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appleciders
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Pick an existing one, or tell me where you'd like to start one, in either the backyard or the middle, but not the front. Colonies can expand to there, but not start out front. I'll give you a bit larger population than everyone else started with, just to keep things even.
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appleciders
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The Clay Gnomes are played by Foolish Icarus, the Twin Lake Gnomes are Gamecube64, and the POWARS, formerlay known as the Oak Tree Gnomes are ruled by Bipolarbear. The Trash, Wall, Bush, and BBQ Gnomes are free.
Trash Gnomes to Clay Gnomes:
While we accept your offer of peace, we are much confused at you trade offer. We have a source of ants and much food; neither option interests us. However, your pebble axes interest us very much, and we might be able to provide either food or ants in return for that bit of technology.
Bush Gnomes to Clay Gnomes:
We'd be happy to give 6 ants per turn if you'll likewise double your food shipments.
OOC: Foolish, if you trade more food without getting another food source, your food levels will drop to sub-adequate.
Last edited by appleciders on 09-04-2005 at 23:34
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appleciders
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My mistake; Foolish said Wall Gnomes when he must have meant Bush Gnomes, and I didn't think to check it. If you're Bush Gnomes, Lord Nuclear, go ahead and ignore the response I sent to the Clay Gnomes about trades, and make your own decision. Orders due Sunday, everyone.
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appleciders
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Trash Gnomes to Twin Lake Gnomes:
We'd need you to train our whole army (13 gnomes) for that to be worth it to us, but if you'll do that, we're in. One condition: You'll have to come here to train us, we can't leave our colony exposed.
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Gamecube64
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of Persia
Apr 2004 time: 23:36
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A spear gnome is sent with extra throwing spears to train the trash gnomes. 5 fishergnomes will experiment with using heavy spears to try to catch larger fish. The other 5 fishergnomes will use traditional methods, whatever those may be. 50 gnomes will be used for general construction to expand the city into all of dark green area by the bush. They will also build a church, a central administration building, and an ant corral. The ant ranch will be built around the ant hill, and 10 soldiers will gaurd the builders from any ants that might become agressive.
5 gnomes will form the holy body of The Supreme and Unchallenged Church of the Twin Lake Gods. The gnome statue (god of the surface) on the right lake will be honored every turn with the sacrifice of a tadpole, and a dead tadpole will be thrown to the bottom of the left lake to honor the god of the deep. The priests will make the sacrifices and preach the word of the Twin Lakes.
15 gnomes will work the bush to continue supplying raw wood for various activities amongst the city. They will also try to figure out how to make string. Bark, grass, torn leaves, and shredded flower stems will experimented with.
5 more Twin Lake Legionaires will be trained, and the remaining 12 gnomes will practice their multiplication tables, if ya know what I mean. 
Last edited by Gamecube64 on 11-04-2005 at 04:08
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appleciders
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Trash Gnomes to Clay Gnomes:
We offer 3 turns worth of food for the pebble axe technology.
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appleciders
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Trash Gnomes to Clay Gnomes:
The agreement you propose is acceptable.
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Lord Nuclear
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Sorry, didn't see you had an anthill.
Last edited by Lord Nuclear on 10-04-2005 at 23:40
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foolish_icarus
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the thievery continues
Nov 2002 time: 21:36
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Clay gnomes to Bush gnomes:
We can agree to those stipulations, but it does decrease the value of the ants, so they won't be worth quite as much food. We would be happy to carry out the trade for just a little more ants or a little less food.
66 gnomes, 4 ants.
4 gnomes travel to the land of the trash gnomes to teach them how to manufacture pebble axes (they will have made a few beforehand to offer as gifts)
[I was thinking of the NKVD gnomes as sort of a unit like any warrior gnome, except they don't fight, they are responsible for internal observation, propaganda, detective work, maybe policing and external spying in the future...]
Assign 2 additional loyal gnomes to the NKVD, for a total of 7
16 gnomes and all 4 ants are to build a special tunnel store room, to house designs and artefacts and technology, and specially arranged little knick knacks, that, when arranged properly, can be "read" by specially trained historian gnomes. This will serve as a more reliable and lasting, albeit bulky, form of information keeping than just memory.
15 spear gnomes, for the next 4 years, are to work in convoys transporting food from the trash gnomes, traveling at night under cover in a staggered system to avoid losses.
18 gnomes to begin setting up an armory, both as a place where research can be more systematically carried out, with less danger of accidents because it is clean and spacious and well organized, and it will when completed have sections for workshop construction of weapons, tools, and a storage shed to contain them.
The rest have their "special familial duties"
Last edited by foolish_icarus on 11-04-2005 at 11:14
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appleciders
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Foolish and Gamecube64, you guys might want to recheck your orders. Remember, your army counts as assigned gnomes too; Foolish would have to disband parts of his army to carry out his orders, and Gamecube64, you've assigned 150 gnomes, not counting military; your population is only 140. Check your addition.
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:36
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Iīll take the Wall Gnomes! 
128 civilian gnomes, 20 soldiers
With the new Gnome King Mikus the Wall Gnomes hope to escape the drairyness of their lives. As a first action, 15 additional flail Gnomes have been ordered to training. They will help the expansion to the vast lands in the East, including the huge Bush named "Carnh Aeloree". The plant promises new food sources as thousands of insects are reported to travel its branches and leaves. Also there are rumours of huge berries growing during springtime...
40 Gnomes, including 10 of the old flail gnomes, are leaving the colony for the East. They will scout the land leading to Carnh Aeloree and the mystic bush itself. Should they encounter anything that might be used as food, one of 8 "food testers" - Gnomes with especially hardy stomaches - will try to eat it. If they are still healthy after two days, the new food will be brought back to the colony.
Another 10 Gnomes will start working on a rope network for the colony. This will hopefully lead to a safer transfer between the different levels of the wall, and eventually allow the colony to expand upwards along the wall. At a height of 120 GL (Gnome Lengths) a large opening consisting of shiny transparent stone (?) can be seen. Maybe that material could be used for better weaponry or for civilian builds...
The other Gnomes will be allowed to breed, excluding five ambassadors sent to the lands of the Clay Gnomes. We need to obtain any knowledge about subterranean buildings. This will - in the distant future - allow us to explore the depths of our homelands (and what lies behind them)...
We will offer examples of our ropes and a possible trade thereof, but not the material it is made of.
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appleciders
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OK, Gamecube, so you only assigned 140 gnomes in your orders, but you're still not accounting for your current army. Armies created in previous turns are included in your total population, not separate. Your orders, as is, would disband your army to redirect those gnomes to other tasks.
Foolish, you assigned 88 gnomes to new tasks this turn, not counting breeding, and you have 48 gnomes already in your army. 114 - 88 - 48 = -26, so your orders as posted would disband 22 gnomes from your army, and leave no gnomes for breeding.
Micha, which bush are you referring to? The one directly to your east, near the Twin Lake Gnomes? Do you just want to expand your territory, or actually found a second city?
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:36
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quote: Originally posted by appleciders
OK, Gamecube, so you only assigned 140 gnomes in your orders, but you're still not accounting for your current army. Armies created in previous turns are included in your total population, not separate. Your orders, as is, would disband your army to redirect those gnomes to other tasks.
Foolish, you assigned 88 gnomes to new tasks this turn, not counting breeding, and you have 48 gnomes already in your army. 114 - 88 - 48 = -26, so your orders as posted would disband 22 gnomes from your army, and leave no gnomes for breeding. |
It would be helpful to have "population" separated into "total / labourforce" in the stats, so itīs easier to see how many you can actually use. While itīs hardly a problem by now, I find it difficult to substract 467 from 1119 for example... 
quote: Micha, which bush are you referring to? The one directly to your east, near the Twin Lake Gnomes? Do you just want to expand your territory, or actually found a second city? |
Yes, exactly this one. Itīs up to luck whether this exploration party can found a new colony or not. But the main task for them is expanding the territory and finding new food sources...
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appleciders
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It will be separated after the update. I didn't do that up 'til now because I wanted it to be clear that gnomes could be transferred between the military and labor force, but that may be less of a problem than the confusion of the moment.
OK, your exploration party will attempt to found a new city.
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appleciders
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To Gamecube64: Thanks! That'll work.
To Micha: Credit for this NES and the map should go to Xen over at CivFanatics, although I altered the rules some.
To everyone: I'm starting the update; Foolish, if you want to alter your orders, I'll accept your changes until midnight US western time. Expect the finished update tomorrow evening.
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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