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mrmitchell is offline mrmitchell
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Sep 2002
time: 23:17
  Old Post 11-04-2005 03:36
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Things you wish games did Help yourself to an AD-FREE life

I've been playing some games lately, and it turns out a lot of them are great games, but don't do things I would like to see, they go the extra mile, but they don't go the inch after that, if you get what I mean.

I wish Simcity 4 would be more realistic and model depressions for cities. Nowhere in the world is it just grow, grow, grow for a place, and the focus of the game is on something that in hindsight is actually pretty retarded: traffic flow. Sure, it is somewhat important, but bad traffic doesn't stop the world's great cities. Look at Paris, New York, London, all filled with bad drivers and they're all still world cities. But removal of down cycles prevents cities from gaining a part of history that can't be gained any other way and they all eventually just fill up the whole map with high-rises and highways.

Not to say that Simcity 4 is a bad game. But the only way you can crash a city in the game is to make decisions which give Enron a glow of intelligence, which really isn't how it is in real life. Yes, there are outside factors, always. And the tier system for building densities (the one where the game thinks, "hmm, at 14,000 citizens this city should have 75% level 3 residential, 25% level 2,") just doesn't convert for industrial zones. It's even partially recognized when you only have 3 tiers of industry but 7 or 8 or 9 tiers each of commercial and residential.

But it's still a great game.

Battlefield 1942 is actually pretty good but it doesn't have any kind of fun mode where you just have a constant stream of Nazis or Japs pouring at you to be shot up. That would be "going the extra mile".

Red Faction was a great game but geomod wasn't as well-useable as it should have been. I should've been able to blow EVERYTHING up but I wasn't.

Railroad Tycoon 3 doesn't give enough depth to financial operations. It's still a great game BUT it's just building rail track and putting down trains and buying stock.

Do you all know any games like this? Or any way to fix these things that I've mentioned?

Jamski is offline Jamski
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May 2002
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  Old Post 11-04-2005 03:46
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quote:
Things you wish games did


Got me laid while they 'phoned for a pizza

Dis is offline Dis
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Feb 2000
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  Old Post 11-04-2005 03:52 Visit Dis's homepage!
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Re: Things you wish games did Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by mrmitchell
I've been playing some games lately, and it turns out a lot of them are great games, but don't do things I would like to see, they go the extra mile, but they don't go the inch after that, if you get what I mean.

I wish Simcity 4 would be more realistic and model depressions for cities. Nowhere in the world is it just grow, grow, grow for a place, and the focus of the game is on something that in hindsight is actually pretty retarded: traffic flow. Sure, it is somewhat important, but bad traffic doesn't stop the world's great cities. Look at Paris, New York, London, all filled with bad drivers and they're all still world cities. But removal of down cycles prevents cities from gaining a part of history that can't be gained any other way and they all eventually just fill up the whole map with high-rises and highways.

Not to say that Simcity 4 is a bad game. But the only way you can crash a city in the game is to make decisions which give Enron a glow of intelligence, which really isn't how it is in real life. Yes, there are outside factors, always. And the tier system for building densities (the one where the game thinks, "hmm, at 14,000 citizens this city should have 75% level 3 residential, 25% level 2,") just doesn't convert for industrial zones. It's even partially recognized when you only have 3 tiers of industry but 7 or 8 or 9 tiers each of commercial and residential.

But it's still a great game.

Battlefield 1942 is actually pretty good but it doesn't have any kind of fun mode where you just have a constant stream of Nazis or Japs pouring at you to be shot up. That would be "going the extra mile".

Red Faction was a great game but geomod wasn't as well-useable as it should have been. I should've been able to blow EVERYTHING up but I wasn't.

Railroad Tycoon 3 doesn't give enough depth to financial operations. It's still a great game BUT it's just building rail track and putting down trains and buying stock.

Do you all know any games like this? Or any way to fix these things that I've mentioned?


actually the city where I live does grow, grow, and grow. .

My city never has depressions. Although my city is unique as it's a major tourist attraction that is guranteed to take tourists money.

and what city actually crashes? You don't see cities go out of business. All cities grow. Just some grow more than others. actually I should add that not all cities grow in population. Because cities like Detroit are losing population to cities like mine.

Dis is offline Dis
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quote:
Originally posted by Jamski
quote:
Things you wish games did


Got me laid while they 'phoned for a pizza


Everquest 2 can do half of that.

Dis is offline Dis
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Feb 2000
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  Old Post 11-04-2005 04:31 Visit Dis's homepage!
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I just wish games would be fun.

Grandpa Troll is offline Grandpa Troll

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Jul 2000
time: 00:17
  Old Post 11-04-2005 05:13
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Tired of ads?

I will say as games progress thye seem to be modder friendlier for those of us with some primitive,basic modding skills

SWAT4 helps with a fairly easy scenario maker

C & C Generals has a World Builder and it is not too hard to comprehend

Most games either let you write script or alter with a text editor

Ages of EmpireII The Conquerors was pretty easy


CIVIII Conquests is pretty decent as well


Thats what I look for in a game, modding capabilities so when I become complacent I have abilities to do what the companies often do: Produce an add on and call it an expansion pack but not that great

Ok
thats my $0.02 worth

Skanky Burns is offline Skanky Burns
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Aug 2001
time: 14:17
  Old Post 11-04-2005 05:16
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quote:
Originally posted by Jamski
quote:
Things you wish games did


Got me laid while they 'phoned for a pizza


While a coding bug meant that any money-cheats worked irl and in the game.

Jamski is offline Jamski
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May 2002
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  Old Post 11-04-2005 05:30
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quote:
Originally posted by Skanky Burns


While a coding bug meant that any money-cheats worked irl and in the game.


HELL. YES. QFT.

Whoha is offline Whoha
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The TOC is supposed to be classified guys...
Dec 2001
time: 23:17
  Old Post 11-04-2005 06:59
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quote:
Originally posted by Jamski
quote:
Things you wish games did


Got me laid while they 'phoned for a pizza

mrmitchell is offline mrmitchell
King

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Sep 2002
time: 23:17
  Old Post 11-04-2005 07:12
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Dissident haven't I b*tched enough about South Arkansas for you to know that there are plenty of cities that all end in , AR and are slowly vanishing away?

:) Smiley is offline :) Smiley
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USCA, Berkeley
Feb 2001
time: 21:17
  Old Post 11-04-2005 07:26 Visit :) Smiley's homepage!
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Increase Your PM Length

Are those cities or just large towns?

mrmitchell is offline mrmitchell
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Sep 2002
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  Old Post 11-04-2005 08:02
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quote:
Are those cities or just large towns?


300-person towns all the way up to 20,000-person cities slowly drying up.

Closure of industries, lack of high-capacity transportation through and out of the area, boneheaded political mistakes, poor education, depressions, all of these are things that happen in real life but aren't properly simulated.

:) Smiley is offline :) Smiley
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Feb 2001
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  Old Post 11-04-2005 08:07 Visit :) Smiley's homepage!
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quote:
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild

mrmitchell is offline mrmitchell
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Sep 2002
time: 23:17
  Old Post 11-04-2005 08:22
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Smiley, maybe you've never been outside of California, but down here there's a rule of thumb: if you can drive through it without noticing it, it's not a city.

Even by California standards, certainly 9,000; 13,000; 21,000-size cities should be counted, especially if they used to be tremendously larger--at certain points in time, Camden had 30000 construction workers in it related to the [World] War [II], Smackover had 25000 oil-rushers, etc. History does not entirely happen in metropoli with millions of inhabitants, and if the right things had been done, we would still have those 30000 and 25000 and a hell of a lot more.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:17
  Old Post 11-04-2005 11:56
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Re: Things you wish games did Increase Your PM Length

quote:
Originally posted by mrmitchell
Railroad Tycoon 3 doesn't give enough depth to financial operations. It's still a great game BUT it's just building rail track and putting down trains and buying stock.


I have never played RT 3, but RT 2 was bad for me because there weren't enough railwaying business and too much of this finance nonsense.

Have you played RT 2 or the original? How does the third one compare?

duke o' york is offline duke o' york

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Oct 2001
time: 05:17
  Old Post 11-04-2005 16:29
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So do you just want Sim Arkansas then?
Isn't going to be too much fun for everyone else is it?
If you want to have urban decay in your games, then just bulldoze a load of residential areas every so often, and then close a factory about the same time.
That will at least give you a challenge, and if it's too easy, then get bulldozing every five turns instead of ten or whatever.

Alex is offline Alex
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Brasil
Mar 1999
time: 02:17
  Old Post 11-04-2005 17:48 Visit Alex's homepage!
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I wish games could return to those days when innovation and creativity were highly regarded by the developers.

Now we only see games which are pale rehashes of things that have already been made; an infinite number of sequels where they only update the graphics; and lots and lots of games about the same thing (WWII, anyone?).

child of Thor is offline child of Thor
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Jan 2002
time: 05:17
  Old Post 11-04-2005 18:53
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I wish they would bring about an end to real life wars. With things like 'America's Army' and all the gazillion of simular titles for all aspects of war, it would be a small and progressive step to just get all the mad world leaders into playing these instead of sending real people of to die for their own devious(and no doubt evil) ends

'W' and 'insert evil regime' can then slug it out in cyber reality leaving the world in a much better state



lord of the mark is offline lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:17
  Old Post 11-04-2005 21:18
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quote:
Originally posted by child of Thor
I wish they would bring about an end to real life wars.


take a look at my thread on 'starting your own Orange Revolution' some people are using games to study non-violentent revolutionary techniques.

lord of the mark is offline lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
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  Old Post 11-04-2005 21:26
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re declining cities.

Last game in that SC series i played was simcity2000. three reasons cities dont decline there.

1. Industries dont decline. At worst some industries slow down, but none go into total tailspins. If there were a random factor for "industry X totally collapses" you could get a nice collapse if you have a specialized small city.

2. Even in a small city, you have lots of individual factories, in your industrially zoned land. If there were some incentive and ability to have all industrial employment from single large factory, and there was random chance of that factory being closed for external reasons, that could create depressions.

3. IIRC there isnt really a "cost" factor effecting demand for your local industry. If theres demand generally, there will be demand for that industry in your city. Taxes impact that I think, but thats all. Instead there could be a factor where if your education level is bad, or your transport infrastructure is poor, you cant attract industry.


Oh, and even if an industry DID collapse, its probably too easy to bounce back. Would need to introduce some idea of specialized training for workers - not just educ level, but if I have experienced textile workers, and textiles goes bust, and i try get an auto plant, they are all unskilled labor as far as the auto industry is concerned. Same for support infrastructure, etc.

Not sure how SC4 handles any of this.

DrSpike is offline DrSpike
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Sep 2001
time: 05:17
  Old Post 11-04-2005 23:15
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quote:
Originally posted by Dissident


Everquest 2 can do half of that.


Yeah, but Jam really wants a pizza.

Carolus Rex is offline Carolus Rex
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Sweden
Jan 1970
time: 06:17
Smile  Old Post 11-04-2005 23:21
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quote:
Originally posted by Dissident

Everquest 2 can do half of that.



Which half?

Civ 2 is the perfect game. I only wish they had allowed moving units in stacks... That one and some other minor flaws corrected...

Carolus

Jamski is offline Jamski
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May 2002
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  Old Post 12-04-2005 00:21
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Got spare money?

quote:
Originally posted by DrSpike


Yeah, but Jam really wants a pizza.


I was going to make some comment about Pizza Hut not being real pizza, but I couldn't be arsed.

DrSpike is offline DrSpike
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  Old Post 12-04-2005 00:32
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That wasn't what the comment meant.

Jamski is offline Jamski
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May 2002
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  Old Post 12-04-2005 00:53
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mrmitchell is offline mrmitchell
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Sep 2002
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  Old Post 12-04-2005 04:06
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duke:
Decline isn't a phenomenon that is specific to Arkansas. It happens almost everywhere west of Nevada. Slums, the Rust Belt, urban decay...

LOTM:
Basically the same things prevent it from happening in SC4. Too many small, individual factories, and the lack of a "cost" factor effecting things.

Dis is offline Dis
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Feb 2000
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  Old Post 12-04-2005 12:36 Visit Dis's homepage!
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I think you meant east of Nevada. But some states such as Texas and some southern states are doing quite well for themselves (at least the ones that have gambling ).

Perhaps Arkansas should legalize gambling.

Which brings up a good point. Is there some representation of the lottery in the Sim City games? I actually have Sim City 3000. I tried playing, but I realized I need to find the instruction manual somewhere. I have no idea what I'm doing. No, I didn't steal it. It came as part of the Laptop collection of games (I mainly bought it for SMAX)

Florida is doing quite well for itself. N. Carolina seemed okay. Virginia had plenty of money. I've also been to Chicago. They are doing alright. I've been to Utah- and they are doing quite well for themselves (but they have a different culture).

child of Thor is offline child of Thor
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Jan 2002
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  Old Post 12-04-2005 13:20
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quote:
Originally posted by lord of the mark


take a look at my thread on 'starting your own Orange Revolution' some people are using games to study non-violentent revolutionary techniques.


ok LotM - i'll go have alook (i thought the thread was something to do with the mobile 'orange' network we have here in the uk!).

Another thing i'd like games to do is introduce smells. I seem to remember it was being tried out by some manufacturers? Don't know what happend to that though.

Dis is offline Dis
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Feb 2000
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I'm not sure I want to smell some deep dank dungeon. Or corpses (as every RPG has them).

Alex is offline Alex
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Mar 1999
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  Old Post 13-04-2005 04:49 Visit Alex's homepage!
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imagine having to smell the pollution in simcity...

 
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