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Fromafar is offline Fromafar
Prince

May 2003
time: 06:30
  Old Post 05-05-2005 17:21
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There is no particular mod for the ldl-crash. It was a temporary AOM test setup to try out some ideas for Stan. During the try out, we discovered that moving the button declarations to controlpanel.ldl was a much better idea.

Thanks for testing the "assignable" arrays. When the following statements

code:
(1) player[5] = player[3]; (2) int3 = player[5]; (3) int4 = player[3]; ... (4) if(player[3] == player[5]){ ... } ... (5) if(int3 == int4){ ... }

do not fire if (4), but do fire if (5), I can only conclude that there were no assignable arrays. Using the assumption that it was all based on using uninitialised stack locations that happened to contain an old value, the following is more plausable:
(1) Does nothing at all - the left hand side can not be assigned to, even when the right hand side may return a (random) result.
(2) Assigns an uninitialised value to int3.
(3) Assigns the same (still uninitialised) value to int4, because the stack has the same layout for both assignments, and local variable retval in SlicStack::Eval happens to be at the same (stack) location again.
(4) Compares 2 different uninitialised values - because there is a stack layout difference (to hold the temporary result) when evaluating the 2 sides of the equality. Once in a while, it may trigger anyway, when the 2 values are identical - pure chance.
(5) Will always trigger, because of (2) and (3).

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:30
  Old Post 10-05-2005 06:27 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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My CDs arrived, and I've eagerly leaped into a round of AOM. First impressions? VERY TOUGH! (which is a good thing!) So far it's easy to see the Cradle roots, but there's plenty of new stuff, too. A couple minor issues:

1) When you right click on the capital, instead of the city window it displays a new window with King and Riot status. On one level it's nice to have these available at the click of a button, but why THAT button? I routinely use this method to check build status in all cities, and it's very frustrating for the feature not to work on this single city. On the other hand it may just be a bug, since the left button (a MUCH better choice) displays the same window.

2) On the build manager, if you select "Caravan", the only description is UNIT_CARAVAN_SUMMARY.

Well, back to the fray (Incans and Greeks wasted no time launching a war....along with the nasty Barb incursions, I've got my hands full!)

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:30
  Old Post 10-05-2005 09:11
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quote:
but why THAT button


Because it is there. Everyone has a capital and I needed something to use as a trigger for the button. The subsequent change to control panel, which was to remove that function, did not work as it should. I could bring up the message, but NO code of any kind would trigger from the control panel change, so you could not do a score check or spend money on festivities. After a while you get used to not clicking on your capital.

quote:
On the build manager, if you select "Caravan", the only description is UNIT_CARAVAN_SUMMARY.


I am not sure why that is happening, it happens to a couple of other things as well, indicating a problem in the stings.txt file, but I cannot find it. Ran out of time to track it down.

I will have another look, amazing how some things appear obvious if you leave them for a while.

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:30
  Old Post 10-05-2005 10:30 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by stankarp


Because it is there. Everyone has a capital and I needed something to use as a trigger for the button. The subsequent change to control panel, which was to remove that function, did not work as it should. I could bring up the message, but NO code of any kind would trigger from the control panel change, so you could not do a score check or spend money on festivities. After a while you get used to not clicking on your capital.


My only question is why use the Right AND Left click to bring up this window? It would seem that one would suffice - and if so - my vote would be for the Left!

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:30
  Old Post 10-05-2005 11:38
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quote:
My only question is why use the Right AND Left click to bring up this window? It would seem that one would suffice - and if so - my vote would be for the Left!


Actually, never noticed, it works with either right or left, which means I had no choice in the matter. Right click brings up both windows, so you have to close the message so you can do anything in the city menu.

I had hoped that the control panel changes would have eliminated this, but they did not. So I was stuck with it.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 10-05-2005 14:56 Visit Maquiladora's homepage!
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Yeah its not too bad once you get used to it, I never clicked on my capital any more than other cities anyway. I use the national manager a lot more.

By the way what happens if you lose your capital, you cant get to that information or give festivities from any city? What if you rebuilt the capital in another city would the options appear in the new city?

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:30
  Old Post 10-05-2005 15:06
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if(CityHasBuilding(city[0],"IMPROVE_CAPITOL")){

Therefore, even if you loose your capital, when you rebuild it, you should once again be able to activate the function.

I have never lost my capital anyway :-))

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:30
  Old Post 10-05-2005 21:56 Visit Immortal Wombat's homepage!
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#68 Report this post to a moderator
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quote:
Originally posted by Kull
My only question is why use the Right AND Left click to bring up this window? It would seem that one would suffice - and if so - my vote would be for the Left!

Because it triggers on the city being selected rather than any mouse click. It should even trigger if you use the city dropdown menu to find the capital I think.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:30
  Old Post 10-05-2005 22:42 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Because it is there. Everyone has a capital and I needed something to use as a trigger for the button. The subsequent change to control panel, which was to remove that function, did not work as it should. I could bring up the message, but NO code of any kind would trigger from the control panel change, so you could not do a score check or spend money on festivities. After a while you get used to not clicking on your capital.


We can potentially change that with the source code build, though.

BTW, what happens if your capital city gets conquered? There's a time then when you have no capital until you rebuild it elsewhere...

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 10-05-2005 23:02 Visit E's homepage!
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I guess it an additional penalty....

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:30
  Old Post 11-05-2005 02:50
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Lose 30 kilos (of popups)

quote:
BTW, what happens if your capital city gets conquered


That is right, no celebrations or scor check if you do not have a capital.

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:30
  Old Post 15-05-2005 21:32 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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The Sumerian "Minor Kingdom" (couldn't really call it an "Empire") grows slowly. Playing with 11 AI civs on a huge map (and all the other recommended settings), and have bumped into most of them. They all hate me, and will start a war given half a chance. Barbs are a frequent nuisance, but don't seem to form the massive stacks ala Cradle (good thing - I'd be toast otherwise). Unfortunately, my start location is right next to the Shang (Orange), and they've been attacking me regularly. Some comments on their strategy:

1) Most contact has been nuisance level - skirmishes with size stacks of scouts and javelineers.

2) My first invasion was a disaster. The single size 12 stack invasion force was barely able to conquer the nearest Shang city (it had 12 units inside), and once I did, they had a size 10 waiting outside to take it right back. This is not going to be easy.

3) There was one interesting AI attack since. They sent in a size 3 all-chariot army which charged down my highways, bypassing my capital (well defended) and took a smaller city nearby. Hadn't seen that tactic before!

Bug Report:

1) I looked up a Barb unit called "Conscript Swordsman", and the Great Library has no unit stats for it.

2) I built Stonehenge, and a tile next to my capital says it sits there, but there's nothing "visible".

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:30
  Old Post 16-05-2005 02:34
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Welcome to the world of AOM.
Be prepared to abandon a few games until you get the hang of things and have a good start with a little luck.

Barbarian units are the same as normal units, the Conscript Swordsman is in my Great Library.

Missing Stonehenge: Most likely cause is that you have not loaded one of the new tile files or put it in the wrong place. Go into cheat mode, city, and place a watch tower or border fort. If the border appears but the tile improvement does not, then that is the cause. Has happened in two other cases.

Strategy issues are being discussed at:
http://www.interwebgames.com.au/aomforum/

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 16-05-2005 07:12 Visit E's homepage!
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I think it might be a problem in the tileimp.txt where there is no imp for any wonders, where as in IW's visible wponders mod there are.

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:30
  Old Post 16-05-2005 10:52 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by stankarp
Barbarian units are the same as normal units, the Conscript Swordsman is in my Great Library.


It's there all right, but what's missing are the unit stats which would normally be in the right hand column - Attack, Ranged, Defense, etc.

quote:
Missing Stonehenge: Most likely cause is that you have not loaded one of the new tile files or put it in the wrong place. Go into cheat mode, city, and place a watch tower or border fort. If the border appears but the tile improvement does not, then that is the cause. Has happened in two other cases.


That seems to be the problem. What's the name of the file and where is supposed to be located?

Syska is offline Syska
Settler

May 2005
time: 05:30
  Old Post 24-05-2005 22:34
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Any one know then it will be available for download?

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:30
  Old Post 08-07-2005 05:20
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AOM Update Full PM-box? Change here!

After some intense fighting, feedback suggests that AOM is actually too hard. We concentrated on the AI because even in Cradle, it was powerfull but did not necessarily attack. The AI now is IMHO just about as good as any aggressive AI in any game, and contrary to some opinions, the AI does not just gang up on the human. The AI fight each other a lot too.

With that problem solved, it has actually highlighted again the original weakness in Diplomacy that was one of CTP2's main problems.

An update is being planned for AOM, which will include some changes to Diplomacy to make the AI more responsive to the Human, and, I have implemented but not tested code, originally intended by BlueO, to make frenzy subject to diplomatic states.

More details at:

http://www.interwebgames.com.au/aom...topic.php?t=100

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:30
  Old Post 12-07-2005 03:29
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Most of the update changes are now complete.

The diplomacy additions have been written and reached the stage of no errors when the game is loaded.

There are 3 basic changes to diplomacy.
1) The armies of AO who have agreements with the human are no longer subject to Frenzy orders to move on the human as his aggression level rises.
2) The AI should be a little more responsive to human diplomacy proposals, if sufficient bribes are offerred (so keep building those outposts and caravans) , and
3) Code for there to be a working alliance between the AI and the human against another AI, the proviso being there can only be one target of the alliances at any one time.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 12-07-2005 10:04 Visit E's homepage!
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where can we get the update?

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:30
  Old Post 12-07-2005 11:28
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I am hoping that a couple of experienced Slic's will give the code the once over as, even though it returns no errors when loaded, it does not mean it actually works.

Then will need to have a couple of playtests before releasing it as it will be a substantial change to the gameplay.

I expect it will be available both at Apolyton and my forum within a fortnight.

If you are an experienced and competent AOM/Cradle player and have time to playtest next week (18-25 July), contact me direct at :

stankarp@bigpond.com.au

Given that nearly 2000 people have paid for the disc or downloaded the game from Apolyton (including over 50 people who have not had the original game), I would like to be sure I am not releasing a major problem.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 12-07-2005 11:34 Visit Maquiladora's homepage!
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Sent you an email Stan because your PM box is full, i didnt receive your original email so making sure you got it to the addy above.

Vince278 is offline Vince278
King

Dec 2002
time: 05:30
  Old Post 27-07-2005 10:50
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Update still set for end of month?

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:30
  Old Post 28-07-2005 02:54
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First playtest is over, showing all changes and diplomacy changes except those aimed at creating an alliance with an AI work to some degree.

May need to review and tweak some diplomacy changes as by using diplomacy, you can now virtually immobilise some AI (passive personalities), ie, it returns to the AI of old. Even if it does enter your territory, it will not attack. I have already put a limiter on the changes to frenzy so that when your aggression level gets to 200, frenzy reverts to normal. I am wondering if this figure is still too high. It is about the level where you would be getting close to killing your 2nd medium size AI (ideas please if you have any for when the ai should start being difficult).

The other changes are implemented and no problem.

Before I release the diplomacy changes however, I really do need someone like Locutus to look them over quickly.

Changmai Beagle is offline Changmai Beagle
Warlord
Corporate Warlord of the Great White North & Warmer Climes
Oct 1999
time: 22:30
  Old Post 03-08-2005 05:16
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Many Thanks Lose 30 kilos (of popups)

I'm really enjoying AOM. I look forward to the update. I wish there was more buzz here at Apolyton about how much fun it is to play.

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:30
  Old Post 03-08-2005 09:39
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I am playtesting the final now with Angrybowen as well. Unfortunately I cannot get a slic expert to check over some of the final diplomacy changes.

The changes basically make an AI honour agreements in full if you can get them (except allinaces, still working on that). The only decision now is where to place the cut off point for human aggression, i.e., at what level does the ai become alarmed and stop honouring agreements.

angrybowen is offline angrybowen
Settler
Australia
Aug 2005
time: 15:30
  Old Post 03-08-2005 12:41
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quote:
I wish there was more buzz here at Apolyton about how much fun it is to play.


by Changmai Beagle

Yes I wonder what has happened too. I seen the flak, make that buckets of flak, thrown at stankarp when he went public with AOM, but now those same people seem to have disappeared.

Wonder where they went

Maybe they cannot handle a game that fights back, or one that requires a fair bit of thought and planning. I for one cannot remember a game that gives you so many options to devlop strategy with. It has a few bugs and ommissions (but so have the latest top of the line full price games). But it is so different to CTP2 in many respects, that it requires virtuallya new strategy to play.

Anyway, their loss. To the AOM team

The diplomacy changes I playtested for stankarp just make it that little bit more interesting. Which commandment was it? "Thou shalt not covert thy neighbours goods". The importance of goods now makes it ever so hard not to attack your neighbours for their resources.

angrybowen is offline angrybowen
Settler
Australia
Aug 2005
time: 15:30
  Old Post 09-08-2005 04:30
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I thought this was good

"Viceman

Had to say this, sorry to the Brits.

Never seen so much work by so few to benefit so many for so little. Hats off to the AOM team. Suspect the Civ team are already copying things into civ 4.

Fun + many new things + pressure= great game "

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:30
  Old Post 09-08-2005 19:47
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hail stankarp and all others who helped create this wonder

just began playtesting a few days ago and have to omit that was all i did the last few days (except for a few hours of sleep and some fast food every 20 hours)

so far i started two real games (and a couple of testing ones which don't count)

the first real game as the minoans i quit because it was just too much for me.. too much land, even with almost 30 cities in my empire there were still huge chunks of free land everywhere. and i think scientific advances were coming too fast, mainly due to goody huts.
it was on a gigantic map with the default settings by aom.

perhaps i will continue that game somewhere...

so i started another one as the native americans, on a
big map with much more water and a bit more towards islands and quickstart... great fun so far and i finally seem to have broken the incans neck so that i can live in peace soon at least on my part of "MY" continent. but now it seems i would have needed the extra goody huts, was a bit surprised when getting a dark ages ahead message (year 0 AD iirc?) whilst preparing to leap from bronze to iron age.

now to some bugs/strange things/wishes i noticed so far:

- ai still pillages seabased good-tis, the tis remain vanished but reappear if you restart ctp and load game.

- city expansions don't work correct all the time, sometimes cxtis remain in place instead of turning into dead when a city expands (i'm not sure but i believe if in the same turn a city expands by natural growth and gets smaller by plagues or similar events)

- i just got the message that i have entered the modern age when i captured a city... i was in bronze age so far.. nevertheless 19th century brickstone buildings appear on my map ???

i saved that game, began writing this, meanwhile restarted ctp 2 conquered that city again and got the same result.

- it would be nice if in the gl unit descriptions there would be a hint saying which unit updates to what after which invention.. some are really natural but i don't claim to be an expert for ancient naval warfare and get surprised from time to time.

- is it due to my playing style or is it intended that you already know most outpost given sciences by the time you have spare nomads and pw to build those?

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:30
  Old Post 09-08-2005 20:05
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oh yeah, and some more things:

- "dumb naval attacks" both barbarians and ai players (even those i'm at peace with) don't seem to know how to get rid of their fleets and from time to time throw a stack of 6 or more biremes in a direct assault against one of my cities to see them get destroyed one after another by a single militia

- my governor placed a mine on a plains tile with a peppermill and AND an outpost on it.. seems a bit strange to me but all tis (landgoodnumberwhatsoever, outpost, mine, road) are in place and seem to work, so i guess my people love digging tunnels under the plants and harvesting them from below

nevertheless i think that shoud be prevented by some code

EDIT: after a restart of ctp the mine has vanished

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:30
  Old Post 10-08-2005 02:47
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quote:
the first real game as the minoans i quit because it was just too much for me


The Ultra Gigantic map is now 50% larger than the original, rather than 100% in the case of Cradle. I thought that was better. Each to his own however. I think it is the right size because the world never gets fully settled (like civ 3 by 0 AD). My victory condition of 2500 points needs about 70 cities, kill 2 ai, get most wonders and have a stack of outposts, border forts, watch towers and forts.

quote:
- ai still pillages seabased good-tis, the tis remain vanished but reappear if you restart ctp and load game.


That is a product of Martin G's goods code. Don't think it is really a problem myself.

quote:
city expansions don't work correct all the time


I have ironed out for the update a couple of problems with city expansion but it would require an enormous amount of coding to do everything. It now does not put a expansion tile on a outpost and wonders should not be placed on a expansion tile of any type.

quote:
i just got the message that i have entered the modern age when i captured a city


Never had that happen to me in 50 games, I did enter a new age a couple of times when I captured an advance with a city.

GL has had a big update to include unit update information, which wonders have visible tiles etc.

The advance from good concept was designed to allow you to choose priority advances or change your tech so you can get key advances from other types of goods. I rarely get more than 4-5 advances from goods.

I never use govenors, they are ineffecient.

Update will be available within 48 hours unless there any problems. A full new file at Apolyton also.

 
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