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lockdown
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How do I reset the defaults in melting pot?
I renamed all the .bak files in the orion2 directory to .lbx but the images are still showing up as the babylon 5 ones that I was picking earlier. Help?
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lockdown
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Hey.
I replaced the files that were named .bak... I copied them into .lbx files. Maybe the .bak files were messed up to begin with.
Anyway it's moot now, I just deleted everything and reinstalled moo2 and melting pot. This time I backed up the race*.lbx files and estrings.lbx my self.
On totally unrelated notes:
I am guessing you are the guy that runs the zoetrope ftp site? Quite a good selection of files but an index might be useful so that you know what all the different utilities are.
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Zoetrope
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Melbourne, Victoria, Australia
Sep 1999 time: 05:37
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Thanks, lockdown. Yes, the site has been needing an index since it was established. Where to find a willing worker? Semester started this week, so any indexing will progress in glacial fashion.
Btw, i only find a minority of the utilities to be useful, but people sweated to write them, so someone needed to preserve them. I've collected all the editors i've found there, except one program that was several megabytes but only did a poor imitation of PickHack.
There's just one editor that eluded me, the mythical "AngryAnts", but i'm beginning to wonder whether that was vaporware. OTOH, i recently realized that the published info on the saved game format indicates entries for the Antaran attacks, which would seem to allow the creation of a simple editor for increasing the ferocity of the Antarans. Though, except for scenarios, i think that would be better done in the executables so that they can be scary (and/or delectable) all the time.
Incidentally, a fun thing to do with a map editor is to change one or more homeworld stars to "black holes". In MOO2 these actually function more as white holes: once out, ships can never get back in. So such systems can never be conquered. The idea is to create scenarios in which (specified) races cannot be completely eliminated (unless they surrender).
Hmm, i wonder whether Navigators nix that effect? I don't recall trying to visit a "black hole" even with a navigator on board, but i guess it cannot be done. Pity, though, as i'd like to see how Simtex would have represented the close-up view of such a system.
Another question arises: can a race with a homeworld orbiting a black hole, see their home system? In particular, can they use colony bases?
Oh, if only i hadn't vowed not to touch a computer game until my thesis were completed! 
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siron
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We are on CHATserver 246.
http://photos1.blogger.com/img/258/1643/640/kali.1.jpg
Look at the red arrows in this jpg: 1st click at chat servers (left side). 2nd click to sort the servers. And finally: Double click at server 246: Official Master of Orion 2 Server!
When there is no 246 (this rarely happens) try to "Update Server List" (Right Click on Chatservers).
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Zoetrope
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Melbourne, Victoria, Australia
Sep 1999 time: 05:37
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lockdown, i've downloaded the two zips containing modified copies of racestuf.lbx and their respective readme.txt files. When i get home i'll upload them to the zoetrope site at sff.
As for me, i find PickHack to _be_ the easy way: it is intuitive, comfortable, flexible, compact, simple, quick, powerful and forgiving. That's the way everything intended for public use should be.
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Alexander D
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I have some questions about the *.lbx files MPot modifies. The editor readme says it modifies estrings.lbx, racename.lbx, and racestuf.lbx. It does create *.bak files for race.lbx too. But as soon as it is used to insert/modify another race I can see some other files being modified as well.
The list of files with its date modified is: Estrings.lbx, racename.lbx, Races.lbx, racesel.lbx, Racestuf.lbx, ShipName.lbx, and StarName.lbx. Is this supposed to be that way?
I noticed the original ShipName.lbx and StarName.lbx are replaced by some other files that are somewhat smaller in size.
What is in this diference is, what I believe, the reason for after applying OCL to create something that will crash the game.
I had to restore the original ShipName.lbx and StarName.lbx files from the CD to see . Did anybody else had experienced the same problem as me?
Is there any incompatibility issue between Melting Pot and OCL?
Greetings
Alex
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