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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:35
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Roadamus the Cagey, aka ssgt roadcage (retired), a hero of the 1st Punic War, cast about his mustering out Land Grant. A modest spread considering his attained rank and 35 turns of dedicated service. He ambled over to his 'faux' war tent next and checked to see if any pigeons had arrived this morning. There were four newly arrived carriers preening their feathers.
Roadamus reached into the pen and firmly grasped one bird and carefully removed the message. Senate of Rome transcript
Having known the both REAL MDCCCLXXXIX and his servant from days of yore, Roadamus wondered how the imposter had succeeded for so long. But Rome has grown fat from the spoils of Espania. Maderia has a way with dulling the senses. Oh well.
Another reach into the pen and another message. A Dark day for Rome
Dark indeed. Another old friend, going all the way back to DG1, cut down in his prime. Dark for Rome, but ....
A third bird is extracted from the coup. Succession
Roadamus, grimaces and wonders if he will survive the upcoming ordeal.
The last winged courier is extracted and .....
I have the Sacred 10 BC save.
A few turns earlier than expected, but I am ready to serve.
Roadamus the Cagey,
aka ssgt roadcage (retired)
Last edited by roadcage on 25-03-2005 at 02:13
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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:35
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The plan is to found a city permitting a shuttle for units. If and when we decide to take Brittanica. I don't plan to attack, just want the capability for future emperors.
And how did you manage to trade wines to the Goths?
Look at our active trades with them in 10BC...
7 remaining turns we give wines and horses for alliance against the Celts,
and amazingly there is another entry
15 remaining turns we give wines for 8 gpt.
I didn't think this was possible.
If only they would sneak attack us!! They sure should since we are double charging them for wines. But hey, maybe the vikes just over indulge.
Anyway, on the economic front, I plan a huge map whoring episode before I finnish 10bc.
At peace with 5 civs, 2 rolling in dough (Persia/Goths) 2 comfortable (Macedons/Egypt), and 1 broke but with an almost certainly huge map (Scyths).
Potentially several hundred one time gold this turn from a WM frenzy, and looking at our worker situation, maybe 40/50 per turn thereafter of mostly TM nickels and dimes.
For those unfamiliar with the concept of map whoring look here
And the slider. You have 10% lux, micromanaged cities and 707/turn.
If you had Governors in all cities set to manage mood and commerce, 0% lux there would be 759/turn.
This also makes it rather easy to see where the happy and smiley faces are needed.
And based on this analysis, the churches in Aquilea and Genua will be cancelled. Both are working every possible tile with acceptable happiness at 0% lux and no specialists. The extra food here will become tax collectors automatically maintaining the status quo w/o a church.
Still searching for a plan re Polyroman Carthago.
Last edited by roadcage on 25-03-2005 at 14:57
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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:35
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Status report as of 10 BC
Polyroman Carthago (ACHQ)
Current Garrison:
2 Elite Legions
5 Vet Legions
1 Vet Warrior
Roman influence within the city work area is limited to 4 of 8 tier 1 tiles and 3 of 12 tier 2 tiles. All other tier 1 and tier 2 tiles are influenced by Hannibal due to high culture in Sabratha and Oea. This constitutes severe flip risk.
Therefore the world renound entertainer, Condomia, best known for her hit "Save a Cavalry, Ride a Legion", has volunteered at no cost to the empire, for a SPQRO tour 'We support our Legions' extravaganza. (The currently worked tile's 3 gold are lost to corruption)
Red 'We support our Legions' ribbons are available for sale at all pubs and inns in the empire. All proceeds will be used to defray the costs of incidental items consumed by this promotion.
Build plan:
Warrior,warrior.... etc until such time as Sabratha harbor is captured, then all upgraded to Legions. The capture of Sabratha is not planned prior to arrival of ACII and ACIII armies in 20 ad.
Organization:
Afrika Corps (AC) shall have an authorized force of 2 full strength Legionary III Armies, 10 free standing Legionaries, 6 Garrisons, in theatre created MGL's, captured Catapults, captured slaves, and 3 Galleys. Generation of an In Theatre MGL shall cause the Afrika Corps Authorized strength to be increased by one full strength Legionary III Army. Additional authorization is at the descression of SPQR. Free Standing Legions filled into AC Armies automatically create openings in the Free Standing Legionary authorization.
Army Shells of the discredited Polyroman SS Div II and Polyroman SS Div III now aboard ClassisChoreae Nubia-Bast will land in Pisae in 5bc. Legions from Padua and Roma will join with to form one member Armies for speed of transportation. After joining, they will fast march to the "toe" of the boot for transport to Messana. Transport will be via the maiden voyage of a new build Galley "Sicilian Queen" out of Messana timed to complete (rushed) in 1ad.
These Armies will be re-named Afrika Corps II and Afrika Corps III. The Name Afrika Corps I is hereby reserved for the first in theatre generated Army. Other pre-existing Polyroman SS Legionary units not committed to Gaul and within reasonable transport distance of the "toe" shall be given preference for enlistment into AC. The act of enlistment shall be effective with the loading into an Authorized Army of AC. Such enlistment shall result in clemency from any and all crimes committed against SPQR during the "dark" time. Due to the restricted organization of AC, Polyroman SS Heavy Cavalry units are precluded. SPQR should consider the eventual creation of a special "Equine Corps" with similar clemency benefits.
A Citizen will be produced from jagjef and sent to the "toe" to found the eastern end of the Afrikan Express. This City (name to be determined by the then current Emperor) increases the "Sicilian Queen" an average transport capacity from 4 to 6 units per turn from Italia to Sicily. The actual capacity is 8 and 4 units for alternating turns. An an overturn stopover for most units will be required in Messana. Offloading at Messana All units will be granted a R&R in Messana.
Mission:
AC shall secure the Moorish, Nubian, and Egyptian coasts for the benefit and enjoyment of SPQR.
Initial Objective:
Relieve the flip pressure on ACHQ.
For the current turn, AC shall carry out reconnisance in force missions for pillaging Carthaginian improvements. Such missions shall be ongoing until ACII and ACIII are in theatre.
Respectfully submitted,
Mark Anthony
SPQR representative
Afrika Corps
Last edited by roadcage on 25-03-2005 at 02:22
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