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Asher
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Calgary, Alberta
Nov 1999 time: 22:17
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quote: Originally posted by snoopy369
That was January, 2004. Gamecube has generally outsold XBox in the last year, from my understanding; so probably now has more marketshare than xbox. |
Eh? Xbox has been outselling Gamecube (and even PS2) in the recent months, and has been outselling Gamecube consistently for a long, long time.
http://www.gamespot.com/news/2005/0...ws_6116430.html
quote: December NPD data delivers dose of reality
Hardware shortages drag down tally for game industry; analysts caution against overexposure to game stocks in '05.
Fall hardware shortage at the retail level put quite the damper on December sales, according to NPD data cited by industry analysts today.
Month-on-month hardware unit sales were off 12 percent for December--and for the full year, unit sales slumped 7 percent. Year-on-year December sales saw Xbox hardware sales down 7 percent, PlayStation 2 sales down 50 percent, GameCube sales down 30 percent, and Game Boy Advance hardware sales remain flat.
Total software dollar sales were off just 1 percent in December, compared to December 2003. Total dollar sales of video games in December were $1.7 billion, according to NPD data.
By platform, analysts reported that PS2 software declined by 9 percent, Xbox saw increased software sales of 20 percent year-on-year for December, GameCube software sales declined by 9 percent, and all Game Boy software increased 12 percent. NPD tracked DS game sales as driving $35 million from sales of 1.1 million units.
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Also, NPD Trust hardware sales in November '04 (only month I have readily available):
quote:
Monthly hardware sales:
Xbox: 708,000
PS2: 694,000
Gamecube: 350,000
Hardware sales year over year percentages:
PS2: -18.3%
XBX: +44.2%
GCN: -53.6%
Xbox's lead over GCN increases to 2.46 million, or 29.4%
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Asher
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Calgary, Alberta
Nov 1999 time: 22:17
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2004 totals:
http://www.siliconvalley.com/mld/si...al/10680882.htm
quote: Microsoft came out a winner in the console battle in 2004. The software giant's Xbox console sold 4 million units in the United States, up 27 percent from 3.2 million a year earlier, according to data supplied by NPD to its clients.
Sony sold more PlayStation 2 units than Microsoft for a total of 4.6 million units. But those sales represented a 28 percent drop from 2003 because of a severe shortage of consoles during the holidays as Sony shifted manufacturing to a smaller version of the PlayStation 2. Nintendo's GameCube, meanwhile, saw a disappointing year with sales flat at 2.3 million units, along with a weak showing in software sales.
Microsoft started gaining early last year when it cut hardware prices ahead of Sony. That trend continued during the year with the Xbox beating the PlayStation in hardware sales for the fourth quarter, a first since Microsoft launched its console in 2001.
``We won the holiday no matter how you slice it,'' said Maroof Haque, Xbox business manager. ``If you look at who is growing, we had a phenomenal year.'' |
The Gamecube is in a solid #3 position, and declining.
Xbox is in a solid #2 position, and rising.
PS2 is in a solid #1 position, and declining.
And seeing as the Xbox is going to be the first to launch for the next-gen in all liklihood, I think they'll maintain that momentum.
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ixnay
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ACS Staff: 'RoN' Content Editor
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I <3 etna, omg disgaea fag
Jan 1970 time: 22:17
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oh snap
quote: Xbox 360 name confirmed; console design details revealed
GamesIndustry.biz staff 16:37 13/04/2005
British sources confirm previously rumoured details about Microsoft's new console
British sources have confirmed that the next generation Xbox is indeed called Xbox 360, that the logo is a simple, round nexus, and that the console itself has a concave design - and a platinum white finish.
Many rumours - some of them conflicting - have been circulating in the past months regarding Microsoft's next generation system, but speaking under conditions of strict anonymity, a British source who is privy to Microsoft's marketing documents for the console has now cleared up much of the speculation.
The name of Xbox's successor is Xbox 360, we can confirm, and the design of the machine is indeed a concave shape.
The machine can stand upright and hollows in at the middle, like it's "sucking in its cheeks," our source told us today. Previous rumours had put the console as light silver, although fresh information says the final design may be white. It's impossible to tell from the documents, our source explained - although the glimpse of the machine's controllers given on viral marketing website OurColony does suggest a platinum-white colour scheme for the hardware.
According to the source, the rumoured slot for the hard drive module - which was apparently at the top of the machine - is not obvious on the document, and the person was unable to clarify where the slot for discs is actually located.
One other aspect we've been unable to confirm is the rumoured customisation features on the box. It's been speculated that the emphasis on customisation which J Allard touted at the Game Developers Conference last month could extend to allowing users to change the "skin" of the console, but this feature was not mentioned by our source.
As for the logo of the console, it is described as a simple, round nexus with "Xbox 360" written inside it. Previous rumours had simply the numbers "360" in the disc. This branding tends to suggest that we can expect to see "360" appearing after many game names, as happened with the Nintendo 64.
Microsoft will show the console for the first time in a half-hour special on MTV on May 12, a week ahead of E3. The company's press conference, on Monday, May 16, will be the first viewing of the console to the trade en bloc.
Xbox 360 is expected to receive a global release in late 2005.
When contacted today, Microsoft simply said that it does not comment on rumours and speculation relating to next generation product. |
http://www.gamesindustry.biz/content_page.php?aid=7991
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Atahualpa
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Hawthrone
Mar 1999 time: 06:17
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quote: Originally posted by Asher
Not necessarily -- if both consoles have both versions of the game for the same price, and one looks and sounds better than the other, you can bet that it has an advantage.
That's one reason third-party sales are much better on Xbox than Gamecube, for instance.
Further, ease of development translates to reduced development cost. That translates into reduced develoment time and increased quantity of titles, which is absolutely a key component to a console's success. |
¡Anda ya! First you have to prove that development for XBOX is really easier and cheaper and then you can forget about it, because the influence that you describe is so neglible. Companies will write games for the console that people buy and if they get more support from MS or Sony, but not if it's easier to develop for it. That's because you're developer, you like to have it that way, but it's not and it has never been. Technical superiority also is no guarantee for anything.
The difference in graphics will probably be neglible as well, as the chips are made by the two biggest graphics manufactures (ATI for the XBOX, nVidia for the PS3). Both know how to do their work equally well.
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