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Soren Johnson Firaxis is offline Soren Johnson Firaxis
Firaxis Games
Hunt Valley, MD
May 2001
time: 00:18
  Old Post 02-05-2005 00:38 Visit Soren Johnson Firaxis's homepage!
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quote:
Originally posted by Solver
Hi Soren . Great news on that. So will we really have to use different units this time around, or will huge groups of one unit still work perfectly, as previously?


One huge group of just one type is definetly not the way to go in Civ4...

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:18
  Old Post 02-05-2005 00:41 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Now I'm very optimistic again .

While you're here, could you comment on game pace? There are those "game speed" options, but so do we get (at "normal" I assume) roughly the pace of previous civ games, ~20 hours on average for most of us I guess.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:18
  Old Post 02-05-2005 00:49
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That's a good thing, Soren.

Can you give us any comment on the mod discussion we've had on this forum the last days? To clear up things you know. BTW, you guys will come at E3 I presume?

Aside from that, I want to express my gratitude for you guys obviosuly listening to our wishes expressed on the various forums and lists.

Soren Johnson Firaxis is offline Soren Johnson Firaxis
Firaxis Games
Hunt Valley, MD
May 2001
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  Old Post 02-05-2005 00:49 Visit Soren Johnson Firaxis's homepage!
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quote:
Originally posted by Solver


Now I'm very optimistic again .

While you're here, could you comment on game pace? There are those "game speed" options, but so do we get (at "normal" I assume) roughly the pace of previous civ games, ~20 hours on average for most of us I guess.


there are three game speeds: quick (mostly for mp), normal (a little faster than Civ3), epic (a bit slower than Civ3)... and of course, it's all configurable via xml, so you can have whatever speed you like. (or some weird hybrid... you could make unit construction really fast but building construction really slow...)

Nikolai is offline Nikolai
Emperor
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Oct 2000
time: 06:18
  Old Post 02-05-2005 00:53
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quote:
Originally posted by Soren Johnson Firaxis


there are three game speeds: quick (mostly for mp), normal (a little faster than Civ3), epic (a bit slower than Civ3)... and of course, it's all configurable via xml, so you can have whatever speed you like. (or some weird hybrid... you could make unit construction really fast but building construction really slow...)


Something like accelerated production in Civ3?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:18
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quote:
so you can have whatever speed you like. (or some weird hybrid... you could make unit construction really fast but building construction really slow...)


So I guessed correctly earlier in this thread, game speed impacts unit/building construction and such. Yay.

Alright, can't think of any more questions now you could answer... so I'll just say, make sure Helicopters are useful in Civ4 . They always look fun at the very least, so should be useful too.

nostromo is offline nostromo
Prince
Montréal, Québec
Mar 2002
time: 00:18
  Old Post 02-05-2005 01:08
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All this sounds very, very good.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:18
  Old Post 02-05-2005 02:28
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[QUOTE] Originally posted by Myrddin
Preview from PC Zone

Written by RTS players so there will be a slant but there seem to be a LOT of changes

>>Game length
>>Aiming to reduce to 400 turns from 550 in CivIII
>>Game speed
>>3 levels - quick, medium and epic

How does slowing down the process of building units and constructing improvements add to the game? It just seems like a bogged down version of Civ rather than making it a more in-depth (epic) game. For instance, the purpose of Caravels will be just as purposeful in the ratio of turns in medium speed as it would be in epic speed, because it relates to the amount of turns not the production ability for each turn. I would like to hear some clarification on this; I could very well be interpreting this all wrong.

>>Victory conditions
>>Spaceship, Conquest, Domination, Culture (with 3 cities with near perfect culture) and Diplomatic

The same victory possibilities but are they the same victory conditions? The Culture one at the very least isn't the same condition, so that sounds somewhat promising.

>>Tech tree
>>'more flexible, .. one tree not split into eras'

GREAT! I hate the restricted Civ3 tech tree as opposed to the free flowing nature of the Civ2 tree.

>>Graphics
>>3D with zoom
>>Much more detail on the landscape eg 'pastures, >>wineries, watermills and windmills all represented in >>detail, ... with smoke billowing from a factory'
>>Style - see previous screenshots

Great for syle points; I think it adds immensely to the game with those miniture details being added, albeit they are graphical details. Plus it is completely necessary for there to be more than the 2 (ridiculous) zoom levels that were in Civ3 -- Civ2 had it perfect with the zoom levels.

>>Interface
>>'familiar to anyone who has dabbled with RTS'

If this means it is more conducive to fluid gameplay I am all for it.

>>Religion
>>7 real world religions; including Christianity and >>Buddhism
>>No religion bonuses but 'associations with certain >>technologies'

This is so much as I would assume in regard to Religion. I thought the other possiblity may be to include religious types (i.e. monotheism, polytheism, et al). I imagine, or rather hope, the modding capabilities will allow for bonuses and disadvantages to be included with a religion.

My guess on the 7 religions at this point would be:
Christianity, Buddhism, Islam, Hinduism, Paganism (Greeks, Egyptians), Animism (American and African), and if not either Confucianism, Taoism, or Shinto (to help include another Asian religion) then Atheism. I don't see Judaism being included, since there likely won't be a Civ to represent the religion. Under the first 6 religions and the 7th being Atheism each religion or religioun type could be represented by a Civ.

>>Resources
>>31

It will be interesting to see the next step forward in the entire resource system.

>>Civs
>>19

There has already been a lot of speculation about this and in fact, it is essentially a moot point.

>>Civ leaders
>>28 including Ghandi, Cyrus and Montezuma; traits are >>associated with leaders
>>Unclear whether you can choose the leader for your >>civ

I like this very much, so as long as the latter statement is determined to be true.

>>Great people
>>5 categories - artist,tycoon,prophet,engineer, >>scientist
>>Probably triggered by city performance in each >>category
>>Benefits available 3 or 4 for each person, including >>culture boost, academies, multiple golden ages,free >>techs
>>Plato, Shakespeare,Newton, Einstein, Michalangelo

This is exactly what I was referring to in the Cultural Icons thread I started. Fantastic.

>>Combat
>>Gain experience points for winning battles, more if >>odds are against them
>>Each level increase allows choice of extra abilities eg >>using enemy roads, bonus attack in cities, moving >>faster in forests
>>'end-up with high-level units with specific abilities'

I like what I am hearing here a lot! The more diversity within the game the better; I just hope the special abilities you can choose are equally balanced depending on each unit.

>>Governments
>>No set government styles
>>Can choose attitude on such items as free markets, >>environment,slavery, conscription, emancipation

I would rather there be a set government and then from there choose specific traits. Democracy - set traits towards being socialist or capitalist ... Monarchy - set traits towards being authoritian or just (lack thereof a better term). Communism - set traits towards being communal or totalitarian. etc...

>>Health
>>Important factor alongside happiness and money

I am assuming this is a step forward beyond the measely system of disease of Civ3.

>>Moddability
>>Good, including AI

Wahooo!

>>Multiplayer
>>LAN, Internet, PBEM and Persistent Turn-Based >>Servers
>>Currently Wednesday nights at Firaxis

Is this included in Civ4 or Civ4: Screw the World?

>>Screenshots include...

I sure would like to see those...

>>Edit - from another thread units have a single >>strength factor not seperate A/D values
>>Scout 1
>>Chariot 4
>>Spearman 4

That is sort of surprising to see. Plus Chariot and Spearman have the same attack value. Adding up the A/D values from Civ3 the Chariot would have a 2 and the Spearman would have a 3. At these current rates for units I'm guessing tanks will have something in the 40-50s range. I suppose that would quell the rarest occurrences of an impossible defeat of a tank from a spearman.

lillefix is offline lillefix
Settler

Dec 2004
time: 05:18
  Old Post 02-05-2005 02:38
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I just want to answer your question about the length of the game. The single reason for shortening the game is multiplayer. And I think that is a rather good reason.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:18
  Old Post 02-05-2005 02:59 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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The point of shorter games is that they are better for MP.

The point of longer games is that they create longer lasting games, which means the pace of the game lies lower. Building and researching stuff takes longer but there are also more turns, so you get more time to actually use the stuff you build.

The difference for gameplay isn't huge, but it feels very different. Try playing RoN at the highest pace and then at the lowest. Going from the Stone Age to the Modern Age in the space of an hour doesn't feel very epic. Doing so in half a day does (or more so anyway).

Also, on big maps everything goes faster, as you have more cities, more units, more resources, more workers, more civs to trade with, etc. So you have more income, science is goes faster and worst comes to worst you'll reach the end of the tech tree before 500 AD (sound familiar?) Having the option to slow things down in that case would be useful.


Oh, and atheism is not a religion (why do people keep pretending it is?)

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:18
  Old Post 02-05-2005 03:16
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quote:
Originally posted by Locutus
Oh, and atheism is not a religion (why do people keep pretending it is?)


I agree wholeheartily! But from a PR point of view, I think it's a good choice. If not, I suspect Firaxis would face a major riot situation in the Western world unfortunately...

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:18
  Old Post 02-05-2005 03:39
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quote:
Originally posted by Locutus
The point of longer games is that they create longer lasting games, which means the pace of the game lies lower. Building and researching stuff takes longer but there are also more turns, so you get more time to actually use the stuff you build.


Oh, and atheism is not a religion (why do people keep pretending it is?)


So there will be more turns availablef or the epic game? If there will be, then I love the idea. I may have missed where that was mentioned.


Of course, atheism, is not a religion, but that does not mean it cannot be used to delegate a nation's particular view of religion. For instance, the United States could be regarded as prodominant Christian nation, and conversely, the USSR could have have been regarded as an atheist view of religion. For the most part, though, atheism would only be needed for Russia at best, and I would think Russia should be considered under the Christian label in Civ4. I'm not sure, myself, what the 7th "religion" will be. The first 6 religions I mentioned will surely have to be included based on the likely to be included Civs. Any ideas yourself on the 7th religion?

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:18
  Old Post 02-05-2005 04:06 Visit curtsibling's homepage!
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quote:
Originally posted by Nikolai


I agree wholeheartily! But from a PR point of view, I think it's a good choice. If not, I suspect Firaxis would face a major riot situation in the Western world unfortunately...


I think Atheism is to the religions, what anarchy was to the governments in previous versions.

Only I reckon Atheism will have benefits, like the others.

.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:18
  Old Post 02-05-2005 04:31 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Of course, atheism, is not a religion, but that does not mean it cannot be used to delegate a nation's particular view of religion.


Atheism is the lack of religion. Atheists don't share a view of religion, to say that they do is like saying religious followers (whether Christian or Shinto or indigenous African) share the same views. There as many different kinds of atheists as there are religions or interpretations of religions.

From a gameplay point of view, presumably you don't start with any religion, you have to somehow 'earn' one, by research or gaining great prophets or otherwise. In the early game that could be said to represent the kind of primitive naturalistic religions that tribes had before they developed more sophisticated organised forms of faith. Towards the late game you could have religions (partially) 'obsolete' in some way, and you might end up without religions again: atheism.

I don't know if the game does work that way but it very well could...


As for which religions might be included, the list of possibilities is endless, even excluding cultural-specific religions such as Egyptian, Greek, Viking, Mayan, etc pantheons. But there are about 11 religions that are generally considered 'classical' world religions; Judaism, Christianity, Islam, Bahá'í, Zoroastrianism, Buddhism, Hinduism, Jainism, Confusianism, Taoism, Shinto. Add Sikhism to that list (one of the largest religions in the world today) and you have 12 excellent choices. It then becomes a problem of elimination rather than addition

I don't see why the list of religions would in any way have to be related to the list of civs. That's not how it works in the real world. As you pointed out, there are no real atheist nations anywhere in the world today, nor have there ever been (though communist Russia is probably indeed the closest thing to it), yet with well over a billion 'followers', atheism is the 3rd largest 'belief system' today, after Christiany and Islam. For most of history not a single country in the world was Jewish, yet Judaism has for millenia been in the top 10 of the world's largest religions.

curtsibling is offline curtsibling
King
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May 2002
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The religious system seems to allow for many possibilities!

I can see it sort of echoes the government choices of the previous CIV versions.

Mixed with the civics options, CIV4 could offer some awesome gameplay experiences...

Atahualpa is offline Atahualpa
Emperor
Hawthrone
Mar 1999
time: 06:18
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finally I can see my fascist buddhist empire emerging

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:18
  Old Post 02-05-2005 06:14
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If you're still out there Soren, thank you VERY MUCH for answering my concerns about combat-you have TRULY put my fears to rest-at least for the time being !
Whilst you're in the neighbourhood, though, would you be at all interested in sharing a little info about religion?
I was genuinely hoping for an incredibly flexible Religion System, where you could get-and name-your own 'Generic' religion, then attempt to 'spread the word' about your faith to other nations, whilst similarly having to deal with converts to other faiths-within your borders-and sectarianism within your religious system.
How much of what I just described will actually be a part of Religion in Civ4? Enquiring minds want to know !

Yours,
Aussie_Lurker.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:18
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quote:
Originally posted by Atahualpa
finally I can see my fascist buddhist empire emerging


TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:18
  Old Post 02-05-2005 09:02
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Locutus,

To precise the definition of atheism, it is not the lack of a religion, yet it is the disbelief in a god or gods. For example, Siddhartha Gautama (sp?) (Buddha) could be considered an atheist to a certain extent, but does that mean he does not believe in a particular religion? At any rate, though, our discussion on atheism is purely semantics and not necessary to further it.

I agree from a gameplay point of view each Civ should not start off with a religion, albeit historically inaccurate.
Well, it is rather obvious the list of choices of religions is endless, but that depends how specific you want to get. I believe the list of religions may be related to the list of Civs in that it will already be predertimened which religion type a Civ will become. Accordingly, Christianity, Islam, Buddhism, Hinduism, Paganism, and Animism could possibly under a big generalization represent all 19 Civs. Atheism could be the 7th religion type (under the pretense of game terms), but as you pointed out and as I have as well in the religions thread there are many other viable choices. For one could be pantheism, which I believe is very closely related to the Shinto belief system in Japan.

GAZ082 is offline GAZ082
Warlord
Buenos Aires, Argentina
Jul 2004
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  Old Post 02-05-2005 09:06
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Ahhh, religion. Ill start to clean my swords and mounting my horses for the Christian crusades that are coming...

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:18
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quote:
Originally posted by GAZ082
Ahhh, religion. Ill start to clean my swords and mounting my horses for the Christian crusades that are coming...


Going to see Kingdom of Heaven? Might get you ready for your 'Civ Christian crusades.'

GAZ082 is offline GAZ082
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Jul 2004
time: 02:18
  Old Post 02-05-2005 09:27
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Aye!

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:18
  Old Post 02-05-2005 23:50
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quote:

Governments
No set government styles
Can choose attitude on such items as free markets, environment,slavery, conscription, emancipation


CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:18
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I dont mind taking out the last 150 turns. For SP, these last 150 turns are simply a milk fest. Most MP advance to fast tech wise for this date to be a factor either. I dont know if i like the removal or government per se, Al though i guess they will be represented by the other choices you make.

Solver is offline Solver
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Sep 2000
time: 07:18
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In SP, if the game is paced properly, the modern epoch can be some of the most fun time. They don't need to repeat the industrial-age tedium as in Civ3, but there's no reason to cut the game down. Instead, every turn of it should be made fun.

Nikolai is offline Nikolai
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Oct 2000
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CiverDan: When I play Civ3, I always try to not wage mcuh war before I get tanks. The turn lenght at the end of the game is hopeless, but the game's still fun. Re: the government, you obviosuly never played SMAC? I think we can expect that in a improved and more fitting(to Civ) way in cIV.

SirOsis is offline SirOsis
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Nov 2001
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  Old Post 03-05-2005 08:18
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Sounds great so far. I've got a question concerning MP.

Will we be able to go from a real time MP game to PBEM and vice versa? This would be a huge benefit to PBEMer. Get the first few turns done fast and then go to turn based PBEM.

Max Sinister is offline Max Sinister
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Nov 2003
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Bahai is classical? It's pretty young compared to other religions. When I went to school, I didn't even know it existed.

Andydog is offline Andydog
King
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Jan 2001
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quote:
Originally posted by SirOsis
Sounds great so far. I've got a question concerning MP.

Will we be able to go from a real time MP game to PBEM and vice versa?




I'm crossing my fingers, toes, arms, legs, eyes, and anything else I can find to cross, that the answer to that is yes!!!

Adm.Naismith is offline Adm.Naismith
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Oct 1999
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quote:
Originally posted by TechWins
At any rate, though, our discussion on atheism is purely semantics and not necessary to further it.

I agree from a gameplay point of view each Civ should not start off with a religion, albeit historically inaccurate.

Well, it is rather obvious the list of choices of religions is endless, but that depends how specific you want to get. I believe the list of religions may be related to the list of Civs in that it will already be predertimened which religion type a Civ will become. Accordingly, Christianity, Islam, Buddhism, Hinduism, Paganism, and Animism could possibly under a big generalization represent all 19 Civs. Atheism could be the 7th religion type (under the pretense of game terms)...

I agree with you: we can spend months debating about the correct definition and effects of religions/believs, but that's already better managed at different places, on more deep level and with higher results.
IMHO, as you suggested, we should keep considering if this "culture effect" can add more benefit for the game point of view than the Civ III culture / SMAC social model. I hope so.

 
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