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appleciders
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No trouble. I didn't have time to finish the update last night anyway. Working on it now.
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appleciders
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Third Update:
The POWARS had a relatively successful turn. The 25 gnomes recently inducted into the military took up their spears in defense of the colony, ruthlessly defeating the praying mantis that has lately been attacking the colony. The Sappers successfully dumped boiling honey onto the mantis, where the honey proceeded to cool and drastically slow the mantis. The spear gnomes then charged into action, and drove the mantis off a limb, where it plummetted to the ground.
A massive militariaztion effort has greatly improved the POWARS military, giving the effect of an extra turn of service to all gnomes in the military. The Sappers' defensive structures have been greatly augmented by the large labor crew.
The POWARS loyalty-building team has had relative success, moderately improving loyalty. The lone gnome assigned to amuse the colony attempted a mime act; when he fell off the branch while "walking against the wind," witnesses described his death as "very amusing."
The POWARS lost 11 gnomes to falling and praying mantises, while 44 were born, for a gain of 33 gnomes. 4 additional bees were captured.
The Wall Gnomes, under their new ruler King Mikus, drastically changed their plans for the future. Rather than expanding southward, their attention has been focused eastward, to the mythic bush Carnh Aeloree. Their exploration party discovered that the bush is very real, although the berries are not available at this time of year. Still, many bugs were found, and a discarded apple core was discovered in the bush. After testing it, the entire core was cut up and carried back to the colony, providing a 1 turn boost in food. Some of the found bugs proved agressive, particularly a millipede that killed several gnomes before the Flail Gnomes could smash enough of its legs to permit a retreat.
The rope-network gnomes produced large quantities of rope, which is being stockpiled for later use. The ambassadors to the Clay Gnomes arrived, although two died en route when they met a wide-ranging Barbecue Gnome patrol, who attacked to gain the rope samples carried by the ambassadors. Only a fraction of the rope samples actually reached the Clay Gnomes.
An incredible 70 gnomes were born, while only 17 died, for a gain of 53 gnomes.
The Twin Lake Gnomes raised unrest amongst their followers due to the recent combination of their government and their religion. While this is probably temporary, and the gnomes may just need time to adjust, it might be in the great king Gamecube the 65th's interests to pacify them a little.
Unrest was mostly balanced by the gnomes' general satisfaction with Gamecube's successful bid to take over a great deal more land around the famed Twin Lakes, and the construction of new buildings like the new church and governmental headquarters, which are expected to raise productivity in the long term. The massively expanded territory has provided the fishergnomes with many new, very productive places to fish. The gnomes with the new spear-fishing method report that spears are much more effective than the previous pounce-and-wrestle method of catching tadpoles. They also believe that if some sort of craft were designed to carry them out onto the water, they might be much more productive, and even be able to approach the fertile islands for even more fishing, and the Holy Statue would be available for direct sacrafices.
Attempts to make string have produced no notable successes.
Only 14 gnomes were born this turn, while four died, for a gain of 10 gnomes. Six ants were captured.
As their stolen food source ran out, the Barbecue Gnomes were desperately searching for another source of food. After their defeat at the Battle of the Lawnmower, a direct military raid seemed foolhardy, yet very few other sources of food seemed available. Small raiding parties successfully wrested food from Clay Gnome caravans bringing food from the Trash Gnomes, but these caravans were guarded and did not provide the easy pickings that the Barbecue Gnomes wanted. A Wall Gnome group of ambassadors was attack, and some of their cargo of rope was seized.
Small fishing parties, using their throwing spears, successfully fished along the Twin Lake shoreline until the constant patrols of Twin Lake Gnome Legionaires made this too risky to continue. A new, reliable source of food was needed, and the Emperor of the Barbecue Gnomes made a grandiose plan to provide for future nutritional needs.
Long tunnels were dug to serve as mushroom farms, and seeded with the finest mushroom spores that could be found. While this farm has not yet produced anything, it is expected to become a major source of food.
Ten more gnomes have been trained in the art of throwing spears for the Barbecue Gnome military.
13 gnomes died on raids and due to wild animal attack, while 29 were born, for a gain of 16 gnomes.
The Clay Gnomes still suffer slightly from citizens' unhappiness at so much of their population being in the military, but after the recent attacks on the food caravans from the Trash Gnomes, the citizens understand how important the military is.
The Barbecue Gnomes' attacks on food convoys were fought off ferociously, and conseqently few gnomes were lost during these attacks, although their cargo was occasionally stolen during the fray. Also helping keep losses low was the way that the Barbecue Gnomes sought only to distract the Clay Gnomes long enough to snatch the food and run. Still, much food was brought to the colony.
The new armory and storage rooms are expected to increase productivity and greatly increase research in the coming years. The storage room has already been stocked with the artifacts recording the thoughts and ideas of gnomes. The cultural implications of these artifacts is staggering, and has helping to counterract the military's negative influence.
Only four gnomes died, while seven were born, making a gain of three gnomes. Six more ants arrived from the Bush Gnomes.
Unfortunately for the Bush Gnomes, nearly an entire forage party was lost as they tried to harvest seed spilled by a careless human. Birds competing for the same seed, and one attacked, crushing and biting every gnome it could reach. Protecting these forage parties might be a good idea, although many gnomes would be required to attack a bird.
Much more success was made in terms of ants; ants were successfully trained to carry gnomes on their backs. While this has no direct military value yet, as no gnome has yet learned to control the ants as well as would be nessecary in battle, it is expected to be valuable in scouting and long-distance trade routes. Ant cavalry in battle is still a viable option, it simply needs more gnomes assigned to it.
The scouting party reported on the terrain around the colony, describing in great detail the strategic areas that could be utilized in a defense.
A spectacular 98 gnomes were born, greatly increasing the colony's population. 24 gnomes died, for a gain of 74 gnomes. Eight ants were captured, while six were sent to the Clay Gnomes, for a gain of two.
The Trash Gnomes gained the pebble axe technology this turn, providing a new unit to support their Spear Gnomes. They promptly trained several new Axe Gnomes, which were used to help guard an exploration party that forged westward and another that went south.
The other major Trash Gnome project this turn was an effort to capture many ants. Spear Gnomes tirelessly drove ants out of the herd, where they were caught and trained. These ants will be used to help all building projects.
The Barbecue Gnome attacks on caravans were noted with great interest by the Trash Gnome High Council, and the city's forces were put on high alert, but no attack came.
The city's wonderful food resource has finally come to its limit; with the larger population and the exports, the Trash Gnome food source has been lowered to Adequate.
111 new gnomes were born, while 19 died, for a gain of an enormous 92 gnomes. 31 ants were captured.
In an unexpected move, the human inhabitants of the house hung large containers of seed from trees, bushes, and other high places to attract birds. While these birds are dangerous, the seed is a resource that cannot be ignored.
Last edited by appleciders on 14-04-2005 at 07:57
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appleciders
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I forgot to put that in the update; progress, but nothing usable yet. Your bush simply isn't the same kind that the Wall Gnomes are using, so it'll be harder to make a usable product. You can keep pushing for it, or maybe just trade with Micha.
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appleciders
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Trash Gnomes to Twin Lake Gnomes:
We accept your defensive agreements regarding the Barbecue Gnomes, but we will not assist you in another costly attack.
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appleciders
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I did mention that the Trash Gnomes acquired the pebble axe, I didn't talk about the Clay Gnome trainers.
Last edited by appleciders on 14-04-2005 at 08:01
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foolish_icarus
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the thievery continues
Nov 2002 time: 21:36
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First, a bit of Clay history, paraphrased from recently compiled documents in the storage room:
For many generations the Claykin were ruled by absolute monarchs, with varying degrees of success. A strong, wise, competent king could bind together the will of the army, nobility, bourgeoisie and peasant classes, and devote their energies towards productive and successful ends. Such monarchs were few and far in between. One such ruler came 6 generations ago. King Edrelsquing III saw the mediocre state of his people, how the elements of society were set at odds and often prayed on each other, and were more often than not worsened in their condition by their leader. So he created and implemented a system utilizing the strengths of the elements of Clay society to overcome many of its most crippling weaknesses. Instead of simple hereditary succession to the throne, the council of nobles chooses, upon the death or abdication of the previous monarch, the successor from among any direct descendent of any monarch up to 3 generation previous. In practice, they will choose the most capable candidate. This is because the aristocracy needs the king’s power to protect them against the legal powers of the general classes, because the king appoints the judges that rule on matter of law within the colony. The aristocracy has power because the judges must come from within their ranks, and they have veto power over some matters of colony resource allocation (but the king can create new positions to the aristocracy out of the general public, but rarely does this because the aristocracy and throne tend to get along). The commoners have power because their tribunes make most of the laws governing the people. This system is fairly balanced, keeping the three sections of society from teeming up against each other, but also keeping them having to cooperate fairly equally with both other elements or their position will be compromised. The system has worked fairly well, with only minor and correctable exceptions, since it was implemented.
6 gnomes to go to the land of the Wall gnomes and show them tunneling methods and how to make good pebble axes.
5 gnomes to study and learn rope-making techniques from the Wall gnomes
all 10 ants and 15 gnomes to try harvesting fibers from the grass and bushes in and on the edge of our territory to see which ones make the best ropes (types that are strong, types that are simple and easy to weave, types that are flexible)
5 gnomes to go to the nearby trees and find the biggest, strongest shells from acorns available. They are also to look for sources of good strong bark that can be easily harvested. More information next turn on what we will do with this stuff.
And finally, 5 gnomes are going to put to use the excellent innovation that one exceedingly clever gnome recently had: Scratch-remembering. We take a piece of grass, or bark, or small rock, anything with a surface that can be scratched into, and simply draw a series of pictures of objects! Instead of the bulky remembering system using objects themselves, this will take much less space, and much less time to compile, as objects can be easily reproduced on grass, instead of having to go out and find another object to complete the sentence. The choppy system used to decipher the previous object code has been amended, expanded in its use of the precision of symbols to allow for greater accuracy and subtlety of thought. This method will greatly increase the quantity of information that can be stored and the ease of creating and deciphering records.
The rest (28) breed.
Last edited by foolish_icarus on 15-04-2005 at 06:13
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appleciders
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Orders due Sunday at 5 US western. I'll update Saturday, though, if all orders are in.
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appleciders
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Micha and Bipolarbear should feel lucky that I'm too busy to update today, but should get their orders in very soon.
Also, I'd just like to clarify something: Your gnomes live in cities, marked on the map by the black dots. To decrease population density, you may either improve your city's gnome dwellings or found new cities, thereby moving some gnomes out of the parent city. Exploring does not decrease population density, because your gnomes live in the cities. Exploring does benefit you by bringing areas with resources under your control, where your gnomes can harvest them much more efficiently and with fewer losses.
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:36
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Wall Gnomes
Upon return of the exploration party, King Mikus listened the reports about what was believed to be a myth by the forefathers. He came to the conclusion that the Bush, in such close distance to the protecting wall and the promising waters of the twinlake, is too important to not be secured.
He ordered the foundation of a new colony at the wall, where it´s closest to the bush. The colony will be named "Carnh Aeloree Central", or short C.A.C..
The 75 settlers will be chosen by the king himself (He always stays in contact with the commons, as the aristocratic class is more or less non-existent). Twenty flail gnomes, the veterans, will protect the settlers until they can field their own army.
Additionally, 25 gnomes in the capital will start experimentations with ranged weapons. We have ropes and stones (from the wall), there must be something to do with that...
30 gnomes at the capital will continue the work on the rope network. They should concentrate on vertical transportation between the various "levels" marked by brick rows...
All other gnomes will "work" hard to ensure a fast population growth... 
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appleciders
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Gnomes live in cities for protection; strength in numbers and the fortifications (if you've built any) discourage predators. But if you'd like to found some small towns around your territory, go ahead. I'm very open to whatever you guys want to write into your orders; what I said there is just how it is at the moment.
And in reference to someone's idea about being able to tell the landforms inside your territory, after the update land owned by a colony will be light if it is on the mown grass, same as now if it's on high grass, and darker in trees.
Last edited by appleciders on 19-04-2005 at 08:44
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appleciders
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Order changed noted. I'm involved in the musical at school, so updates and NPC responses may be sketchy, but this NES is still up and running, just a bit slower than normal.
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appleciders
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Update started. Bipolarbear, I won't wait for you, but I'll update POWARS last, so if you can get orders in before I absolutely need yours, you might be ok.
*Note: "Update started" means it'll be done sometime in the next couple days.
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