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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:17
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Are you saying you're content with having the VP lead by the time the scenario ends? You're not going for the VP limit?
quote: Originally posted by joncnunn
Since the AI itself does sometimes break the alliances, don't place a luxary as part of the same deal and also make the AI paying for it do it in up front cash as much as possible.
I did look at the govts the civs are currently in. So it might just be a fluke in my game that the Spainish broke the MA first. (Spain seemed to be the only other country that's also a Republic)
The reason I have time for England is that I reached 9000 VPs just from annexing Amsterdam and Italy at a time when the next closest civ was at 2500 VPs.
Protugual is also gone now, I annexed the northern half and the Austrians took the southern half as my forces were moving down to it.
The Rock of Gualbaltar is next, but it looks like the Ottomans might conquer it before me. |
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:17
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I was hoping for Denmark to be obliterated, but the lame computer tactics of their enemies failed to reach even that modest goal. I'm thinking that the incessant alliances against Denmark and hence France were purposely pre-cooked for this scenario.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:17
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And cities retain culture is on and so London's strong culture helps you once you take it.
Use the standard starve cities down to pop 1 that you take until that civ is wiped out.
Note that the above starving tactic might only be really neccesary when playing France (as a Republic) because cultural flip is off. France only needs that tactic because of the starting WW level with England, Netherlands, and Protogual, each of which indiviually is at pretty close to max low WW level.
quote: Originally posted by Solomwi
England's cities are close enough to let you move quickly once you get rolling, too. |
Last edited by joncnunn on 26-04-2005 at 23:19
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:17
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Update on my current game, saw my first English LifeGuard in Scotland (Edinburgh), that was the first unit hit by my grand battery stack down to 2 HPs, so it was no match for my Army of Imperial Guards.
That was right after I had only 1 tech left to research, and several turns past the last useful tech for France in this conquest. IMHO, the most advanced useful techs for France are the ones allowing Grand Battery [advanced tactics IG is a prereq to that], the one allowing Ship of the Line, and the one allowing public schools. (Effectively a second Temple)
And with one tech remaining, I finally broke down and enlisted the help of 10% luxaries to go with my 6 luxaries. (5 in my territory, I'm giving the Ottomans a sweet heart deal of two of my luxaries for their Dye,)
Territory of France in my game Nov 1806:
France + Netherlands + most of Italy (Austrian owned Venice excepted) + Northern Protogual + England, Wales, and southern Scotland.
The Rock of Gulibartor is Ottoman owned.
This leaves the British empire with only Ireland plus central and nothern Scotland.
Completed the Naval Tactics small wonder and built the first ship of the line, so the troop ships with a large escort of frigates and the ship of the line is now headed to the Wales city in preperation for transporing my forces from England to Ireland as soon as the English are kicked out of Scotland.
Victory Status:
18% of land area (#1) Russia is second at 17%
22% of worlds population (#1) Russia is second at 19%.
Apox 20,000 victory points (#1) Austria is second with aprox 4100 victory points.
It is quite increadible the amount of damage a stack of 7 Grand Batterys does to the opposition.
Last edited by joncnunn on 26-04-2005 at 01:55
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:17
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Update, sometime in late 1808 or early 1809 took the last Engish city.
No more WW. 
About 30K victory points.
Start a massive Hospital construction project and cancel the starve the english citizens project.
Meanwhile, a massive redepolyment of forces from Ireland back to the mainland, use one Troop Transport to bridge Ireland and England and the other England to France to speed this up.
As they get to the mainland deploy in a city within range of Frankfurt.
Several turns later ...
The military is back in France. All except the most recent arrival can reach the tile to bombard Frankfurt this turn. But, Prussia has an MPP with Austria and the Ottoman Turks.
Hum, everyone willing to pay big money for an MPP with me. Turks offer more than the Austrians, so I sign the deal with the Turks.
Austria now wants a bunch of GPT for an MPP. Hum, price goes down to almost nothing if RPP thrown in. Deal.
Hum, everybody except the Sweeds now wants a lot of GPT for an MPP even with an RPP thrown in. Sweeds will pay me money. Deal! 
Hum, everybody else wants even more gold than before for an MPP. Insult even with RPP now. 
Declare war on Prussia. Both Spain and Russia would consider it an insult to MA + RPP against Prussia as well as MPP. 
Press enter so the MPPs will break in my favor. Enough turns had gone by to where my VP locations brought me up to 35,000 VPs.
Prussia does not invade! 
Finish deploying the units in my staging city and hit enter.
Ok, Prussia now crosses the border. They haven't attacked any of my units nor pillaged. 
But wait, Sweeden, Austria, Turkey, and Denmark declare war on Prussia anyway. 
Over the next few turns, take Frankfort.
Prussia signs a MA with Russia against Denmark. Russia declares war on Denmark. Russian cosacks apprently go after Danish troops in Prussia [left over from RoP] and other countries instead of Denmark. So the locked alliance doesn't trigure.
I then the city north of there, and then while redeploying to the German city leading to Denmark, Russia signs a MA with Sweeden against Denmark! 
On my turn, the Danish attack the Sweeds. Our MPP with Sweeden causes us to declare war on the Danish! 
Followed immedately by the Sweeds attack the Danish. Our MPP with Demark causes us to declare war on Sweeden!!! 
We are therefore at war with Denmark!!!
Denmark promptly sinks one of my Ship-Of-The-Lines with a Frigate.
On my turn, I take that German city leading to Denmark.
Can't quite reach the red lined Frigate, but I spot a Danish transport with 2 Frigate escorts. Try to attack it, but my capitans refuse!? WTF? Denmark can attack me but I can't attack them???
Oh, and that city now has brought me up to 41K VPs. Might still be possible for me to still hit the VP limit before time runs out. Turks are second with 9K VPs.
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:17
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Heh looks like the 'locked alliance' isn't foolproof.
On the topic of oddities in this scenario... has anyone else ever noticed the french banner states "emereur" instead of (I suppose) "empereur"?
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theDragon
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The Tundra of the Midwest.
Jan 2004 time: 05:17
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I played the Napoleanic War as Great Britain.
I spent the first 6-10 months preparing a massive invasion force to hit the French coastal city of Brest. When I had a ton of cavalry and a few redcoats, had my transports ready, as well as the Man-o-War escorts, I launched my attack. Brest fell in the second turn of my invasion. I choose that city because I could unload my troops onto a hill tile and take the defensive bonus. Taking Brest reinforcements arrived and I took Caen within the next two months. I had signed MPP with Spain, Prussia, and the Austrians. The Royal Navy was ruling the seas, knocking out any French or Danish boats in the water. I took Boulonge (sp?) and then concentrated on sacking Paris. The Austrians were the only other country to have any luck in French territory. They took the two south-eastern most cities. Spain and Prussia's most notable help during the war was they geniously destroyed all of France's strategic resources!!!
It was only a matter of a few turns before Paris had fell, marking the beheading of the beast. Spain took a city and I quickly sacked all other French cities (except one in which Russia, who had joined in the melee at somepoint, took in the east). I sent a transport and fleet of frigates to Denmark to take their VL. My troops took the VL from Denmark.
I noticed that Prussia and Austria were encroaching on my VPs. Austria held more Victory Locations than I did, and I was about to change that. I created two major battle groups, in four troop transports, escorted by the Royal Navy. The two battle groups held steady outside of Spainish waters. I choose Spain as my target because of several reasons: 1) Close proximity to my Grand Army. 2) Weakened forces and much of the army was spread across Europe and not at home. 3) They held three VL two of which were coastal. 4) Austria had too many MPPs and too large of an army for me to attack with only 20 or so turns left. I needed to pull ahead quickly and easily.
I declared war upon Spain and my troops embarked onto Spainish soil. I took the two coastal VLs with heavy causalties to my cavarly forces. I had two armies in the area of southern Spain, in which promptly took the third VL of Madrid. Holding all three VLs I signed peace with Spain and allowed the VPs to roll in during the last 4 turns.
I believe that this was my favorite Conquest, and its fun has propelled me into exploring the other Conquests. I may play this one again as another nation however.
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Doc Tsiolkovski
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quote: I agree on the MA. 1/6 of the game is just too long for a single army when it could be 4 Imperial Guards instead. | .
Even without the strength bonus, armies are insanely useful in this scenario. The French and British have strong units, so they could get away without lots of armies; but for everyone else, armies rock. Note the still are +1 movement,a nd still imune to AI attacks.
For France, a pillaging army is the best way to kill off England without work.
So, 400sp for the armies...that's like 8 turns. Should be rare?
No. Armies can be rushed. And in this scenario, you'll soon run out of use for cash (there are simply only a few useful techs). An army costs a bit less tan 1600gp, and you should come by with that every 3 or 4 turns...
I had the cash to rush two armies even with Sweden (made playable).
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:17
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quote: Originally posted by Doc Tsiolkovski
.
Even without the strength bonus, armies are insanely useful in this scenario. The French and British have strong units, so they could get away without lots of armies; but for everyone else, armies rock. Note the still are +1 movement,a nd still imune to AI attacks.
For France, a pillaging army is the best way to kill off England without work.
So, 400sp for the armies...that's like 8 turns. Should be rare?
No. Armies can be rushed. And in this scenario, you'll soon run out of use for cash (there are simply only a few useful techs). An army costs a bit less tan 1600gp, and you should come by with that every 3 or 4 turns...
I had the cash to rush two armies even with Sweden (made playable). |
True, they can be rushed. My experience with France and England, which may differ with the "lesser nations", was that leader-created armies were so plentiful that I was waiting on units to fill them. I'd rather have my highest production city churning out those units than having an extra army to sit empty for a while.
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yanisa
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Argh!
I just conquered British mainland, but now can't transport my upgraded armies (size 4) on a transport. Can anything be done?
Edit: It couldn't.. So I had to do it the hard way. Oh well, I'll know for next time.
Last edited by yanisa on 13-08-2005 at 23:47
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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