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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > Airport = Seaport?
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KASHANKA is offline KASHANKA
Chieftain

Oct 2003
time: 05:16
  Old Post 26-02-2005 17:07
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I have a question for those who have certain knowledge about the Civ2 engine.

I want to use the airport city improvement as "Seaport". The problem is that I also want to make it an improvement possible to build for all civs, and it would look really stupid to have a seaport far far away from the sea (think seaports in Slovakia...).

Therefore I wanted to ask if (and if yes than how) it is possible to make the airport improvement possible to build only in cities adjent to the sea (similar to coastal fortress)?

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 26-02-2005 18:11 Visit curtsibling's homepage!
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I think what you can either do is use this technique:

http://sleague.apolyton.net/Guides/..._tree_one.shtml

To restrict the Seaport to certain civs, but this is only a 50% solution...

What you may end up having to do is using civ-city to place the Seaports in the cities...

If you must have it buildable, you could call the seaport naval/supply depot or similar.

And don;t forget to reword the games.txt. message to something that covers the changed nature...

EG: "...The evil %STRING0 forces have bombed our supply route!!!"

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:16
  Old Post 26-02-2005 18:55 Visit Boco's homepage!
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Unfortunately, as you can deduce from Curt, you can't restrict building during the game within one civ to ports only.

Perhaps you've already thought of this, but you can use units with the fighter flag as 'u-boats'. The resulting dialog uses the icon from the fighter slot of @UNITS. The entries to edit in Game.txt are @NOAIRPORT, @NOAIRPORT2, @AIRLIFTSELECT, @AIRLIFT, @SHOTDOWN, @ALREADYAIRLIFT, @WESHOT, @WESAW, @ENEMYFIGHTERS, @LIFTSHIP ("Ships cannot be shipped, silly."), and @LIFTPLANE.

Attachment: uboats.gif
This has been downloaded 69 time(s).

KASHANKA is offline KASHANKA
Chieftain

Oct 2003
time: 05:16
  Old Post 26-02-2005 19:45
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Damn, this really makes a mess.
Either I'll just place (civ city) seaports in a few cities and hope that during the course of the game they won't get destroyed or make them supply depots... Damn again.

No chance for any hex editing to do the job?

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:16
  Old Post 27-02-2005 07:00 Visit Boco's homepage!
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Is this for ToT? If so, I'm sure there's a scheme that would work for the human player using multiple maps and teleporters.

Haven't seen someone mention a hex address that governs whether an improvement requires a port or not. Wow, that'd be a real find! Not sure it's programmed that way. Makes sense if Civ2 uses a conventional database design.

KASHANKA is offline KASHANKA
Chieftain

Oct 2003
time: 05:16
  Old Post 27-02-2005 17:11
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Put an end to popups!

I'm not sure, but I'd recon that there should be a "buildable only by water" flag somewhere in the script.
Anyways, if nobody found it its all in vain, as I myself am no hex editor.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:16
  Old Post 27-02-2005 21:55 Visit Mercator's homepage!
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Those build restrictions are hard-coded for city improvements.

Cities have "can build coastal", "can build ships" and "can build hydro" flags (as CivCity calls them). Which improvements are affected by those flags can not be changed.

KASHANKA is offline KASHANKA
Chieftain

Oct 2003
time: 05:16
  Old Post 28-02-2005 02:33
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Ok, thanks for the info!

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