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LDiCesare is offline LDiCesare
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Jan 2001
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  Old Post 26-07-2005 20:11
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quote:
So whats the last game anyone can remember being a severe challange?

NetHack.

child of Thor is offline child of Thor
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  Old Post 30-07-2005 16:38
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I think for me it probably was the origonal Elite and the Alternate Reality games, although a few games have foxed me for awhile since. At present i'm finding 'Panzer Dragon Orta' on the xbox tricky.

heres an article on FBI catching warez distributers:

http://news.bbc.co.uk/1/hi/technology/4727919.stm

It might just be my impression, but they seem to be getting big on these kind of activities lately. Good for games devs/pubs - bad for warez.

DrSpike is offline DrSpike
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  Old Post 30-07-2005 18:02
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The little guy downloader still doesn't seem to get much flak. Long may that continue.

Urban Ranger is offline Urban Ranger
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  Old Post 30-07-2005 22:52
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quote:

So whats the last game anyone can remember being a severe challange?


In what sense? A good number of them have challenging interfaces, meaning that they get your blood pressure up when trying to get anything done

In terms of gameplay, it depends on the genre. I reckon adventure games can be extremely challenging just by means of cleverly designed puzzles, though I am not a big adventure game fan. RPGs less so, since I don't like the kind of challenges via sheer number of opponents or some kind of stupid design decision. For example in Wizardry 8 there is one place where you go into a lake, and in the middle of the lake there is a monster named Nessie that the party can't kill, and I absolutely hate that.

For most other genres the challenges come from the game stacking the odds against the player, which is bogus IMO, or cheating, which just gets my goat.

AI is not easy to write, but you'd figure the developers would have learned a trick or two after 20 years. Besides, computers have been getting faster while humans haven't, so things like evaluation routines can be a lot more accurate. Also, I don't expect a game to be still challenging after a year or two, but it should be competent at the highest level without resorting to cheating.

child of Thor is offline child of Thor
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  Old Post 02-08-2005 13:52
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quote:
Originally posted by Urban Ranger


In what sense?


just really tricky games really(some fo the complicated old flight sims for example?), ones that you can learn to become better at over time, but at first seem very tough - what i call games that offer a good challange. Cheating or broken games dont really count

EU2 was one recent one for me

More news of the move against file sharer's etc:

http://news.bbc.co.uk/1/hi/entertai...sic/4735821.stm

and one about Pirates in general:

http://news.bbc.co.uk/1/hi/technology/4729235.stm

maybe all this stuff has always been going on, it just seems that software theft is really becoming an issue lately? [coT goes to check what he's got onhis hard-drive and where the hell he put his software licences ].

DrSpike is offline DrSpike
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  Old Post 03-08-2005 01:04
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Play MP and every game is a challenge. Well, almost every game.

Urban Ranger is offline Urban Ranger
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  Old Post 04-08-2005 15:06
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If I want to play MP though I rather play traditional card and board games, or even RPG.

child of Thor is offline child of Thor
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  Old Post 04-08-2005 15:18
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True - i've not been overly impressed with the erm.....'maturity' levels shown by many of my on-line gaming experiences. It killed xbox live for me when i tried it out at a friends house.
Still Guild wars does sound my best bet if i wanted to give it a go(WoW, having 'borrowed' a friends char was also a little to 'lite' for my gaming tastes).

Civ2 hotseat holds good memmories for me

Zero is offline Zero
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  Old Post 04-08-2005 19:43
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quote:
Originally posted by DrSpike
Play MP and every game is a challenge. Well, almost every game.


No one likes to play Challenging MP games anymore... thats why PvP games these days are all getting less and less interesting.

Everyone wants to turn fun and competitive game into stupid 7v1comp Starcraft dronerush!!!111!!! or some other form of non-threathening boring style of play. Even in Competitive MP games. And if they cant have fun button mashing and trigger happly shooting things brainlessly in fighting/RTS/FPS genre, than they say the game is stupid and boring and blah blah blah...

And even with 1/100000000000 chance of luck, a brilliantly crafted game comes out, 99.9999% of population will by-pass all the potential of playing it and studying the game's mechanics and system to its minute detail for years because it wont satisfy their A.D.D needs of flashing lights and 66666X66666 resolution ultra graphics to glue their eyes for about 1.2 nanoseconds before they get distracted by something else.

I love the MP games... u know me... but Im getting quickly tired of trying to explain to impatient and whiny people about why i keep kickin their ass when they arent even putting any thought into what they are doing just because they think games like UT2k4 and tekken is about buttonmashing or running around and shooting at everything. And you wonder why game developers are making retarded games. Thats what happens when bunch of A.D.D ritalin deprived kids have the buying power. Bah. im gonna stop trying to fight the inevitablity of this universe, smoke copious amount of dope and watch my sims2 university character try to get a degree so he can be a criminal mastermind. Wheeeeeeeeeeeeeeeeeeeeee~

Last edited by Zero on 04-08-2005 at 19:54

DrSpike is offline DrSpike
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  Old Post 04-08-2005 23:21
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A highly entertaining post, and not entirely untrue. However, the MP gaming circuit (for PC games anyway - I wont speak for consoles) is getting more and more vibrant every year.

Urban Ranger is offline Urban Ranger
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  Old Post 05-08-2005 07:27
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What is the point of MMORPG's? The pencil and paper variety has far more social interactions and tend to be much more imaginative.

Skanky Burns is offline Skanky Burns
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  Old Post 05-08-2005 12:34
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How many pencil and paper games can you play from the comfort of your own home safely away from strange people?

Zero is offline Zero
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  Old Post 05-08-2005 15:53
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quote:
Originally posted by DrSpike
A highly entertaining post, and not entirely untrue. However, the MP gaming circuit (for PC games anyway - I wont speak for consoles) is getting more and more vibrant every year.


well alot of pc scenes too, but i must say i havent tried any of the super new mp games like guild wars cause i dont have broadband in my new house...

DrSpike is offline DrSpike
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  Old Post 05-08-2005 23:48
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* DrSpike points and laughs.

DrSpike is offline DrSpike
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  Old Post 05-08-2005 23:49
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quote:
Originally posted by Urban Ranger
What is the point of MMORPG's? The pencil and paper variety has far more social interactions and tend to be much more imaginative.


Then you stick with those, and try to keep as many of you as possible out of proper games.

Urban Ranger is offline Urban Ranger
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  Old Post 06-08-2005 07:13
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quote:
Originally posted by Skanky Burns
How many pencil and paper games can you play from the comfort of your own home safely away from strange people?


You play them with strangers? I never do

Standup is offline Standup
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Apr 2002
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  Old Post 07-08-2005 04:48
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quote:
What is the point of MMORPG's? The pencil and paper variety has far more social interactions and tend to be much more imaginative.


Well i live out of town cause house prices are so high, work 9-10 hours a day and spend another 3 commuting. It's just easier to slump in front of the PC rather than spend more time travelling to meet real people. It's also far harder to get people together what with jobs, children, partners etc.

Much prefer the pen and paper variety though (from what i remember when i had a life).

sighs...

Urban Ranger is offline Urban Ranger
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  Old Post 07-08-2005 11:30
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Standup - find a better job

snoopy369 is offline snoopy369

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  Old Post 07-08-2005 11:35
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quote:
Originally posted by Skanky Burns
How many pencil and paper games can you play from the comfort of your own home safely away from strange people?


* snoopy369 points to ED&D ...

erm, except it's not safe and there are a lot of strange people there

DrSpike is offline DrSpike
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  Old Post 07-08-2005 13:34
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* DrSpike fireballs Snoopy.

Rasbelin is offline Rasbelin

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Nov 1999
time: 07:24
  Old Post 08-08-2005 02:49 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Picking up again on the topic some *cough* 2-3 months later.

quote:
Originally posted by child of Thor
I wonder about how good this downloading games thing will actually be - it is quite an expensive business with all the associated support costs etc, and Steam didn't exactly go down that well?


Actually the only real cost there is bandwidth. A gigabyte costs a few US cents, but multiply that with the number of downloads and page loads. I'm speaking about the bandwidth needed to upload from a server in a datacenter to the global Internet all those games. Other than that, it's really just a big save in money. No need to print a written manual, no need to replicate CD/DVD-ROMs, no need to produce an aluring package for the game, no need to distribute it physically, etc. Just a bucket load of bits and bytes to transfer from point A to point B. So as it can all be done fully automated and just requires some hardware and bandwidth, it's getting cheaper.

Now Steam maybe didn't succeed, but my speculation has been that they had the wrong approach and a bad business plan. Also I assume they didn't wait for the potential customers to have decent connections. Well, just look at Stardock now. People sure seem to download just fine GalCiv.

Support is now done via telephone and e-mail, as well as online forums and knowledgebases. And nothing would basically change. Just the medium, so I can't see any issue with rising support costs.

I'm quite sure that someone will come out stronger than for instance Yahoo! games and actually become the Walmart, eBay, Google, iTunes, AOL or whatever giant of online game download retailing. Perhaps something along FileFront and GaySpy (if you didn't get it, try GameSpy ).

Still with a few big publishers controlling most of the outlets i guess it is one of the main avenus for the middle size dev house.

quote:
I think if we could cut out the middlemen(seem to often be the publishers these days?), then games might get a whole lot cheaper to make too?


That's very unlikely to happen. Why charge less when people anyway pay the current prices? I foresee that what would happen is that rather than it getting cheaper, we see game development studios using these potential increased revenues used to strengthen their development team with more workers, rather than cut back. After all the game market isn't clearly going to diminish anytime soon, but instead we get to see loads of new players. Remember that there's still plenty of untapped markets in Asia, Africa, Europe and Latin America. And let's not forget female gamers.

So I think that at the end of the day we players are the ones who would benefit from increased competition and investments in developing these games. We already see a huge market developing in selling in-game items for games like WoW, not to mention all the gaming gear like gaming oriented keyboards (Z-Board, etc.), headsets, mice, precision mousepads, etc. Just name it. Overall we won't see a decline and as there's people that are ready to pay, we won't see prices decline.

I was getting abit off-topic from your point, but essentially just wanted to say that I wouldn't expect prices going down, except maybe in some developing markets.

Rasbelin is offline Rasbelin

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  Old Post 08-08-2005 03:02 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Urban Ranger
What is the point of MMORPG's? The pencil and paper variety has far more social interactions and tend to be much more imaginative.


Oh, you mean the variant in which people try to jot down human genitalia?

quote:
Originally posted by Zero
No one likes to play Challenging MP games anymore...


*cut*

quote:
And if they cant have fun button mashing and trigger happly shooting things brainlessly in fighting/RTS/FPS genre, than they say the game is stupid and boring and blah blah blah...


This is just damn stupid borkheaded thinking. Even if you're trying to ridicule people who don't give a ratass about Civ. First of all people do like challenging multiplayer games and that's why there's a demand for such games in all genres. All the way from Civ III/IV to Counterstrike. Now CS might not be a very thought provoking game and require about as much wits as chess requires, but it does require skill and poses challenges even to those good players. I'm not playing it myself, but just giving you an example.

Now FPS and RTS both do require thinking, fast decisions and even somekind of a clue how not to act stupid. Of course there's those that play it just for a quick adrenaline shot, but those are usually teens and others who are impatient or just want a fast paced game. I like FPS, RTS and TBS alike, but honestly I can't say TBS is what demands most. It demands what it takes, just because of the simple fact you have more time on your hands, so of course you end up thinking more.

And even if your message was a troll, I think it was quite pointless. De facto we people aren't all the same, so can't blame the others, as they can blame me about as much at least. Just switch server or try a different game, if you're into getting bored by midgets.

Rasbelin is offline Rasbelin

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quote:
Originally posted by child of Thor

So whats the last game anyone can remember being a severe challange?


Civ II against VJ or Fracas with the #eventis gang. Other than that, Forgotten Hope is online many times quite a challenge for me. Especially Bombing the Reich is a map I quite a lot hate. Railroad Tycoon II was also a challenge later on in the game.

Yeah, maybe I'm not a genious player beyond reasonable capabilities.

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  Old Post 08-08-2005 12:26
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quote:
Originally posted by Urban Ranger
You play them with strangers? I never do


A D&D player that is not strange?

snoopy369 is offline snoopy369

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  Old Post 08-08-2005 12:48
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quote:
Originally posted by Skanky Burns


A D&D player that is not strange?


Of COURSE not ...

Ras, I totally agree with you.

Urban Ranger is offline Urban Ranger
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  Old Post 09-08-2005 13:43
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quote:
Originally posted by Skanky Burns
A D&D player that is not strange?


Strange people != strangers.

child of Thor is offline child of Thor
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  Old Post 09-08-2005 14:13
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quote:
Originally posted by Rasbelin
Picking up again on the topic some *cough* 2-3 months later.


Actually the only real cost there is bandwidth. A gigabyte costs a few US cents, but multiply that with the number of downloads and page loads. I'm speaking about the bandwidth needed to upload from a server in a datacenter to the global Internet all those games. Other than that, it's really just a big save in money. No need to print a written manual, no need to replicate CD/DVD-ROMs, no need to produce an aluring package for the game, no need to distribute it physically, etc. Just a bucket load of bits and bytes to transfer from point A to point B. So as it can all be done fully automated and just requires some hardware and bandwidth, it's getting cheaper.

Now Steam maybe didn't succeed, but my speculation has been that they had the wrong approach and a bad business plan. Also I assume they didn't wait for the potential customers to have decent connections. Well, just look at Stardock now. People sure seem to download just fine GalCiv.

Support is now done via telephone and e-mail, as well as online forums and knowledgebases. And nothing would basically change. Just the medium, so I can't see any issue with rising support costs.



This is the way forward i believe, but doesn't it just make piracy easier to do? I think Piracy has had its part to play in the current state of PC gaming vs console gaming, and needs to be addressed before the mid-size developer will feel completely comfortable with using this method as the main-stream way of getting their software to their customers(the other option is to approach a publisher - which can be a bit like selling your soul ).

I also think part of the problem(which may be just a matter of time and getting used to it)with electronic delivery may be that it feels 'cheap' - like downloading from a warez site.
With a physical game box/manual etc you feel like you actualy have bought something real. Maybe thats an 'old-school' physcological tick, but i feel much more attached to my games that have a real box+paper things with them?

DrSpike is offline DrSpike
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  Old Post 09-08-2005 22:53
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quote:
Originally posted by child of Thor


This is the way forward i believe, but doesn't it just make piracy easier to do? I think Piracy has had its part to play in the current state of PC gaming vs console gaming, and needs to be addressed before the mid-size developer will feel completely comfortable with using this method as the main-stream way of getting their software to their customers(the other option is to approach a publisher - which can be a bit like selling your soul ).


Not really though, as piracy is rampant in either case, and if anything the Stardock stuff for instance is hardest to pirate. Not that I tried, naturally.

snoopy369 is offline snoopy369

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  Old Post 09-08-2005 22:58
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quote:
Originally posted by child of Thor
I also think part of the problem(which may be just a matter of time and getting used to it)with electronic delivery may be that it feels 'cheap' - like downloading from a warez site.
With a physical game box/manual etc you feel like you actualy have bought something real. Maybe thats an 'old-school' physcological tick, but i feel much more attached to my games that have a real box+paper things with them?


You counter that by having a professional looking site - and professional retailers, to some extent (like Amazon). Plenty of people buy utilities (ie Symantec Norton AV) online; games at the moment just don't (generally) have the truly professional-looking sites that make you think you're buying a professional game. Amazon's proven that people will happily buy things online, and iTunes has proven that people will happily download things instead of getting the package.

Oh, and you have to offer it at a decent discount at least at first. That's where I differ from Ras - if you charge $49 for that computer game that you could just as easily get in a store, people will buy from the store since they're going there anyway. Perhaps once games become prevalently offered on-line, they can be the same price - but at least a $5 discount needs to be offered to buy them on-line, and probably more.

Good thing that means the developper/publisher still get MORE money than otherwise ... since they don't have to pay the retail markup

Urban Ranger is offline Urban Ranger
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  Old Post 10-08-2005 07:04
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quote:
Originally posted by DrSpike
Not really though, as piracy is rampant in either case, and if anything the Stardock stuff for instance is hardest to pirate. Not that I tried, naturally.


From Brad Wardell said, Stardock games have no copy protection at all. However if you pay for the games you get extra value.

Wardell's blog entry

 
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