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Sparrowhawk

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Canada CST
Apr 1999 time: 23:18
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quote: Originally posted by rah
sand trap alley was supposed to be an advantage for turbo. It was, but not enough. |
Sand trap was greatly hindered by having too many sand bags and not having a clear path through. Both would have helped the Turbo cars unless the clear path required many turns, in which case having a clear path would have still given the advantage to the Swaybars.
I was cursing early my choice of "Performance Package" as after the first half dozen turns using a wildcard to accelerate was no longer an option (partially because I kept exceeding my max speed....for reasons best not brought up now ) and partially because I needed the wildcards (even with the extra) for the corners. I think that if you allow a bonus to the Sway and Turbo through the pits, you need to also give a wild card bonus to the performance package when going through the pitts (and any way we do it..........Pitts= ).
On the topic of accelerating if you know you are going to hit sand, I think accelerating should be allowed if you know your speed is going to be below your top speed by that point.
On the topic of going off track, I preferred the walls of the last race, but then again I also liked the grass option of the last race If we don't have walls, I don't know how to decide, it seems that either way there is a potential for abuse (who really knows what is intentional and what is accidental).
By the way Snoopy has suggested an oval track, someone might want to introduce him to the link to Nascar Game #1 and he can see how an oval worked last time (though I think the game is still going on, with Skanky having lapped all the racers by now ).
That's enough of my views for now 
* Sparrowhawk 
Edit: by the way, I am very much in favour of Rah's mid race change to crashing cars occupying the same space, giving neither car an advantage or disadvantage because of the crash. I also like crashes creating oil slicks with no pre-placed oil)
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:18
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I don't think you can find nascar race #1 anymore ... at least i tried to find it and failed (I think i could find back to #5 or so?). That's including any thread I can find using search, or at least my limited knowledge of such ...
I think oval could work well, if done right. More than likely with a lot more speed than you see here (say a track with 20 long sides and 8 wide top/bottom, at the 'rectangle' points, which would take something like 50 total movepoints to traverse including turns, give or take, and you have a max speed of 30 to start and a starting speed of 20. And some algorithm for determining crashes (let's say I do the 'turn' in batches of 5 or so, or even 1, although that might be slow for me, but i'm not sure how bad that really would be) so you had more crashes ...
Not sure if it would work, and undoubtedly i'd be retracing steps taken years ago - but I tried and failed to find those steps 
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