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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > C3C IDG: Apolyton Team > Discussion on the next game - traits and such
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joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:18
  Old Post 26-05-2005 18:53 Visit joncnunn's homepage!
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I'm happy with game 1's map settings and would vote for the same settings for game 2.

It would have been nicer if we'd had started where PAL did, but ...

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:18
  Old Post 27-05-2005 00:36
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I vote that we get to make the map and decide what Civ we are based upon the map we make. Further, I say we get to decide what every other Civ is too!

Seriously, the same type of map should be fine.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:18
  Old Post 28-05-2005 06:24
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Civ choice mostly depends on the map. If the map is a small pangea, then agri would be a waste of trait. We would be better off with a civ like Germany then (ultra early archer rushes and scientific for extra tech in MA).


If the map is continents or archi, seafaring provides an obvious advantage, hence Byzant or Dutch, perhaps even English for extra commerce would be better choices.


It is dangerous to delay the research of resource revealing technologies. Hence a civ starting with bronze working or the wheel is my preference. Sumer satisfies this condition and if the world is larger, Sumer can become very powerful due to fast expansion and growth. Their UU is a good early defender and can be produced in great quantities. However, they have one very dangerous flaw: They can't build warriors to upgrade to swords, so they are incapable of launching a sword campaign early in the game. This can be alleviated by their ability to produce tough defenders at cheap price, so archer rushes become an option for Sumer. Needless to say, horse takes precedence to iron for Sumer.


Perhaps we could consider a civ like India. Religious civ, so easy to switch to republic and commercial, so more money or science and starts with alphabet, so republic can be obtained faster. Also, ultra powerful UU.


Also, the smaller the world, the more important the UUs (particularly if ancient) and militaristic trait become.


Therefore, it would be wise to wait and see what the map stats will be and then decide upon the civ to choose.

Last edited by Ljube on 28-05-2005 at 06:31

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:18
  Old Post 28-05-2005 20:37
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I am going to post a new poll that asks if we like the same settings as before. This is a seperate question from whether we want the map to be modded for "balance" or not. We can have the same setting applied to the map AND have it modded to be "balanced".

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:18
  Old Post 28-05-2005 20:40 Visit Master Zen's homepage!
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sounds like a plan, should save us a lot of time doing otherwise-stupid polls

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:18
  Old Post 29-05-2005 05:08
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Pending the settling of map settings and whatnot, is there perhaps a more structured way to get through this kind of discussion?

I haven't even seen the thread yet where a 'starting point' consensus was evidently made that we want AGR (er, don;t even know if that's final, but...)

So, let us categorize the 'why' behind that... I assume that it was as simple as max production from worked best tiles. That's food production, obviously... there is no trait equivalent for shield production, and COM, while valuable, is clearly recognized as subordinate to AGR.

OK, so that is one basic building block to civ selection... we have said: "The basic starting point is building our empire; of the civ traits, AGR is outweighted in that regard to such a point that we want it."

So, from there, it's a discussion of the other civ trait, UU's, starting techs, etc., all in the context of competitors, map characteristics etc.

I said to myself, "Self, how would you structure the further discussion?"

Self answered back: "Read this from front to back, and then from back to front."

http://apolyton.net/forums/showthre...?threadid=67506

* Theseus ends his Self-indulgence

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:18
  Old Post 29-05-2005 14:17 Visit Modo44's homepage!
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quote:
Originally posted by Theseus
I haven't even seen the thread yet where a 'starting point' consensus was evidently made that we want AGR (er, don;t even know if that's final, but...)

I advise you read this thread again. It seems to me Agricultural is agreed upon already. Even if not 100 % unanimously, a big majority is there.


Ljube, Agricultural would help on any map size. If the map is small, you might not see the advantage in city number, true. But you will see that cities grow faster, and you can have the necessary number of Workers earlier. Growing high instead of wide, but growing faster than others nonetheless.

Ljube is offline Ljube
Emperor
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May 2003
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  Old Post 29-05-2005 15:32
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I don't argue that agricultural won't help. The issue here is whether it will help more than other traits or not. That I believe cannot be answered before we learn the map settings.

Modo44 is offline Modo44
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Jul 2004
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  Old Post 29-05-2005 15:46 Visit Modo44's homepage!
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quote:
Originally posted by Ljube-ljcvetko
I don't argue that agricultural won't help. The issue here is whether it will help more than other traits or not. That I believe cannot be answered before we learn the map settings.

The trait allows you to get large cities quickly on a small map, while providing large numbers of cities on a bigger map. Since smaller games also end quickly, the advantage is basically the same, regardless of map size and most other settings (you always get more Workers, in case you need to clear some Jungle).

The only disadvantage would be a very waterless land mass in a short game (small map). I seriously doubt any of those will hapen, not to mention both...

Ljube is offline Ljube
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May 2003
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  Old Post 29-05-2005 15:56
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I've just consulted the map settings poll and with those settings agricultural would offer a significant advantage compared to other traits, so yes I'm convinced.

E_T is offline E_T
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Orlando, Florida
Mar 2001
time: 00:18
  Old Post 10-06-2005 08:35
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da'bump

E_T

Theseus is offline Theseus

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Apr 2002
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  Old Post 10-06-2005 09:04
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Has anyone ever done a study of which civs have been the most successful in all-human PBEMs?

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:18
  Old Post 10-06-2005 09:35
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Based solely on demogames...some of the ones with 3 move chivalry UUs.

GWT/ND used Arabia to great effect in the PTWDG and ISDG. GoW used China to great effect in the PTWDG. And Tabemono is currently using China to good effect in PTWDGII.

But that doesn't necessarily mean that they are better, just that those two civs have been ruling the (pre-Conquests) demogames.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:18
  Old Post 10-06-2005 11:47
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quote:
Originally posted by Rhothaerill


But that doesn't necessarily mean that they are better, just that those two civs have been ruling the (pre-Conquests) demogames.


Exactly. There's no evidence (yet) that the Agricultural trait will trumph any and all UU's and/or other traits.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:18
  Old Post 10-06-2005 11:57 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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yes there are far to many variables in each game with each civ...

Theseus is offline Theseus

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Apr 2002
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  Old Post 10-06-2005 19:34
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I didn't mean just in the team games... what about in the vast number of PBEMs in general?

Paddy the Scot is offline Paddy the Scot

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  Old Post 13-06-2005 00:21 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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no I do not believe a full study of this has been coinducted

would certainly be an interesting case study

although it could take a great deal of effort and time to complete.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:18
  Old Post 13-06-2005 00:32
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It would also be correlational... did these players succeed because they picked these civs, or were these civs picked because these players are good? Most PBEMs let their players pick Civs, after all.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:18
  Old Post 13-06-2005 04:02
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CGN has voted for a Pnagea map. If Pangea were to be the choice, would it effect our thoughts on our Civ choice? Would a 3 move UU then be invaluable?

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
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3 move UU - yes please

"Charrrrrrrrrrrrge!!!"

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:18
  Old Post 13-06-2005 05:36
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Ugh, I hope Pangea doesn't win.

Ljube is offline Ljube
Emperor
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May 2003
time: 06:18
  Old Post 13-06-2005 06:38
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quote:
Originally posted by Paddy the Scot
3 move UU - yes please

"Charrrrrrrrrrrrge!!!"



Charrrrrrrrrrrrrrrrrge!!!!!!!!!!!

planet is offline planet
Warlord

May 2005
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  Old Post 13-06-2005 12:13 Visit planet's homepage!
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Three movement units are nice.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:18
  Old Post 13-06-2005 18:33
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Currently, 4 teams have voted on the Land type of the map. BAT, CBR and us have voted for Contenents. Currently, only CGN has voted for Pangea (I guess that they wanted a no unit shield wall possibility and this is in reaction to that). It can still be a tie, but that is doubtful.

E_T

zerialienguru is offline zerialienguru
Warlord
Oldenburg, Germany
Apr 2003
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  Old Post 14-06-2005 02:04 Visit zerialienguru's homepage!
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I think the strategy in the game is the important point to choose the civ we want.

For "booming" from begin = Maya, maybe Iroqois and Celts
For wars in the first time of the ancient time: Zulu, Atzecs, later Celts, Persia, Rome, Iroqois ...
Or other way: Peacefully in the ancient time, more building and first war in the middle age, than take china.

Imho agri is important and an ancient UU, too. But better think first over the strategy to win the game, than choose the civ.

 
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