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Modo44
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in western Poland
Jul 2004 time: 06:19
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Northern part
CoD sent the map preaccepted.
Things built, and proposed build/citizen orders: - Castle Anthrax finishes Settler, starts another one.
- Swamp Castle finishes Galley, starts Harbor (needed to grow, as land tiles are being taken over).
- Witch Village finishes Harbor, starts Aqueduct.
- Joyous Garde has 5 unhappy and 4 happy citizens. Switch Joyous Garde to Cathedral, and make a Scientist for now.
- Give back both Wines tiles to Castle Anthrax.
- Give back the Wheat tile to Camelot.
- Maximize production in Castle Aaaagh, so that it finishes a Temple and a Granary before growing (with a small cash rush).
Workers should probably move south, leaving only a small force to finish Roads on Mountains. Most things are done, at least until Rails.
We can use the cash we have to upgrade a Spear, or to build another Embassy, or to rush the Harbor in Sexy Lumberjacks. Thoughts?
Somebody should talk to Tabemono about the info we got from the Latin Lover Embassy. I could, but I have little direct knowledge of our relations with them. I will, if nobody pick this up.
Attachment: ptwdg2 - monty python - 440 ad - north.jpg
This has been downloaded 7 time(s).
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dejon
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quote: Originally posted by Modo44
CoD sent the map preaccepted.
Things built, and proposed build/citizen orders:- Castle Anthrax finishes Settler, starts another one. Done.
- Swamp Castle finishes Galley, starts Harbor (needed to grow, as land tiles are being taken over).Done.
- Witch Village finishes Harbor, starts Aqueduct.Done.
- Joyous Garde has 5 unhappy and 4 happy citizens. Switch Joyous Garde to Cathedral, and make a Scientist for now.Done, removed Coast worker.
- Give back both Wines tiles to Castle Anthrax. Done, moved Dark Forest of Ewing worker to irrigated grassland.
- Give back the Wheat tile to Camelot.Done, gave mined grassland to Castle Aaaagh.
- Maximize production in Castle Aaaagh, so that it finishes a Temple and a Granary before growing (with a small cash rush).Done, took mined hill from Joyous Garde, which is waiting for its Cathedral anyway.
Workers should probably move south, leaving only a small force to finish Roads on Mountains. Most things are done, at least until Rails.Done.
We can use the cash we have to upgrade a Spear, or to build another Embassy, or to rush the Harbor in Sexy Lumberjacks. Thoughts?Spearman (Palin) upgraded to Musketeer. I don't think Embassies are presently worthwhile, and the Harbor is a tad pricey - it will grow next turn and contribute more shields.
Somebody should talk to Tabemono about the info we got from the Latin Lover Embassy. I could, but I have little direct knowledge of our relations with them. I will, if nobody pick this up. |
quote: Originally posted by Modo44
Southern part
For starters, I moved the two Horsemen we have on the peninsula. Anyone playing the turn should replay these moves. The Horseman from the Forest moved 4-6. The one from the Tundra moved 1-1. They scouted the whole peninsula, and found no Monkey forces. All paranoid members can make a sigh of relief now... ... ... Come on! I know you want to! 
Done, moves duplicated.
We do see a single Monkey Galley, but it is close to Whale Song, so probably trying to evacuate some forces.
Our big stack goes south-east, of course? Not with the CoD Horseman in the way. Moved east.
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Dennis and Max finish missing road section into old Monkey lands.
Lone Horseman in grasslands moved 8-8, scouting.
Scouting Musketeer moved 3 - sees forted elite NM in Whale Song.
Galley moved from Swamp Castle to Witch Village. Presumed picket ship for Monkey waters.
Various units in home cities fortified.
Siege Perilous will complete its Settler before growth - switch to something else next turn? Maybe we should rename it too - "Not much of a siege when the Monkeys run" :P
Settlers - moved 2 north and 1 west - I think we should settle near the wheat first for the growth, workers, etc. Defenders sent with wheat settler.
WM sent accepted to CoD.
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