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Rasbelin

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Tampere (Tammerfors), Finland
Nov 1999 time: 07:24
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Skanky's point is valid, but so's UR's. Remember Activision, EA, Maxis, Atari, Sierra and Microprose. They've all produced an awful lot of titles and have survived up to a point. Now only Activision and EA stand up like before. Many studios only indeed get very little done. What happen to the one that made MoO3? No news from them. Maybe went all out off business. Many studios do indeed only make one or two titles, but it's due lack of funds these days. You either fight for your living or munch smaller ones like EA has done. EA itself is these days doing very little themselves, like Infogrames. They use contractors and work as middlemen by being publishers of loads of titles, made by eg. Maxis.
The gaming industry has IMO become overheated. There's soon only giants doing business, while others are failing or don't get exposure. One of these smaller ones, but which still goes on, is Austrian Jowood Productions. They've published quite some games. They've survived, but hell, will they last in a business like this? I think we need more competition in the game distribution business. Online game download sales are just about to get popular, now as broadband is fast enough for game downloads. They should follow what the music industry did, especially Apple's iTunes.
The chain of distribution between the game studio and end-user should be cut down. The less middlemen, the better. Intriguing game ideas should get more time in the limelight. This could advocate developing good titles such as a "SMAC II" or "Col II", or anything great, which has its niche market. Also would love to see a new Panzer General. 
What I'd really love to see, is a growth in a "games by gamers for gamers" movement, which would mean community based game development. Just like FreeCiv, Candle'Bre, etc. But with increased manpower and even some financial resources. People should realise that just like folks doing it for living in game studios, alternative games are made by real people, despite it's not for profit. But somekind of a contribution as cash or other valuables would certainly make a difference, by showing credit for what people do off-work.
My analogy: if you like Simon's Colonization, then why not give Simon a dollar or two, just like you give Infogreed for Civ III?
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:24
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quote: Originally posted by DrSpike
Marxis? Did they release Sim Communist? |
The Sims - try to earn more money and buy more stuff, till you realize that youve been caught in a treadmill of false needs, designed to ensure that your labor can be exploited. When you realize this, you join the party, and WIN. (expansion pack is called Sims Red Cell, where you interact with comrades and plan revolutionary activities - new activities, styles, etc available for download at Partyline.com - characters who dont download promptly will be purged)
SimCity - Includes not just industry, commerce and residence, but class status of all sims, and crisis in industry as declining rate of exploitation leads to profit crisis.
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child of Thor
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Stardock is a good example.
1. It does work pretty well
2. It seems secure(haven't heard anything different)
Still i'm guessing its pretty expensive to run/upkeep, especialy if you don't have atleast as much software output as the mainstream?
And online security will always be a barrier to many people - there have been too many scare stories to convince the majority to jump in. Even banks get fished etc, so untill these issue's are completely resolved people(like me) will always be a bit hesitant i think.
but in the greater scheme of things, especialy in the current market setup, many Devs might well do better overall by going down this route. I think for me the biggest incentive would be to maintain 100% controll over my IP, most publishing deals sees the dev give over that IP to the publisher for future use. So all the creative work gets signed over in the standard contract. This seems crazy to me, and i'm surprised its taken this long for only a few Devs to start to wake up and see where this can leave them.
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:24
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quote: Originally posted by lord of the mark
The Sims - try to earn more money and buy more stuff, till you realize that youve been caught in a treadmill of false needs, designed to ensure that your labor can be exploited. When you realize this, you join the party, and WIN. |
You know, that's exactly what the Sims is... only you can't win.
Last edited by General Ludd on 22-04-2005 at 19:28
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child of Thor
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well i wouldn't mind it if the games represented good value from my point of view. There are games(such as Civ,Xcom etc), that i would have happily paid more for at the time.
Still in our current generation, we have very few games that i end up finding good value even now - so adding another £20 on top of the buying price will most likely make me become a 'hire' instead of 'buy' gamer.
Which cant be good for the games companies, as i doubt i'm the only one thinking this?
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:24
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I tend to agree. The price of some games has already stopped me from buying them (I won't spend more than 50 euros on a game without good reason). And even for a game that I had played a demo of and seemed addicting. But then I also knew its appeal would not last long so more than 50 is out of the question except for games that I know will be good (which is currently limited to Galciv2 - I won't even buy Civ4 just on the name and info we've got yet, however good it sounds).
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child of Thor
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Some fresh news to irritate the gamers amongst us - head over to OT http://www.apolyton.net/forums/show...threadid=134426
Could this be gamers armagedon? or just another step forwards to better product?
Thanks to Aneeshm for bringing this up 
Last edited by child of Thor on 01-06-2005 at 20:25
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child of Thor
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1.Eidos has finaly been bought up by SCi.
2.Ubisoft after putting up resistance to an EA takeover, has been making sounds that if a big media/film company wanted to approach them they would be open to dialoge. I guess EA is still not invited?
source: Games(tm) magazine uk.
http://www.gamestm.co.uk/pm/1
And while not GI news its kinda fun:
Doris Self of Fort Lauderdale(usa) is out to reclaim the title for 'worlds oldest videogame champion'. The 80 year old first won the tilte in 1984 after becoming the world Q*Bert champion aged 58.
So 'old gamers' like me can feel a bit more spring in our step 
Last edited by child of Thor on 17-06-2005 at 19:07
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Vince278
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Amongst other things...
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All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
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