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Velociryx
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of Candle'Bre
Apr 1999 time: 05:18
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580 - Water Lifts researched. Now going for Monotheism.
565 - The army marches.
550 - Mari is captured. Three enemy units defeated, and our Heavy Sword is lost in the battle. Road built, connecting Cardiff and Samarra as a new Heavy Sword completes. Goody Hut yields Seamanship. Heavy Sword + 2x Hoplite added to Mari's queue and we now have 5 cities.
460 - 2nd Sword rushed in Mari as the army prepares to move again.
400 - No losses capturing Agade, guarded by two units. When we end the turn, Mari VANISHES, leaving its town garrison standing there and unable to move (I try). Disband him when it becomes apparent that I can't add him to the army. Kell's Nomad is ready to roll.
340 - Elba is captured and razed, being too close to recently captured Agade to be useful to me. We gain a Nomad from these machinations. (3 units defeated, no losses to the army of the celts).
325 - Babylon captured. Five units defeated, one heavy sword lost.
Game crashes to desktop at this point. I have tried rebooting, reloading, changing production queues, etc., but it seems that the game does not wish to continue, so test one has reached its end....but it was great fun! 
-=Vel=-
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stankarp
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australia
Feb 2002 time: 05:18
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Vel was playing a development version but I do not know why his game started to crash.
Since then, no others have reported this problem and I and many have played well into the game and even achieved victory without a repeat of the problem.
quote: Well you should read the AOM thread in this forum so you would know that Fromafar screwed up the builtin arrays of slic. That introduces some incompatibilities. |
Martin, are you referring to the playtest game?
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