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joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:17
  Old Post 16-04-2005 23:56 Visit joncnunn's homepage!
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I sign MA alliances against England all the time as France on this one. Most of the AIs will pay you big bucks for this privilege.

France has a locked war with England and so there's no worries about you ever breaking the military alliance.

But yes, don't sign MA against the small powers because you don't want to lose rep for winning an alliance war.

quote:
Originally posted by Grim Legacy

I never sign military alliances, as the 20 turns interval before being able to sign an 'honorable' peace treaty is too often unsuitable.

Solomwi is offline Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002
time: 23:17
  Old Post 17-04-2005 01:30
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GL, I've had really good results landing an army and a few cavs first, then adding to the force each turn. Two transports allow you to add eight units each turn, which mounts into a force that can take London fairly quickly.

On MA, I've found that the AI is pretty reliable as far as breaking it to make peace themselves, though as jon points out, winning an alliance war is a concern.

Grim Legacy is offline Grim Legacy
Prince
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001
time: 06:17
  Old Post 17-04-2005 14:17
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Heh, I have to admit that I hadn't thought of signing MA's against England at all! I guess I was too strongly biased by the original game in which I consider MA's to be quite useless and in which locked alliances do not exist.

BTW I looked at that PBEM game that's ongoing and it seemed like a lot of fun. A cool scenario for human players with a nice power balance and opportunities for politics.

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 17-04-2005 23:13 Visit joncnunn's homepage!
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Since the AI itself does sometimes break the alliances, don't place a luxary as part of the same deal and also make the AI paying for it do it in up front cash as much as possible.

I did look at the govts the civs are currently in. So it might just be a fluke in my game that the Spainish broke the MA first. (Spain seemed to be the only other country that's also a Republic)

The reason I have time for England is that I reached 9000 VPs just from annexing Amsterdam and Italy at a time when the next closest civ was at 2500 VPs.

Protugual is also gone now, I annexed the northern half and the Austrians took the southern half as my forces were moving down to it.

The Rock of Gualbaltar is next, but it looks like the Ottomans might conquer it before me.

Grim Legacy is offline Grim Legacy
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Aug 2001
time: 06:17
  Old Post 18-04-2005 16:34
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Are you saying you're content with having the VP lead by the time the scenario ends? You're not going for the VP limit?

quote:
Originally posted by joncnunn
Since the AI itself does sometimes break the alliances, don't place a luxary as part of the same deal and also make the AI paying for it do it in up front cash as much as possible.

I did look at the govts the civs are currently in. So it might just be a fluke in my game that the Spainish broke the MA first. (Spain seemed to be the only other country that's also a Republic)

The reason I have time for England is that I reached 9000 VPs just from annexing Amsterdam and Italy at a time when the next closest civ was at 2500 VPs.

Protugual is also gone now, I annexed the northern half and the Austrians took the southern half as my forces were moving down to it.

The Rock of Gualbaltar is next, but it looks like the Ottomans might conquer it before me.

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 18-04-2005 18:34 Visit joncnunn's homepage!
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A win is a win.

But if I conquer England before the game ends I'll find someone next to conquer.

Or if Denmark drags me into a war, I'll really fight it.

But I do note that killing English units is worth more than killing most other nations units. (VP for killing a unit is based on the cost of the unit)

quote:
Originally posted by Grim Legacy
Are you saying you're content with having the VP lead by the time the scenario ends? You're not going for the VP limit?

Grim Legacy is offline Grim Legacy
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Aug 2001
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  Old Post 18-04-2005 22:26
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I was hoping for Denmark to be obliterated, but the lame computer tactics of their enemies failed to reach even that modest goal. I'm thinking that the incessant alliances against Denmark and hence France were purposely pre-cooked for this scenario.

Solomwi is offline Solomwi

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  Old Post 18-04-2005 22:37
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England's cities are close enough to let you move quickly once you get rolling, too.

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 19-04-2005 20:50 Visit joncnunn's homepage!
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And cities retain culture is on and so London's strong culture helps you once you take it.

Use the standard starve cities down to pop 1 that you take until that civ is wiped out.

Note that the above starving tactic might only be really neccesary when playing France (as a Republic) because cultural flip is off. France only needs that tactic because of the starting WW level with England, Netherlands, and Protogual, each of which indiviually is at pretty close to max low WW level.

quote:
Originally posted by Solomwi
England's cities are close enough to let you move quickly once you get rolling, too.

Last edited by joncnunn on 26-04-2005 at 23:19

Solomwi is offline Solomwi

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  Old Post 19-04-2005 22:48
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quote:
Originally posted by joncnunn
And cities retain culture is on and so London's strong culture helps you once you take it.

Use the standard starve cities down to pop 1 that you take until that civ is wiped out.



Exactly. Once you have enough troops in London, you can start a kind of leapfrog system, with one column taking a city and the other moving through and getting into position to attack the next city the next turn, while your first column heals.

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 26-04-2005 01:32 Visit joncnunn's homepage!
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Update on my current game, saw my first English LifeGuard in Scotland (Edinburgh), that was the first unit hit by my grand battery stack down to 2 HPs, so it was no match for my Army of Imperial Guards.

That was right after I had only 1 tech left to research, and several turns past the last useful tech for France in this conquest. IMHO, the most advanced useful techs for France are the ones allowing Grand Battery [advanced tactics IG is a prereq to that], the one allowing Ship of the Line, and the one allowing public schools. (Effectively a second Temple)

And with one tech remaining, I finally broke down and enlisted the help of 10% luxaries to go with my 6 luxaries. (5 in my territory, I'm giving the Ottomans a sweet heart deal of two of my luxaries for their Dye,)

Territory of France in my game Nov 1806:

France + Netherlands + most of Italy (Austrian owned Venice excepted) + Northern Protogual + England, Wales, and southern Scotland.

The Rock of Gulibartor is Ottoman owned.

This leaves the British empire with only Ireland plus central and nothern Scotland.

Completed the Naval Tactics small wonder and built the first ship of the line, so the troop ships with a large escort of frigates and the ship of the line is now headed to the Wales city in preperation for transporing my forces from England to Ireland as soon as the English are kicked out of Scotland.

Victory Status:
18% of land area (#1) Russia is second at 17%
22% of worlds population (#1) Russia is second at 19%.
Apox 20,000 victory points (#1) Austria is second with aprox 4100 victory points.

It is quite increadible the amount of damage a stack of 7 Grand Batterys does to the opposition.

Last edited by joncnunn on 26-04-2005 at 01:55

joncnunn is offline joncnunn
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  Old Post 26-04-2005 19:37 Visit joncnunn's homepage!
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Nov 1807

Annexation of Scotland complete; in process of relocating forces to Ireland.

Intelegence Agency built and spy placed in Dublin. England has only two Life Guards in their entire army. In the hands of a human their nine men of war would be a serious threat, but the AI has no clue on how to use ships to block naval invasions. (Most of their fleet is actually between Northern Ireland and Scotland, just out of movement range of my ferry from Wales to Southern Ireland.

Victory Status:
20% of land area
22% of worlds population
aprox 25,000 VPs

Most countries have seen the light and disposed their monarchs in favor of peoples republics.

London now has 4 French citizens (and 1 English citizen)

Solomwi is offline Solomwi

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Dec 2002
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  Old Post 27-04-2005 02:18
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Public schools are actually slightly better than a temple in this scenario, since they give a happy face for the same price as a temple's content face. Maintenance and culture are the same for both.

Also, a note on those Ottoman dyes... something to consider once you get the Italian invasion underway is diverting a voltigeur and worker through Austria or across the Adriatic, if you can get a ship in there, and colonizing the dyes on the road between Mostar and Venice. Obviously, this won't work in all situations, and will be precarious, at best, if you go to war with Austria soon afterward, but it's definitely feasible in the right situation.

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
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  Old Post 04-05-2005 00:49 Visit joncnunn's homepage!
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Update, sometime in late 1808 or early 1809 took the last Engish city.

No more WW.

About 30K victory points.

Start a massive Hospital construction project and cancel the starve the english citizens project.

Meanwhile, a massive redepolyment of forces from Ireland back to the mainland, use one Troop Transport to bridge Ireland and England and the other England to France to speed this up.
As they get to the mainland deploy in a city within range of Frankfurt.

Several turns later ...

The military is back in France. All except the most recent arrival can reach the tile to bombard Frankfurt this turn. But, Prussia has an MPP with Austria and the Ottoman Turks.

Hum, everyone willing to pay big money for an MPP with me. Turks offer more than the Austrians, so I sign the deal with the Turks.

Austria now wants a bunch of GPT for an MPP. Hum, price goes down to almost nothing if RPP thrown in. Deal.

Hum, everybody except the Sweeds now wants a lot of GPT for an MPP even with an RPP thrown in. Sweeds will pay me money. Deal!

Hum, everybody else wants even more gold than before for an MPP. Insult even with RPP now.

Declare war on Prussia. Both Spain and Russia would consider it an insult to MA + RPP against Prussia as well as MPP.

Press enter so the MPPs will break in my favor. Enough turns had gone by to where my VP locations brought me up to 35,000 VPs.

Prussia does not invade!

Finish deploying the units in my staging city and hit enter.

Ok, Prussia now crosses the border. They haven't attacked any of my units nor pillaged.

But wait, Sweeden, Austria, Turkey, and Denmark declare war on Prussia anyway.

Over the next few turns, take Frankfort.
Prussia signs a MA with Russia against Denmark. Russia declares war on Denmark. Russian cosacks apprently go after Danish troops in Prussia [left over from RoP] and other countries instead of Denmark. So the locked alliance doesn't trigure.

I then the city north of there, and then while redeploying to the German city leading to Denmark, Russia signs a MA with Sweeden against Denmark!

On my turn, the Danish attack the Sweeds. Our MPP with Sweeden causes us to declare war on the Danish!
Followed immedately by the Sweeds attack the Danish. Our MPP with Demark causes us to declare war on Sweeden!!!

We are therefore at war with Denmark!!!
Denmark promptly sinks one of my Ship-Of-The-Lines with a Frigate.

On my turn, I take that German city leading to Denmark.
Can't quite reach the red lined Frigate, but I spot a Danish transport with 2 Frigate escorts. Try to attack it, but my capitans refuse!? WTF? Denmark can attack me but I can't attack them???

Oh, and that city now has brought me up to 41K VPs. Might still be possible for me to still hit the VP limit before time runs out. Turks are second with 9K VPs.

Grim Legacy is offline Grim Legacy
Prince
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001
time: 06:17
  Old Post 04-05-2005 13:25
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Heh looks like the 'locked alliance' isn't foolproof.

On the topic of oddities in this scenario... has anyone else ever noticed the french banner states "emereur" instead of (I suppose) "empereur"?

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
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  Old Post 08-05-2005 23:05 Visit joncnunn's homepage!
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Won this on with 9 turns remaining by hiting the VP limit.

I annexed all of Prussia except the one city the Spainish beat me to and followed it up by liberating the portion of Poleland oppresed by the Russian empire. I hit the VP limit before I could liberate the Baltics.
30% of land area, 40% of worlds pop

Oh, once the Dutch would speak to me, I had to place 2 Imperial Guards to protect the Dutch from the Austrians which had declared war on them when MPPs forced a state of war between me and the Dutch. (I didn't want to fight the Austrians at the same time as either Prussia or Russia)

Oh, and late in the game after I was busy attacking Russia, the Russians signed a peace deal with the Netherlands, dragging me into it, but I had no part of it and dishonarly declared on Russia again.

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 27-05-2005 02:29 Visit joncnunn's homepage!
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I checked the editor; public schools are identical to temples in this conquest. Doesn't matter which order you build them in, but as France under a Republic, you definately need both to fight the locked war WW-induced unhappiness.

quote:
Originally posted by Solomwi
Public schools are actually slightly better than a temple in this scenario, since they give a happy face for the same price as a temple's content face. Maintenance and culture are the same for both.

theDragon is offline theDragon
Warlord
The Tundra of the Midwest.
Jan 2004
time: 05:17
  Old Post 02-06-2005 20:19
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I played the Napoleanic War as Great Britain.

I spent the first 6-10 months preparing a massive invasion force to hit the French coastal city of Brest. When I had a ton of cavalry and a few redcoats, had my transports ready, as well as the Man-o-War escorts, I launched my attack. Brest fell in the second turn of my invasion. I choose that city because I could unload my troops onto a hill tile and take the defensive bonus. Taking Brest reinforcements arrived and I took Caen within the next two months. I had signed MPP with Spain, Prussia, and the Austrians. The Royal Navy was ruling the seas, knocking out any French or Danish boats in the water. I took Boulonge (sp?) and then concentrated on sacking Paris. The Austrians were the only other country to have any luck in French territory. They took the two south-eastern most cities. Spain and Prussia's most notable help during the war was they geniously destroyed all of France's strategic resources!!!

It was only a matter of a few turns before Paris had fell, marking the beheading of the beast. Spain took a city and I quickly sacked all other French cities (except one in which Russia, who had joined in the melee at somepoint, took in the east). I sent a transport and fleet of frigates to Denmark to take their VL. My troops took the VL from Denmark.

I noticed that Prussia and Austria were encroaching on my VPs. Austria held more Victory Locations than I did, and I was about to change that. I created two major battle groups, in four troop transports, escorted by the Royal Navy. The two battle groups held steady outside of Spainish waters. I choose Spain as my target because of several reasons: 1) Close proximity to my Grand Army. 2) Weakened forces and much of the army was spread across Europe and not at home. 3) They held three VL two of which were coastal. 4) Austria had too many MPPs and too large of an army for me to attack with only 20 or so turns left. I needed to pull ahead quickly and easily.

I declared war upon Spain and my troops embarked onto Spainish soil. I took the two coastal VLs with heavy causalties to my cavarly forces. I had two armies in the area of southern Spain, in which promptly took the third VL of Madrid. Holding all three VLs I signed peace with Spain and allowed the VPs to roll in during the last 4 turns.

I believe that this was my favorite Conquest, and its fun has propelled me into exploring the other Conquests. I may play this one again as another nation however.

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 02-06-2005 22:34 Visit joncnunn's homepage!
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TheDragon, cool! I'd have added another two reasons to attacking Spain.

1. Spain's units in this conquest are among the worst.
2. As England if you annex Spain after annexing France, you eliminate one front entirely that you have to defend.

I'd also sugest using artillery and grand batteries which rule in this conquest.

Doc Tsiolkovski is offline Doc Tsiolkovski
Chieftain

Oct 2003
time: 05:17
  Old Post 03-06-2005 18:50
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quote:
I agree on the MA. 1/6 of the game is just too long for a single army when it could be 4 Imperial Guards instead.
.
Even without the strength bonus, armies are insanely useful in this scenario. The French and British have strong units, so they could get away without lots of armies; but for everyone else, armies rock. Note the still are +1 movement,a nd still imune to AI attacks.
For France, a pillaging army is the best way to kill off England without work.

So, 400sp for the armies...that's like 8 turns. Should be rare?
No. Armies can be rushed. And in this scenario, you'll soon run out of use for cash (there are simply only a few useful techs). An army costs a bit less tan 1600gp, and you should come by with that every 3 or 4 turns...
I had the cash to rush two armies even with Sweden (made playable).

theDragon is offline theDragon
Warlord
The Tundra of the Midwest.
Jan 2004
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  Old Post 03-06-2005 19:25
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quote:
I had the cash to rush two armies even with Sweden (made playable).


Yea know speaking of being made playable, is there any way to make ALL the civs in this conquest playable? I have the mod for Sweden, but I wouldnt mind trying my hand at Portugal, Denmark or Italy...

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 03-06-2005 19:54 Visit joncnunn's homepage!
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Very easy to do for any conquest:

1. Copy the conquest to another name into the sceranios.
2. In the copy under scenerio properties, make the desired civs human playable.

quote:
Originally posted by theDragon

Yea know speaking of being made playable, is there any way to make ALL the civs in this conquest playable? I have the mod for Sweden, but I wouldnt mind trying my hand at Portugal, Denmark or Italy...

Solomwi is offline Solomwi

King
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Dec 2002
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  Old Post 04-06-2005 09:27
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quote:
Originally posted by Doc Tsiolkovski
.
Even without the strength bonus, armies are insanely useful in this scenario. The French and British have strong units, so they could get away without lots of armies; but for everyone else, armies rock. Note the still are +1 movement,a nd still imune to AI attacks.
For France, a pillaging army is the best way to kill off England without work.

So, 400sp for the armies...that's like 8 turns. Should be rare?
No. Armies can be rushed. And in this scenario, you'll soon run out of use for cash (there are simply only a few useful techs). An army costs a bit less tan 1600gp, and you should come by with that every 3 or 4 turns...
I had the cash to rush two armies even with Sweden (made playable).


True, they can be rushed. My experience with France and England, which may differ with the "lesser nations", was that leader-created armies were so plentiful that I was waiting on units to fill them. I'd rather have my highest production city churning out those units than having an extra army to sit empty for a while.

theDragon is offline theDragon
Warlord
The Tundra of the Midwest.
Jan 2004
time: 05:17
  Old Post 04-06-2005 23:38
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quote:
Very easy to do for any conquest:

1. Copy the conquest to another name into the sceranios.
2. In the copy under scenerio properties, make the desired civs human playable.

-

See I tried to do that, but when I loaded the scenerio one or more of the following would occur: 1) The nations I wanted to be playable would not show up 2) When clicking on the desired civ the game would attempt to start but simple crash civ down to desktop.

That is why I originally posted the question, because it didnt work for me and I was wondering if anyone else got it to work.

Thanks

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 05-06-2005 23:52 Visit joncnunn's homepage!
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I had no problem whatsoever doing that. All 18 of the Japan civs started okay when I made the other 10 human playable per above.

yanisa is offline yanisa
Settler

Jul 2003
time: 05:17
  Old Post 13-08-2005 15:01
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Argh!

I just conquered British mainland, but now can't transport my upgraded armies (size 4) on a transport. Can anything be done?

Edit: It couldn't.. So I had to do it the hard way. Oh well, I'll know for next time.

Last edited by yanisa on 13-08-2005 at 23:47

joncnunn is offline joncnunn
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Yes, an upgraded army with 4 units is taking 5 slots. There are no transports allowing more than 4 units in this conquest, so don't enlarge armies unless they are in the landmass you want them to be in for the rest of the game.

There are several other conquests where if you let your armies get too big you can't transport them.

joncnunn is offline joncnunn
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I happen to be playing this one as the British on Emperor level.

1. You don't have any MGLs so you'll need to build the FP manually. Dublin seemed like the best spot to me.

2. Since you shouldn't mobilize until the FP completes, you can go ahead and build libaries (if your difficulty level allows you to do any reseraching) and aquaducts in starting cities lacking them.

3. You are non-religious and there are only 96 at most turns in the game, so stay Monarchy.

4. Starving conquered cities isn't as neccesary for you as the French since you don't have the max WW the French does. But you may need to starve the ones the AI has excessively drafted in.

5. Wonders. You start with the only GW in this conquest. (Adam Smiths in London.) You also start with the Nav School SW in London as well.

6. Techs. You start with a monopoly of Naval Tactics. France is the only civ starting with Nationalism. So if you get everyone to declare war on France on turn 1, you'll need to pick Nationalism as your first tech to reserach. (Needed to moderize your defenders.) After that, I'd think belining to the tech allowing the best artiterly (pases thru Life Guards) is the way to go.

7. Golden Age. Your Man of War trigues a GA, dumb AI behavior (ending naval units in water) should allow you to triguer yours on turn 2. Maybe 3 or 4 if you have a bad string of RNGs.

8. Mobilizing for war. Do so right after your FP completes. Not before because it instantly switches non-military builds to other items. Remember to cash rush incomplete non-mlitary improvements the turn before as well.

9. Unit production: (Build baracks first)
Cities in Ireland: Man-Of-War
Scotland: Cannons.
Rest of England: HouseHold Calvary
Occuplied France: Red Coats / Life Guards

Standard military plan as England against the AI:

1. France first. (Taking most of this scenerio)
2. Then Denmark, (their permenant allies)
3. Spain is the next logical target since Protogual is a locked ally.
4. Your choice of Prussia or Austria. Followed by the other which will probably result in hiting the VP limit before complete.

Dis is offline Dis
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Feb 2000
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  Old Post 19-08-2005 06:47 Visit Dis's homepage!
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if anyone is interested, see my comments in this thread.

http://apolyton.net/forums/showthre...threadid=137460

I should have posted them here.

I just don't think France is strong enough for this scenario. Unless the scenario is supposed to be balanced for multiplayer. In which case they are alright.

I did so much better playing as Russia, than France. I took over Sweden, then Denmark (though France declared war on me, I made peace 10 turns later), then the Ottoman empire. I reached the domination limits after nearly wiping out the Austrians. Easy as cake.

Now I'm a much better player than when I first played France, I'll admit. But I still think it's too much of a challenge. Can anyone accomplish what France took over historically?

If so send me a screenshot or a save game.

 
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