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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:17
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I'd pick the one where you have to report the outcome of a battle (including HP of all units, before and after), and bombardment.
Last edited by Krill on 10-04-2005 at 19:39
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Rommel2D
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ACS Staff Member / Hosted Site Admin
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Upper Midwest
Feb 2003 time: 23:17
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quote: Originally posted by snoopy369
I don't prefer to have much else though; I think that while IC is intending to ask people to use in-game methods to play, this game is mostly out of game methodology. |
I don't see an either/or situation here. 'Silent' games are about in-game methods only. My goal with the IC Warrior Code is to keep out-of-game methodology from conflicting with the in-game methods. The Warrior Code is about making everyone aware of (as few as possible) simple ground rules, and letting out-of-game diplomacy go wherever the players would like from there.
quote: I'd rather have no limits on out of game contact at all once you meet. Yes this makes embassies nearly worthless - so what. The point of this game is diplomacy - ie, getting someone to ally with you to accomplish a goal, etc.
I suppose i don't object in principle to parts of the etiquette; however, the Navigation limit I absolutely object to, that's too late for any PBEM game (as is generally the consensus from what I can tell). I just don't see why the rest (other than "represented on the F4 screen", which I admit is a good idea) is necessary. |
First off, I hope you can see some irony in the phrase I bolded.
As far as the navigation point goes, if you are refering to idea that graphical map informatin should not be exchanged until Navigation is attained, I don't know what else to say. Firaxis made a point of changing this for Conquests, and trading screen shots is irrefutably an exploit of stock rules. If you have a number of good players in a game who care about it, it isn't much of a stretch to carry a PBEM into the late Middle Ages, where maps come into play in due course. (A Civ guru once pointed out to me how exchanging map information early basically promotes backstabbing in PBEM- an unpleasant event that doesn't exactly need any encouragement.)
I think the rest of the limits you mention are all contained in the optional (blue- everything in the quote I took from Krill) text, which I've stated my own preference for not using. While I think these improve PBEM diplomacy much like the AUMod improves single player games, we've already decided to stick with stock for these games. I don't see anything else in the Code as deviating from a 'normal' game though- just clarifying common ways the game can be exploited in PBEM when players don't pay attention, or worse- wish to gain undue advantage...
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Platypus Rex

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Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002 time: 21:17
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Below are some examples I was able to find.
What do you think
Jackson bombed, Stock Exchange destroyed
- Jackson bombed, Citizens killed (17)
- Jackson bombed, Barracks destroyed
- Jackson bombed, Citizens killed (16)
- Jackson bombed, Kittens killed (failed)
- Jackson bombed, Temple destroyed
- Jackson bombed, Infantry 2/4
- Jackson bombed, Kittens killed (failed)
- Jackson bombed, Kittens killed (failed)
- Jackson bombed, Marketplace destroyed
- Jackson bombed, Kittens killed (failed)
- IR Iron Lady sunk. DD ¾
__________________________________________________
______________________
11) 4/4 Lego bomber bombs a 3/4 GS DD at Abilene 4411; misses
12) 4/4 Lego bomber bombs a 3/4 GS DD at Abilene 4411; DD down to 1/4
13) 4/4 Lego DD attacks a 4/4 GS transport at Abilene 4411; wins (3/4), promoted to elite (4/5)
14) 4/4 Lego DD attacks a 4/4 GS transport at Abilene 4411; wins (2/4)
15) 4/4 Lego DD attacks a 4/4 GS transport at Abilene 4411; wins (3/4), promoted to elite (4/5)
16) 3/3 Lego DD attacks the 1/4 GS DD at Abilene 4411; loses, GS DD promoted to 2/5
17) 3/3 Lego DD attacks the 2/5 GS DD at Abilene 4411; wins (1/3)
Total:
15 attacks, 14 won, 1 lost, 5 promotions.
2 bombing runs, 1 successful (2hp off a DD).
We lost 1 DD, GS lost 9 DDs and 5 transports.
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