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Vince278 is offline Vince278
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Dec 2002
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  Old Post 19-06-2005 08:38
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The Games Industry probably peaked quite a while ago. High production costs and piracy has taken its toll. I don't see it getting better either.

DrSpike is offline DrSpike
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  Old Post 19-06-2005 13:53
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Really? Profits, no. Sales, no. Total time spent gaming, no. So in what sense?

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 19-06-2005 13:55
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Quality?

DrSpike is offline DrSpike
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  Old Post 19-06-2005 14:19
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Not unless you compare the classics of the past with the rejects of today.

Vince278 is offline Vince278
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  Old Post 19-06-2005 14:48
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It costs more to make a quality game, so there are fewer. Shelf life (time from release to discount) appears to be shorter. The number that needs to be sold to break even is up. Piracy is more of a problem now than 1993, or the 80's.

(This is just my observation over the years, I don't have any hard data yet)

DrSpike is offline DrSpike
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  Old Post 19-06-2005 16:07
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quote:
Originally posted by Vince278
It costs more to make a quality game, so there are fewer. Shelf life (time from release to discount) appears to be shorter. The number that needs to be sold to break even is up. Piracy is more of a problem now than 1993, or the 80's.


And, taken as a whole gaming industry profits are up in real terms. So which effect dominates, these negative ones, or other positive ones?

Kuciwalker is offline Kuciwalker
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Feb 2001
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  Old Post 20-06-2005 00:56
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The positive one that is the rapidly increasing market.

Vince278 is offline Vince278
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Dec 2002
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  Old Post 20-06-2005 07:20
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The ups and downs are cyclical. Also, profits as a number could be rising while as a percentage they could be slowing. Numbers can be manipulated. I work for a company that cooked their books up to 1999 for over a billion. I'm not even in finance and I can make them look however you wish.

Urban Ranger is offline Urban Ranger
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  Old Post 20-06-2005 13:23
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Yes of course, that's what receipts are for.

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Apr 2004
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  Old Post 20-06-2005 14:04
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I don't think he's talking about direct sales lying ... there are an awful lot of things you can do to imply better profits than just say 'sales were 1bil higher than fact'...

child of Thor is offline child of Thor
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Jan 2002
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  Old Post 20-06-2005 14:28
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Well i think the increase in revenue that the games industry is seeing is mostly to do with the current generation of gaming consoles. They have been running a few interesting threads over at 'quartertothree.com', with statistics and all that.
The largest profit margins(bar a few blips like WoW etc) for companies over the last few years has been console releases.

Now i'm not wanting to cast dispertions on console users(as i'm one!), but it does seem the 'average' console user is much less discerning over what games they buy. They probably dont hang around here or at other fan-sites much. They buy a game based on console magazine reviews(and if you've ever looked through those magazines, you know how much they hype everything!), TV adverts(how else to explain EA's 'Fifa street football' game being the uk's top seller for a while?) or if they fall into the target demographic(or wish too) that a game is aimed at.

This type of customer base sees computer gaming as a quick thrill and throw away experience, seemingly happy to spend £40+ a time on games that they will probably never complete once the thrill has worn off or only play once(as many games are once only events).

In a way this type of games industry+customer is a win-win for both parties. The games companies can turn out well manicured but often shallow or short(or both) games that the punters hungrily snap up untill boredom sets in and they move swiftly on to the next.

Its been interesting to see the rise of second-hand gaming in the main high street stores. I think this is a natural result of the type of games industrey set-up i've discussed above.

What the longterm effects of this kind of thing will be is hard to say, but factor the growing ammount i've seen in people saying 'its a rent game not a buy one' , and i can see it more as a problem for developers rather than a positive.

You end up with an industry that will have fewer big hits(but will make mega bucks), and lots of failures. Sort of a boom+bust enviroment. EA has seen this i think and its why its adopted an extremely aggresive buyout policy - if it can churn more market share of product than other people it increases it chances of having one of those hits. of course it will also have many more failures, but getting the hit(s) cover those.

My beef with this whole setup is that it makes finding the quality gaming experiences i've been used to over the years, harder and harder.
Yes rubbish games have been made in the past(before we get onto that line ), and will continue to be made now.

But i can't deny the fact that for me(a huge games buyer across a variety of platforms), i've seen a downturn in the number of enjoyable quality games.

Graphics have definately improved in leaps and bounds, but i'm left feeling a 'golden age' of gaming may have been missed? And in this curent market i cant see one around the corner, but you do still get the odd unusual gem that appears out of nowhere - so i have to rely on these rare occourances to keep my gaming qouta happy.

Anyway i've gone on more than i wanted, and still haven't really nailed it

Still as PC gamers, are we feeling a little unloved with all the attention paid to the consoles over the last few years?

Apart from some excellent MMORPG's and the odd high-end FPS things seem a little lean?

Still thats why i'm an old game lover There are many games i have yet to play - some very excellent, so i constantly scan for these titles.

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 20-06-2005 14:37
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quote:
Originally posted by DrSpike
Not unless you compare the classics of the past with the rejects of today.


Well, I would prefer to compare the classics of the past with the classics of today, but that would require some to have been released.

child of Thor is offline child of Thor
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Jan 2002
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  Old Post 20-06-2005 14:56
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quote:
Originally posted by Skanky Burns


Well, I would prefer to compare the classics of the past with the classics of today, but that would require some to have been released.


now that IS cynical!

i was haveing a frustrating time on the weekend trying to run an atari8bit simulator on my pc - to try one of my all time fav games 'Alternate Reality' http://members.chello.at/theodor.la.../games/ar-c.htm

After finding a copy in a carboot sale of the PC version(very poor!), it was obvious that i needed to go the emulation route.

Anyway i would rate some of the recent games as future classics:

Morrowind(although its path had already been set with Arena+Daggerfall).
KOTOR - most agree it was something special in todays market.

to name a couple that spring to mind. So we do still get great games, that offer a decent challange, some depth and longevity and i suppose value for money.
But i agree with Skanky - it seems these kind of titles are the exception to the rule in an otherwise bloated games market full of flashy graphics and super hype?

Its different now i guess, much more mass market driven, but i dont think you can(or should) hold up the few super successes in the games industry and say 'look at all the money generated - everything is going really well' , and ignore the increasing rate of failure(loss of mega money) for the majority of titles.

Once the dust has settled and we have the few remaining uber-publishers controlling it all, then we may be in a better postion one way or another to give a final diagnosis of the games industry.

So we have a little longer untill that point is reached imho.

DrSpike is offline DrSpike
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  Old Post 20-06-2005 23:00
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quote:
Originally posted by Vince278
The ups and downs are cyclical. Also, profits as a number could be rising while as a percentage they could be slowing. Numbers can be manipulated. I work for a company that cooked their books up to 1999 for over a billion. I'm not even in finance and I can make them look however you wish.


They could be lots of things. They aren't. Profits (in the industry as a whole) are rising in real terms in levels and percentages, and the effects are far more than can be explained by cyclical effects, or misreporting.

Therefore I am forced to conclude that:

quote:
Originally posted by Vince278 The Games Industry probably peaked quite a while ago. High production costs and piracy has taken its toll.


was just a rash and misinformed post.

lord of the mark is offline lord of the mark
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Dec 2000
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  Old Post 21-06-2005 01:43
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quote:
Originally posted by DrSpike
Really? Profits, no. Sales, no. Total time spent gaming, no. So in what sense?


as always depends on definitions.

PC game revenues, as reported, are in slow decline as we discussed before, with the usual caveats about MMPORPG's and online sales. Console game sales IIRC are growing but rather slowly - but thats in the last years of a console cycle.

OTOH there are new areas that have high growth that we dont usually think of : online casual games (sorry, Doc) Cell phone games. And "serious games" (IE games not sold primarily, or at all, at retail, but developed for a business or govt agency as a training/simulation tool.

DrSpike is offline DrSpike
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  Old Post 21-06-2005 03:41
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Fair, but all the things are true in the context I said them - the whole gaming industry.

Standup is offline Standup
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Apr 2002
time: 05:24
  Old Post 22-06-2005 02:56
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Another factor is terms of profits is that some (much ?) of the profits have moved to retailers. When i started playing games many,many years ago on the ZX81 it was mainly mail order and a very few specialists. Now supermarkets like Tesco stock some games and chains like Game and Dixons are everywhere. If the games industry has followed other retail trends then the retailers are the ones dictating terms to the publishers so less profits for them and even less for developers. If Game doesn't stock your product because of pricing do you have reduced sales or reduced profits or both ?

I read somewhere (possibly the Game annual report) that games are cheaper now than they were 10 years ago and that affects margins. Certainly i remember that 15 years ago £39.99 was a standard price for Amiga games nowadays £29.99 is probably starting price for a PC game and often it drops quickly.

Vince278 is offline Vince278
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Dec 2002
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  Old Post 22-06-2005 12:40
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quote:
Originally posted by DrSpike
Fair, but all the things are true in the context I said them


Agreed.

child of Thor is offline child of Thor
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Jan 2002
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  Old Post 22-06-2005 14:38
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http://news.bbc.co.uk/1/hi/technology/4100452.stm

The money floating around in the GI is definately many times more than 10-15 years ago - more people are gaming now than ever before from what i read, and its true its not seen as a 'geeks' past time. We even have sexy chick gamers these days

Still with the costs involved being in the movie price range, as the article mentions, the challange becomes not to always play it safe and do the movie-tie in stuff. This has rarely produced good games(the new episode3 star wars games! for example).

The hunch i have is the more the GI consolidates itself into a few mega-publishing houses, the more we will get of this play it safe approach.

Partialy the rise of the console and supposed fall of the PC wont help this. A wide gaming base of PC users helps the GI's creativity in the long run. Anyone with some brains for maths and the time to learn can program a PC and experiment. You cant do that on a console.

Still i dont entirely believe all the 'pc is dead/dying' hype. In a way the xbox might actualy help it through the lean times(in that as it uses pc type set up, devs that program for xbox can also easily port to PC or vice-versa).

So no the GI isn't sick if you measure it on how much money it generates compared to yester-year.

child of Thor is offline child of Thor
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  Old Post 27-06-2005 17:24
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http://news.bbc.co.uk/1/hi/entertai...ilm/4624437.stm

while not just GI news - the games division of Lucasarts is getting a nice new shinny home along with all the movie stuff.

Maybe they can get around to making a decent game again?

DrSpike is offline DrSpike
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  Old Post 27-06-2005 17:47
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Monkey Island.

child of Thor is offline child of Thor
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  Old Post 27-06-2005 18:03
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In 3D with some neon jedi force spells thrown in?.........hmmmm might work to the usual standards

Urban Ranger is offline Urban Ranger
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  Old Post 27-06-2005 19:44
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I think their best stuff is the adventure games with the traditional cartoon characters.

Sam and Max

DrSpike is offline DrSpike
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  Old Post 27-06-2005 21:32
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Yes, that will do.

Felch is offline Felch
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  Old Post 28-06-2005 04:19
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I think that good quality games are still being made, with about the same regularity that they always were. People have a hard time separating their nostalgia for old games, from the realities of games in the past. To be honest, just as many games were clones of each other back then as today. While in the past there were a good games like Zork or Space Invaders or whatever, there were a host of crappy clones of those games. The problem with people's memory is that they quickly forget the crap, and only recall the classics.

For an example (although for forum rules purposes this is hypothetical), look at NES roms. There were the classics, like Zelda, SMB 3, and such, and then there was the crap - just about everything else. The games industry is just like every other industry, it has its innovators and its copycats, and honestly I think the proportions have stayed much the same.

I don't think the trend is towards less innovation. If anything, the advances in technoloy have made innovation easier. It's tough to make much more than a simple text adventure or arcade game without sufficient hardware, so the past is littered with lots of quite similar turds. But now more options are open to game designers than ever before.

Does anybody seriously think that EA only wants to make bland uninspired relics? They want to have the new idea before other people. It's just that the big corporations have trouble sifting through all the good ideas, and good ideas can become disappointments if not done right.

DrSpike is offline DrSpike
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  Old Post 28-06-2005 23:09
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Well said.

child of Thor is offline child of Thor
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  Old Post 29-06-2005 13:44
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quote:
Originally posted by DrSpike
Well said.


That is a valid arguement. I wish it was one i could believe in 100% though

For me, i find myself ignoring many of todays 'great games' in favour of older titles i missed out on the first time around.

Games like Splinter Cell(which i found too scripted and liniar to really enjoy), Fable(not bad but disapointing because of the hype about what it could have been), Halo2(too short, too easy) + about 95% of the rest of my console purchases are gathering dust.

The only recent console games i still play are Morrowind(when its not crashing) and LMA football Manager2005.

Instead i'm mostly playing old games like:
Civ2(+CTP2)
Xcom
Pirates(origonal)
Xwing
Rebellion(Supremacy in uk - its growing on me!)
Daggerfall(when its not crashing!)
And even an atari8bit game 'Alternate Reality' on an emulator.

So i'm not speaking about nostalga value, or from my memmory of these titles - these games are what i'm playing now, in preferance to just about anything that is currently getting released.

These games offer me so much more challange/interest than the 95% of what seems to get released today.

I think these kind of views are very much down to personal preference. Still untill i percieve a growth in the amount of 'good' games that are out there, i finding it very difficult to persuade myself to actualy spend the money i've set aside for a new upto date PC. IMHO i have little reason to make that upgrade at present - and its not looking likely to change anytime soon.

Which is a sad thing for me as i've always been a supporter of games as a medium of entertainment.

Its true bad games have always been made, but maybe in todays more bloated market it just seems we have many more naf movie-tie in games? We always used to have naf movie tie-ins, its just that now they make up over 50% of most game charts top ten.

I find it hard to call this progress?

child of Thor is offline child of Thor
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  Old Post 29-06-2005 16:22
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Looks like Sony is going to follow in Microsofts footsteps:

http://www.gamespot.com/news/2005/0...ws_6128295.html

Urban Ranger is offline Urban Ranger
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  Old Post 29-06-2005 20:39
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quote:
Originally posted by child of Thor
That is a valid arguement. I wish it was one i could believe in 100% though


Agreed.

Several days ago I walked into a computer game store, looked around, found nothing interesting and left.

In the last n years I have only bought one game, which was Age of Magic II. However I was quite disappointed with it after a day or two, and that's the end of that.

Oh, of course I got Civ 3, but it was quite uninspiring...

DrSpike is offline DrSpike
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  Old Post 29-06-2005 22:43
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Maybe you have just got grumpier.

 
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