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Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 26-02-2005 05:50
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2161 End Turn and 2162 Discussion Support Apolyton, buy Civilization 2

The turn is here. Can someone download and take a look before I download it?


Mead

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:23
  Old Post 26-02-2005 06:06
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Who's playing the turn this time around, because if I'm not, I can take a look for you.

-- CTO #endgame

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 26-02-2005 06:36
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I agreed to do two turns, . . . but, . . . if you would like to do the turn I can download it and take a look.

My actual preference would be for jtsisyoda to do it.

In any event I would like us to have a consensus of what we are going to do before we do it. Please note the PM from the DA saying that we can't do the DAP this turn.

Let me know what you want to do.

Mead

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 26-02-2005 06:48
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I got this from Arginne in response to my question as to why he stopped posting. I asked about a week ago. He just replied now.

quote:

RE: Re: Stopped posting?

I have been thinking and have come to a decision. I do have interest in the ACDG and would return to the corporation on the following terms.

1) Be waging an effective war against Sparta or get peace. The Spartans seem willing to get peace, albeit I don't know under what sort of terms.
2) Have a way of reaching factional decisions or a consensus on an issue. We were not able to deal with Sparta before war status, because we had no official policy towards them. In other words, a constitution.

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:23
  Old Post 26-02-2005 09:39
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Just posting the turn...

Attachment: acdg3-morgans-2161.zip
This has been downloaded 3 time(s).

Last edited by AndiD on 26-02-2005 at 09:58

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:23
  Old Post 26-02-2005 09:51
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Damage report: MorInd is gone indeed. The worst part is the sudden appearance of drones all over the place - we lose more than half of our energy output with all necessary doctors in place and we might lose a few more population points due to starvation next turn.

The Half SP on Wheels is still there though.

Available tech choices: Doc: Init, IntInt, CentEmp, Neural Grafting, Field Modulation, Adaptive Doctrine.

I would vote for Neural Grafting but I'm afraid it doesn't really matter... next tech in 20 turns with our reduced energy output...

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:23
  Old Post 26-02-2005 09:57
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... which may open interesting possibilites: Given the fact that we still have the Half SP, we can easily build a unit with SFF next turn, upgrade a few units more, switch our labs off and go kick some Spartan ass before they get D:AP.

We might not win but Sparta won't either and we are still miles ahead of DA and Gaians.

Note: The drone levels above are with current psych allocation.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 26-02-2005 10:58
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The psych allocation was for the triple energy solar flare only. I suggest trying psych instead of doctors to quell the riots and see which is better.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 26-02-2005 11:30
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I peeked at the turn... didn't do anything permanent, but I have a few suggestions.

Money Valley has 10 mins... It will only cost about 70 ec's to rush an HQ there. We have 390, I think.

Energy allocation could be 40econ/30psych/30labs, with doctors at three bases... a couple of which might starve down to two, but they'll lose (relatively) unproductive farm workers. After the HQ is complete next turn, efficiency will improve, which may allow 40/20/40 next turn. That will improve the tech rate to maybe every 10-12 turns??

The Hive units moved closer. We should have our former (on the square with the defense attorney) complete the forest. The former to the NE of there should bug out to the NW... no sense losing it when it won't finish its forest anyway. The CP should go north obviously. Choke should reinforce with Plasma units, I guess, although I forget what it was building already... if it's in the middle of something else and past 10 mins, some of the other southern cities can lend a plasma unit or two.

There's a CP a little north of where Mor Ind used to be. It should found a new base on the same spot. What to name it? Something to thumb our noses at Sparta, perhaps? If the CP goes along the road 3 squares this turn, it can go SE then NE on the following turn and found a base before it runs out of movement.

I noticed the Angels only have 9 cities. Whatever that means.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:23
  Old Post 26-02-2005 16:13
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Did all the Spartan units suicide?

-- CTO #endgame

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 26-02-2005 20:53
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I didn't see any land units. Their ships are still skulking about, though.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 26-02-2005 20:58
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This may have been said already, but I suggest building a proto missile infantry somewhere. Then later we can build a missile rover for pre-emptive strikes at future Hive units at the choke point.

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 26-02-2005 23:02
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I downloaded and looked at the turn.

A few observations:

Sparta upgraded their Elite Impact Rovers to Elite Gatling Amphibious Rovers.

By Playing ith the Sliders I noticed that if we ran 40% Pysch we could pacify all but one of the rioting bases.

Gaia offered a treaty. I accepted.

Sparta opened the comm channel. Are they offereing a truce? If so, what's in it for us? I see nothing. It only slightly limits our ability to eject them (if they are still here). They care nothing of breaking any truce if it's in their interst to do so. I closed the Spartan commlink.

I did not try to contact Uni, Hive, or Lal.

I can see no Spartan land units. I can still see the Spartan ship that destroyed our plasma foil and the ship north of our land.

The two Hive infantry units are one move closer to Choke on This.

We have ~385 in EC.
DAP did not come up as one of the tech options.


I don't know where or when the next blow will fall. I don't know how much it cost Sparta to upgrade those rovers and what they have left over.

The longer we can hold off the Spartns the strong we will be. We need air power.

Proposed moves.

Search invaded area to ensure no Spartans left behind lurking.

keep moving the SW gator west in search of a Uni base to infiltrate to get the express ticket home.

Retreat CP, Probe and former to Choke on This.




Mead


PS
Who's going to play the turn. We have a lot of activity from everybody right now. I agreed to do 2 turns, but someone else has a burning desire to do it then I don't mind letting someone else do it.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:23
  Old Post 27-02-2005 04:15
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Ok here is what happened:
They did not take Mussels, question here: when they go from sea to a road square did it cost them a full movement point?

Sparta landed near Morgan Mussels taking out the supply crawler.

a former was in their way, that was also destroyed.

our third loss was another former, on the road to Morgan industries.

We then lost a synth rover near Morgan industries. Morgan industries was probably taken at this point.

our 5th loss was another crawler near mussels.

our 6th loss was the plasma defender at mussels

our 7th loss was another synth rover at Argi Narnia

Our 8th loss was the plasma hoverboat to their cruiser.

Finally they also bombarded a former/colony pod pair.


Doing all this cost them best case(for them) probably 4 amphibious gattling rovers. around 200 minerals. it may have taken 8 which would be around 400 minerals.
they clearly won this, even ignoring the unit costs the transit system alone was worth far more then that. But, what about their industry, the game says that they have 48 population points, did all of their cities go to size 3 even though they destroyed the pts on that same turn? or did they conquer that much from Zach?


Now for good news:We got Synthetic fossil fuels this term. More bad news, I couldn't select dap.

The PEG is safe, they can't cheese that away from us. Vander seems quite well defended, and skorpi's has the peg. we either need to upgrade everyone in Vander to plasma armor, or sever the roads to it as well.

The hgp is another matter, we need to sever the road connections to the mainland near it.

likewise, fixing the drone problem looks to require a global 30% pysch AND some entertainers in 3 cities.

and as was stated yang has sent two units at us.
We don't have any information about Spartan progress in fighting yang, we should get some.

I'll post a writeup(with crudely drawn bitmaps shortly).

Why are our cities building trance plasma sentinels instead of shell units to upgrade?

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:23
  Old Post 27-02-2005 04:23
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Our gator boat near DA should pop the two pods(it can only get 1 this turn).
our gator boar near us should stay in the fungus to try and steal any ship that attempts to land stuff at vander.

Our plasma hoverboat should come back to base and get upgraded, then we should start hunting spartan shiping with it.

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 27-02-2005 07:32
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Whoha summarized what happened. He did a good job and it's very detailed.
I answer his questions as best I can and I make a few corrections below.

quote:
Originally posted by Whoha
Ok here is what happened:
They did not take Mussels, question here: when they go from sea to a road square did it cost them a full movement point?


Yes. Initially, before we got the turn, I thought they took Morgan Mussels and then brought their ship in to save movement points.

quote:

Sparta near Morgan Mussels taking out the supply crawler.

a former was in their way, that was also destroyed.

our third loss was another former, on the road to Morgan industries.

We then lost a synth rover near Morgan industries. Morgan industries was probably taken at this point.
No, there were two formers brought up from the south and parked in Morgan Industries to serve as backup defenders. At the time I thought I might be overreacting, but thought it safer to bring them up north to serve as backups. If I had more I could into there to defend I would have.
quote:


our 5th loss was another crawler near mussels.

It was on the road west of Morgan Industries to plug up the road.

quote:


our 6th loss was the plasma defender at mussels

they needed to kill this to free up the ZOC
quote:

our 7th loss was another synth rover at Argi Narnia

they needed to kill this to free up the ZOC
quote:

Our 8th loss was the plasma hoverboat to their cruiser.

This was the first loss that allowed their ransport to approach Morgan Mussels.
quote:

Finally they also bombarded a former/colony pod pair.


Doing all this cost them best case(for them) probably 4 amphibious gattling rovers. around 200 minerals. it may have taken 8 which would be around 400 minerals.

to my knowledge there were only four Elite impact rovers on the transport. The upgraded them to Gatling, Amphibious with the cash they must have got in part from the solar flares. The rovers were Elite so they had 3 movement points.
quote:

they clearly won this, even ignoring the unit costs the transit system alone was worth far more then that. But, what about their industry, the game says that they have 48 population points, did all of their cities go to size 3 even though they destroyed the pts on that same turn?

It looks like that's what happened

quote:
or did they conquer that much from Zach?


Now for good news:We got Synthetic fossil fuels this term. More bad news, I couldn't select dap.


I got the same result I think we need more tech.

quote:


The PEG is safe, they can't cheese that away from us. Vander seems quite well defended, and skorpi's has the peg. we either need to upgrade everyone in Vander to plasma armor, or sever the roads to it as well.
Upgrading as much as we can is a very good idea.
quote:

The hgp is another matter, we need to sever the road connections to the mainland near it.

It should remain connected to the core of our empire, but remote from approches of attack.
quote:

likewise, fixing the drone problem looks to require a global 30% pysch AND some entertainers in 3 cities.

sounds better than 40% psych I tried

quote:

and as was stated yang has sent two units at us.
We don't have any information about Spartan progress in fighting yang, we should get some.


We'll need to retreat our units away from them.
quote:

I'll post a writeup(with crudely drawn bitmaps shortly).

Why are our cities building trance plasma sentinels instead of shell units to upgrade?

I don't know.



After we decide what we are going to do let's make our unit moves to see what's out there before we issue orders to the formers, upgrade units, or rush stuff.

One thing I was thinking of was going Funde to improve the morale of our probes (and other units too?).


Mead

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 27-02-2005 07:44
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quote:
Originally posted by Whoha
Our gator boat near DA should pop the two pods(it can only get 1 this turn).
our gator boar near us should stay in the fungus to try and steal any ship that attempts to land stuff at vander.


I like the idea of using the gator as an early warning post. I would expect the Spartans, with their MCC enhanced cruisers to check out any fungus near to where they will approach with any invasion fleet. I suggst moving it further forward to get an earlier warning.
quote:


Our plasma hoverboat should come back to base and get upgraded, then we should start hunting spartan shiping with it.


Does it have to come back to be upgraded? (either in place or even better via design workshop)


I think we should also be prepared to still more tech from Zak while we still can.

Has anyone tried to contact Lal, Zak, or Yang this turn?


Mead

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:23
  Old Post 27-02-2005 07:50
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Upgrade should take off elite shouldn't it? and did we agree to upgrade any time any where? I haven't kept track of the rules. if that is the case then lets upgrade it next turn after we rush a unit with missiles.

also, don't forget the diplomacy, what were our deals with Gaia and DA? A demo window with sparta opened up as well for some reason. what do we want to do about it?

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 27-02-2005 18:57
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quote:
Originally posted by Whoha
Upgrade should take off elite shouldn't it? and did we agree to upgrade any time any where? I haven't kept track of the rules. if that is the case then lets upgrade it next turn after we rush a unit with missiles.

No, I don't think upgrading takes away the morale.

There are no restrictions on what you can do in the design workshop.

quote:

also, don't forget the diplomacy, what were our deals with Gaia and DA? A demo window with sparta opened up as well for some reason. what do we want to do about it?


We have treaties with Gaia and DA now. They are acting like they don't have much more they can or want to trade.


Who's going to do the turn?
(once I find out it's not going to be me, then I can try contacting Yang, Zak, and Lal)

What's our plan?

Short term - Enhance the defenses.
Patrol our homeland to see if there are any nasty rovers left about. We can't let them touch a monolith if they are still here.

I favour upgrading a lot:

I'm not sure how much it will cost to upgrade to missiles once we prototype. It cost's about 30-40 to upgrade our non plasma's to plasma.

Getting Lal infiltrated and our gator probe back.

Send two more probes over to Uni to try to tech steal some more.

Mid term.
We have to figure out how to infiltrate and start tech stealing from Sparta.



Are we getting close to the deadline?


Mead

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 27-02-2005 19:03
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quote:
Originally posted by Whoha

***
A demo window with sparta opened up as well for some reason. what do we want to do about it?



I don't know if that is automatic when your capital is taken.

Either we offer a Pact (if that doesn't mean we surrender). Who knows they might accept it. They have infiltration, and will get no commerce income because of the atocitties of obliterating Morgan Ind.

Or, we ignore it. A truce does us no good. A treaty could help us out a little cash in terms of cash, but the Spartans can (will) sneak attack us when they want to.


Mead

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 27-02-2005 23:19
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We can upgrade outside of a base.

For Plasma garrisons, it's only one more row than a scout, cheaper than paying 30 ec for an upgrade. Once units require more rows to build, upgrading will be more favorable.

Mead, I think you're our turn player for now.

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 27-02-2005 23:25
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quote:
Originally posted by jtsisyoda
We can upgrade outside of a base.

For Plasma garrisons, it's only one more row than a scout, cheaper than paying 30 ec for an upgrade. Once units require more rows to build, upgrading will be more favorable.

Mead, I think you're our turn player for now.


OK, I'll do the turn.

Can you try diplo with Lal, Zak, and Yang?

Do you guys think I should send the Pacts preapproved?

Give me some input on the military moves.


Mead

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:23
  Old Post 27-02-2005 23:45
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Yang and Zak want to pledge a truce with a tech trade (SFF & SotHB, Superconductor), Lal politely declines to speak with us. (Things may change as soon as you move a unit, random seed, remember?)

Regarding probing, I think it is more important to get another tech ASAP (to switch to D:AP ASAP) rather than just infiltrating Lal.

Diplomatically it seems that the Angels don't want any pact and I wouldn't know why we should pact with Sparta or rather, why they should pact with us. I would rather favour a truce with Yang and even give him SFF so that he can use SFF against Sparta. But then again, Sparta (who most probably have infiltration of Yang) might figure that we chose to deal with Yang.

Don't have more time for more thinking, unfortunately.

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 27-02-2005 23:54
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quote:
Originally posted by AndiD
Yang and Zak want to pledge a truce with a tech trade (SFF & SotHB, Superconductor), Lal politely declines to speak with us. (Things may change as soon as you move a unit, random seed, remember?)

Regarding probing, I think it is more important to get another tech ASAP (to switch to D:AP ASAP) rather than just infiltrating Lal.

Diplomatically it seems that the Angels don't want any pact and I wouldn't know why we should pact with Sparta or rather, why they should pact with us. I would rather favour a truce with Yang and even give him SFF so that he can use SFF against Sparta. But then again, Sparta (who most probably have infiltration of Yang) might figure that we chose to deal with Yang.

Don't have more time for more thinking, unfortunately.


Thanks for checking.


If we tech probe Lal we will lose the commerce income.

If we could get DAP a tech cycle sooner it would be worth it, but I'm not sure that would happen.


I have no problem giving SFF to Yang.


I'll play the turn in a couple of hours.
Mead

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 28-02-2005 01:09
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I'm starting to play the turn on my other machine now (we only have a couple of hours until deadline).


I'll post questions based upon what I find.


Mead

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 28-02-2005 01:42
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First Problem.


I get the notice:


"You have already played from this saved game; if you proceed a notification of possible tampering will be given to the other players"

This is the first time I have encountered this.

Someone else will have to play the turn.

I don't mind fighting a difficult game, but don't want to get the reputation of tampering.

If I was to play the turn I would have headed the SW probe west to try to find a Uni base. Then I would have tried to tech trade with Lal and either infiltrated or tech stole (prefernce was to infiltrate).

I would have upgraded the Vander units.

Mead


PS

Drouge, we may need a delay so that someone else can play the turn. I don't think any different result will come from someone else playing the turn (although they are more talented than I) but I don't want to get the rep for playing with reloads.


PPS
I didn't expect to get a reload warning. I thought I had saved it after I looked at it.

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:23
  Old Post 28-02-2005 08:44
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I have also opened and not-saved the turn a few times.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 28-02-2005 09:19
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What's the status?

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 28-02-2005 09:51
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jtsisyoda

Can you do the turn?

We have a 24 hour extension.


Mead

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 28-02-2005 21:36
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I plan to post the turn in the next two hours.

 
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