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rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 21-03-2005 01:43
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FG: Nascar IX: Pit Stop Put an end to popups!

WELCOME TO NASCAR 9 (for all those rednecks that don't know roman numerals.

Rules - Some new rules this time and some changes to old ones so you should review.

THIS RACE IS THREE (3) LAPS and the race starts before the finish line.
You can not win the race passing the finish line on the last lap through the pit area.

The game is turn-based. Each driver issues orders for each turn. Possible orders are combinations of the following:

1. Change speed:
a. Accelerate (A)- add one to speed (Accelerate at the beginning of your turn will add one speed [move point] to your total for that and following turns. Accelerate at the end of you turn will add one speed to yout total after the current move [for accelerating out of a corner].
b. Decelerate (B) - subtract one from speed (Again at the beginning of you orders, slow you down by one for that turn. At the end of your orders, slows you down to start next turn, useful for slowing down for a corner).
c. Slipstream (S)- If you start a turn directly behind another player (must both be moving in the same direction.) You can call a "S" command at the beginning of your turn, and it will act as a free "A". If a "S" is used it doesn't count against the accleration limit for a turn. So you could S(A)(A+1) on the same turn. and get a rare +3 accel.
d. Don't change speed
* You may accelerate and brake in the same turn without using a WC.
e. accelerate or decelerates can only occur at either the beginning or end of your order stream.

2. Steer:
a. Left (45 degree direction change)
b. Right (45 degree direction change)
c. Left-Right, Right-Left (lane changes)
d. Don't change direction

WildCards: (Start with 6)
*Each player also can use wildcards during their turn, doubling their change in speed or doubling their turn rate. Multiple wildcards can be used in a single round. Please designate WC usage with +1 in parens: MMRMM(R+1) or AMMRMMM(A+1)
*Clarification: RRLL, RLRL, or any combinations of 2 rights and 2 lefts is only 1 WC, not 2.
*Only two wildcards for a direction or speed on any turn.
accel 2 and right 2 are allowed in the same turn, but accel 3 or right 3 are not allowed.


* Steering can now be controlled much finer.
Turning (moving to the left or right) will always move you forward 1 square, but you can now influence when this move takes place.

A complete order may look like this: (current speed of 4, North)
"A(2M)RM(R+1)"
This will up the speed to 5, move the car North twice, once to the right (Northeast), once more to the Northeast, and then due East once, and uses up one wildcard. Example:

code:
..45
.3..
2...
1...
Y...



There are no walls this race so I'm trying damage modeling.
IF YOU GO OFF THE TRACK
1 space penalty -1 speed and -1 max speed (damage)
2 spaces penalty -2 speed and -2 max speed (damage)
3 spaces penalty -3 speed and -3 max speed (damage)
4 or more penalty -4 speed and -4 max speed (damage)
You will be placed back on the track wherever I choose is appropriate and a direction that makes sense.


Specials:
Oil Slicks (s): These will change your direction (L or R) randomly, There are no hidden oil slicks. They will appear under crashes.
IF you leave the track due to an oil slick, the max penalty will be -2 -2

Sand bags (o): Hitting a hidden sandbag will be a speed -1 penalty. There are some sandbags in sandbag alley, and a few others scattered around the track. These are not visible until you hit them.

NO Jumps:

Crashes: (COMPLETELY DIFFERENT) A random pick will determine who gets the lead spot. the other player will be placed behind.
Penalty, there will be no speed penalty but both cars will be penalized -1 to max speed (damage)
THE CAR PLACED BEHIND MAY USE A "S" command to minimize disadvantage of being placed behind.

Cars:
You now can pick one upgrade for your car before the race starts. Send your choice in a pm.
It will be posted in the grid. Hopefully the track and modifications will make everyone not take the same package. We'll see.

**clarification on turbo
1. Turbo: You can issue a second accelerate OR brake command during your turn without using a WC.
2. Swaybars: You can issue a second steer command during your turn without using a WC.
3. Performance Package: You get 8 extra WC to start with.

*You still cannot do more than 2 speed changes or 2 directional changes in one turn even with the car options, hence A(A+1)(A+1)MMMMMMMMM is not allowed.

ENTIRELY NEW CONCEPT
PIT STOP AND DAMAGE.

MAX speed is the max speed of your car.
Damage will affect the max speed.
The minimum max speed is 6 regardless of how much damage you take. THERE IS NO MAXIMUM
It is set at 12 to start.

Pit stop.
Speed limit. must be 6 or less inbetween and including ## markers.
Your speed is determined as you cross the ## marker. "A"s or "B"s at the beginning of your speed (if done prior to passing ##) are not counted towards your current speed.
example. You're 2 squares from the ## marker. Your current speed is 8 your orders are B(B+1)MMMMMM . Since your Bs are executed before you move, your speed will be considered 6
IF YOU VIOLATE THE SPEED LIMIT, YOU RECEIVE NO BENEFIT FROM THE PIT STOP and you will have just wasted your time.

Your speed as you pass(touch) the PP mark will determine your repairs (addition to max speed).
Your additions to max speed is calculated by 10 - your speed.
Example, your speed is 6, your max speed will be increased by 4.
If your speed is 3, your max speed will be increased by 7.
ADDITIONAL PIT BONUS for every speed 3 under 10 you get a free wild card.
So if you pass the PP at speed 4 you can get 2 free wild cards.
**clarification...
At speed 5, 6 you would get 1 free WC
At speed 2,3,4 you would get 2 free WCs
At speed 1 you would get 3 free WCs, (not expecting this to happen)

At 7+ you would get none since you're exceeding the pit speed limit.
**end clarification

CRASHES CAN NOT OCCUR IN THE PIT AREA INBETWEEN AND INCLUDING THE ## MARKERS.
Cars will just be considered sharing the same space.

End of turn "A"s and "B"s can be used in the pit area.
If you've passed the PP indicator you can accelerate without it affecting the speed calced for repairs, but if you're not past the ## you still can't increase to faster than 6 or you will violate the speed limit and all repairs will be reversed, but if your normal turn takes you past the ## you may end of turn accelerate to faster than 6.

Last edited by rah on 21-03-2005 at 23:50

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 21-03-2005 01:45
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AND HERE IS YOUR NEW TRACK.

code:
******* ********* **** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** **** *** **** *** **** *** **** *** ==== end alley *** **** *** **** ******* **** ******* **** ******* **** ******* **** ******* **** ******* **** ******** **** ********* **** ********** **** ******* *** **** 2435167 ** **** ******* ##-speed limit **** ******* ** 6 **** ******* ** **** ******* ** ==== start ******* ** ******** sandtrap ******* PP-pit stop ******** alley ******* ** marker ******** finish line ======= ** *** ******* ** *** ******* ** *** ******* ** *** ******* ##-end limit *** ******* *** *** ********** ********* ********* ********* ******** ********* ******* *** ****** *** ***** *** **** *** **** *** **** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** **** **** ******* ***** MAX=Max speed Cust=Sway(S) or Turbo(T) or Performance (P) CAR DRIVER DIRECTION SPEED WC MAX CUST ORDERS *** ************* *** *** ** ** **** ********** 1. Spaced Cowboy S 6 6 12 N START 2. Kassiopeia S 6 6 12 N START 3. Sparrowhawk S 6 6 12 N START 4. gjramsey S 6 6 12 N START 5. Tuberski S 6 6 12 N START 6. Jonny S 6 6 12 N START 7. Vovan S 6 6 12 N START

Last edited by rah on 21-03-2005 at 04:19

Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:36
  Old Post 21-03-2005 01:47
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Got spare money?

When were signups?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 21-03-2005 01:47
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Have fun guys.
IF there are any questions, now is the time.

PLEASE READ THE REVISED RULES. THEY ARE QUITE DIFFERENT.

Welcome Tuberski, it's not as complicated as it looks. A few turns and you'll be a master, (or someone's Bi**h)

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 21-03-2005 01:50
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Support Apolyton, buy Galactic Civilizations

There's room for one more if you'd like
Gamecube64

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 21-03-2005 01:55
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Full PM-box? Change here!

Actually we can have more, so if anybody else is interested, please post your desire. Anyone can join untill the first turn is complete.

Any comments about the new crashing, pit stop, damage would be of interest. Trying to add pit stops and damage took a lot of time to figure out the balance. I don't know if it's perfect, but let's hope it's good enough.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:36
  Old Post 21-03-2005 02:10
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Tired of ads?

Rah, not following the way you get extra WC in the pit. Specifically, what does this mean: ADDITIONAL PIT BONUS for every speed 3 under 10 you get a free wild card.

Does this mean at speed 9 I get 7 WC's?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 21-03-2005 02:14
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No, at speed 5, 6 you would get 1 free WC
At speed 2,3,4 you would get 2 free WCs
At speed 1 you would get 3 free WCs, (not expecting this to happen)

At 7+ you would get none since you're exceeding the pit speed limit.

Last edited by rah on 21-03-2005 at 02:19

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:36
  Old Post 21-03-2005 02:21 Visit Kassiopeia's homepage!
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Got spare money?

Wow, you've certainly remade the game! Impressive, let's hope it'll work.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 21-03-2005 02:24
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Yeah, let's hope. (fingers crossed) I wanted a faster track but still requiring driving skill. I also wanted to eliminate some of the random pimping from crashes and oil slicks.

Finally I wanted to add some Pit stop planning since most nascar races are won or lost in the pit.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:36
  Old Post 21-03-2005 02:40 Visit Tuberski's homepage!
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Sent, what I hope, are legal orders.........

ACK!

vovan is offline vovan
Emperor

Oct 2001
time: 06:36
  Old Post 21-03-2005 04:07
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Wow, this sure has evolved since the days of F1. I will send in orders, if there's still space.

EDIT: Also, question... For lane changes, do the RL LR have to be consecutive, or can I do something like ARMMMML?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 21-03-2005 04:17
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they do not have to be in order. You're racer number 7.
I'll widen the opening for an 8th if we need it. Tub, you may change your orders if you like because of the 7th.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:36
  Old Post 21-03-2005 04:39 Visit Tuberski's homepage!
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Suffering from ads?

Nah, since I'm not sure what's going on I'll keep them.

ACK!

vovan is offline vovan
Emperor

Oct 2001
time: 06:36
  Old Post 21-03-2005 04:46
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Put an end to popups!

Sweet.

Orders sent. Hopefully I got 'em right.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 21-03-2005 04:52
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I'm hoping the LONG LONG straightaways will temp someone for the turbo package. I would be tempted to take it.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:36
  Old Post 21-03-2005 04:52
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Tired of ads?

There seems to be a contradiction in the rules...

In the first section about WCs, you say:

quote:

*Only two wildcards for a direction or speed on any turn.


Which would seem to indicate that I could do A(A+1)(A+1)..., becuase that's only two wildcards I've used.

But later in the car upgrades section, you say:

quote:

*You still cannot do more than 2 speed changes or 2 directional changes in one turn even with the car options, hence A(A+1)(A+1)MMMMMMMMM is not allowed.


So which is it: 3 total changes (1 + 2 wildcards) allowed, or 2 total changes allowed, because I'm a bit confused.

But the changes do look good overall.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 21-03-2005 05:04
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You can only use max 2 wild cards a turn. But if you use two, one must be for direction and one must be for speed. You can't use both for the same thing, so there is no inconsistency in the rules. And since you can't use one on top of your special power, the only way you could use two would be if you took the performance package.

I guess that "OR" in the first example could confuse people

Jonny is offline Jonny
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  Old Post 21-03-2005 05:11
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Oh, I got it now. Thanks.

Orders coming shortly...

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
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  Old Post 21-03-2005 19:20
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quote:
Originally posted by rah
I'm hoping the LONG LONG straightaways will temp someone for the turbo package. I would be tempted to take it.


It was close, The cincher would have been the turbo/brake package.

gjramsey is offline gjramsey
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Wooo! Pig! Sooie!
Nov 2001
time: 23:36
  Old Post 21-03-2005 19:49
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orders sent. should be interesting.

Kassiopeia is offline Kassiopeia
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Jul 2001
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  Old Post 21-03-2005 20:18 Visit Kassiopeia's homepage!
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Sent.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
time: 23:36
  Old Post 21-03-2005 20:55
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Just waiting on Sparrowhawk
and we're a go.

vovan is offline vovan
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Oct 2001
time: 06:36
  Old Post 21-03-2005 23:02
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quote:
Originally posted by Spaced Cowboy
It was close, The cincher would have been the turbo/brake package.


I guess that would have been a little overpowered.... Although, of course, I haven't been following the past games too closely, so I might be wrong.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:36
  Old Post 21-03-2005 23:12
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quote:
Originally posted by rah
Just waiting on Sparrowhawk
and we're a go.


Okay, as you are waiting on me I will post my orders publicly:

I am going for the Performance Package

A(A+1)M8

Thanks,
Sparrowhawk

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 21-03-2005 23:48
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Hmmm, I did remove the break package and combined it with the turbo package. I guess I wasn't clear enough.

IF ANYONE WOULD LIKE TO CHANGE, People can have the option to change prior to the second turn.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:36
  Old Post 22-03-2005 00:09
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#27 Report this post to a moderator
Lose 30 kilos (of popups)

TURN 1

code:
******* ********* **** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** **** *** **** *** **** *** **** *** ==== end alley *** **** *** **** ******* **** ******* **** ******* **** ******* **** ******* **** ******* **** ******** **** ********* **** ********** **** ******* *** **** ******* ** **** ******* ##-speed limit **** ******* ** 6 **** ******* ** **** ******* ** ==== start ******* ** ******** sandtrap 2****** PP-pit stop ******** alley 5***167 ** marker ******** finish line =43==== ** *** ******* ** *** ******* ** *** ******* ** *** ******* ##-end limit *** ******* *** *** ********** ********* ********* ********* ******** ********* ******* *** ****** *** ***** *** **** *** **** *** **** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** **** **** ******* ***** MAX=Max speed Cust=Sway(S) or Turbo(T) or Performance (P) CAR DRIVER DIRECTION SPEED WC MAX CUST ORDERS *** ************* *** *** ** ** **** ********** 1. Spaced Cowboy S 7 6 12 sway a(7m) 2. Kassiopeia S 7 6 11 sway A(M7) 3. Sparrowhawk S 8 13 12 perf A(A+1)M8 4. gjramsey S 8 6 12 turb AA(M8) 5. Tuberski S 7 6 11 sway AMMMRMML 6. Jonny S 7 6 12 sway A(M7) 7. Vovan S 7 6 12 sway A(7M)


And THEY"RE OFF. Sparrow and GJ take an early lead. (thanks to the turbo and performance package)
Only only one crash this turn as Tuber thought to get to the outside to avoid the crush. Tuber won the toss so Kassi gets the back spot. BUT remember, no speed penalty and Kassi can use a "S" command next turn, so no real disadvantage. But both of your max speed has been reduced to 11. Unless you get into lots of crashes, they should just be a minor annoyance.

At least we had one taker for each, perf and turbo. Maybe there will be another daring soul after I clarified the turbo package. I'm real interested in how they perform on this fast and tight track.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:36
  Old Post 22-03-2005 00:28 Visit Kassiopeia's homepage!
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Ah, I'm taking the turbo. I was going to take it at first but then assumed that there were no brakes to go along with it.

Spaced Cowboy is offline Spaced Cowboy
Emperor
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Nov 2001
time: 23:36
  Old Post 22-03-2005 00:58
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I'll try the turbo too, but only if I get another A for the first turn (becuase that is what I would have done if I had the turbo), if not , then I stay where i am. Your call Rah!

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:36
  Old Post 22-03-2005 01:15 Visit Kassiopeia's homepage!
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Good point Spaced.

 
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