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Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:37
  Old Post 21-03-2005 01:20 Visit Modo44's homepage!
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quote:
Originally posted by Maniac
If you want to give the AI a better chance by making the game boring, why not play Civ3?

Like that would help.

Nah, you need humans, or the game will get boring. Or rigged beyond recognition.

GeoModder is offline GeoModder
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Jan 2004
time: 06:37
  Old Post 21-03-2005 05:36
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Opponents can come from within a faction as well, and that makes things sooner more interesting I think.

Method is offline Method
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Feb 2001
time: 00:37
  Old Post 21-03-2005 07:45
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Single player

Mead is offline Mead
King

Aug 2003
time: 00:37
  Old Post 21-03-2005 08:39
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Whichever style we choose (ACDG 1, 2, or 3) I like the idea of Human 'acted' AI.

One to three 'actors' could share the 'starring' roles of the non-team factions. To ease their burden, and to make it less likely that they will get 'too human' we could place the below or similar restrictions and powers:

quote:

Governor On in all bases - (perhaps with a focus area or not);

Human AI assistant cannot set or change build ques (perhaps can rush);

If possible - AI, not actor, decides what to research;

All formers are either autoimprove home base or fully automated;

Human actor, handles all diplomacy;

Human actor, handles all unit moves (except formers unless they are being used defensively as a garrison) and attacks;

Human AI assistant can set SE.


With 1 to 3 actors, they could taking turns playing the AI turns. One could do one years worth of turns, and so on.


Mead

PS
There is no magic number of actors we need, just enough so that they are not too burdened, and not so many that we lose too many people to being an actor.

Drogue is offline Drogue
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Oct 2002
time: 05:37
  Old Post 22-03-2005 05:50 Visit Drogue's homepage!
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quote:
Originally posted by arginine
The standard computer AI is increadibly stupid. I just want the next demo game to include some opponents smarter than the average AI.

Not when beefed up. DGs aren't just about haing a good game, or else we'd be playing a regular PBEM. They're about interaction, playing as a team. That doesn't matter what opponant you have. Last time it was on Thinker and it worked, though yes, it was too easy. But the fun came from trying to get your agenda across (I was leader of a green party, trying to rid Planet of Boreholes and promote a stable environment), from the ways you worked together, with different strategies. This isn't happening when we have 3 or 4 active people playing the turn in most teams. It does when we have 20 people in a team.

With tweaks we can make the AI challenging, even virtually invincible. Sure, it's not a human player, but that's doesn't matter, it plays like an AI we've never played before, very differently to the normal AI.

quote:
Originally posted by Mead
Whichever style we choose (ACDG 1, 2, or 3) I like the idea of Human 'acted' AI.

I really don't. If you have a human opponant, then you can only play one turn at a time, and only in a PBEM fashion. Plus this person would need to be banned from Apolyton, or the forum made private. The slow pace of a game played one turn before sending on is a major disadvantage of multiplayer DGs, and not worth it just to get a different type of AI than a tweaked one. Indeed, with us knowing each others playing styles, to some extent, it may be more predictable than a heavily tweaked AI.

What we play now are hardly democracy games. There's no elections, no teams of any great size - it's just a glorified PBEM. Bring back a proper democracy game, so we can all experience what it's like.

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 22-03-2005 05:55
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This seems to become a case of vets opinions against more or less newcomers opinions (in DG games that is).

Mead is offline Mead
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Aug 2003
time: 00:37
  Old Post 22-03-2005 07:00
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quote:
Originally posted by Drogue


quote:

Originally posted by Mead
Whichever style we choose (ACDG 1, 2, or 3) I like the idea of Human 'acted' AI.

I really don't. If you have a human opponant, then you can only play one turn at a time, and only in a PBEM fashion.

If you bunched all the 'AI' acted factions one right after the other, then ther would be only one 'delay' per turn. Especially if there was only one human faction then the turn rate would be very fast.
quote:

Plus this person would need to be banned from Apolyton, or the forum made private.


That's OK, the human forum or forums if more than one human team, could be made private. Plus, I would not expect the 'AI' actor to peek at the human forums. They are not in it to win; merely play their role well and have fun.

quote:

The slow pace of a game played one turn before sending on is a major disadvantage of multiplayer DGs, and not worth it just to get a different type of AI than a tweaked one.


Again I fail to see the great delay. Right now we have four factions that require 48 (we hope) hours to play a turn. If we had one human faction (with 48 hours) and six 'AI' actor factions requiring 12 (maybe 24) hours for the actors to make their moves for all the 'AI' factions, we would have a turn every 36-48 hours verses the 192 hours it takes now.



Mead

Net Warrior is offline Net Warrior
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Long Island, New York
Sep 2003
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  Old Post 22-03-2005 09:50
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I like Drogues idea of a beefed up AI in a SPDG with many factions WITHIN the human team. I'd like to see a Science Committee ruling over all aspect of research, a Dept of Defence ruling over all military operations, a Covert Ops Dept, a Dept of Interior to rule over former use, etc, etc.

arginine is offline arginine
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Apr 2004
time: 05:37
  Old Post 22-03-2005 12:01
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quote:
Plus this person would need to be banned from Apolyton, or the forum made private.


Some people had voluntered to be AI players. Maybe if we asked to see how many were willing...

I still think that 'automated' human players playing against us would be most desirable. The governing humans can act all important in diplomacy in their own special embassy, while the silicon handles most of the menial tasks. The big IF, is IF the automation really will save lots of time.

quote:
DGs aren't just about haing a good game, or else we'd be playing a regular PBEM. They're about interaction, playing as a team. That doesn't matter what opponant you have.


True, but a decent opponent is more satisfying than complete bozo. The tweaked AI may be a decent opponent. Also, A 'human' gives better diplomacy than a tweaked AI. I've never played a tweaked AI, so it would be interesting for me.

Drogue is offline Drogue
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  Old Post 22-03-2005 18:44 Visit Drogue's homepage!
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quote:
Originally posted by Mead
I really don't. If you have a human opponant, then you can only play one turn at a time, and only in a PBEM fashion.

If you bunched all the 'AI' acted factions one right after the other, then ther would be only one 'delay' per turn. Especially if there was only one human faction then the turn rate would be very fast.
Yes, but that would still be playing turns individually. They'd be a delay after each turn. ACDG1 worked well playing 7 turns at a turnchat. It meant the game went much quicker and more interesting.

quote:
Originally posted by Mead
Again I fail to see the great delay. Right now we have four factions that require 48 (we hope) hours to play a turn. If we had one human faction (with 48 hours) and six 'AI' actor factions requiring 12 (maybe 24) hours for the actors to make their moves for all the 'AI' factions, we would have a turn every 36-48 hours verses the 192 hours it takes now.

If people were on at the right time, I'd be amazed if they manaed to do 6 factions moves in 12 hours, and 48 is meaning people go over now, which would be much more likely with 20 players. I'd guess turns would move closer to every 100 or so hours, with 72 for the main faction and 24 minimum for the PBEM factions. Moreover, that is slow, being one turn at a time, and doesn't happen at regular intervals. The idea of a turnchat is we meed on IRC once a week and play a few turns. In ACDG1, that meant 7 per week.

quote:
Originally posted by arginine
True, but a decent opponent is more satisfying than complete bozo. The tweaked AI may be a decent opponent. Also, A 'human' gives better diplomacy than a tweaked AI. I've never played a tweaked AI, so it would be interesting for me.

The tweaked AI could be made so it would be virtually impossible for us to win. However more likely it would be made challenging, but doable. I agree we need a decent opponent, but a tweaked AI is that, and it's vastly quicker than a human player, means we can do a turnchat, which gets everyone involved, rather than just one person playing the turn, and means we can keep the forum public, so people can drop in, it's easier for newbies, etc.

Drogue is offline Drogue
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  Old Post 22-03-2005 18:52 Visit Drogue's homepage!
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quote:
Originally posted by Net Warrior
I like Drogues idea of a beefed up AI in a SPDG with many factions WITHIN the human team. I'd like to see a Science Committee ruling over all aspect of research, a Dept of Defence ruling over all military operations, a Covert Ops Dept, a Dept of Interior to rule over former use, etc, etc.

Exactly.

What we had for ACDG1 was different political parties, at the beginning loads, but boiling down to 3 at the end:

STEP - Save The Environment Party - who wanted to keep the land green and beautiful, without boreholes. Obv. going for Green economics.
DLP - Democratic Libertarian Party - who wanted a Free Market and everything run for maximum production and profit.
CCCP - Chiron Citizens Communal Party - who wanted a Planned, Eudaimonic society run for happiness of the citizens.

These parties put people up for positions in government (as well as independant candidates), then once a month we voted, for everything from the leader, who plays the turn, to Directors of Science, Social Engineering, Base Operations, Foreign Policy, etc. When our faction got large, we had governors for different regions, so the region STEP controlled (Akiria) was without boreholes and has lush green land, etc. They also campaigned for different policies and the like.

There was a consitution that said what every position was responsible for, and how the faction was run. Everyone met at 10pm, GMT on a Sunday, IIRC, and played the turns.

This means we can have a fulfilling game, taken to the end game, rather than necessarily winning before 2200, in under a year, as opposed to the 18 months it usually takes to get to 2180 or so and winning. Hell, the factions usually take well over 6 months to meet each other, meaning the main forum can't be used in a PBEM style game.

GeoModder is offline GeoModder
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The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 22-03-2005 19:16
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In case this becomes a one team ACDG, I would propose 1 turn/day. This for people who can't be online on a given agreed upon time, and so that gameplay is possible for those who cannot use the chat thing. (I for instance can't access 'Poly chatrooms)

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 22-03-2005 20:18
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SPDG
quote:
rigged beyond recognition.


And I mean it!

Faction: Cult (to have less need to beef.. )

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 22-03-2005 21:44 Visit Googlie's homepage!
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I'd be willing to set up the AI to (try) and provide a real challenge

It might work best with a modified accelerated start - say 5 bases - or colony pods - for the SPDG team and the same (but established bases) - more or less - for each of the AI factions

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 22-03-2005 22:22
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Starting year 2120, Googlie?

BinTravkin: Believers!

Then we can call it a real ACRG (Alpha Centauri Religious Game)

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 22-03-2005 22:26
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quote:
Originally posted by GeoModder
BinTravkin: Believers!


It would certainly be a different roleplay experience than most others before... Though a worry I have: in about all polls the Believers are indicated to be the least liked factions. Won't choosing them scare off many non-Christian SMACers? Eg I can't see Archaic or GeneralTacticus participating in a faction that has anything vaguely mentioning God or religion.

Though of course perhaps they could then play as a human faction, as our archenemies the University of Planet.

About having human opponents, I'd like it. Though I have my doubts about only giving them partial control over their faction, and eg set governors in all bases. Wouldn't it be terribly boring and frustrating for this human player of the semi-AI faction to see the AI screw up all your good work? Better would be to give them full control, but as mentioned by others, give them specific goals or limitations in strategy. Eg to give the example of Archaic playing the University, his goal would be to achieve transcendence, and he would have to play pacifist: not be allowed to conquer another faction's bases (unless perhaps they are founded within a certain range of his own bases - that could be considered a defensive military operation).

Last edited by Maniac on 22-03-2005 at 22:32

Drogue is offline Drogue
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Oct 2002
time: 05:37
  Old Post 22-03-2005 22:56 Visit Drogue's homepage!
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quote:
Originally posted by GeoModder
In case this becomes a one team ACDG, I would propose 1 turn/day. This for people who can't be online on a given agreed upon time, and so that gameplay is possible for those who cannot use the chat thing. (I for instance can't access 'Poly chatrooms)

The idea last time was to find a time that suited the most people. Playing one a day means every elected director needs to give orders every day, which I can't see happening. Turnchat isn't compulsory (except for the turnplayer), since you post orders beforehand. However it's there in case something unexpected comes up. Moreover, it means turning up to turnchat every night, which I can't see anyone being able to do without fail (and the turnplayer needs to without fail).

And we can use a different chatroom, if Poly's doesn't work well.

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 22-03-2005 23:20
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Yes, I can see that, Drogue. But having an agreed weekend day in which the turns must be played means that some participants won't be able to promote themself for one of those director posts in case they have weekend workshifts or whatever else social happenings, for playing 7 turns in a row means for sure obstacles will happen.

It might be more profitable to only found so many bases as there are (active) governors available for them, and give a great deal of independency to those governing players. It means of course a great deal of processing incoming orders, and it could always happen that a given governor becomes non-active in which case unfortunately a base should be given AI-governed controll 'till a replacement player is found.

The faction leader would govern the HQ base then, and when another guy is elected in his place, a base swap will find place.

binTravkin is offline binTravkin
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Lord of Progress of the Council of Lords of Gaia
Jan 2004
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  Old Post 23-03-2005 00:10
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quote:
Won't choosing them scare off many non-Christian SMACers?


Im 100% atheist, but it won't scare me, if you place me at the position of "Leader Of All Believer Terrorist Organisations".

Or at least in the position of mullah..

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:37
  Old Post 23-03-2005 00:31
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I guess the choice of faction shouldn't perhaps limit the playstyle too much - Cult and Believers are maybe too much a Momentum faction - just like Morgan is too much a Builder. PKs were in the first game, right?

So perhaps now

- CyCon: peace & commerce is rational as well as achieving global dominance by force (banned SE doesn't really limit the player)

- Angels: Hacker or Cracker - White-hats or Black-hats? (banned SE doesn't really limit player - and more baseline than CyCon in regard to SE settings)

- Sparta: Well-armed isolationists or the menace of Planet?

- Drones: Building is what they do - but do they build an army or infrastructure? (No Green Party though...)

- Uni: Research blazing guns or peaceful infrastructure (maybe too easy a game? )

Gaia cannot do Free Market and Hive not Democracy so that isn't as flexible as some people might want. The Pirates can't effectively do Free Market either (no ships outside territory) so that is limiting again. Forgot anybody?

(BTW, I'm pretty neutral about having the "other" factions played by (single?) humans in 24 hours max. or the AI. Humans are smarter to interact with but give us coordination problems with the forum - the AI plays immediately but is dumb and allows easy infiltration for example)

Net Warrior is offline Net Warrior
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Sep 2003
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  Old Post 23-03-2005 00:33
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So, any unit homed in to a base would be under the control of that bases governor, right?

Drogue is offline Drogue
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  Old Post 23-03-2005 00:46 Visit Drogue's homepage!
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I thought we'd play as the PKs again, for roleplaying sake. We're playing as a democracy game, and the PKs mean the grand discussions, elections and referendums are all in character.

I don't think we could play Morgans, Drones or Gaians, as that removes options we may want to choose in SE, and a lot of discussion. Hive and Believers stop us being democratic, which would seem a little strange.

Uni might be good, though it might stifle ethics and value arguments. CyCon is possible, though somehow a democracy game and elections doesn't seem to go well with having a common mind. Angels could be interesting, but they do have something of a set agenda, and being Sparta could be a problem for values discussion, as well as being a momentum faction.

I think the PKs are easily best, but we'd probably poll it, all factions first, then a run off between the top 3 or 4, or something.

quote:
Originally posted by GeoModder
Yes, I can see that, Drogue. But having an agreed weekend day in which the turns must be played means that some participants won't be able to promote themself for one of those director posts in case they have weekend workshifts or whatever else social happenings, for playing 7 turns in a row means for sure obstacles will happen.

True, but that's what orders are for. I do see the problem, though it didn't seem like a major problem last time. I do see there could be an issue, but we can discuss what time is most suitable and it can change. Having a turnchat every night means we never have more than a few people there. I personally liked the idea of meeting up as a team and playing it at that time.

quote:
Originally posted by GeoModder
It might be more profitable to only found so many bases as there are (active) governors available for them, and give a great deal of independency to those governing players. It means of course a great deal of processing incoming orders, and it could always happen that a given governor becomes non-active in which case unfortunately a base should be given AI-governed controll 'till a replacement player is found.

Governors were for a particular region, not for individual bases.

Drogue is offline Drogue
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  Old Post 23-03-2005 00:48 Visit Drogue's homepage!
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quote:
Originally posted by AndiD
the AI plays immediately but is dumb and allows easy infiltration for example)

Not with Googlie's probe tweak True, it's not a human style, but it could eb challenging.

I would favour starting from the beginning though, it seems to be more in keeping RP-wise, to decide how we start and what we do, where we found bases, and so the start is in keeping with our playing start. Besides, it's an important part of the game that can shape many things. However I've no aversion to giving the AI a head start, with founded bases etc. Just losing the first 20 years seems very drastic.

GeoModder is offline GeoModder
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  Old Post 23-03-2005 00:58
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In a 'every participant a base governor' setup only defensive units or even solely light police units, crawlers, formers and unarmed transports. Offensive units would fall under command of the faction leader I suppose. Perhaps we should allow probe teams to be under a base governors' control (or at least those not assigned to the faction Intelligence Agency (a distinction between Internal Affair agents and External Affair agents).

Guess what (possible) havoc such an internal affairs agent can inflict abroad on which the DG faction as a whole gets the blame.

The problem is how to allocate the energy for rushing production(s) for facilities. I suppose every base must pay 'taxes' to the faction leader according to energy income (a percentage, or an amount compared to population level), but that would require that at least the base governors keep track of the energy on which they have a right to call upon.

Faction leader should have a right to override production requests in case of war, and at least the right in peacetime to order a military production, things like that.

For founding new bases, that should be ordered by the faction leader I guess, whenever a new participant declares himself ready to govern one. Or else a system that a new base goes to a affiliated participant (political color or sth alike) of a given governor. That way bases from the same political 'bloc' might be pretty close to one another.

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 23-03-2005 01:05
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quote:
Originally posted by Drogue
Governors were for a particular region, not for individual bases.


Yes, I already knew that, but what's the harm in trying to detail it a little more? I feel that it would keep us all a bit more on our toes, and it would preclude a runaway ICS effect in which we're bound to win too soon from the AI-factions.

Even if there are so many participants we need say 20+ bases, there could be a rule that every main department head was not allowed to govern a base.

quote:
Originally posted by Drogue
I thought we'd play as the PKs again, for roleplaying sake. We're playing as a democracy game, and the PKs mean the grand discussions, elections and referendums are all in character.


In case of the Believers it could be an issue in trying to find a balance between beliefs and freedom of speech.

What I like in this faction is that it can have all possible SE settings. We're not bound to be a fundamentalistic faction, and it would make roleplay so much more challenging.

Also, it wouldn't give us too soon technological superiority over the AI's. Again, this keeps us on our toes way longer. And stray acts from private governors could always be explained as 'the will of god' as they saw it.

Last edited by GeoModder on 23-03-2005 at 01:10

arginine is offline arginine
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Apr 2004
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  Old Post 23-03-2005 03:47
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Call me baist, but I would like to bring to light the market type system of buying and selling of bases, and territories, etc as originally proposed for Morgan Industries (but later abandoned due to manpower requirements.)

We never did get to do an advocate for open markets using cheap weapon systems Even Marx acknowledged that as the highest form of capitalism

Last edited by arginine on 23-03-2005 at 04:08

Method is offline Method
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Feb 2001
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  Old Post 23-03-2005 05:35
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quote:
Originally posted by Drogue
the region STEP controlled (Akiria) was without boreholes and has lush green land, etc.


Operation Swiss Cheese went ahead unswerved in Aurillion, however

GeoModder is offline GeoModder
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  Old Post 23-03-2005 05:45
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Drogue is offline Drogue
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quote:
Originally posted by Method
Operation Swiss Cheese went ahead unswerved in Aurillion, however

But not in Akiria I kept my green and pleasant land.

Method is offline Method
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Feb 2001
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  Old Post 23-03-2005 08:40
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Communism

 
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