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Paddy the Scot

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Hordeland
Mar 2001 time: 14:21
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The game continues
3600bc
This pic will show where we ended at the last turn
Attachment: 3650bc.jpg
This has been downloaded 23 time(s).
Last edited by Paddy the Scot on 02-03-2005 at 03:21
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:21
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Movement Orders
Horde Long Eyes (scout) - 2
George (worker) - irrigating, 3 more turns
Mildred (worker) - irrigating.. finished
Harry (worker) - roads.. finished
The Wanderers (warrior) - 3
The Heavy Axes (warrior) - 2
Slicers and Dicers (warrior) - fortified
Becks Beer Boys (warrior) - 8
Bataar (warrior) - 2
Build Orders
"Khan's Blood Hall" - Barracks 1 turns
Growth in 2 turns
"Ta-Tu" - Warrior 5 turns
Growth in 5 turns
"Bokhara" - Barracks
Growth in 5 turns
Tech Reseach
Iron Working - Currently 11 Turns
next step was 15 turns.
Treasury
38 Gold - at a deficiet of 1 gpt to the treasury
Advisors and Sliders
Sceince Slider to be micro managed each turn
Longer Term Plans
- next settler for the red circle
- "Khan's Blood Hall" - Archer, settlers next
- "Ta-Tu" - Warrior 5 turns, upon finishing start settlers
- "Bokhara" - Switch to barracks, upon finishing start settlers
- The Wanderers (warrior)- Due to our agreement on hut popping with Euphorica, wanderers must go a further 3-3-3 until they reach the hut.
As set down through the further fantastic work of Ambassador Ljube:
Wanderers move south by southeast. Euphorica has agreed to let us pop a hut there under following conditions:
a) If knowledge share with them.
b) If warrior give them 10 gold.
c) If 25 gold give them 15 gold.
d) If settler or city, keep it but later build road to connect our cities to theirs for resource trading.
Trade Negotiations
We reseach Iron Working, Euphorica research Wheel, we swap
We give Warrior Code, Porkers give Ceremonial Burial, we swap
Last edited by Paddy the Scot on 02-03-2005 at 03:43
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:21
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soon ................
Attachment: 3650 east.jpg
This has been downloaded 29 time(s).
Last edited by Paddy the Scot on 27-02-2005 at 17:13
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:21
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later.................
Attachment: 3650 west.jpg
This has been downloaded 27 time(s).
Last edited by Paddy the Scot on 27-02-2005 at 17:14
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:21
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"South"
Horde Long Eyes (scout) - 1, onto that hill, time to get a look into Porker Country
Slicers and Dicers (warrior) - currently on the mountain Bokhara 2,1. I feel this totally depends on where the Pigs go next turn....
Bataar (warrior) - Stay fortified. Currently in Bokhara, and has a barbarian (yellow warrior) that is down south 3 tiles, possibly heading his way, as well as the porker looming from the west, also only 3 tiles away.
"North"
The Heavy Axes (warrior) - 3, placing it Ta-Tu 4. A deterent for Mr. E.Fudd, the Porker Warrior type that has moved closer to our lands.
Becks Beer Boys (warrior) - 8, lets have a look from that snow capped mountain 
"East"
The Wanderers (warrior) - 3, as per agreement with Euphorica
George (worker) - ??
Harry (worker) - ??
Not quite sure for these two lads.... as it will soon be war with the porkers, would a road down to their lands be of good long term use then? Yet that would be a massive project indeed...
We have a safe allie in Euphorica to our east. We have Wanderer off to pop a hut, leaving our eastern flank unguarded, yet trusting Euphorica in this matter.
We know the mortal enemy, aqua, lies to Euphorica's south.
Each day we gather new information on this world we reside in. I wonder who we will come across out of the wildernessnext 
WAR with the Porkers is a sure thing now... Once our scout Horde Long Eyes has gained some good intel, and our forces have gathered we should have some solid war plans under way.
At this time I look at their warrior nearing our borders and my blood tells me to attack the fiend. Then they just might rally their troops to attack our towns. Thus giving us time to train more units to meet them, dismiss them and also be attacking their homelands... Yet caution tells me to only attack their warrior if it crosses our border at this time. Otherwise leave it to wander, all the while building our forces to attack them...
Attachment: mongol marksgirl.jpg
This has been downloaded 26 time(s).
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Rcoutme2
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Massachusetts
Sep 2004 time: 05:21
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I recommend moving our conscript warrior (not sure of his name) to the mountain nw of the barbarian. The barbarian is likely to attack him at horrible odds and get him promoted. I think we should jump on the mountain to the far north since that will show lots of surrounding terrain.
Imo, one of the other two cities should be switched to a barracks. The extra hp goes a long way in the early game (when attacks are likely 2:1 or 1:1).
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