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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > A Project: Creating Cpt. Nemo's Red Front for CtP2
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Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:34
  Old Post 24-04-2005 00:35 Visit Immortal Wombat's homepage!
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#61 Report this post to a moderator
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As long as you're doing it in a scenario folder and not overwriting anything, it doesn't matter. The up-to-200 list was just a list to prevent (as far as possible) people making mods using the same number for different units, and getting weirded-up images.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 24-04-2005 07:55 Visit Maquiladora's homepage!
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Avatar Enlargement: We've got the solution

Ah ok. I thought it was some kind of plan to number all the sprites there is available.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 11-05-2005 22:16 Visit Maquiladora's homepage!
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Remove this text

Still plodding along. Finally finished all the unit sprites, at least for testing, may improve some later if i feel like it.

Stolen an idea and added a progress report to the first post.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:34
  Old Post 12-05-2005 00:45 Visit Immortal Wombat's homepage!
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#64 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Maquiladora
Ah ok. I thought it was some kind of plan to number all the sprites there is available.

This might be a good plan eventually, but the more popular the AE becomes with its increased sprite limit, (hopefully) the more popular the scenario tree will become again, and then sprite overlap shouldn't be a problem again.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:34
  Old Post 14-05-2005 02:58 Visit E's homepage!
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MAq what did you use for infantry units? Cive PTW WW2 stuff? If so could ou post them? it saves me some converting I'm still doing from the cradle and CTC conversion (still doing them..)

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 14-05-2005 03:52 Visit Maquiladora's homepage!
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Mostly civ3 ww2 infantry units I found at civfanatics and the poly directory, I cant tell you the exact ones i used off the top of my head (which will be tricky when it comes to crediting them...), but I dont think theres many from PTW ww2 units, mostly custom ones made by people on the forums.

Plus i only used the attack animation, so theyre effectively always attack facing. Not a single frame for each action.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 30-06-2005 23:00 Visit Maquiladora's homepage!
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#67 Report this post to a moderator
Got spare money?

***BUMP***

The project is alive again thanks to the flat map fix by fromafar in the sourcecode, ive kept the original map and its been working perfectly so far.

City and road placement is complete, just now started placing tile imps and improving some graphics as i go.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 02-08-2005 01:19 Visit Maquiladora's homepage!
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*BUMP AGAIN*

All terrain imps and city buildings/wonders are done now the unit placement and the starting on the AI.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 05-09-2005 23:00 Visit Maquiladora's homepage!
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Updated the units zip in the directory with human and some toher units since it could be a while before i can get my save working again with the playtest.

http://apolyton.net/dir/index.php?i...its=5434&cat=61

 
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