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Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:37
Question  Old Post 30-08-2005 13:42 Visit Drogue's homepage!
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#151 Report this post to a moderator
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Since Tass' thread's been occulted, here be a replacement.

I think there was a consensus towards a single player DG with parties, with beefed up AI (but not *massively*) and with either our own faction or the PKs to make parties in character.

Please discuss

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 30-08-2005 18:14
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On top of having parties, I continue to press that single participants have control over their own base.

A party's strength would partially be determined by the production and income of the bases under command of it's members

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 30-08-2005 19:13
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quote:
Originally posted by Drogue
Since Tass' thread's been occulted, here be a replacement.


What happened?

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 30-08-2005 20:01
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Yes what happened with Tass?

And regarding parties:
Before the game starts we should form the parties and count how many people each of them have.
The biggest party would get the first CP, the second biggest - the second and so on until all the parties have at least one base.
From that point on it would be the party who owns all the built CPs in it's own base (and of course the bases resulting from them) as well as units and facilities.

What do you think?

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:37
  Old Post 30-08-2005 20:35 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Maniac


What happened?


As I already explained to Drogue and Method, Ming erased Comrade Tassadar's posting history (to make him appear as newly registered settler), which also resulted in deletion of all threads he started with that login. They cannot be recovered.

It should be of interest that turn tracking thread and his CMN rulings in past ACDG are also completely gone. This doesn't apply to threads he didn't start.

Drogue is offline Drogue
Emperor
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Oct 2002
time: 05:37
  Old Post 30-08-2005 21:27 Visit Drogue's homepage!
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Last time we elected mayors of towns (or first governors of regions). But until the faction is big enough for that, I'd favour a central government. The parties power came through voting for positions, in terms of which parties had members in office.

quote:
Originally posted by binTravkin
Before the game starts we should form the parties and count how many people each of them have.
The biggest party would get the first CP, the second biggest - the second and so on until all the parties have at least one base.
From that point on it would be the party who owns all the built CPs in it's own base (and of course the bases resulting from them) as well as units and facilities.

What do you think?

I think that removes the democratic aspect of parties. It's an interesting idea, but I think it splits the faction too much. The idea is to play as a team, but have parties with different agendas competing to hold the helm of that team. Not to have different parties sabotaging other's bases (by putting theirs next to it) or some such. I'd prefer to keep it as competing for control, for votes, for power, but co-operating on running the faction. As it is in real life - different parties believe different things are better for people in that faction, and try to run it that way.

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:37
  Old Post 30-08-2005 22:35
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hey that could be interesting politics though-unions of players putting their stuff together,bickering....the faction would be as helpless as it would be in real life situation like that

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 30-08-2005 23:51
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quote:
Originally posted by Cataphract887
hey that could be interesting politics though-unions of players putting their stuff together,bickering....the faction would be as helpless as it would be in real life situation like that



Well it was more fun than that. There were some long discussion threads that more or less covered the evolution of society and the different ideologies from 4000BC to the present day. Meanwhile the playing of the game continued fairly regularly, in 10 turn SP chunks.

However the missing element was the sense of danger/risk. The game was played at Talent level so was quite forgiving of errors of judgement. There was no question who would win and in the end the game fizzled through lack of interest. No challenge remained, our faction was totally dominant. (It was the challenge aspect that led to the current MP ACDG games).

My view is: we need our own modified faction to allow a range of SE settings that can be debated about, so that we could go fundamentalist, for example, without too great a penalty. Or we could be a strong faction (Uni, Drones?) against several beefed up AI.

The longer the 'challenge/chance of defeat'. aspect is maintained the longer there will be interest and debate.

A key question is: do we want to have the possibility of defeat present. For instance, I am in a Darsnan designed MP game, where three strong AI, with key SP benefits have dominated the game (from the power charts) from the start and the turn is at 2156. Darsnan has indicated there are all sorts of surprises to happen on.

This adds excitement and danger. OTOH, if every decision to be made is important, to stay alive, then the scope for RP, regional governors and city mayors and error could be limited.

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
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  Old Post 31-08-2005 00:00
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yes i understand theres a tradeoff between interestingpolitics and the result probs and cooprerative gameplay in the face of danger.

life without some danger gets pretty dull...

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 31-08-2005 01:18
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quote:
Originally posted by Hercules
The longer the 'challenge/chance of defeat'. aspect is maintained the longer there will be interest and debate.


"A society under stress reveals its most basic nature". The thought of subjugation (or extermination....) of your Faction could definately lead to some very intense inter/ intra factional debates.....

quote:
Originally posted by Hercules
A key question is: do we want to have the possibility of defeat present. For instance, I am in a Darsnan designed MP game, where three strong AI, with key SP benefits have dominated the game (from the power charts) from the start and the turn is at 2156. Darsnan has indicated there are all sorts of surprises to happen on.


I'm not sure if its a good thing or a bad thing that I don't know exactly what game your talking about here, Herc. Regardless, I would of course opt for a beefed up AI.....

quote:
Originally posted by Hercules
This adds excitement and danger. OTOH, if every decision to be made is important, to stay alive, then the scope for RP, regional governors and city mayors and error could be limited.


I'd take the opposite stance in that if players feel that every turn is important to their survival/ Faction's chance for success, then it could lead to more spirited debates!

Anyways, my thoughts on the subject.....


D

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 31-08-2005 01:55
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Voltaire is offline Voltaire
King
Calgary, Alberta
Aug 2001
time: 22:37
  Old Post 31-08-2005 02:31
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quote:
Originally posted by Drogue
No rush guys, there's life left in this game yet! No need to decide things for a while


I agree here with Drogue. We do not need to jump the gun on this one, the current ACDG is not yet over, and the number of people contributing to the discussion regarding the format of the next ACDG is very limited. As far as I’m concerned our government structure and constitution are also things that are open for political debate, and that ought to be determined by all participants of the ACDG prior to the start of the next game (while we are still on board the Unity). That being said, I think such an approach would permit the constitution to be reflective of all the political interests in the faction; rather than having a constitution imposed upon us from the start, we’d hammer out an agreement between the various parties as to how the government should be structures (this might not seem to matter much in certain cases, such as the administrative structure, but in cases of electoral procedure and government powers there already seems to be disagreement).

Voltaire is offline Voltaire
King
Calgary, Alberta
Aug 2001
time: 22:37
  Old Post 31-08-2005 02:40
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But to break with my own advice of not jumping the gun, I would like to add one thing regarding the structure of the government. In the ACDG II in the Hive we essentially had a huge bloated bureaucracy that permitted a large number of members to have government posts, this I believe contributed somewhat to all the activity within the Hive. Rather than trying to make the government smaller, I think for the purposes of the ACDG large government is more conducive to player participation. Rather than the majority of members being drones and feeling alienated from the decision making (things such as polls and votes don’t really contribute to a sense of belonging) members could have government posts of one form or another. This makes the players feel as though they have a stake in the process more so than mere voting. That’s just my two cents.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:37
  Old Post 31-08-2005 03:06
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I think the knowledge of CMNing today is advanced enough to make a good design of a singleplayer scenario with increasing level of difficulty. No additional modifications to game files might be needed too. Due to the fact, that factional atributes are recorded into game save, some AI factions may be made very powerful and noone would have to change anything in the game installed files to have it all during the game play. These AI factions power increase (growth of strength) might be also more finelly tuned. It is possible to keep the game challenging at some moderate to difficult level for the whole or majority of the game. Not that it is completely difficult at the start, then there is "breaking point" and the game is sweat and easy afterwards.

I think that there is needed some balance between game being difficult and having room for role-play. I know that for longer time keeping the discipline of excellent efficiency in order to win/survive may be tiring to boring. Having hard moments in game but also more easy and quiet is the best, in my oppinion.

There are CMNs in our comunity having excellent knowledge of the game, its mechanics to prepare such a steady challenge scenario. I have seen, for example, Darsnan, Googlie, Chaos Theory and Rubin preparing excellent scenarios and playing with as much good efficiency. So the question would be what kind of difficulty level (somewhere in the middle, as I wrote above) we would choose for the game.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 31-08-2005 12:53
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quote:
I think the knowledge of CMNing today is advanced enough to make a good design of a singleplayer scenario with increasing level of difficulty. No additional modifications to game files might be needed too. Due to the fact, that factional atributes are recorded into game save, some AI factions may be made very powerful and noone would have to change anything in the game installed files to have it all during the game play. These AI factions power increase (growth of strength) might be also more finelly tuned. It is possible to keep the game challenging at some moderate to difficult level for the whole or majority of the game. Not that it is completely difficult at the start, then there is "breaking point" and the game is sweat and easy afterwards.


QFT and that's what we need.

One of the most obvious things an AI needs to keep up with human is to be able to popboom and it can be "tought" to them with little meddling..

But back to the topic:
1.I agree completely that the more a decision will weigh, the more debate there will be around it.
2.I am all four for beefed AI.
It can be even be beefed up to quite huge levels if human faction is put somewhere out of direct range of first blows, as then the AIs will start to fight between themselves.

I have also had 2 more ideas on the topic, however you might find them a little odd:
1.OCC Puppet game - make human faction as weak as possible, say by running only one city and make 1 AI our puppets (so we have to guide them)
2."Me be a puppet" game where humans have to obey one particular SUPER powerful AI faction's orders and build up until when they're ready for it - REBEL!
I don't know if it's technically possible to rebel against a faction whom you have surrendered to, but if it is, the faction must be really powerful, so we will have to be smart (= have hot discussions) up until the very end.

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:37
  Old Post 31-08-2005 14:58 Visit Archaic's homepage!
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With regarding to voting and positions, I'd like to see the people who get voted in being able to make decisions on matters without running polls (Though obviously, they'd be influenced by public opinion if they want to keep their spots come next election). Should help speed up the game.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 31-08-2005 19:16
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That's the exact reason why I urge for single base operations be conducted by participating members, as to give at least this small task out of government hands.

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:37
  Old Post 31-08-2005 20:29
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well we still have the ACDG 1 constitution laying around somewhere with some modicifations it would say exactly that...i am not saying to use it but when i made it i had the same idea in mind as archaic has...only i ended with quite a different one because of compromises and add ons...it ended up as a bulky useless thing...but giving more power to ministers is what i am for also...the only problem is to find a balance so that not only the ministers are playing the game but also the citizens...

DeathByTheSword is offline DeathByTheSword
King
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Nov 2001
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  Old Post 31-08-2005 20:38
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we could make it a federation of bases style game...having governors that have total control over there base...and then a federal government that is some what powerfull to put the faction as a whole into one direction.......this would work great together with political parties...

DeathByTheSword is offline DeathByTheSword
King
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Nov 2001
time: 05:37
  Old Post 31-08-2005 20:41
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this could be done because credits are in hands of the federal government, and because every base has to produce certain things for the federal goverment (i.e. first former for the base and second on under control of the FG...)most military assets would be ordered (to build) and controled by the FG...but if a base has time left they could build there own units that they would control

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:37
  Old Post 31-08-2005 22:13
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http://apolyton.net/forums/showthre...&threadid=77097

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 31-08-2005 22:28
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Oh no's.

DeathByTheSword is offline DeathByTheSword
King
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Nov 2001
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  Old Post 31-08-2005 22:44
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good times... and oh Geo if you dont like it GO WRITE YOUR OWN F*CKING CONSTITUTION

ah the good old days

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 31-08-2005 23:00
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quote:
Originally posted by DeathByTheSword
GO WRITE YOUR OWN F*CKING CONSTITUTION


I was wondering who was gonna say it first.

GeoModder is offline GeoModder
Emperor
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Jan 2004
time: 06:37
  Old Post 31-08-2005 23:15
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But that sounds like work!

Frell it!

Voltaire is offline Voltaire
King
Calgary, Alberta
Aug 2001
time: 22:37
  Old Post 01-09-2005 00:31
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The governors idea has some merit, so long as the governors have actual power and it is more than titular, since that would create conflict between the interests of the regions and the center, it would require that the operations of the faction as a whole be conducted as a matter of negotiations between the center and regions. The only issue with that, as I see it, is how we would go about choosing governors; would everyone simply be assigned a base once we reach enough bases to permit all participants to have one, would we somehow elect governors (and if so, would the franchise for regional elections be restricted to those who reside within that region, or would the entirety of the faction get to vote on all governors regardless of region of residence)? What just came to me would to distribute governorships among the parties based on proportional representations on an electoral system where we vote for party-lists.

But all that aside, there is also the issue of how the federal government would be structured. Would we have direct votes for the positions in the central government, or would those too be determined by a PR-type system?

And lastly, the idea of a large central government structure instead of a federal structure should also be considered. So rather than having governors, we’d simply create a large number of ministries and hand those positions out. The virtue of this over that of federalism, as I see it, is diversity. Whereas with the federalist structure everyone’s position and responsibilities are roughly the same, the positions and responsibilities would differ based on the ministries. And we need not restrict the ministries to ones that actually do something in game, having one related to some RP activities would also be advisable.

Voltaire is offline Voltaire
King
Calgary, Alberta
Aug 2001
time: 22:37
  Old Post 01-09-2005 00:33
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quote:
Originally posted by Archaic
With regarding to voting and positions, I'd like to see the people who get voted in being able to make decisions on matters without running polls (Though obviously, they'd be influenced by public opinion if they want to keep their spots come next election). Should help speed up the game.


I agree with this; it would make for some interesting conflicts within the government if ministers decide not to cooperate. And conflict means fun.

Voltaire is offline Voltaire
King
Calgary, Alberta
Aug 2001
time: 22:37
  Old Post 01-09-2005 00:34
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quote:
Originally posted by DeathByTheSword the only problem is to find a balance so that not only the ministers are playing the game but also the citizens...


The solution: make a long of ministries so everyone can be a minister.

Voltaire is offline Voltaire
King
Calgary, Alberta
Aug 2001
time: 22:37
  Old Post 01-09-2005 01:12
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quote:
Originally posted by DeathByTheSword GO WRITE YOUR OWN F*CKING CONSTITUTION


http://apolyton.net/forums/showthre...&threadid=94334
If I recall correctly that is constitution #4 of the Hive.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 01-09-2005 04:09
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There is one other possibility.

That we make it an intersite ACDG. Maybe a head to head even.

The 20-25 members of the Apolyton team would take on the team from CFC or other group. There is so much overlap with CGN SMAC/X players, that IMO a 'Poly v CGN wouldn't work now.

 
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