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Velociryx
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of Candle'Bre
Apr 1999 time: 05:33
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I'm gonna go against the herd on this one and recommend playing Muscowy for a "noob."
True, they are in a "weaker" tech group AND near other nations that are in a "stronger" tech group, BUT....
* You will learn the mechanics of combat....vital if you are gonna be a long-time EU player.
* You will learn ALLLLL about "General Winter," when to execute sieges, when to run away and wait for spring, etc.
* Blessed with abundant leaders
* Colonization options, both in the early game (Kola, Karelia, Arkangel, and any of the other colonies you can snag from Scandinavia), and again later, after you fight your way to the eastern corridor.
* The endless Russian Hordes mean that you can afford to make mistakes and still recover easily from them (it's nice to be playing a country where you can lose your entire army, take a loan and INSTANTLY be bristling with troops again, recruiting from Moscow alone!)
* Good events....(watch out for Russia's "Time of Troubles" cos it WILL hurt some, but by that time, you should be more than strong enough to handle it).
If you opt to play Muscowy, cancel your Vassalization with the Golden Horde right away, then focus on absorbing your neighbors first (don't take the colonies as territorial gains from war, let Novgorod settle those areas for you)...but rather, take established territories first to build a strong base, and then lay the smack down on anybody who gets uppity. If Sweden comes calling, remember two things: 1) They don't have NEARLY the manpower you do, and 2) General Winter will do most of the hard work for you. That, coupled with your excellent leadership should be more than enough to offset the tech advantage they will have. And don't give yourself a border with the Ottomans till you are strong and prepared. As for the rest of your neighbors....they've got NOTHING for you....they're just cushion and free land. 
-=Vel=-
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:33
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True, true...but for a "noob" starting as Nov is a pain in the Arse....you got quite possibly the crappiest army on the planet, which seems to have great difficulty fighting its way out of a paper sack, and Muscowy has better leaders. Plus, on any but the easiest difficulty settings, you're gonna get jumped by just about all of your neighbors on or before Feb 1, 1419, which will put you in a 4-5 front tooth-and-nail war for survival.
If I was a noob, and THAT was my opening situation, I'd run very far and very fast from this demon game! 
IIRC, yes, The Rus still get Mongol culture, but admittedly, it's been a while since I gave them a spin, and my last game was as Nov...cos you're right...that CoT offers some sweet advantages (as does jumping Sweden and stealing Lappland, Finmark, and Narvik, Iceland and both Greenland provs) when Denmark and Norway come to the rescue of Sweden in an attempt to stop the Russian Tide....
-=Vel=-
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GePap
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of the Big Apple
Nov 2001 time: 23:33
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quote: Originally posted by Odin
40%? Holy Sh*t |
Yes, come the 1620's you get a series of events as the Ming dynasty collapses, the army revolts, you have religious cults popping up, essentially the whole thing breaks down, and obviously you also have weak leaders.
The thing I disliked about that, besides the horrible pain of seing half the huge country in the hand of rebels and being utterly unable to raise new armies even aas I have to fight to regain my own damn empire is that, of course these events are preset, even though China was the most advanced state in the world with a signiifcant colonial empire in the East Indies. Why would the ruling dynasty of the greatest power in the world just suddenyl collapse?
There is one final even where China and the Manchu united under Manchu rule- half the time as China, from what i read in the Paradox Forums, you lose your northern half of the country and then have to regain it. Myself, I remained in control and got Manchuria. There was a revolt there soon and a few provinces broke away yet again, but at the point I became one united empire, I got about 120,000 Manchu soldiers, so I was finally able to crush my rebels in the south.
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GePap
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of the Big Apple
Nov 2001 time: 23:33
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By the end of my first complete China game I was the most advanced state, with infra and trade at tech 10, and with land at tech 49, and Sea at 40 something (the final ship graphic). I had a colonial empire encompassing the philipinnes, 90% of the East Indies, Bombay and southern India, parts of the East African Coast, Angola (which I took from the Portugese), Louisiana, Monterrey in california, and I conquered the still independent Aztec Empire, so I had Central Mexico....
Of course, this happens, as Oerdin said, by choosing to open to the world in the early part of the GC.
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