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BeBro
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of the Krauts
Mar 2000 time: 06:17
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1. Are those events like "good (or bad) governmental policy" (not sure how they are called in English, I play the German version of course) related to my actions in the game, or are they purely random events? I mean, if I run my country well, is a "good" event more likely?
2. How can a country that wasn't even in the top three (score) jump up to the top in one year, which means it must have won several hundred victory points in that short time. Happened to me with France - I (England) was third, Spain second, rebels first, but suddenly France was first.... 
3. Related to 2., is there anything special I can do against those rebels? I mean in my own country I figured out quickly how to prevent rebellions, and have stilll enough soldiers to deal with them, if they occur. But what can I do to prevent them becoming the strongest "civ" overall?
4. Is there a newer editor than v1.2? I find it annoying that I can't resize its window - in my case several tabs aren't displayed correctly. Or does it work only with "small fonts" set in Windows?
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dojoboy
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Tansi (USA)
Nov 2001 time: 00:17
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quote: Originally posted by BeBro
1. Are those events like "good (or bad) governmental policy" (not sure how they are called in English, I play the German version of course) related to my actions in the game, or are they purely random events? I mean, if I run my country well, is a "good" event more likely? |
Only promotions are connected to your game-play. Everything else is random.
quote: Originally posted by BeBro 2. How can a country that wasn't even in the top three (score) jump up to the top in one year, which means it must have won several hundred victory points in that short time. Happened to me with France - I (England) was third, Spain second, rebels first, but suddenly France was first....  |
VP points are connected to military, finance, dynamic mission, and colonization. France must've buped up in one of those categories. It's unlikely it was with dynamic missions since the AI , from my experience, rarely takeson duynamic missions.
quote: Originally posted by BeBro 3. Related to 2., is there anything special I can do against those rebels? I mean in my own country I figured out quickly how to prevent rebellions, and have stilll enough soldiers to deal with them, if they occur. But what can I do to prevent them becoming the strongest "civ" overall? |
Don't worry, the Rebels will not be in the running by the time the game is over. I've seen them up high in my games. There is just a lot of instability early on in the GC.
quote: Originally posted by BeBro 4. Is there a newer editor than v1.2? I find it annoying that I can't resize its window - in my case several tabs aren't displayed correctly. Or does it work only with "small fonts" set in Windows? |
Hm, don't know.
Last edited by dojoboy on 09-03-2005 at 03:07
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ravagon
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Australia
Sep 1999 time: 13:17
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quote: Originally posted by BeBro
1. Are those events like "good (or bad) governmental policy" (not sure how they are called in English, I play the German version of course) related to my actions in the game, or are they purely random events? I mean, if I run my country well, is a "good" event more likely?
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The 'good/bad governmental policy' events, specifically, are completely random. Various other's are somewhat dependent on your gameplay.
The much-vaunted 'exceptional year' event (treasury boost plus deflation) is supposed to be more likely if you have a large treasury.
Your 'innovative-narrow minded' slider can affect your chances of having a new manufactury built (innovative) or of a random conversion (narrow minded).
Similarly for the chance of getting an explorer (naval) or conquistador (land).
I'm not entirely sure how extensive some of these effects are though, nor how well documented.
quote:
2. How can a country that wasn't even in the top three (score) jump up to the top in one year, which means it must have won several hundred victory points in that short time. Happened to me with France - I (England) was third, Spain second, rebels first, but suddenly France was first.... 
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If you look through the options in the 'surrender' screen when quitting you'll see which category the VP's fall into. I rather suspect either the mission category (you sometimes see huge scores here for the Timurids or the Mughals early on to name two) or the diplomacy category (inheritance events can give very large boosts here - Austria/France particularly).
quote:
3. Related to 2., is there anything special I can do against those rebels? I mean in my own country I figured out quickly how to prevent rebellions, and have stilll enough soldiers to deal with them, if they occur. But what can I do to prevent them becoming the strongest "civ" overall?
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Rebel-controlled provinces generally tend to declare independence or allegiance to another nation after a year or so, hence the rebels 'civ' score will naturally tend to fade away.
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adi321
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quote: Originally posted by ravagon
The much-vaunted 'exceptional year' event (treasury boost plus deflation) is supposed to be more likely if you have a large treasury. |
its completely random, size of treasury has no impact.
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ravagon
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Australia
Sep 1999 time: 13:17
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IMO classifying EU2 as an rts is only a technicality.
Essentially it does play as a tbs but with the 'turns' (days really) passing continually until you pause again.
There is really no comparison to make wrt games like AoE and their 'ilk'. :disdain:
Major (scripted) events give you an automatic pause to digest all on-screen info before proceeding/selecting options.
If you are micromanaging combat in several provinces simultaneously (which doesn't really happen all that often given the scale) you can keep your finger on the pause button and re-evaluate each one every few seconds or so but this really isn't that common.
Even then it's hardly a clickfest nightmare like some of the abominations in the rts stable.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:17
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quote: Originally posted by Sparrowhawk
I don't yet qualify as an EU2 Newbie, as I haven't yet bought the game, but I intend to very soon and have been reading whatever I can find in the meantime to see what I am going to get.
I notice that this is real time strategy, which is the only negative I see right now, but that you can both pause and slow the game.
Is this a problem for anyone? I am not a big fan of what real time strategy I have played, but I have not played much (AOE is the only example I think). I prefer being able to view everything, make what changes I want to make and then press enter when I am done to continue to the next turn (which I guess pretty much defines turn based strategy).
So how does EU2 compare with other RTS games and if you want could you essentially play it turn based (pausing the game every turn)?
* Sparrowhawk |
to add to what ravagon said, its not only major eventst that cause an automatic pause - if you play on default settings, every time one of your armies arrives in a new province youve sent it to the game automatically pauses. If youre at war and doing a lot of army movement, the game is almost turnbased, even without player pauses - to the point where apparently experienced players turn off those settings so it pauses LESS (im a noob, and have left it on. And yes, its easy to pause every day if you want to, and occasionally I do. OTOH there are times when youre at peace, have no money to do anything, and you WANT things to fly by - best parallel I can think of is Simcity - where similarly you can pause regularly, but have lull periods where you dont want to.
I actually enjoyed Age of Empires, but EU2 is NOTHING like AOE.
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BeBro
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of the Krauts
Mar 2000 time: 06:17
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Ok, here's another thing that bothers me: so far, I've played England, Prussia, and Russia in various scns. From those Prussia was the easiest to form a big realm in central Europe, and England to have a great colonial empire. With those countries I had - after some initial n00b difficulties - not much probs.
However, the game as Russia turned out much more difficult. Not really on the military side, here I was able to conquer vast territories. But technology and stability were problematic over long periods. There was a time (before Catherine the Great came to power) when I had ONLY revolts, revolts, and more revolts. This may even be historically correct for Russia, still I found it annoying that I wasn't able to keep up with other powers like the Osman empire. Although I managed to take some of their provinces I still had only renaissance army techs at the end of the game, my navy was even more backwards.
So in short, any help for playing with huge empires, esp. Russia? 
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