon for offensive units.

Presently EM builds Resreation Commons. We hurry it now in 2161. then in 2162 we have 10 minerals accumulated - switch to Command Center. Since we have 10 minerals there we hurry it for like 58 EC if I estimate correctly. we should still have enough energy for probing Yang. In 2163 we have 10 minerals accumulated, then start Garrison unit, 3 rows of prototype. In 2164 we have 21/24, we can hurry it for 6-2 = 4 EC. In 2165 we get first plasma unit. Which due to being prototype is for command center already veteran - wealth negative = hardened.

If 2165 is late we may hurry in 2163 for like 10 to 12 EC that prototype, or maybe relocate to EM yet another crawler and get 1-3-1 in 2164.

Other base good for making military might be KC??
also build Command Center then (hardened) disciplined units. Maybe a Gplex?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:24
  Old Post 24-02-2005 15:13
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Avatar Enlargement: We've got the solution

This endangers our COP building program.

Btw, just browsed a bit in Yangs' bases, I suspect that transport I saw earlies carried probes for I see a probe team on a seasquare in one of the basescreens.

Edit: Yes, it's near Fellowship City. The target is not the Hive then, probably the Gaians or us.

Last edited by GeoModder on 24-02-2005 at 15:18

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:24
  Old Post 25-02-2005 03:22
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

We currently have 2 COP units. In 2162 3 more, if we choose KC, RPS and SH to make them. In 2162 we will have 6 total and possibly shortly more. I think COP program will not be obstructed.

We need military, not only for defense from Hive. Spartans may also choose to do a little bashing of Data Angels in the near future - let us do not forget about that. Now only EM would take care of it, then we could engage more bases in production of military units after making COPs.

If we make more COPs in KC, SH, RPS we can do it shortly - they almost do 1 in a single turn.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:24
  Old Post 25-02-2005 09:30 Visit ForesterSOF's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Help yourself to an AD-FREE life

I say yes that way what does not have a defence unit in it has a COP in it.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:24
  Old Post 27-02-2005 10:38
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Defense Plan against suspected Hive attack

If you take a look at screenie in 2159, the two 4-2-1 hive units are on rocky tile near Labor Network base. This gives them the opportunity to enter the forest 2 tiles east from HG base. If also the impact rover enters the tile east next to HG base - we will have a bit difficult situation. If what I write here will be true in 2162, then I believe Yang between our 2162 and 2163 launches a sneak attack with Impact rover. We should then probe the impact yet in 2162, as well as that problem making synth infantry.

After the probing, our probe team will have to unfortunatelly stay there. We will have 2 move points with our new impact rover. We should then start to work on our new design - to start building impact units. Back to HG base, unfortunatelly those 2 infantry units of hive would be outside our sensor range. If we use that impact rover to attack them twice we get first attack like 4:3. Second attack may thus be not succesful.
Another possibility will be to immediately withdraw the impact rover freshly probed to HG and sacrifice the probe team. It will be destroyed by one hive unit, the second one will then enter the forest next to HG as single. Then impact will be able to take it out with bonus from the sensor, around 5:3. The second hive unit will probably follow next turn, hopefully will be defeated also without problems.

The synth can be probed by newly completed COP in KC base.

Problem also - if probe team leaves HG base in 2162, the new COP can arrive from HS in 2164 - we will have HG base "empty" for two turns.

Any comments?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:24
  Old Post 27-02-2005 18:09
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Help yourself to an AD-FREE life

Can't we upgrade our scout rover (in HG atm I suppose) to an impact one when we have probed the Hive impact rover? I suppose we might not have enough cash for that after probing the Hive one?

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:24
  Old Post 27-02-2005 19:32 Visit ForesterSOF's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Remove this text

Dont like loosing a spy but plan "B" sounds the best for success.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:24
  Old Post 04-03-2005 06:11
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Enter the AD-FREE zone

Yet another thing to discuss

Proposal of defensive unit instant monolith upgrade

I know, that some of us would maybe prefer to upgrade on monoliths the commando status units, but I would like to actually propose the other way around procedure for defensive units, e.g. 1-3-1 and 1-3-2. These units would be upgraded just before the first fight, which is right after they were built.

What is my reasoning for this.
Defending against missile units (6) on attack is going to be difficult for plasma units. Having this one morale point higher may be in some cases the deciding element if the unit survives or not, yet maybe in the first fight or second. I think this maybe worth of upgrading them early. What is benefit of ellite unit if it is never going to be commando, since it will be killed as veteran for example.

For attack units, we may have different policy.
Any thoughts?

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:24
  Old Post 04-03-2005 12:45 Visit FlameFlash's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton

I like that thinking... though how many monoliths do we have? I've come across quite a few of mine in SP games disappearing rather quickly, doesn't the chance increase after every upgrade?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:24
  Old Post 04-03-2005 19:19
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I go for upgrading instantly in case of imminent danger (like it seems to be now).

Flameflash, as far as my experience go it's the same random chance of disappearing every time.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:24
  Old Post 04-03-2005 20:14 Visit ForesterSOF's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Remove this text

Yes; get those defences up as high as fast as posible.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:24
  Old Post 16-03-2005 06:52
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Avatar Enlargement: We've got the solution

Some general remark here, which I thought about recently.

The current top offensive weapon seems to be missile launchers, which are on attack = 6
Presently we have plasma technology, so a unit defending in a base with perimeter plus a sensor, hopefully and morale bonus varying from let us say 0 to 50% will get:
perimeter, 50%
sensor, 50%
morale, 50%
which is then: 6.75 to 10.12

when we are attacked by a missile infantry:
morale, 0 - 50%
base attack, 25%
it is then: 7.5 to 11.25

Chances:
attacker morale: our morale = odds
elite:discip = 1.67 that attacker wins
elite:elite = 1.11
discip:discip = 1.11
discip:elite = 0.74

It does not look good. We know, that for exampleSpartans have like almost all their units elite. Thus we probably will loose any defensive fight against them at this moment. I think that our defensive doctrine should be now to have mobile and strong counterattack abilities. I mean - Very mobile and elite when possible. Land transport will be extremely usefull here. Imagine, that we have an elite rover with movements 3 plus we can use a LIT for example to get the 4th move point.

Any thoughts here?

Counterattacks on sea - any ideas?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:24
  Old Post 16-03-2005 06:55
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Spreading out probes everywhere... that is our strength as well.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:24
  Old Post 16-03-2005 07:05
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

You mean probing single units in field?
Probing bases?

Others will particularly take care of units not to leave them separate when possible.
COPs may be usefull, although slow, for short distance task they are excellent. Some lone enemy unit 3 tiles away...

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:24
  Old Post 16-03-2005 13:06 Visit ForesterSOF's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Put an end to popups!

It looks like mastering/manipulating the mind will be our strength.

The other stuff we will not be able to catchup and surpase on.

Order of importance IMO.

1. Create a defence for each city
2. Trade, Trade, Trade
3. Psych/Mind etc

With that in mind we may want to take another 10% from Research and give it to Psych.

My question to this though is how would that affect research into Psych stuff. It seems we are the only ones that care in that area and would not get the techs we need by trade.

Trading for Economic stuff looks good so we can build a good economic base.

The Giain Pact may give us some headaches but if we can not be pulled into allignment with the Morganites then we should be OK in that area.

We may become a 3rd world faction but lets make it a strong one.

If that 10% will not help we are in BIG dodo for the imediate future

If the 30 for Economy works I would keep it there

Last edited by ForesterSOF on 16-03-2005 at 13:18

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:24
  Old Post 16-03-2005 15:51
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Increase Your PM Length

Maybe another defender in front line bases or the abilitity to a get a defender to the base in 1 move.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:24
  Old Post 19-06-2005 12:44
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Get a bigger avatar today!

Yet another proposal:

Copter or Jet for territory survey
We need to know what is there near our bases in fungus and near the coast. Spartans have dominated sea, but we can now create air forces to keep an eye on what happens near our borders and in fungus on our territory. Like we for example keep foil near Gaian base. We should survey our fungus for spotting such intruders.
I will prepare prototypes of possible scouts. Preferably cheap ones, maybe gun or laser.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:24
  Old Post 19-06-2005 15:03
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Full PM-box? Change here!

Yes, we should impose a 'Mart-doctrine' ! With a yearly patrol around our coastal waters.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:24
  Old Post 19-06-2005 16:28
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton buy from Amazon

I think jets would be best for their range and also attack bases option.

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:24
  Old Post 24-06-2005 01:07
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton

needles should be long range anti-sea defence and use choppers for mass unit killing if they get past....we had been planning that already before,no?

'Mart-doctrine'

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:24
  Old Post 27-07-2005 11:45
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
2181 Got spare money?

We have now 2181 and we can build AAA units.

According to what I noticed from other games. We can build:
- AAA plasma infantry for 3 rows (24 min)
- AAA drop plasma for 4 rows (32 min)

We have 2 bases with command centers, though RPS is building Aerospace complex at the moment. I would propose Googlieplex to make in 2182:
- colony pod
- AAA units (more than 1)

other base - Geomatrix, I hurried network node, and there will be new worker in forest then. in 2182:
- command center
- AAA units, also several of them

We need also more COPs. For the time being this might be made by new bases. We should consider several new bases. We plan some coastal ones, but they would be exposed to an attack, so how about some on eastern part of the continent? north from Fungal Heights is a good spot.
East-north from Gemka's Loft is a nice place. However I thought of a base exactly where the fungus patch is.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:24
  Old Post 27-07-2005 12:33 Visit ForesterSOF's homepage!
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

1. Set-up defences for each base and build more so our production can go up.
2. Build Air units so we can have more effective defence.
3. If Yang attacks only go defencive untill S gets in the game so Yang is weakened and we can get some bases.
If S attacks Yang then join in and wipe Yang out.
If S attacks us lean over and kiss it goodbye or try to get others to attack them back.

Also are the pact factions really going to join us in defending ourselves?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:24
  Old Post 27-07-2005 13:02
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Full PM-box? Change here!

The points 3 and 5 Forester are very good strategies.

Re 3. This will keep our forces for possible defence. As you maybe noticed, Yang presently advances towards Morganities, and I can see a gattling rover in the Morgans base radius. Also most of air units of Yang are kept in that region. We might face similar situation. I was discussing with Gaians the attack on Yang with both our factions, but I wonder how much Spartans would make use of it.
However, would Spartans attack Hive while he would be attacking us? I would expect rather Spartans attack us in order to get CF.

Re 5. If we are attacked by Spartans, then it might be good to try get Gaians or even Morganities to use this opportunity to bite them. Spartans would be particularly in bad situation when having 3 vendettas with human factions. Morgans are the strongest.

And still one point here: We do not know how really big are Spartan forces. Some hint we already have that it must be around Hive strength, since we saw it when military "who's who" was once Hive and then Spartan, then hive again. We should try to get to hive military power as soon as we can.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:24
  Old Post 01-08-2005 16:11
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Avatar Enlargement: We've got the solution

Yang has 14 air units and we have 6. He also has 84 land units to our 17.

As soon as we get over 12 serious air units we should look towards combatting Yang.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0567 seconds (93.59% PHP - 6.41% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net