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Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 11:01
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Turn 256: 1330AD Full PM-box? Change here!

Opening the save.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 11:03
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Diplo:

GoW sends 60g accepted. (Why?)
RP sends 140g, WM, Squall, Deluge accepted.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 11:13
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Builds:

EotS finishes Bomber.
Hurricane finishes Cruise Missile.
Cyclone finishes Worker.
Typhoon finishes Carrier.
Arashi finishes Marine.
WoC finishes Marine.
AA finishes Worker.

We have Uranium. A source popped up 88 of Arashi. It was GoW's source along their E coast.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 11:21
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Military Advisor:

ND forces:

31 Worker
1 Explorer
20 Marine
14 Cavalry
30 Infantry
103 Tank
44 Mech Infantry
1 Frigate
18 Transport
1 Submarine
9 Destroyer
1 Battleship
9 Nuclear Sub
18 Bomber
4 Ansar

GoW forces:

21 Worker
3 Explorer
31 Marine
10 Cavalry
58 Tank
71 Mech Infantry
54 Artillery
1 Cruise Missile
29 Transport
9 Carrier
2 Submarine
21 Destroyer
3 Battleship
4 Nuclear Sub
34 Bomber
6 Jet Fighter
2 Rider

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 11:25
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Unloaded our 12 MI and 4 Tanks into Squall. Rounded up all our Workers and put them in Deluge.

From a naval perspective ND has 2 more DD in play. One off the coast of Lego, looks like it's headed to rounding the tip. Will set up a 3 DD greeting party for it if they continue 5 tiles along the way.

On land ND has a 3/5 Tank defending Cape, a 4/4 Infantry guarding Najran, with 4/4 MI guarding Damascus, Baghdad and Mecca. RP's screenshot shows a Transport just off of Mecca.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 11:29
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Ok. Sending ND the 180g we still owe them. Then declaring war.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 11:46
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Military:

Bomber from Carrier 1111 of WW bombing ND 4/4 DD 6 of Luxilou. ND DD 3/4.
Bomber from Carrier 1111 of WW bombing ND 3/4 DD 6 of Luxilou. ND DD 2/4.
Bomber from Carrier 1111 of WW bombing ND 2/4 DD 6 of Luxilou. ND DD 1/4.
GS 4/4 Sub 9999 of Luxilou 112 and attacks ND 1/4 DD 6 of Luxilou. Sub 3/5.

Bomber from Carrier 1111 of WW bombing ND 4/4 DD 447 of Monsoon. ND DD 3/4.
GS 4/4 BB from Monsoon 447 and attacks ND 3/4 DD 447 of Monsoon. GS DD 4/4.

Fighter from OG bombards ND 4/4 Sub 7774 of OG. ND Sub 3/4.
Fighter from OG bombards ND 3/4 Sub 7774 of OG. ND Sub 3/4.

Bomber from OG bombards ND 4/4 DD 114 of OG. ND DD 3/4.
Bomber from OG bombards ND 3/4 DD 114 of OG. ND DD 2/4.

Bomber from OG bombards ND 4/4 Nuclear Sub 11444 of OG. ND Nuclear Sub 2/4.

Bomber from OG bombards ND 3/4 Sub 7774 of OG. ND Sub 1/4.
GS 4/4 Sub 996 of Candri move 36 and attacks ND 1/4 Sub 7774 of OG. GS Sub 3/4.

First intermission...

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 12:04
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GS 4/4 BB 7 of OG moves 111 and attacks ND 2/4 DD 411 of OG. GS BB 5/5.

GS Bomber from CV 111 of Typhoon bombards ND 4/4 DD 444441 of Typhoon. ND DD 2/4.
GS Bomber from CV 111 of Typhoon bombards ND 3/4 DD 444441 of Typhoon. ND DD 1/4.

GS Bomber from CV 111 of Typhoon bombards ND 4/4 Frigate 444777 of Typhoon. ND Frigate 3/4.
GS 4/4 DD 44 of Bolderberg moves 111 and attacks ND 3/4 Frigate. GS DD 3/4.

GS 4/4 BB 11111117 of Bolderberg moves 77777 and attacks ND 4/4 Nuclear Sub 3333 of Pica. GS BB 3/4.

GS 4/4 DD 4411 of Typhoon moves 4447 and attacks ND 1/4 DD 444441 of Typhoon. GS DD 1/4.

GS 4/4 DD furthest W moves 47 and attacks ND 3/3 DD 22233 of Flateria. GS DD 1/4. (Close! That was our only fight without backup... that ND DD wasn't there last turn.)

GS 4/4 DD second furthest W moves 4777 and attacks ND 3/3 DD 6663333 of Flateria. GS DD 3/4.

That concludes the naval operation.

EDIT: Forgot about one ND Sub....

GS 4/4 BB 7 of OG moves 11144 and attacks ND 2/4 Nuclear Sub. GS BB 4/4.

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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 12:35
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Lego Invasion:

GS 4/4 MI attacks ND 3/5 Tank defending Cape of Bad Weather. GS MI 4/5. Cape of Bad Weather captured with 14g.

GS 4/4 MI attacks ND 4/4 Infantry defending Najran. ND Infantry 1/4.
GS 4/4 MI attacks ND 1/4 Infantry defending Najran. GS MI 4/4. Najran destroyed. Captured 14g.

GS 4/4 Tank attacks ND 4/4 MI defending Mecca. ND MI 3/5.
GS 4/4 Tank attacks ND 3/5 MI defending Mecca. ND MI 1/5.
GS 4/4 Tank attacks ND 4/4 Infantry defending Mecca. GS Tank 2/4.
GS 4/4 MI attacks ND 5/5 Tank defending Mecca. GS MI 2/5.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. GS MI 1/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 2/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. GS MI 1/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 4/5.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 4/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. GS MI 2/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 1/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 2/4.
GS 4/4 Tank attacks ND 4/5 Tank defending Mecca. ND Tank 3/5.

Well... that wasn't so hot. We can't draft from Deluge because of resistance. So ND has a 1/5 MI, 2 2/4 T, 3/5 T, 1/4 T left in Mecca. That's with at least 2 4/4 MI in the other surviving towns and a 4/4 T and 4/4 Infantry on the Uranium.

We have a 4/5, 4/4, 2/5, 2/4, 1/4, and 1/4 MI left on Lego, with a 2/4 T as well. All out in the open.

Better than I figured we'd do. Thought they'd have 20+ Tanks waiting for us to give them a reason or an excuse.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 12:38
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Going to upgrade 2 of our last Infs to MI's before I abandon all our cities on Lego (and we lose Rubber). That leaves us with 195g.

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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 12:59
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Abandoned the cities, but we still have Rubber? Not sure why, maybe the trade deal with GoW is still active after all?

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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 13:13
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We are set to finish Miniaturization next turn and build the Internet too. All the cities have been updated to keep them productive at 0% Luxury (we can up the Lux rate next turn, but this turn we need every penny).

8 of the 10 Transports are loaded up. 3 Settlers, 5 Marines, 4 MI, and 52 Tanks. Finishing 3 More Marines next turn, 1 Settler, 1 Transport. Then up to 9 new Marines on the turn of the landing. That gives us 17 Marines total.

4 More Bombers finishing next turn. We have 12, so that will fill our our 4 CV's in play.

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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 13:23
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Condensed battle report:

GS Bomber bombs ND 4/4 DD. ND DD 3/4.
GS Bomber bombs ND 3/4 DD. ND DD 2/4.
GS Bomber bombs ND 2/4 DD. ND DD 1/4.

GS 4/4 Sub attacks ND 1/4 DD. Sub 3/5.

GS Bomber bombs ND 4/4 DD. ND DD 3/4.

GS 4/4 BB attacks ND 3/4 DD. GS DD 4/4.

GS Fighter bombs ND 4/4 Sub. ND Sub 3/4.
GS Fighter bombs ND 3/4 Sub. ND Sub 3/4.
GS Bomber bombs ND 4/4 DD. ND DD 3/4.
GS Bomber bombs ND 3/4 DD. ND DD 2/4.
GS Bomber bombs ND 4/4 Nuclear Sub. ND Nuclear Sub 2/4.
GS Bomber bombs ND 3/4 Sub. ND Sub 1/4.

GS 4/4 Sub attacks ND 1/4 Sub. GS Sub 3/4.
GS 4/4 BB attacks ND 2/4 DD. GS BB 5/5.

GS Bomber bombs ND 4/4 DD. ND DD 2/4.
GS Bomber bombs ND 3/4 DD. ND DD 1/4.
GS Bomber bombs ND 4/4 Frigate. ND Frigate 3/4.

GS 4/4 DD 44 attacks ND 3/4 Frigate. GS DD 3/4.
GS 4/4 BB attacks ND 4/4 Nuclear Sub. GS BB 3/4.
GS 4/4 DD attacks ND 1/4 DD. GS DD 1/4.
GS 4/4 DD attacks ND 3/3 DD. GS DD 1/4.
GS 4/4 DD attacks ND 3/3 DD. GS DD 3/4.
GS 4/4 BB attacks ND 2/4 Nuclear Sub. GS BB 4/4.

GS 4/4 MI attacks ND 3/5 Tank. GS MI 4/5. Cape of Bad Weather captured.
GS 4/4 MI attacks ND 4/4 Infantry. ND Infantry 1/4.
GS 4/4 MI attacks ND 1/4 Infantry. GS MI 4/4. Najran destroyed.
GS 4/4 Tank attacks ND 4/4 MI defending Mecca. ND MI 3/5.
GS 4/4 Tank attacks ND 3/5 MI defending Mecca. ND MI 1/5.
GS 4/4 Tank attacks ND 4/4 Infantry defending Mecca. GS Tank 2/4.
GS 4/4 MI attacks ND 5/5 Tank defending Mecca. GS MI 2/5.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. GS MI 1/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 2/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. GS MI 1/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 4/5.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 4/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. GS MI 2/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 1/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 2/4.
GS 4/4 Tank attacks ND 4/5 Tank defending Mecca. ND Tank 3/5.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 13:44
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Peace Treaty sent to ND accepted.

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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 14:23
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Furs sent to Vox accepted.

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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 14:35
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Seas are free of yellow ships for now:



Moved the subs back so that 1 turn nuclear Subs from cities wouldn't be able to hit most of them next turn, but all the coasts W to Flateria are verified ND free. Next turn we move the Subs into positions that would draw new ships from ND cities away from our Transports.

ND still has 7 Nuclear Subs, 3 DD (one accounted for on the SE coast of Lego), and 1 BB. I think they may have the Nuclear Subs in the coastal cities, or they could be headed around Lego towards us that way. We only have DD coverage over there.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:36
  Old Post 23-03-2005 14:42
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Closing up the save.

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supporting Candle'Bre
Jan 2002
time: 06:36
  Old Post 23-03-2005 16:31
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cruise missiles need to be loaded next turn, in order to hit the cities, right? Are you still going for a lot of these, Aeson?

Rubber: very strange. You didn't miss one underneath our cities? That we kept the colonies was normal, as through Vox we still have an open path to them. But the rubber?

Uranium: Nice Even if we can't defend ourselves properly, we will always have the option to nuke everyone else. Provided we're still around

DeepO

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Jan 2002
time: 06:36
  Old Post 23-03-2005 16:36
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Got spare money?

quote:
Originally posted by Aeson
Peace Treaty sent to ND accepted.

We should maybe sent a message to ND about this. My guess is that they are going to receive an accepted offer of peace + 180 g... or just the peace without the gold.

DeepO

Krill is offline Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 23-03-2005 16:39
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A couple of things. The Uranium is 99 of Arashi, not 88.

and the following bolded bit is by me...

quote:

GS Bomber bombs ND 4/4 DD. ND DD 3/4.
GS Bomber bombs ND 3/4 DD. ND DD 2/4.
GS Bomber bombs ND 2/4 DD. ND DD 1/4.

GS 4/4 Sub attacks ND 1/4 DD. Sub 3/5.

GS Bomber bombs ND 4/4 DD. ND DD 3/4.

GS 4/4 BB attacks ND 3/4 DD. GS DD 4/4.

GS Fighter bombs ND 4/4 Sub. ND Sub 3/4.
GS Fighter bombs ND 3/4 Sub. ND Sub 3/4.
GS Bomber bombs ND 4/4 DD. ND DD 3/4.
GS Bomber bombs ND 3/4 DD. ND DD 2/4.
GS Bomber bombs ND 4/4 Nuclear Sub. ND Nuclear Sub 2/4.
GS Bomber bombs ND 3/4 Sub. ND Sub 1/4.

GS 4/4 Sub attacks ND 1/4 Sub. GS Sub 3/4.
GS 4/4 BB attacks ND 2/4 DD. GS BB 5/5.

GS Bomber bombs ND 4/4 DD. ND DD 2/4.
GS Bomber bombs ND 3/4 DD. ND DD 1/4.
GS Bomber bombs ND 4/4 Frigate. ND Frigate 3/4.

GS 4/4 DD 44 attacks ND 3/4 Frigate. GS DD 3/4.
GS 4/4 BB attacks ND 4/4 Nuclear Sub. GS BB 3/4.
GS 4/4 DD attacks ND 1/4 DD. GS DD 1/4.
GS 4/4 DD attacks ND 3/3 DD. GS DD 1/4.
GS 4/4 DD attacks ND 3/3 DD. GS DD 3/4.
GS 4/4 BB attacks ND 2/4 Nuclear Sub. GS BB 4/4.

GS 4/4 MI attacks ND 3/5 Tank. GS MI 4/5. Cape of Bad Weather captured.
GS 4/4 MI attacks ND 4/4 Infantry. ND Infantry 1/4.
GS 4/4 MI attacks ND 1/4 Infantry. GS MI 4/4. Najran destroyed.
GS 4/4 Tank attacks ND 4/4 MI defending Mecca. ND MI 3/5.
GS 4/4 Tank attacks ND 3/5 MI defending Mecca. ND MI 1/5.
GS 4/4 Tank attacks ND 4/4 Infantry defending Mecca. GS Tank 2/4.
GS 4/4 MI attacks ND 5/5 Tank defending Mecca. GS MI 2/5.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. GS MI 1/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 2/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. GS MI 1/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 4/5.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 4/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. GS MI 2/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 1/4.
GS 4/4 MI attacks ND 4/4 Tank defending Mecca. ND Tank 2/4.
GS 4/4 Tank attacks ND 4/5 Tank defending Mecca. ND Tank 3/5.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 23-03-2005 16:41
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DeepO, in the public forum ND are complaining that they have not recieved the gold. i'll post a bit about sending the gold via GoW, if that is OK by the rest...

DeepO is offline DeepO

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Jan 2002
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  Old Post 23-03-2005 16:43
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Avatar Enlargement: We've got the solution

I'm a bit worried about our diversions. The attack on Lego seems a bit rushed (it isn't, but it looks that way to ND, I guess. Very atypical of GS, and certainly of you, Aeson). Normally, we should have taken more forces... I think ND is not going to fall for that, and just abandon the continent except from some units for harrassment.

Actually, the uranium source came at a very wrong moment for this: if it wouldn't have appeared, we had a very valid reason to keep coming to Legoland. Hopefully ND won't spot it (I doubt it), and will focus on that source, defending it against us.

In the Sea between Bob and us, there is also not that much to be left to imagination. ND can't see any of our ships except the wounded sub near Luxilou. Maybe we should move one of our Southern ships towards the same position, faking an invasion there. Maybe we better just let it be, without extra diversion (the one transport from Monsoon won't do a lot of good either), and hope that they don't see an invasion coming.

DeepO

DeepO is offline DeepO

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Jan 2002
time: 06:36
  Old Post 23-03-2005 16:46
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At any rate, I agree we need cash, quickly. Next turn we finish mini, can we sell this immediately to GoW? Just take the quick cash, and run? Also, can we sell it to Vox? If we time it right and start negotiations on this right now, we should be able to get the money in 2 turns, perfect for invasion.

I'm sorry I didn't thought faster on this.

It does mean we lose a tech to trade techs with, and will have to buy future techs to get even. But does anyone still thinks this will matter? I say we better grab the cash while we can, and try to survive right now.

DeepO

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  Old Post 23-03-2005 16:47
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quote:
Originally posted by Krill
DeepO, in the public forum ND are complaining that they have not recieved the gold. i'll post a bit about sending the gold via GoW, if that is OK by the rest...


I haven't seen it, but yes, go ahead. But not too many details, right

DeepO

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Jan 2002
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  Old Post 23-03-2005 17:39
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Got spare money?

ND has >160 units for defence, all but ~10 of them on Bob. next turn, more will appear, but perhaps they will dispatch some to Lego. That's 150 units on Bob... for less than 30 cities? they can leave some cities relatively undefended on their West coast, but even if they feel they need to protect against GoW, this means that our side will be defended by some 7-10 units at least. Plus every city will be another 5 units.

Even if we can take our first harbor city, these numbers won't get us very far. 52 tanks is some 8 cities at most, if all goes perfectly well.

I think it's obvious we need ND to get their troops out of there. They have 18 transports, perfect for an invasion of us... however these will not sail through our navy without protection (unless they go for Monsoon, or one of the 1-turn crossings, of course). Does anyone see any option how we can trick them into believing that next turn is the turn for invasion, and that if they don't do it then, their chances will deminish? They know they outproduce us, they can afford to wait, we can't!

DeepO

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 23-03-2005 20:41
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Thanks for the screenie, I like the nothing but blue water.

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orangesoda
Nov 2001
time: 22:36
  Old Post 24-03-2005 00:48
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quote:
Originally posted by DeepO
cruise missiles need to be loaded next turn, in order to hit the cities, right? Are you still going for a lot of these, Aeson?


I tried it with 2 Cruise Missiles and they don't bombard from Transports in this version. So that's out.

quote:
Rubber: very strange. You didn't miss one underneath our cities? That we kept the colonies was normal, as through Vox we still have an open path to them. But the rubber?


No idea.

quote:
Uranium: Nice Even if we can't defend ourselves properly, we will always have the option to nuke everyone else. Provided we're still around


Well, we can try for nukes ASAP. With the Internet we might even be able to get there first. Though we need as much cash as we can get the next 2 turns.

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orangesoda
Nov 2001
time: 22:36
  Old Post 24-03-2005 01:14
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quote:
Originally posted by DeepO
I think it's obvious we need ND to get their troops out of there. They have 18 transports, perfect for an invasion of us... however these will not sail through our navy without protection (unless they go for Monsoon, or one of the 1-turn crossings, of course). Does anyone see any option how we can trick them into believing that next turn is the turn for invasion, and that if they don't do it then, their chances will deminish? They know they outproduce us, they can afford to wait, we can't!


Well, the Uranium source means they can't afford to wait too long though.

I'm going to leave Monsoon with 2 MI next turn. The BBs and Transport that are 4 of Monsoon will sail to a point 5 tiles from ND's N coastal cities. It's a small diversion, but one ND has to respect with a few troops in those cities none-the-less.

If I were ND, no navy, and 13-14 Transports that could make a crossing from a city in one turn, I'd move the Transports to that city this turn in case I wanted to invade the next. Then I'd look at Monsoon, and if it's open... Combined with a possible 4-5 Transports heading to Lego, ND wouldn't have a lot of defense back home. That's our hope. It's not a terribly likely result, but at least it's a possibility.

And we have Uranium to fall back on now at least.

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orangesoda
Nov 2001
time: 22:36
  Old Post 24-03-2005 01:37
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Lose 30 kilos (of popups)

One of our Carriers (it's heading SW from WW) can bomb Candri before the Carrier moves S further. We have some BB that can bombard Luxilou and Candri as well. What that hopefully does is force ND to stick units on tiles they want to keep improved in the short term, and maybe give them the impression that most of our Navy is heading N. Make sure ND realizes that they won't have much left along the coastlines if they wait around and let us keep the initiative. Maybe also get them producing Jet Fighters instead of Tanks/MI.

We have the one Transport up N, 4 of Monsoon. It will be loaded with 8 MI in case we can open up Luxilou or Candri (from behind) for them to be sailed into. It can threaten Luxilou and Candri obviously, or stay back a bit and only threaten them if ND sends out a ship or Fighter to check around.

Remember that ND can't see our coasts at all. We could have 15 Transports right now that could hit Candri or Luxilou next turn for all they know. The targets further S they know for sure can't be hit next turn because of the area their naval pickets were covering.

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  Old Post 24-03-2005 02:11
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quote:
Originally posted by Aeson
Well, the Uranium source means they can't afford to wait too long though.

Very good... maybe we should spread around (Vox, GoW) that we want nukes asap, and either they can sell it to us, or buy it from us. With the internet going on line, that is a very credible threat to ND. It will put down a 6-8 turn deadline.

quote:
I'm going to leave Monsoon with 2 MI next turn.

Don't make it too obvious. They know we know Monsoon is hitable... if you move out too many troops, there better needs to be a good reason, or some kind of trick behind. E.g. some kind of diversion in which we 'hope' ND will land all troops in one city, where we can pin them down. They might fall for that and go for the city nonetheless.

If we leave a too obvious spot open, from which we can lose ~5 cities, they won't go for it.

quote:
If I were ND, no navy, and 13-14 Transports that could make a crossing from a city in one turn, I'd move the Transports to that city this turn in case I wanted to invade the next. Then I'd look at Monsoon, and if it's open... Combined with a possible 4-5 Transports heading to Lego, ND wouldn't have a lot of defense back home. That's our hope. It's not a terribly likely result, but at least it's a possibility.

Well, how can we better those odds, and give them more (or less) clues... I'm thinking on e.g. pillaging some roads on Stormia, making them think we are preparing a trap for them on Stormia.

DeepO

 
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