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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:18
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SMAX Game, 4 human players and 3 AI
Transcend level
Players (in turn order) are:
Morgan - AndiD
Peacekeepers - Maniac
Drones - Hercules
Cult - GeoModder
AI - Gaians, University and Consciousness
Large map (at 44 x 90 is marginally larger than Standard at 40 x 80, and frankly, with so much work invested in it to get it where it was there was no easy way to redo it by just reducing the mapsize)
Average everything, 50 to 79% water. modded (ie I added some land in places for better balance)
The AI has been modded to provide a stiffer challenge (given starting bases whereas y'all start with 3 colony pods and assorted units, some basic infrastructure, some lurkers, etc - oh, and some satellites to follow the latest in CMN thinking on how to make them more builder-competitive)
I playtested out to 2150, and went back in and gave a few more advantages to the human players (rivers, a monolith in places, etc) as the AI was somewhat stronger (relatively) that I'd bargained for)
2101 has been sent to AndiD, with passwords to everyone
Sorry it took so long - and thanks to Ouro for great suggestions along the way
Enjoy
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:18
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No - it's an old problem with CMN'd games that use the "Create Scenario" to set the game up, then "Multiplayer / Play Scenario" to launch it.
In the Scenario Rules there's a box to flag called "Force current difficulty level", and if, for example, Transcend has been selected , then checking this flag sets all players to transcend difficulty.
But this flag has to be set before doing anything with the factions (such as establishing bases, giving governor orders, etc) or else there is anothere option called "reset all factions" that clears all builds, orders, etc. and sets the flag as well.
I did notice after opening the turn to set passwords that I had forgotten to set the flag then, so I set it at that time (and at that time I was not aware that pre-established bases, orders, etc weren't overridden by that)
But - here's the kicker - it's only the first faction in turn rder that's at the 40 credits level - everyone else is at 24. And usually in PBEM's it's a human player thqt's first, but fortuitously, for this game, I had the Gaians (an AI faction) in the lead (as I had saved the scenario as "Lady Deirdre ...."
Intuitively it would seem that the gaians play at Transcend, and everyone else at Librarian, but in playtesting it appears that the only effect is on SE change costs - all other variable seem to be at the transcend defaults (food, minerals, drones, research, etc etc) - I did trest by giving each faction a prerequisiyte tech and then seeing how much it costs to change
So rather than redesign it, given that you've waited long enough to get started, it seemed the logical thing to do was just to let the game run rather than recall and correct it (which I would have done if it were a human player burdened with the extra costs)
I can still do that, of course, if that's what the group wants
G.
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