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BlackCat
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quote: Originally posted by Archaic
That seems rather odd to me. I've never missed the switch. What do you spend your early energy on? If you're just hurrying a former or two, it shouldn't impact. |
Research, research and, oh yes, reseach. Usually I only have +1 or 2 energy pr year in the start.
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Ka Plewy
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quote: Originally posted by BlackCat
Research, research and, oh yes, reseach. Usually I only have +1 or 2 energy pr year in the start. |
I wouldn't make this choice early on, because of the inefficiencies and the need for funds.
I think it's important to find the break even point so that you have enough money to make the changes as soon as you get it.
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Senethro
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Another decent trick with hurrying colony pods is to hurry the pod when the nutrients tanks have filled up to the beginning of the last row. I'll happily pay 30 energy for 10 nutrients, 2.5 mineral rows and turn advantage by having a base early.
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BlackCat
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quote: Originally posted by Ka Plewy
I wouldn't make this choice early on, because of the inefficiencies and the need for funds.
I think it's important to find the break even point so that you have enough money to make the changes as soon as you get it. |
Oh, I may have been a little unclear. When the chioce is possible /in reach in a couple of turn, I will adjust to get enough energy to make the switch, and after that again go for research, but I would never stockpile energy - certainly not in the early years .
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Sebed
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quote: Originally posted by Maniac
On first sight I'd say early FM is super-easy with the UoP (after VW), Peacekeepers, |
i agree...
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Drones (so I'm not interested in save files of those)
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i must disagree - i currently play a game as a Drone and in 40 turn i was able to build HGP, WP, VW, PTS - and consider that PK player plays at librarian, and i had to deal with UNI as well...
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I'd say it's not recommended for Sparta (you lose your Police advantage), Hive, Gaia, Cult.
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i must agree again...
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That still leaves Morgan (duh! )
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thay were born for it 
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Believers, Pirates, Angels and CyCon as possible factions for early FM instead of Planned. So I'm interested how it's done with those. UoP prior to Virtual World would also be interesting of course. |
yes, indeed...
what can i say?
i play also pirates and i prefer to stay in planned instead of FM!!! - yes it's tremendous (-3 eff!!!) waste of energy but i'm at the beginning of the game and planned suits better for pirates at this stage...
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:28
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There just aren't that many energy credits to go around by year 2115, unless you're lucky with pods or worms.
As far as who can go FM, for any faction that can have content size 2 bases without police (PKs, Drones, anyone with the HGP), FM is very desirable. Any faction that can't reach +2 econ with FM (Hive, Cult) can't make it worthwhile. That leaves the Morganites, Uni, Believers, Spartans, CyCon, Angels, Pirates, and Aliens.
For the Believers, CyCon, and Angels, I might use Planned instead of FM, depending on circumstances. For the Uni and Morganites, I very often go early FM. The Morganites can't run Planned, and Green is unavailable for a while. The Uni boasts an extreme research rate, so I might as well make it larger by supplying energy. If I can tech up enough by the time someone finds me, I win. I don't really know how to use the Spartans or Pirates, and I don't enjoy playing the Aliens.
I can produce some save files when I shouldn't be doing something else...
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Senethro
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Spartans, police state/free market. No police but no drones for leaving territory. With Rec comms you've got a good research rate and a good income that can be used for unit upgrades or probe actions.
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Ka Plewy
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quote: Originally posted by Sebed
so... you already make exeption of two factions - if we search deeply we can find more |
Umm, Gaia can't go FM, and for the Hive, it's not worth it -2 to 0 econ is not worth it. I made an exception for one faction, the Hive, where it doesn't impact them positively enough to overcome the negative effects.
I'm not wanting to sound smart here, but if you're going to nitpick a post, at least recognize that it is impossible for the Gaian factions to go FM. IF you want to call the Hive an exception to the rule of going early to FM, then I'll happily stipulate to that. They get one more energy per base. For this discussion, in my mind, they might as well be Gaian, since it's almost impossible for them to get to +2 econ.
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Ka Plewy
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quote: Originally posted by Senethro
Spartans, police state/free market. No police but no drones for leaving territory. With Rec comms you've got a good research rate and a good income that can be used for unit upgrades or probe actions. |
I play Spartans this way quite a bit.
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Ka Plewy
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quote: I wouldn't think Police State/FM would work very well, given very high inefficiency losses. Even with -1 effic as Lal, I feel the burn for some years between Wealth and Demo. |
I use it pre pop-boom, and usually to the point I can piss an AI Lal off enough to attack, although, Lal is so crazy I don't need it. It's useful for the increase in energy, and the ability to continue exploring, especially unexploited ocean pods.
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Senethro
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I typically use the PS/FM in an aggressive phase of an ICS in which expansion is halted. With 1 square spacing the "distance from capital" part of the energy lost through inefficiency cacluclation treats me generously and minimal energy is lost.
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BlackCat
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quote: Originally posted by Sebed
i must disagree - i currently play a game as a Drone and in 40 turn i was able to build HGP, WP, VW, PTS - and consider that PK player plays at librarian, and i had to deal with UNI as well...
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Actually, I'm a little confused. Are you stating that you in 2141 has build these SP's or that it took you 40 turns to build them ? If it had been anyone else than the drones, I would have believed in 2141. If you seriously mean 2141, can you please send some savings, I am pretty eager to learn how to to it.
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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:28
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quote: Originally posted by Maniac
Personally I suck at early FM and trying to keep your bases at size 1 with CP-hurrying (basically because I've never tried it before ). So I'm wondering, would someone be willing to upload some turn-per-turn save files of a faction (without anti-drones bonuses) running early FM, so that I can check out how it's done? |
I'll do you a Uni game without PTS, HGP or VW then. That should be the hardest possible setup.
I can't speak for the others, but Sebed's right about me. I do specialize in only playing the Uni, though I do dabble from time to time in the PK's, Angels, Morgan, and the CyCons. I would have to disagree with them being the "easiest" faction in MP though, if only for the fact that you're a big target, and prone to getting slaughtered by probe rape in early land wars.
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paramir
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I like the univercity and morgan
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