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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:36
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I'm a bit worried about our diversions. The attack on Lego seems a bit rushed (it isn't, but it looks that way to ND, I guess. Very atypical of GS, and certainly of you, Aeson). Normally, we should have taken more forces... I think ND is not going to fall for that, and just abandon the continent except from some units for harrassment.
Actually, the uranium source came at a very wrong moment for this: if it wouldn't have appeared, we had a very valid reason to keep coming to Legoland. Hopefully ND won't spot it (I doubt it), and will focus on that source, defending it against us.
In the Sea between Bob and us, there is also not that much to be left to imagination. ND can't see any of our ships except the wounded sub near Luxilou. Maybe we should move one of our Southern ships towards the same position, faking an invasion there. Maybe we better just let it be, without extra diversion (the one transport from Monsoon won't do a lot of good either), and hope that they don't see an invasion coming.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:36
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ND has >160 units for defence, all but ~10 of them on Bob. next turn, more will appear, but perhaps they will dispatch some to Lego. That's 150 units on Bob... for less than 30 cities? they can leave some cities relatively undefended on their West coast, but even if they feel they need to protect against GoW, this means that our side will be defended by some 7-10 units at least. Plus every city will be another 5 units.
Even if we can take our first harbor city, these numbers won't get us very far. 52 tanks is some 8 cities at most, if all goes perfectly well.
I think it's obvious we need ND to get their troops out of there. They have 18 transports, perfect for an invasion of us... however these will not sail through our navy without protection (unless they go for Monsoon, or one of the 1-turn crossings, of course). Does anyone see any option how we can trick them into believing that next turn is the turn for invasion, and that if they don't do it then, their chances will deminish? They know they outproduce us, they can afford to wait, we can't!
DeepO
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Aeson
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orangesoda
Nov 2001 time: 22:36
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quote: Originally posted by DeepO
I think it's obvious we need ND to get their troops out of there. They have 18 transports, perfect for an invasion of us... however these will not sail through our navy without protection (unless they go for Monsoon, or one of the 1-turn crossings, of course). Does anyone see any option how we can trick them into believing that next turn is the turn for invasion, and that if they don't do it then, their chances will deminish? They know they outproduce us, they can afford to wait, we can't! |
Well, the Uranium source means they can't afford to wait too long though.
I'm going to leave Monsoon with 2 MI next turn. The BBs and Transport that are 4 of Monsoon will sail to a point 5 tiles from ND's N coastal cities. It's a small diversion, but one ND has to respect with a few troops in those cities none-the-less.
If I were ND, no navy, and 13-14 Transports that could make a crossing from a city in one turn, I'd move the Transports to that city this turn in case I wanted to invade the next. Then I'd look at Monsoon, and if it's open... Combined with a possible 4-5 Transports heading to Lego, ND wouldn't have a lot of defense back home. That's our hope. It's not a terribly likely result, but at least it's a possibility.
And we have Uranium to fall back on now at least.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:36
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quote: Originally posted by Aeson
Well, the Uranium source means they can't afford to wait too long though. |
Very good... maybe we should spread around (Vox, GoW) that we want nukes asap, and either they can sell it to us, or buy it from us. With the internet going on line, that is a very credible threat to ND. It will put down a 6-8 turn deadline.
quote: I'm going to leave Monsoon with 2 MI next turn. |
Don't make it too obvious. They know we know Monsoon is hitable... if you move out too many troops, there better needs to be a good reason, or some kind of trick behind. E.g. some kind of diversion in which we 'hope' ND will land all troops in one city, where we can pin them down. They might fall for that and go for the city nonetheless.
If we leave a too obvious spot open, from which we can lose ~5 cities, they won't go for it.
quote: If I were ND, no navy, and 13-14 Transports that could make a crossing from a city in one turn, I'd move the Transports to that city this turn in case I wanted to invade the next. Then I'd look at Monsoon, and if it's open... Combined with a possible 4-5 Transports heading to Lego, ND wouldn't have a lot of defense back home. That's our hope. It's not a terribly likely result, but at least it's a possibility. |
Well, how can we better those odds, and give them more (or less) clues... I'm thinking on e.g. pillaging some roads on Stormia, making them think we are preparing a trap for them on Stormia.
DeepO
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