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Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:20
  Old Post 25-05-2005 11:46 Visit Broken_Erika's homepage!
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#61 Report this post to a moderator
Got spare money?

Yay! South Park!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 25-05-2005 13:20 Visit curtsibling's homepage!
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Not south park, but I have been wondering whose artstyle
those characters are rendered in...They look damn familiar...

Too sketchy to be Phil Foglio, but not quite Vaughn or Mark Bode...

Spill the beans, Smiley!

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:20
  Old Post 26-05-2005 06:32 Visit :) Smiley's homepage!
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#63 Report this post to a moderator
Got spare money?

No particular style, it was simply a matter of making circular faces.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:20
  Old Post 29-05-2005 11:27 Visit :) Smiley's homepage!
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I think I've found a solution to the superunit that can only be killed by capturing a city. KillCiv event is less than ideal since captured cities would also be killed.

1. You capture the target city.
2. Unit owner gains a tech that makes unit obsolete.
3. AI, in its infinite wisdom, disbands the unit.

Done some sandbox tests and this does seem to work. Can anyone confirm this?

-------------------------------------------------------

City graphics mostly done. One unit slot remains up for suggestions.

Attachment: cities_1.gif
This has been downloaded 160 time(s).

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:20
  Old Post 03-06-2005 06:35 Visit :) Smiley's homepage!
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#65 Report this post to a moderator
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Graphics backup 6/2/05

Attachment: calif060205_gfx.zip
This has been downloaded 6 time(s).

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:20
  Old Post 03-06-2005 06:42 Visit :) Smiley's homepage!
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Text backup 6/2/05

-------------------------------

Modding is now mostly complete, with just the map to do. So far, the city locations have been laid out. To give the player maximum opportunity for terrain development, cities are spaced so each can work at least 15 of the 21 tiles.

I'm systematically touring the Bay Area over the next month, with trips to Napa Valley and Santa Cruz this weekend. Most of the locations on the map are within a few hours on mass transit (though in the game, it'll take several months to drive from one end to the other )

Attachment: calif060205_text.zip
This has been downloaded 2 time(s).

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:20
  Old Post 06-09-2005 09:11 Visit :) Smiley's homepage!
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#67 Report this post to a moderator
Get a bigger avatar today!

This project is still alive!

Starting on city placement and editing.

Attachment: map_bayarea.png
This has been downloaded 99 time(s).

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 06-09-2005 15:33 Visit curtsibling's homepage!
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This is looking extremely gorgeous!

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:20
  Old Post 06-09-2005 19:39 Visit techumseh's homepage!
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Hey, I can see the route we took on our vacation!

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:20
  Old Post 07-09-2005 09:13 Visit :) Smiley's homepage!
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quote:
Hey, I can see the route we took on our vacation!

In a few months you'll be able to relive it, behind the wheel of a candy-colored tank.

City placement and sizing complete.

Now working on some of the landscaping, such as the placement of impassable mountains.

Does anyone know what the maximum number of units that can be in the game at one time is?

Attachment: map_marin.png
This has been downloaded 78 time(s).

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:20
  Old Post 07-09-2005 10:51 Visit techumseh's homepage!
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#71 Report this post to a moderator
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New mountains? Very nice. When can we get out hands on them?

Also, how about an Alcatraz graphic? Maybe as a fortress, or a unit?

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:20
  Old Post 07-09-2005 12:41
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Indeed very nice mountains.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:20
  Old Post 07-09-2005 15:30 Visit curtsibling's homepage!
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Always pushing the boundaries!

Incredible work, Mr Smiley - You are taking CIV2 to new limits.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:20
  Old Post 07-09-2005 18:16
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Enter the AD-FREE zone

About 2000 I think Smiley.

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:20
  Old Post 07-09-2005 19:37
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Smiley, you're terrain is brilliant. I don't suppose that you could post you're terrain graphics for people to start experimenting with already?

(i would be trying to turn the forests into plants, and the mountains, rocks, maybe, for

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:20
  Old Post 07-09-2005 20:13 Visit :) Smiley's homepage!
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#76 Report this post to a moderator
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They have been posted in the Nonunit Graphics Showcase

quote:

Also, how about an Alcatraz graphic? Maybe as a fortress, or a unit?


Good idea, I think I'll add in prisons as forts to occupy chokepoints on the map.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:20
  Old Post 07-09-2005 23:24 Visit :) Smiley's homepage!
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#77 Report this post to a moderator
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The Spaceship DLL is indeed editable, though not to the extent that would be ideal.

In short, the sprites size and location of appearance are mostly fixed. Fortunately the structure elements at least give a good deal of leeway and file size.

Attachment: spaceship.png
This has been downloaded 64 time(s).

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:20
  Old Post 08-09-2005 06:11
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Super cool!

Looking forward to playtesting it.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:20
  Old Post 08-09-2005 06:42 Visit Boco's homepage!
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Have you used the green header strip to hide the spaceship's name or have you figured out a way to edit the name out by text- or hex-editing?

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:20
  Old Post 08-09-2005 07:58 Visit :) Smiley's homepage!
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#80 Report this post to a moderator
Inflate your Upload Space

Changing the line in Game.txt doesn't seem to do anything. So I use the green bar.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:20
  Old Post 14-09-2005 10:05 Visit :) Smiley's homepage!
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#81 Report this post to a moderator
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Working on events.txt now.

Question about the RECIEVEDTECHNOLOGY trigger. If JUSTONCE is not used, will a unit be created every turn after a technology is recieved?

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:20
  Old Post 14-09-2005 11:21
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Remove this text

quote:
Originally posted by Smiley
Working on events.txt now.

Question about the RECIEVEDTECHNOLOGY trigger. If JUSTONCE is not used, will a unit be created every turn after a technology is recieved?


Yes

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:20
  Old Post 14-09-2005 11:24 Visit :) Smiley's homepage!
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quote:
Yes


w00t

 
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