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E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 10-03-2005 10:10 Visit E's homepage!
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Civ3 Mod Avatar Enlargement: We've got the solution

With my tiles done I have now completed the Civ3 cities and Civ3 units. A couple of notes:

1) These are for the standard game (so far) I will do conversions for Cradle and CTC later.

2) They are Multi-Directional Single Frame (MDSF) images. They have different graphics and directions for death, move, attack, and idle but there is no animation.

3) Civ3 only goes up to the modern age so I did not replace or doing anything beyond stealth fighters etc.

4) I have resized the unique units (lawyers, slavers) to match the size of the Civ3 stuff but they are also MDSF.

Here's a preview of the units on my terrain:




Civ3 Cities for Ctp2 28 Aug 2005 [/

E's Civ3 Units for Ctp2 URL]

[url=http://apolyton.net/upload/view.php?file=2610_E-tile1.15.zip] E's new tiles for Ctp2 here! July 24, 2005 edition

Last edited by E on 29-08-2005 at 10:25

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 10-03-2005 16:13 Visit Maquiladora's homepage!
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Sounds interesting E, especially interested to see how far youre going to go transferring over things like cultural borders and strategic (depletable) resources, that can also be traded and used.

By the way that hot point needs adjusting on that city

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:32
  Old Post 11-03-2005 12:16
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i would love to see all the stuff you have been working on released in a mod...this Civ3 mod will have all your work in it right? i am not sure what would be civ3ish...

perhaps the subtitle for yours can be something like What Civ3 Should Have Been or CtP2.2:civ3.3? (.3 based on # xpansions, or am i wrong)

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 12-03-2005 00:17 Visit E's homepage!
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there won't be much Slic really, mainly it will be a graphics mod, but with modified text files (civs, units, advances) slicing some civ3 features may be in a later version...

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:32
  Old Post 22-03-2005 02:19 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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IMHO, those graphics look worse than CtP2. I wouldn't mind some Civ3 feautures in CtP2, but the graphics are good as they are .

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 22-03-2005 03:54 Visit Maquiladora's homepage!
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That is a degraded screenshot though, and also civ3 units look better than ctp2 units on the civ3 terrain E made because they use a similar pallete.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 22-03-2005 04:03 Visit E's homepage!
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to each his own...

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 27-03-2005 11:03 Visit E's homepage!
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just an update...I only have 14 units left but in the new screenshot (in first post) you can see the results from the resized Slaver. It fits in pretty good, IMHO.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 27-03-2005 11:20 Visit Maquiladora's homepage!
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Yeah it does E. BTW whats that bloke holding the suitcase? and the one stood to his right?

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 28-03-2005 01:06 Visit E's homepage!
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thats the Civ3PTW machine gunner (to replace the the CTP2 machine gunner). My mod just replaces graphics right now, and I try to get it as close to ctp2 as I can. Later it will feature Civ3 advance tree etc.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 28-03-2005 01:20 Visit Maquiladora's homepage!
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Did you already finish the machine gunner with animation or none? Id like to use it if youve got attack animations on it, if youll allow me to?

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:32
  Old Post 28-03-2005 04:35
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omg new screen!
hmmm, civ3 units are closer to RTS... like the three tile ships and the floating helis...

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 28-03-2005 07:23 Visit E's homepage!
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the machine gunner is no animation but multidirectional single frames. here's a taste

Attachment: gu027-mg.zip
This has been downloaded 3 time(s).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 11-04-2005 07:02 Visit E's homepage!
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UPDATE. THEY ARE DONE!

1) These are for the standard game (so far) I will do conversions for Cradle and CTC later.

2) They are Multi-Directional Single Frame (MDSF) images. They have different graphics and directions for death, move, attack, and idle but there is no animation.

3) Civ3 only goes up to the modern age so I did not replace or doing anything beyond stealth fighters etc.

4) I have received the unique units (lawyers, slavers) to match the size of the Civ3 stuff but they are also MDSF.

Here's a preview of the units on my terrain:




Civ3 Cities for Ctp2

E's Civ3 Units for Ctp2

E's new tiles for Ctp2 here! Feb 15, 2005 edition

Dracon II is offline Dracon II
King
Communist Party of Apolyton
Jan 1970
time: 15:32
  Old Post 17-04-2005 18:55
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Would it not be possible to incorporate culture and strategic resources by tweaking the released source code? I think that a fusion of civ3 and ctp2 (not just a cosmetic overhaul) could be quite good. Mind you I have no idea just how much work that would involve (probably a lot).

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:32
  Old Post 17-04-2005 21:45
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There is a new mod coming soon called Ages of Man at the end of April that has these options and more

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 17-04-2005 21:54 Visit Maquiladora's homepage!
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AoM doesnt have culture but (from what ive read) does make trade goods more strategic (not that they were any strategical concern before), for extra gold (unit upgrades etc) and happiness.

As for E's mod or civ3 concepts in general for CtP2, I personally hate culture, most of all conquering cities through cultural conversion.

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:32
  Old Post 17-04-2005 23:17 Visit EPW's homepage!
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That looks really good E :b;

I'm downloading the tiles and cities right now, and will tell you how it goes.
I just started a CTC game, so i'll have to wait on using the units.

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:32
  Old Post 18-04-2005 01:08
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The tiles are perfect now . I dont think you can improve it more . Landscape has richer deeper colers .
The units worked but I found it was best to use 800x600 reslution . The sea units are great.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 18-04-2005 08:25 Visit E's homepage!
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Thanks for the feed back guys. I'm working on CTC units now, and since I have more civ3 graphics I think I can diversify the leader units better so I might include a CTC extenion that just changes unit sprite # to use different leader graphics then re-using graphics.

bytheway, I we still only allowed 255 sprites I know Martin increased t but thought it slowed the game so moved it back down to 255. But isnt the Ai the reason for the slow?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:32
  Old Post 18-04-2005 15:18 Visit J Bytheway's homepage!
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quote:
Originally posted by E
bytheway, I we still only allowed 255 sprites I know Martin increased t but thought it slowed the game so moved it back down to 255. But isnt the Ai the reason for the slow?


I don't know the details, but I suspect that it was a quite independant cause of slowness.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 18-04-2005 18:55 Visit Martin Gühmann's homepage!
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quote:
Originally posted by E
bytheway, I we still only allowed 255 sprites I know Martin increased t but thought it slowed the game so moved it back down to 255. But isnt the Ai the reason for the slow?


No that has nothing to do with slow down anything at least nothing significant. It was a save game compatibilty issure, that made Fromafar to reduce the number of possible sprites. Or why he used the number 255.

The AI is another issure, and Calvitix is responsible for the AI.

-Martin

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:32
  Old Post 19-04-2005 07:05 Visit EPW's homepage!
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I really like the cities and tiles E.

I espacially like the rivers, they blend in perfectly with the terrain but alsohave more prominent presence compared to the original tile set.

I have one minor criticism, there is a sharp contrast between the fog and visible area. It makes things look a little boxy, but its not a big deal.

Attachment: citiesandtile.jpg
This has been downloaded 137 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 19-04-2005 15:01 Visit Maquiladora's homepage!
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The borders look just as flat as the original tiles - curving fog of war over mountains and hills, on forest too and the rest are flat as the terrain is, gives a sense of 3D if you see the FoW distorting its shape over a mountain or forests not letting the FoW past then rolling down on to plains completely flat. You can see it slightly with the hills on that screenshot, bottom and to the left, the FoW slightly bends over the hills. I prefer this look than the one he had before with the heavy border overlaps.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:32
  Old Post 19-04-2005 18:38 Visit hexagonian's homepage!
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Excellent job on the units - I've already replaced some of the ones I have on my personal setup with some of your civ3 units.

Any chance to get the Medieval Infantry and the Crusader soon???

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 19-04-2005 20:57 Visit E's homepage!
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Glad you guys like it

EPW/Maq - I havent found a way to change FoW. I did like how Civ3 made it more round and fog-like.

EPW - Soon I should finish CTC units so you can add them to your game (my sprites copy over the original so you should back them up)

Hex - I'm converting Cradle/CTC stuff now. And wil do Med INf and Crusader. Since there are a lot of units out there I maybe making a "patch" file to diversify some of the graphics you re-use, especially for leaders, to make new graphics for them.

Once I finish CTC and Cradle units, I'm willing to take requests

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:32
  Old Post 19-04-2005 21:25 Visit EPW's homepage!
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quote:
Originally posted by Maquiladora
The borders look just as flat as the original tiles - curving fog of war over mountains and hills, on forest too and the rest are flat as the terrain is, gives a sense of 3D if you see the FoW distorting its shape over a mountain or forests not letting the FoW past then rolling down on to plains completely flat. You can see it slightly with the hills on that screenshot, bottom and to the left, the FoW slightly bends over the hills. I prefer this look than the one he had before with the heavy border overlaps.


It just seems to be more noticable than with the original tile set. After playing a bit more I do agree with your arguement.

quote:
EPW - Soon I should finish CTC units so you can add them to your game (my sprites copy over the original so you should back them up)


Thanks

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 24-04-2005 23:40 Visit E's homepage!
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quote:
Originally posted by hexagonian
Any chance to get the Medieval Infantry and the Crusader soon???


I'm still working but since I finished the Medieval Infantry and the Crusader I'll post them now...



PS you'll ahve to change the numbers

Attachment: medinf-crusader.zip
This has been downloaded 8 time(s).

Last edited by E on 25-04-2005 at 21:20

hexagonian is offline hexagonian
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Gnawing on your mind...
Jun 1999
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  Old Post 28-04-2005 21:13 Visit hexagonian's homepage!
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got them...

Thanks, E!

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 29-04-2005 00:38 Visit E's homepage!
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most are doen, but I gota little sidetracked by doing some additional units. but since I have more graphics to choose from I think I can diverse if some of the sprites that are re-used, especially the leaders units.

And I'm willing to take requests now (1 or 2 at a time though please)

 
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