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Rommel2D
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ACS Staff Member / Hosted Site Admin
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Upper Midwest
Feb 2003 time: 23:17
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In lieu of actually playing the game, I guess we can debate this... 
The problem with the original post-
quote: * Team behavior: Team members may communicate anything and everything to each other, maps, screenshots, science, whatever. Non-team members may not communicate except what's available in game -- you may communicate anything that would be technically communicable in game, so once map trading is available you can give specific directions; once mil. alliance is available you may make a military alliance; once communication is open, you may discuss scientific advances. Communication with one team member is communication with both. [NOTE: Thanks to snoopy, who I quoted from "Team PBEM" for the above.] It is suggested that team members share passwords so that they can cover each other when playing turns. |
-is really the only part relevant to what we're discussing. The first bit is confusing because I think it is not meant to apply to the FFA game. The second bit, attributed to snoopy by Beta, seems to contradict what snoopy has since promoted (restricting map information until the tech is discovered vs no restrictions past contact). This demonstrates my point on how throwing out abmiguous statements about using 'common sense' and giving a few examples here and there is worse than useless- Civ3PBEM has so many grey areas and questionable tactics, any decent game should have (preferably) an exhaustive list of what is expected that can be referred to if need be, or (less preferably but still better than a sloppy 'we all intend to play nice' statement) an upfront agreement that all questionable tactics and exploits are acceptable.
If anyone would like to suggest another exploit list or draw up their own, I'm open to ideas, but would like to have something...
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:17
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Sorry, there are too many tracking threads for me to notice one popping up 
I have indeed done as Rommel said above - been trying to get someone to reset my password with the admin password, as somehow my password got changed and/or damaged. Not sure how, except that in one of my games (possibly this one) I discovered that there's a mostly-broken password-change-method (some combination of ctrl or alt and shift and P I think) that doesn't seem to do anything. (I have a Dvorak keyboard, which maps the R key to P, hence why I discovered it on accident.) It's possible that broke the password (it doesn't let you put in a new one, is the problem). I've tried a blank password and the old one, plus various combinations of my usual passwords ... nothing works ;(
The other theoretical possibility is always that we go back a whole year, which for some reason I haven't thought of yet, due to my absolute stupidity. To be safe I'm going to have to go back and personally replay the previous year's turn. I shall do that now.
However, the lack of administrator is a problem - I emailed LN (the supposed admin) the same day it occurred, a long long time ago ...
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:17
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quote: Originally posted by Rommel2D
In lieu of actually playing the game, I guess we can debate this... 
The problem with the original post-
-is really the only part relevant to what we're discussing. The first bit is confusing because I think it is not meant to apply to the FFA game. The second bit, attributed to snoopy by Beta, seems to contradict what snoopy has since promoted (restricting map information until the tech is discovered vs no restrictions past contact). This demonstrates my point on how throwing out abmiguous statements about using 'common sense' and giving a few examples here and there is worse than useless- Civ3PBEM has so many grey areas and questionable tactics, any decent game should have (preferably) an exhaustive list of what is expected that can be referred to if need be, or (less preferably but still better than a sloppy 'we all intend to play nice' statement) an upfront agreement that all questionable tactics and exploits are acceptable.
If anyone would like to suggest another exploit list or draw up their own, I'm open to ideas, but would like to have something... |
BTW, taking this back a stage, I believe most or all of the part attributed to me was from the Team PBEM game - a game with (as LA games were) locked alliances, 4 teams of 2. Hence the strict separation between allies and non-allies of what they can do (to encourage allies actually being proper allies, and discourage two alliances teaming up against a third - which worked to a large extent, as 3 of the alliances were fighting each other... ). I do not support such a strict interpretation in THIS game, as it does not have the locked alliances ...
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Thot
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I got it now and sent it on to snoopy.
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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