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bipolarbear is offline bipolarbear
King
of Persia and the Communist Party of Apolyton
Feb 2004
time: 22:36
  Old Post 21-04-2005 10:54
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quote:
*Note: "Update started" means it'll be done sometime in the next couple days.




Ok ,ok, I'll start.

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 23-04-2005 09:41 Visit appleciders's homepage!
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Also, orders do need to be posted, not pm'd, unless they're really secret (an attack against another player, for example). I think that posting them promotes people's checking of the forums, and makes it more fun if you can see what other people are doing. I'll accept your orders in the interest of getting the update done tonight, though.

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 23-04-2005 11:20 Visit appleciders's homepage!
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Fourth Update:

The Trash Gnomes made a suprising push towards militarization this turn, pushing thirty new Axe Gnomes into the army, and made large advances southward, eventually reaching the round lake to the south. Speculation amongst the population suggests that a new city may be founded near this lake to gain food from its rich waters.

Many new ants were captured this turn, and are expected to help the colony's future constuction projects. No other major projects were begun, leaving many gnomes free to procreate.

113 new gnomes were born, as 26 gnomes gave their lives in defense of the colony's southern expansion, for a net gain of 87 gnomes. 31 more ants were captured.


The Bush Gnomes made important progress towards many of their goals this turn. Most notably, they founded a new town in the Northlands, which may be the first of many new such settlements. They also successfully trained ants to carry gnomes into battle, making the Bush Gnomes the first to train ant cavalry. These ant riders are expected to make a significant addition to the previously outdated Bush Gnome army.

Parades glorifing the wonderful Bush Gnome King raised morale among the previously apathetic people, and the beautiful decorations were appreciated by all. The dancers and comedians also improved the happiness of the Bush Gnome people. In a darker vein, the gnome observers watching the birds took light losses when the birds attacked. Still, they report that the birds show weakness at the eyes and possibly at the wing joint.

6 ants were captured, and an even 100 gnomes were born, as 20 died, for a gain of 80.


The Wall Gnomes also expanded their empire to include a second city this turn, to be known as Carnh Aeloree Central. While some speculated that this name might anger the gods by forcing the gods to figure out how to spell it, the abbreviation C.A.C. is expected to be much appreciated.

C.A.C. was founded by 75 of the most adventurous, hard-working gnomes in the colony, handpicked by King Mikus himself. Fears spread that the entire settlement party, wieghted down by their belongings and supplies, might be easy prey for predators. These fears were not entirely baseless, although no animals were encountered on the long trip.

Springing from ambush in the lowest branches of Carnh Aeloree, a small group of Barbecue Gnome warriors attack the convoy. Their throwing spears proved to be an advantage over the Flail Gnomes, causing several casualties before the Wall Gnome warriors could engage. Still, their short spears were of little use in close combat, and the Flail Gnomes dispatched all the interlopers before returning to the convoy.

C.A.C was founded without further incident, and the gnomes quickly adapted to life on the ground, rather than built into walls. C.A.C. is located near the Twin Lakes, which may prove an excellent source of food.

The gnomes set to research ranged weapons hit on the idea of a device they call a "sling." This device is simply a pouch with strings coming from each end. A rock is placed in the pouch, and the "sling" is whirled around the head until it achives a high speed, then one string is released to expel the rock at a high rate of speed. While inaccurate, the "sling" is powerful and quick to reload. Rocks are also readily available ammunition.

The rope network is progressing nicely; it has already become much easier to move from one level to the next.

47 gnomes were born, as 12 died, gaining 35.


The Clay Gnomes have long been considered among the most cultured and organized societies in the yard, and their new scratch-remembering system is further proof that they are an extremely powerful culture. This new system will allow gnomes to create abstract ideas that can be passed down from generation to generation, not to mention the massive organizational projects that will be much more effective with this new system.

Among these projects is the rope-making technology that was acquired from the Wall Gnomes this turn. Between seeing how the Wall Gnomes make rope and experimenting on their own, a dedicated group of Clay Gnomes has discovered how to make a rope fiber that opens up many new possibilities.

In a mysterious, clandestine operation, several gnomes have begun collecting acorn shells, and were overheard reporting that the oak trees to the north-east were excellent sources of bark. The NKVD has refused to comment, but it's become clear that the Clay Gnomes are not telling everything they know...

8 gnomes and an ant were killed, while 34 gnomes were born and six more ants arrived as tribute from the Bush Gnomes, for a net gain of 26 gnomes and five ants.


The Twin Lake Gnomes put much effort this turn into a system of storing smoked tadpoles for the future. Their scientists report that smoked tadpoles show an excellent tendancy not to spoil, and so the storehouse has begun to be filled.

Their introduction of the revolutionary new "Officier" in the military has yet to be tested, but may greatly improve the ability of the Twin Lake Army to carry out complex manuvers and raise morale in the army.

32 new gnomes were born, while 7 died, for a gain of 25 gnomes. Four more ants were captured.


The Barbecue Gnomes continued their pattern of agression this turn, raiding both the Wall Gnomes and the POWARS. Both raids were beaten off, albeit with some losses. While no Barbecue Gnome has attacked the Twin Lake Gnomes, after the thrashing recieved at their hands during the fateful Battle of the Lawnmower, that may not last.

The attack on the POWARS came first, as a a group of POWARS attempted to reach the nearest tree to found a new city. While bees ferried supplies over, the gnomes themselves climbed down their tree and walked over to the next one. Luckily, the Sappers spotted the attack, and raised the alarm as they tried to drop their boiling honey on the interlopers. While their aim from this great height wasn't good enough to kill many Barbecue Gnomes, they did occupy their attention long enough to muster the Spear Gnomes, who beat back the attack.

The next raid was simply an opportunistic attack on the Wall Gnomes as they founded a new city near Carnh Aeloree. This attack was poorly planned and took place with a demoralized army that had just been defeated at the hands of the POWARS. While this attack failed in itself, a flail was later recovered from the battleground, and may be used in the future as a prototype for new technology.

The Barbecue Gnomes made one peaceful move this turn, expanding northwards to take control of a birdfeeder that had been placed in their general vicinity. While it wasn't nessecary this turn, they're expected to be quite fierce at fighting off birds that try to steal from the feeder. 15 new Throwing Spear Gnomes and 10 new Spear Gnomes were inducted into the military this turn.

39 new gnomes were born, while 17 died, for a gain of 22 gnomes.


The POWARS made several new advances this turn. Most notably, they founded a new city in the nearest tree. This city is hopefully going to relieve the Old City of the growing population pressure. While the New City has not yet been named, it has already begun to acquire a reputation for bad luck due to the Barbecue Gnome attack that killed several gnomes during their peaceful migration to the tree.

The other major project this turn was the capturing of a spider and training it to spin silk to be used as rope. A small spider was captured at some loss of life to the Spear Gnomes that took it, but it has not yet been trained to spin silk. However, its web was salvaged and has been experimented with to determine its strength.

A project to generally improve the quality of life was begun, and it has slightly improved the quality of gnomish life around the colony. A secret project has been started, and while the public doesn't know the exact plans, gnomes were seen gathering metal shavings from the birdfeeder.

106 gnomes were born, while 17 died, for a gain of 89 gnomes. Three more bees were captured.

foolish_icarus is offline foolish_icarus
King
the thievery continues
Nov 2002
time: 21:36
  Old Post 23-04-2005 23:11
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cool

also good map

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 24-04-2005 05:33 Visit appleciders's homepage!
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I was hoping the map would make things a little clearer. I may reorganize the stats tonight, but nothing will actually change, the update's finished. Name your cities, people! Names like "Old City" and "Town" are boring.

One other note- If a gnome colony invents a technology or special unit, I won't allow any other colony to research that unit or technology by the same path. If you want it, you must arrange to purchase it from the colony who invented it. Your other option is to find another way to go about, like the way Bipolarbear is acquiring rope; he doesn't want to buy it, so he's making a spider spin it. An exception to this rule is any technology involving animals; no one has to buy ant-taming or riding skills, or that sort of thing.

Last edited by appleciders on 24-04-2005 at 21:54

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 24-04-2005 21:55 Visit appleciders's homepage!
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Ok, stats reorganized, update finish, let the chaos re-commence!

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:36
  Old Post 25-04-2005 03:25
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Wall Gnomes

The Capital has been renamed "Brickbane". While the common Gnome wonders about the origin of this name, King Mikon insisted on that spelling... Sure, some say he has had his time and is getting old, but in view of his great achievements for the colony he was granted this wish.

The next King is to be elected soon, as King Mikon expressed his wish to abdicate due to his age. He said something about "fishing" and "football on TV", but this might just be the babbling of an old muddled man...

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 25-04-2005 07:36
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Is there room for another tribe of gnomes?

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 26-04-2005 01:42 Visit appleciders's homepage!
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#99 Report this post to a moderator
Lose 30 kilos (of popups)

By all means. The Trash Gnomes and the Barbecue Gnomes are open, or you could start another colony.

Last edited by appleciders on 26-04-2005 at 07:40

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 27-04-2005 00:09
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I keep forgeting about this thread.

I think I'll go with the Trash Gnomes


EDIT: Either that or a small nomadic band of gnomes, if that is exceptable.

EDIT Again: Yes, I think I would prefer a new nomadic band to the trash gnomes.

Last edited by General Ludd on 27-04-2005 at 00:15

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 27-04-2005 01:57
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A group of wandering gnomes have arrived from a neighbbouring yard and have begun to set up camp near the fence in the south eastern part of the yard. They have not yet aproached any of the other gnomes, but brief sightings seem to of sparked suspcision twoards the new-comers, who look out of place amongst the locals.

I'm going to be presumptuous and make the data for my tribe

Nomad Gnomes:
Population: 56 (6 military 50 workforce)
Gnome Soldiers: 6 bow gnomes
Food Supply: Poor (a small stockpile of salted ham)
Military Rating: 60%
Loyalty: 90%
Happiness: 52%
Density of Population: 60% (too many people and a nomadic lifestyle becomes more difficult)
City Improvements and Details: Temporary camp
Special Units: Bow gnomes (equiped with grass-string bows and woven jerkins)
Technologies: Grass weaving (used primarily to make clothes, containers, bow strings, and tents)
Trade: None

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 27-04-2005 08:46 Visit appleciders's homepage!
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Mmm... I shouldn't let you have that grass weaving, but that population is so low, I'll allow it. Are you planning to stay nomadic, or settle? If you stay nomadic, your death rate is going to be way higher than everyone else, and with a poor food supply, you won't gain enough population to support it. I'd highly recommend settling within a turn or two.

Last edited by appleciders on 27-04-2005 at 08:52

Metaliturtle is offline Metaliturtle
King
University of Wisconsin Stevens Point
Mar 2002
time: 23:36
  Old Post 27-04-2005 10:35
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Could I start a group of indoor gnomes?

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 27-04-2005 17:06
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quote:
Originally posted by appleciders
Mmm... I shouldn't let you have that grass weaving, but that population is so low, I'll allow it. Are you planning to stay nomadic, or settle? If you stay nomadic, your death rate is going to be way higher than everyone else, and with a poor food supply, you won't gain enough population to support it. I'd highly recommend settling within a turn or two.



I was going to stay nomadic, with them seting up temporary camps occasionally to hunt and build their food stores before traveling more. (and I mentioned that they where setting up camp in my post)

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 28-04-2005 10:01 Visit appleciders's homepage!
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Remove this text

Metaliturtle: Gnome colonies must start outdoors, although you can expand inward if you want.

General Ludd: OK, I'll allow the nomads.

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 08-05-2005 21:20 Visit appleciders's homepage!
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#106 Report this post to a moderator
Got spare money?

Did everyone die off, or what? The update's been over for a while, post stuff!

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 08-05-2005 21:21
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They're all afraid of me.

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 10-05-2005 04:51 Visit appleciders's homepage!
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I've really busy until next week, but I really hope we can get started up again by then. Come back!

foolish_icarus is offline foolish_icarus
King
the thievery continues
Nov 2002
time: 21:36
  Old Post 12-05-2005 01:14
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A young academic gnome was compiling scratch writing compositions for the record room out of oral histories, and one day one of the stories he recorded was a fairy tale about a gnome hero and his roving adventures, told by a wizened old gnome great-great-grandmam.
He recounted the story that night to several of his friends for amusement, and one friend, who happened to be working on the rope project, had his interest stirred by a mythical account of one of the lesser monsters the adventurer faced, a minor point in the epic about how the beast Shilkkwerm, grateful for being rescued, gave the hero a protective armor cloak, light but strong, resistant to elements and the blow of weapons, woven by magic out of a thread the Shilkkwerm pulled from his own body.
The other friends at the gathering were skeptical and dismissive of the rope worker’s interest in that unimportant part of the fairytale, but the rope worker kept it in mind nonetheless. He researched it further, finding barely anything, only a few other tantalizing and fragmentary but fairly consistent mythical references.
A few days later he took it to the NKVD office and presented his case. The NKVD director was not much interested, but there wasn’t much else at the moment to merit his agents’ attention, and he decided it would make a good training mission for the recent recruits, so he agreed to send them out on this search for the wormy monster.

OOC: Armory should probably be recorded as a city improvement; and, if it matters, the capital city is called Caivgridde

18 gnomes work on the long delayed throwing axe technology.
15 gnomes work on refining rope-making technology; finer fibers, ways of weaving rope into stiff or supple materials.

20 train and research acorn and bark carving methods. Learn how to make them the correct thickness, shape, and how to bind them together. Also how to split open, chop in half, and hollow out acorns leaving only the valuable hard shell behind.

4 research if perhaps acorn insides can be used for food.

Recruit and train 3 new NKVD agents.

5 veteran NKVD adventurers and the 3 recruits go out looking for the mysterious Shilkkwerm. Where can it be found? Does it exist? What are they really capable of?

The rest…well, it can get lonely in a gnome colony. And there are so many dark hallways just waiting to be put to use…

foolish_icarus is offline foolish_icarus
King
the thievery continues
Nov 2002
time: 21:36
  Old Post 13-05-2005 20:04
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Emergency additional Clay orders:

Send out four expert scouts to see if any other gnomilizations remain...

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 14-05-2005 00:46 Visit appleciders's homepage!
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By all means, everyone, come back! This NES is still alive, if you'll only post some orders...

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:36
  Old Post 14-05-2005 02:55
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I will post orders tomorrow!

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:36
  Old Post 14-05-2005 22:34
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Sorry, no story, just plain orders:

Capital: train 16 slingers, 14 flail gnomes
move all of those to CFC.
Assign 35 gnomes to scouting missions southwards. Goal is to find a good spot for a colony near the flowers. Protection comes from 14 flail gnomes sent with them.

CFC: Assign 40 gnomes to infrastructure building. Weave a web of ropeways between the wall, the Bush and the ground. Let them be protected by half of the slingers and half of the new flail gnomes.
Assign 6 Gnomes, 4 slingers and 4 flail gnomes to an expedition to the twin lakes. Try to make friendly contact with the locals, offering slingshot technology in exchange for fishing "rights" and techniques at the lake...

The rest shall breed...

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 14-05-2005 22:51 Visit appleciders's homepage!
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Yay... Three of six gnome colonies have sent orders, counting the new Nomadic tribe. I'm not one to criticize progress, but hurry up, people!

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 23-05-2005 04:57 Visit appleciders's homepage!
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Avatar Enlargement: We've got the solution

Or not, apparently. You have until Friday night, then I'm updating, orders or no.

Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:36
  Old Post 23-05-2005 05:38
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A day of CELEBRATION! is anounced.

10 gnomes will entertain the masses In such events as the "Twin Lakes Dance" "Mimery" "Clownisms" and even slap-stick comedy!

10 spearfisher gnomes. Fish will be smoked. Ants will be used to haul fishies.

Military will continue to patrol the area.

Remaining gnomes will be given time off to get a little somethin' somethin'.

at the administrative building of Twin Lochia:

"Let us discuss about our situation my lord, the stores are growing quickly, our military is well supplied because of our bush workers, and expertly trained in our barracks, the barbecue gnomes seem relatively sedate currently, and religion is gradually becoming more accepted by the populace. We have a very good position, but our population seems small compared to the other nations."

"Hmmm... Vizier, I order you to organize a great celebration. the only gnomes to work will be entertainers, the military, and the fishergnomes. Make sure that we are secure as possible, I wouldn't want any barbarians ruining the celebrations. This holiday should give time for the required population growth."

"Yes Mi'lord, I will have the word spread immediately, and then go home to my wife to... "further our interests" "

Last edited by Gamecube64 on 27-05-2005 at 05:47

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 30-05-2005 01:00 Visit appleciders's homepage!
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I apologize for my lateness in starting this update. Please forward all complaints to George Lucas, it's all his fault.

bipolarbear is offline bipolarbear
King
of Persia and the Communist Party of Apolyton
Feb 2004
time: 22:36
  Old Post 03-06-2005 09:27
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Ahh George Lucas the alimghty cracker of crackers if there ever was one.

Sorry about my disappearance, a little glitch along the way made things get a bit screwy but The tree gnomes are back in blakc and ready to fortify and spread peace. Malicious vile, oppressive peace.


Orders are

24 gnomes to fortify borders and security
10 gnomes to upgrade military
5 to appease the people
10 to help building the new city into a pillar of magnificent perfection.

foolish_icarus is offline foolish_icarus
King
the thievery continues
Nov 2002
time: 21:36
  Old Post 04-06-2005 03:00
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aaaarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

appleciders is offline appleciders
Prince

Dec 2004
time: 21:36
  Old Post 04-06-2005 10:56 Visit appleciders's homepage!
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George Lucas ruined last weekend's chances for an update, finals ruined the week, and a cancer benefit stands to ruin this weekend, but I haven't forgotten you!

 
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