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:) Smiley is offline :) Smiley
Emperor
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Feb 2001
time: 21:20
  Old Post 15-05-2005 01:38 Visit :) Smiley's homepage!
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Pax California - Science Fiction Fantasy Scenario Development Thread Increase Your PM Length

This is the project that the Bridges were developed for.

Date: Early 21st Century
Location: Northern California
Story: When a fundamentalist government takes over the US, San Francisco secedes.
Objective: Establish world government (modified version of Spaceship victory)

Features:
-Megastructures built using tech research and changeterrain
-Food has been replaced by Housing as limit to growth
-Upgradable character units
-Side quests for bonus units or to unlock parts of the tech tree
-Earthquakes

Civs:
Nor-Cal (Player Civ)
US (enemy)
Terrain (terrain stuff)
Barbarians

Attachment: pax_cal2.gif
This has been downloaded 218 time(s).

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:20
  Old Post 15-05-2005 01:45
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Support Apolyton, buy Civilization III: Complete

Hippies Unite!

*Cough* Ok, sorry. If you need any help feel free to holler. I'd also see what Patine and Sarsstock are doing. I remember them creating some Republic of California units for another scenario.

curtsibling is offline curtsibling
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May 2002
time: 05:20
  Old Post 15-05-2005 01:46 Visit curtsibling's homepage!
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Support Apolyton, buy Call to Power 2

I love the sounds of this!



What kind of struggle can we expect with this fundie foe?

:) Smiley is offline :) Smiley
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time: 21:20
  Old Post 15-05-2005 01:48 Visit :) Smiley's homepage!
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Re: Pax California - Science Fiction Fantasy Scenario Development Thread Support Apolyton buy from Amazon

Terrain1.gif

This one's mostly done.

Thanks to Eivind for village and forest graphics. (The village has been adapted into vineyards).

EDIT LOG
5/15:
Swapped the Urban and Landfill terrains to have more realistic global warming effects.

code:
; M D F S T IRR + T AI MIN + T AI TR NAME @TERRAIN Brownfield, 1,3, 0,1,1, Jun, 0, 6, 3, yes, 4, 5, 1, Hil, ; Drt Wasteland, 4,3, 0,0,0, Drt, 0,15, 5, no, 0, 0, 0, Hil, ; Pln Greenfield, 1,2, 0,0,1, Jun, 2, 6, 1, Tun, 2, 0, 5, Hil, ; Grs Hills, 4,6, 0,1,0, no, 0, 0, 0, no, 0, 0, 0, Hil, ; For Freeway, 171,1, 0,0,2, no, 0, 0, 0, no, 0, 0, 0, Jun, ; Hil Bridge, 171,4, 0,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Mou Woods, 2,5, 0,2,2, Grs, 0, 2, 1, no, 0, 0, 0, Hil, ; Tun University, 2,6, 0,0,12, no, 0, 0, 0, no, 0, 0, 0, no, ; Gla Wetlands, 3,3, 0,0,0, no, 0,15, 5, no, 0, 0, 0, Hil, ; Swa Urban, 1,4, 2,0,1, yes, 2, 4, 1, yes, 2, 5, 1, Hil, ; Jun Water, 1,2, 0,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Steelworks, 1,3, 0,12,1,;mondo production Trash Mine, 4,3, 0,5,1, ;production Greenfield, 1,2, 2,1,0, ;no bonus Commune, 4,8, 2,2,1, Speed Trap,171,1, 0,0,4, ;extra gold, hidden Rochdale III,1,4, 60,40,40, ;Super Tile Town, 2,7, 2,2,1, UC Berkeley,2,6, 0,0,36,;mucho gold Water Works,3,3, 0,6,0, ;production Downtown, 1,4, 0,0,5, ;more gold Motor Oil, 1,2, 0,0,2, ;no bonus, hidden Outlet Mall,1,3, 0,1,4, ;bonus gold Squatters, 4,6, 4,0,0, ;extra housing Greenfield, 1,2, 2,1,0, ;no bonus Village, 4,8, 2,2,1, Frog, 171,1, 0,0,2, ;no bonus, single green dot Fenwick Tower,1,4, 40,20,20, ;super tile Village, 2,7, 2,2,1, Stanfurd, 2,6, 0,0,35,;mucho gold Lab, 3,3, 0,0,6, ;gold Park, 1,4, 0,0,3, ;slightly more gold Beer, 1,2, 0,0,2, ;no bonus, hidden

Attachment: terrain1_1.gif
This has been downloaded 147 time(s).

Last edited by :) Smiley on 16-05-2005 at 09:59

:) Smiley is offline :) Smiley
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Re: Re: Pax California - Science Fiction Fantasy Scenario Development Thread Support Apolyton or Terrorists Win

And here's how the oversize structures function- Terrain2.gif

Attachment: terrain2.gif
This has been downloaded 214 time(s).

:) Smiley is offline :) Smiley
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  Old Post 15-05-2005 01:56 Visit :) Smiley's homepage!
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Re: Re: Re: Pax California - Science Fiction Fantasy Scenario Development Thread Remove this text

Your initial stomping ground- the Bay Area.

(highways will be connected to bridges with railroad tracks)

Attachment: sfbay.gif
This has been downloaded 214 time(s).

:) Smiley is offline :) Smiley
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Re: Re: Re: Re: Pax California - Science Fiction Fantasy Scenario Development Thread Put an end to popups!

Napa Valley wine country

Attachment: vineyards.gif
This has been downloaded 213 time(s).

:) Smiley is offline :) Smiley
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Re: Re: Re: Re: Re: Pax California - Science Fiction Fantasy Scenario Development Thr Support Apolyton, buy GURPS/ Alpha Centauri

The Central Valley, where you'll have the opportunity to fight the Governator in Sacramento.

Attachment: centralvalley.gif
This has been downloaded 212 time(s).

Leonidas is offline Leonidas
King

May 2000
time: 05:20
  Old Post 15-05-2005 02:02
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Lose 30 kilos (of popups)

Smiley:

This is truly a work of genius.

:) Smiley is offline :) Smiley
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Re: Re: Re: Re: Re: Re: Pax California - Science Fiction Fantasy Scenario Development Tired of ads?

Current Units.gif- this game needs units, unit ideas, and more.

Some graphics that are needed include:

-cow
-construction machinery
-hippie
-a fantasy airship
-people with wings
-ferryboat
-futuristic ship
-streamlined tank
-trucks

Updated to include some more graphics... Does anyone know what all the abbreviated names are?

Attachment: units_3.gif
This has been downloaded 108 time(s).

Last edited by :) Smiley on 18-05-2005 at 08:08

Sarsstock is offline Sarsstock
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Nov 2003
time: 05:20
  Old Post 15-05-2005 03:37
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Well Smiley, first of all this is a great idea! The city and surrounding landscape just look fantastic... especially the Golden Gate Bridge itself.

Second, Harry is most certainly right about the futuristic project Patine and I had envisioned, thankyou for remembering Harry . Perhaps some of the graphics that we had intended to use will prove usefull for your project.... but first I'll have to check with Patine to see if he has any of the graphics at all. I'm affraid I lost mine in a hard drive malfunction some time ago.

I like the idea of a futuristic airship, perhaps I can take a crack at that along with the ferry unit.

What do you need in the way of pro-government militia's?, anti-government militia's?, California Native Tribal Fighters?, Hispanic Militia's?, Asian Militia's? Are any of those needed at all?

Last edited by Sarsstock on 15-05-2005 at 03:43

Broken_Erika is offline Broken_Erika
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  Old Post 15-05-2005 04:22 Visit Broken_Erika's homepage!
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i couldn't find or make any winged people, how about a blue succubus instead?
i hope you find these useful,

Attachment: fnky.gif
This has been downloaded 206 time(s).

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:20
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For some reason, these screenies remind me of Railroad Tycoon.



Excellent work, btw. We have, thanks to Gareth primarily, but also many others, a good number of unit grapics, but I'm always happy to see new terrain graphics. There isn't nearly enough variation available.

Harry Tuttle is offline Harry Tuttle

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  Old Post 15-05-2005 06:12
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quote:
Originally posted by Sarsstock
Second, Harry is most certainly right about the futuristic project Patine and I had envisioned, thankyou for remembering Harry . Perhaps some of the graphics that we had intended to use will prove usefull for your project.... but first I'll have to check with Patine to see if he has any of the graphics at all. I'm affraid I lost mine in a hard drive malfunction some time ago.


I think I might have downloaded the units that were posted just out of sheer curiosity. If you need me to, I can post what I have

:) Smiley is offline :) Smiley
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  Old Post 15-05-2005 07:15 Visit :) Smiley's homepage!
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Put an end to popups!

Sure go ahead, let's see what they look like.

The current unit section of rules.txt:
5/15 UPDATED: Data entry complete.
5/18: some more figures changed.

Some discoveries:
Maximum air unit fuel is 255.
Names longer than 15 letters cause overlap in the defense report screen.

code:
@UNITS A1, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 5, no, 000000000000000 Engineers, nil, 0, 5.,0, 0a,3d, 1h,1f, 4,0, 5, Bri, 000000000000001 Mad Cow, nil, 0, 3.,0, 20a,1d, 1h,1f, 1,0, 0, Whe, 001000000000000 Giant Mecha, nil, 0, 2.,0, 16a,4d, 1h,1f, 8,0, 0, Iro, 000001000000000 Peace Mobile, nil, 0, 4.,0, 8a,4d, 1h,1f, 6,0, 0, Whe, 000000000000000 Tank, nil, 0, 6.,0, 12a,6d, 1h,1f, 6,0, 0, U1, 000000000000000 Mammoth Tank, nil, 0, 5.,0, 20a,12d, 1h,1f, 12,0, 0, Whe, 000000000000000 H1, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 0, no, 000000000000000 Gun Nuts, nil, 0, 2.,0, 4a,3d, 1h,1f, 1,0, 1, MT, 000100000000000 Activists, Cmn, 0, 2.,0, 2a,3d, 1h,1f, 3,0, 1, Gue, 000000000000000 Hippies, Gue, 0, 2.,0, 1a,2d, 1h,1f, 3,0, 1, Dem, 000000000000000 Magical Girl, Mag, 0, 2.,0, 4a,4d, 1h,1f, 3,0, 1, Cmn, 000000001000000 D2, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 0, no, 000000000000000 E2, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 0, no, 000000000000000 F2, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 0, no, 000000000000000 Governator-1000, nil, 0, 3.,0, 16a,8d, 1h,1f, 30,0, 0, Whe, 000000000000010 Governator G-X, nil, 0, 4.,0, 24a,12d, 1h,1f, 30,0, 0, Whe, 000000000000011 Walking City, nil, 0, 2.,0, 20a,8d, 1h,1f, 12,0, 0, Roc, 000001000000000 Conan the Republican,nil, 0, 4.,0, 32a,20d, 1h,1f, 30,0, 0, Whe, 000001000000000 Ahnuld, nil, 0, 4.,0, 40a,40d, 1h,1f, 30,0, 0, Whe, 000001000000000 C3, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 0, no, 000000000000000 SUV, nil, 0, 6.,0, 6a,2d, 1h,1f, 3,0, 0, Whe, 000000000000000 Cloyne Lvl 1, MP, 0, 3.,0, 6a,8d, 1h,1f, 99,0, 0, Whe, 000000000000000 Psychic, nil, 0, 3.,0, 6a,6d, 1h,1f, 3,0, 1, Mag, 000000001000000 Cloyne Lvl 2, Tra, 0, 4.,0, 10a,10d, 1h,1f, 99,0, 0, MP, 000000000000001 Cloyne Lvl 3, Csc, 0, 6.,0, 14a,18d, 1h,1f, 99,0, 0, Tra, 000000000000011 Cloyne Lvl 4, Met, 0, 7.,0, 18a,18d, 1h,1f, 99,0, 0, Csc, 000000100000011 Black Helicopter, nil, 1, 18.,0, 14a,4d, 1h,1f, 10,0, 0, Min, 000000000000000 Airship, Min, 1, 12.,0, 8a,3d, 1h,1f, 8,0, 0, Eng, 000000000000000 Jet, nil, 1, 16.,1, 16a,2d, 1h,1f, 10,0, 0, U2, 000000000000000 Fairy, Nav, 1, 10.,1, 10a,2d, 1h,1f, 8,0, 0, Fli, 000000000000000 Angel, nil, 1, 20.,1, 16a,4d, 1h,1f, 10,0, 0, Nav, 000000000000000 F4, nil, 0, 0.,0, 1a,1d, 1h,1f, 1,0, 0, no, 000000000000000 Ruins, nil, 0, 0.,0, 0a,42d, 1h,1f, 98,0, 1, no, 000000000000000 Sutro Tower, nil, 0, 0.,0, 0a,42d, 1h,1f, 98,0, 1, Whe, 000000000000000 Fenwick Tower Top, nil, 2, 0.,0, 0a,42d, 1h,1f, 98,0, 1, Whe, 000000000000000 Lazorfrigate, nil, 2, 16.,0, 14a,5d, 1h,1f, 8,0, 2, Lab, 000000000000000 Ferry, nil, 2, 12.,0, 0a,4d, 1h,1f, 6,4, 4, Ind, 000000000000000 Gunboat, Lab, 2, 5.,0, 8a,4d, 1h,1f, 6,0, 2, Bri, 000000000000000 Battleship, nil, 2, 6.,0, 20a,20d, 1h,1f, 14,0, 2, U2, 000000000000000 E5, nil, 0, 0.,0, 0a,0d, 1h,1f, 1,0, 0, no, 000000000000000 NIMBYs, nil, 0, 1.,0, 1a,2d, 1h,1f, 16,0, 1, Whe, 000001000000000 Castle, nil, 0, 0.,0, 0a,10d, 1h,1f, 99,0, 1, Whe, 000000000000000 Ultrachurch, nil, 0, 0.,0, 0a,20d, 1h,1f, 99,0, 1, Whe, 000000000000000 Fenwick Tower, nil, 2, 0.,0, 0a,42d, 1h,1f, 98,0, 0, Whe, 000000000000000 Rainbow Haze, nil, 0, 3.,0, 10a,0d, 1h,1f, 2,0, 0, Inv, 000001000000000 Hacker, Esp, 0, 5.,0, 0a,0d, 1h,1f, 3,0, 6, Alp, 000000000000001 1337 H4xx0r, nil, 0, 9.,0, 0a,0d, 1h,1f, 3,0, 6, Esp, 000000000000001 Bridge Crew, nil, 0, 5.,0, 2a,2d, 1h,1f, 5,0, 7, Whe, 000000000010000 Traders, nil, 0, 7.,0, 0a,3d, 1h,1f, 5,0, 7, Tra, 000000000000000 Bridge Out, nil, 1, 0.,255,1a,0d, 1h,1f, 3,0, 0, Whe, 000000000000000 Cloyne Lvl 5, Rob, 3, 15.,0, 18a,18d, 1h,1f, 99,0, 0, Met, 010000000000011 Cloyne Lvl 6, nil, 1, 15.,8, 18a,18d, 1h,1f, 99,0, 0, Rob, 010000000000011 Hybrid Tank, nil, 0, 8.,0, 10a,4d, 1h,1f, 10,0, 0, NP, 000000000000000 Ashby Lvl 1, Bro, 0, 3.,0, 8a,6d, 1h,1f, 99,0, 5, Whe, 000000000000000 Ashby Lvl 2, Cmb, 0, 4.,0, 16a,8d, 1h,1f, 99,0, 5, Bro, 000000000000100 Ashby Lvl 3, E1, 0, 8.,0, 20a,12d, 1h,1f, 99,0, 5, Cmb, 000000000000100 Ashby Lvl 4, Uni, 0, 8.,0, 26a,16d, 1h,1f, 99,0, 5, E1, 000000000000111 Ashby Lvl 5, Sea, 0, 8.,0, 32a,16d, 1h,1f, 99,0, 5, Uni, 000001000000111 Ashby Lvl 6, nil, 0, 8.,0, 40a,20d, 1h,1f, 99,0, 5, Sea, 000001000000111 Imperial Walker, nil, 0, 2.,0, 18a,8d, 1h,1f, 15,0, 5, Whe, 000001000000000 Dragon, nil, 3, 4.,0, 16a,16d, 1h,1f, 42,0, 5, Whe, 000000000000000

Last edited by :) Smiley on 18-05-2005 at 08:10

:) Smiley is offline :) Smiley
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  Old Post 15-05-2005 07:38 Visit :) Smiley's homepage!
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Technologies:

There are three tech trees in this game

1. the player's tech tree, about 70 advances

2. The fundamentalist tech tree, which is there to activate temples and cathedrals.

The fundies won't be able to research anything, this is to prevent them from building certain units. There is no tech from conquest, and they don't have diplomats either. Negotiations are turned off.

However, they do get units, cash, and other goodies based on what the player researches.

3. the earthquake tech tree, which is used by the Terrain civ and is there to give the earthquake some degree of randomness.

EDIT LOG

5/15: Changed some stuff around. Still a lot of empty slots, so expect more side quests and easter eggs to be inserted later.

code:
@CIVILIZE Special, 0,0, no, no, 3, 3 ; 0 AFl Internets, 0,0, nil, nil, 0, 1 ; 1 Alp Doubles lit demographics ~~~~~~~~, 0,0, no, no, 3, 4 ; 2 Amp Defeat NIMBYs, 0,0, AFl, nil, 3, 1 ; 3 Ast ~~~~~~~~, 0,0, no, no, 3, 4 ; 4 Ato Superstring Theory, 0,0, E1, nil, 0, 1 ; 5 Aut Modern Cities, Population Pollute MMORPGS, 0,0, Alp, MT, 0, 2 ; 6 Ban Engineering, 0,0, nil, nil, 1, 0 ; 7 Bri Bridges Stem Cells, 0,0, Pla, nil, 0, 1 ; 8 Bro Talk Radio, 0,0, Fun, nil, 3, 2 ; 9 Cer Temples function Filtration, 0,0, Env, MP, 1, 0 ; 10 Che Regional Planning, 0,0, Env, Rfg, 2, 1 ; 11 Chi Changes barbarian types EA Games, 0,0, AFl, nil, 3, 1 ; 12 CoL Virtual Communities, 0,0, CoL, Ban, 2, 2 ; 13 CA Human Customization, 0,0, Ban, Bro, 0, 0 ; 14 Cmb Real World Gaming, 0,0, Ato, CA, 1, 1 ; 15 Cmn Communism, more partisans, cathedrals-1 G-1000 Technology, 0,0, AFl, nil, 3, 1 ; 16 Cmp Robots, 0,0, Cmb, Cmp, 0, 0 ; 17 Csc Changes barbarian types ~~~~~~~~, 0,0, no, no, 3, 4 ; 18 Cst Forts Quantum Fizzix, 0,0, MP, nil, 0, 0 ; 19 Cor Long Range Planning, 0,0, Che, Chi, 2, 1 ; 20 Cur Flower Power, 0,0, nil, nil, 0, 2 ; 21 Dem Democracy, Courthouse+1 Public Art, 0,0, Rfg, Gue, 0, 2 ; 22 Eco Artificial Particles, 0,0, Csc, Cor, 0, 0 ; 23 E1 Open Source, 0,0, Feu, Cmn, 2, 0 ; 24 E2 Colosseums+1, Modern Cities Creative Reuse, 0,0, Tra, CA, 1, 0 ; 25 Eng Sustainability, 0,0, Bri, nil, 2, 3 ; 26 Env Pop pollution down LLNL Atomic Secrets, 0,0, AFl, nil, 3, 1 ; 27 Esp Transit Alternatives, 0,0, Env, Tra, 1, 0 ; 28 Exp Transforming Continuing Education, 0,0, Cur, Phi, 2, 4 ; 29 Feu Cyborgs, 0,0, Che, Csc, 0, 1 ; 30 Fli Bible Thumping, 0,0, no, no, 3, 2 ; 31 Fun Fundamentalism ~~~~~~~~, 0,0, no, no, 3, 4 ; 32 FP no meltdown, spaceship fast UC Marin, 0,0, Feu, Csc, 2, 4 ; 33 Gen Cohousing, 0,0, Mob, nil, 0, 2 ; 34 Gue partisans, diff barbarians ~~~~~~~~, 0,0, no, no, 3, 4 ; 35 Gun Musketeer related obsolescence G-X Technology, 0,0, AFl, nil, 3, 1 ; 36 Hor Modern Economy, 0,0, nil, nil, 2, 2 ; 37 Ind Industrial Cities Decriminalization, 0,0, Eco, Tra, 1, 1 ; 38 Inv Renaissance People, no tech from hut Giant Mecha, 0,0, Gen, Hor, 0, 1 ; 39 Iro Changes barbarian types ~~~~~~~~, 0,0, no, no, 3, 4 ; 40 Lab Transmutation, 0,0, Eng, E1, 2, 3 ; 41 Las Global Planning, 0,0, Lit, E2, 2, 4 ; 42 Ldr Changes barbarian types Cultural Industry, 0,0, Eco, Cmn, 2, 2 ; 43 Lit Double lit demographics Maritime Housing, 0,0, Ldr, NP, 2, 1 ; 44 Too Extrasensory Perception,0,0, Lit, Med, 0, 2 ; 45 Mag Good Triremes Teleportation, 0,0, Lab, Uni, 1, 0 ; 46 Map Map trading Fenwick Tower, 0,0, Too, nil, 2, 1 ; 47 Mas Nanotechnology, 0,0, Pla, Bri, 0, 0 ; 48 MP More pop pollution Legal Automation, 0,0, Inv, Uni, 2, 0 ; 49 Mat Neuroscience, 0,0, Cmn, Fli, 1, 1 ; 50 Med Halve disease demographics Telekinesis, 0,0, Mag, Map, 0, 2 ; 51 Met World Government, 0,0, Rep, nil, 3, 0 ; 52 Min Multiculturalism, 0,0, nil, nil, 2, 0 ; 53 Mob No sea barbarians, sells barracks ~~~~~~~~, 0,0, no, no, 3, 4 ; 54 Mon Monarchy Mass Culture, 0,0, nil, nil, 2, 2 ; 55 MT Cathedrals Neoconservatism, 0,0, Fun, nil, 3, 2 ; 56 Mys Temples better Demigod Project, 0,0, Met, Rep, 0, 1 ; 57 Nav Good Triremes Crystals, 0,0, Las, Nav, 2, 3 ; 58 NF uranium as trade item Fuel Cells, 0,0, Exp, Esp, 0, 0 ; 59 NP Fast ships Comedy of the Commons, 0,0, Gue, Ban, 2, 4 ; 60 Phi Renaissance People, free advance Artiticial Reality, 0,0, Uni, Met, 2, 2 ; 61 Phy Genetics, 0,0, nil, nil, 0, 2 ; 62 Pla more population pollution Distro Intelligence, 0,0, Min, Mat, 2, 3 ; 63 Plu Crystal Mines, 0,0, AFl, nil, 3, 1 ; 64 PT Rochdale III, 0,0, Plu, Mas, 2, 1 ; 65 Pot ~~~~~~~~, 0,0, no, no, 3, 4 ; 66 Rad airbase ~~~~~~~~, 0,0, no, no, 2, 3 ; 67 RR Railroads Age of Plenty, 0,0, no, no, 3, 0 ; 68 Rec Temple of Humanity, 0,0, AFl, nil, 3, 1 ; 69 Ref Urban Design, 0,0, Ind, Ast, 2, 1 ; 70 Rfg Farmland Technocracy, 0,0, Ldr, Mat, 3, 0 ; 71 Rep Republic Goddess of Cloyne, 0,0, Nav, Ref, 0, 2 ; 72 Rob Walking Cities, 0,0, Pot, NF, 0, 1 ; 73 Roc Global Citizenship, 0,0, Plu, Sea, 3, 0 ; 74 San less pop pollution Age of Empowerment, 0,0, Rec, Rob, 0, 1 ; 75 Sea Good Triremes Ominous Rumbling Noises,0,0, AFl, nil, 3, 3 ; 76 SFl The Big One, 0,0, SFl, nil, 3, 3 ; 77 Sth Voice of Reason, 0,0, AFl, nil, 3, 3 ; 78 SE ~~~~~~~~, 8,0, no, no, 3, 4 ; 79 Stl ~~~~~~~~, 0,0, no, no, 3, 4 ; 80 Sup ~~~~~~~~, 0,0, no, no, 3, 4 ; 81 Tac Televangelism, 0,0, Fun, nil, 3, 2 ; 82 The Cathedrals+1 ~~~~~~~~, 0,0, no, no, 3, 4 ; 83 ToG Neighborhood Planning, 0,0, Rfg, Mob, 1, 1 ; 84 Tra enables display of goods Artificial Intelligence,0,0, E2, Med, 0, 0 ; 85 Uni double lit demographics ~~~~~~~~, 0,0, no, no, 3, 4 ; 86 War Cannot be built, 0,0, AFl, nil, 3, 3 ; 87 Whe ~~~~~~~~, 0,0, no, no, 3, 4 ; 88 Wri double lit demographics Pork Barrel, 1,0, nil, nil, 3, 3 ; 89 ... future tech Second Amendment, 0,0, Fun, nil, 3, 2 ; 90 U1 Warmongering, 0,0, Fun, nil, 3, 2 ; 91 U2 ~~~~~~~~, 0,0, no, no, 3, 4 ; U3 ~~~~~~~~, 0,0, no, no, 3, 4 ; X1 ~~~~~~~~, 0,0, no, no, 0, 0 ; X2 ~~~~~~~~, 0,0, no, no, 0, 0 ; 95 X3 ~~~~~~~~, 0,0, no, no, 0, 0 ; X4 ~~~~~~~~, 0,0, no, no, 0, 0 ; X5 ~~~~~~~~, 0,0, no, no, 0, 0 ; X6 ~~~~~~~~, 0,0, no, no, 0, 0 ; X7 99


Left side of the tech tree - the diagram is not completely accurate with the Once and Twice removed (they don't belong there anymore) but is otherwise correct.

Attachment: tech_left800.gif
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Last edited by :) Smiley on 16-05-2005 at 09:56

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Right hand side of tech tree:

Techs in circles are those that cannot be researched and have to be gotten by killing certain units or capturing certain cities.

Attachment: tech_right800.gif
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Improvements list.

A few comments on this:

1. The player starts with no Palace and can't build one. But, they do start in Democracy.

2. Police Stations and Suffrage are unavailable.

3. I'd like to still allow government changing - does anyone know what happens if you diallow government changing but a democracy riots? - as long as there's a way to make sure the AI stays in Fundamentalism - this is to keep them from researching.

Improvements mostly done. Note that while the cost to build is lowered, they are considerably more expensive to maintain. So watch the budget- no bond issuing in this game.

code:
@IMPROVE @IMPROVE Nothing, 1, 0, no, Palace, 10, 0, AFl, Multi-User Dungeon, 6, 6, Ban, ;Barracks Artist Colony, 6, 1, Eco, ;Granary Radio Station, 4, 4, Cer, ;Temple Forum, 4, 3, CA, ;Market UC Extension, 4, 4, Feu, ;Library Cultural Center, 3, 1, Mob, ;Courthouse City Walls, 1, 0, no, ;Walls LGBT District, 5, 2, Chi, ;Aqueduct Studio, 8, 5, Lit, ;Bank Megachurch, 5, 4, MT, ;Cathedral Ivory Tower, 10, 8, Ldr, ;University Transit Village, 16, 4, Exp, ;Mass Transit Arcade, 8, 8, Cmn, ;Colosseum Alchemist Lab, 10, 8, Las, ;Factory Distro'd Manufacturing, 16, 4, Plu, ;Mfg Plant Farmer's Market, 4, 1, no, ;SDI Reuse Center, 10, 5, Eng, ;Recycling Power Plant, 16,10, Ind, ;Power Hydro Plant, 1, 0, no, ;Hydro Arcane Crystal, 6, 2, NF, ;Nuke Faucet of Youth, 12, 8, Phy, ;Stock Master Plan, 6, 6, Cur, ;Sewers Planning Office, 4, 4, Rfg, ;Supermarket Internet3 Hub, 10,12, Cmn, ;Highways I4 Hub, 1, 0, no, ;Lab SAM Missile Battery, 1, 0, no, ;SAM Coastal Fortress, 1, 0, no, ;Coastal Fort Solar Power Plant, 40, 4, Env, ;Solar Offshore Housing, 8, 5, Too, ;Harbor Container Terminal, 8, 8, Ldr, ;Platform Teleporter, 6, 14, Map, ;Airport Police Station, 1, 0, no, ;Police Docks, 6, 7, Ind, ;Port World Government, 12, 0, Min, ;Structural Justice and Equality, 24, 0, Rec, ;Component - Political and Economic Higher Standard of Living,48, 0, San, ;Module - Social and Cultural and Environmental (Export Goods), 60, 0, nil, ;Capitalization Resettlement, 10, 0, Ind, ;Granary all eDrugs, 30, 0, Med, ;1 happy all Charles Shaw Winery, 10, 0, Ind, ;Trade +1 in all squares Bay Cleanup, 10, 0, Che, ;Ships +1 move, triremes dont sink -techs known to 2 others-, 1, 0, no, ;free techs known to 2 others Clear Channel, 10, 0, Mys, ;double temple effect Fanaticism, 1, 0, The, ;Wall all, barbarian defense doubled, force peace -barracks all-, 1, 0, no, ;Barracks all, veteran after all battle Chateau Collective, 50, 0, no, ;Production +1 in all squares -embassy all-, 1, 0, no, ;Contact with all Proposition 420, 40, 0, Inv, ;Cathedral all Livermore Lab Annex, 10, 0, Bri, ;+50 percent city science Green and Blue Fleet, 20, 0, Exp, ;Ships +2 move People's Park, 30, 0, Inv, ;All content in city Retrofitting, 10, 0, Ind, ;Upgrade units Lucasfilm Ltd, 10, 0, Dem, ;2 content all Livermore National Lab, 10, 0, Bri, ;Double city science -free maintenance-, 1, 0, no, ;1 gold improvments free Wikipedia, 40, 0, Phi, ;2 free tech -any govt and 1 turn rev-, 1, 0, no, ;any govt, 1 turn revolutions -better relations-, 1, 0, no, ;other civs like you more -police all-, 1, 0, no, ;Police all Inland Resources, 10, 0, Ind, ;Hydro all Rainbow Haze, 1, 0, no, ;allows nukes - not recommended since this messes with UnitKilled flag -force peace-, 1, 0, no, ;Force peace, Democracy war, embassy all Aquarius Project, 100, 0, Rep, ;View map, spaceship Internet4 Backbone, 10, 0, Ind, ;Lab all Automated Court System, 40, 0, Mat, ;1 happy all

Last edited by :) Smiley on 18-05-2005 at 05:39

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This looks stunning Smiley!

And the concept behind your scen sounds more than original too!

And you even managed to find a niche for Erika's rainbow tank!

quote:
Originally posted by Smiley
3. the earthquake tech tree, which is used by the Terrain civ and is there to give the earthquake some degree of randomness.


Now that is truely a genious move!

I have been looking for a way to put some more randomness in scens, and devoting part of the tech tree to a AI civ which without it wouldn't use any tech is incredibly brilliant!

Congrats for that idea, mate, and be sure I'll steal it for some future release...

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The white-hot, cutting edge of CIV scenario design!

Smiley really has went the full way in terms of concepts using the techs and game mechanisms.


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Anvilvania
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  Old Post 15-05-2005 15:40
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Smiley, you are pushing the limits here! Excellent!

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Congratulations! This one has all the earmarks of a hilarious parody . . . . a trip to end all trips . . . . a real blast. The units names are almost 100% original, some hilarious and many nearly unrecognizable (should that be Laserfrigate?).

I think it highly significant that you have cleverly modelled the tech tree on a map of the LA freeway system.

Please don't forget Pot Plantation as a city improvement. I should be worth at least 4 happy citizens. Also, Flower Power sounds like a good tech to research.

I'm really looking forward to Flower Children vs Ahnuld.

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Lazorfrigate is a reference to the Galactic Overlord forum game.

Currently working on some more tech tree improvements. I've figured out a way to activate a wonder mid-game (thus keeping it located in a specific city) by creating a 4th civ that holds the obsolescence technology. This fourth civ gets destroyed by an event when it's time for the wonder to be activated.

The purpose of this is to keep the wonder uncapturable- the city its in gets change-terrained when it's captured.

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quote:
Originally posted by Smiley
Current Units.gif- this game needs units, unit ideas, and more.

Some graphics that are needed include:

-cow

......




You need cows Smiley? I did make a few some while back.

Attachment: captvk-cows2.png
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Arthedain is offline Arthedain
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Dúnedain of the north
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Wow! This scenario seems very interesting.

Here's some other cows by Favoured Flight btw.

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Those are some nice cows...

In case you're wondering what they're for, the cows are walking missiles.

They cannot be built, instead, they are event-generated at certain cities.

In other cases, event-generated units get placed on the tile containing the Castle (or the Ultrachurch). When the Castle gets killed, it turns into a Rubble unit owned by the terrain civ, and nothing else can generate on that square.

----

Additional open graphics slots:

1. a cement mixer - this is for repairing earthquake damaged bridges- the earthquake tech tree has been simplified so instead of change terrain, immobile air "bridge out" units get created. These can only be removed by Caltrans Bridge Crews.

This unit would ideally be a bright Caltrans orange:


2. a hacker and a 1337 H4xx0r (think people in black trenchcoats like in the Matrix)

I also need a clarification about the "no, no" techs and techs that stem from a "no, no" tech. Can those that stem from a "no,no" tech be researched, traded, or stolen? Can items with them as a prereq be built?

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Icons are mostly done.

Not sure what to research? Icons are assigned based on what benefits a tech provides. Of course, you still need to do your own long term planning...

Top row-military benefits:
Mobility
Attack
Defense

Second row-combos:
Infrastructure (mobility and sometimes less pollution)
Military and economic benefits

Third row-economic benefits:
Happiness
Growth
Cash
Production
Research

Fourth row- specials
"Spaceship" techs
Special techs from events
Enemy techs
Other game mechanics related techs (player shouldn't see this normally)

EDIT 5/17: Other icons added. Graphics adjusted for better readability.

Attachment: icons_2.gif
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Last edited by :) Smiley on 18-05-2005 at 05:37

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quote:
Originally posted by Smiley
I've figured out a way to activate a wonder mid-game (thus keeping it located in a specific city) by creating a 4th civ that holds the obsolescence technology. This fourth civ gets destroyed by an event when it's time for the wonder to be activated.

The purpose of this is to keep the wonder uncapturable- the city its in gets change-terrained when it's captured.


Now this is incredibly interesting! Did you test it? Does it work?? If yes, you just opened another door!

quote:

I also need a clarification about the "no, no" techs and techs that stem from a "no, no" tech. Can those that stem from a "no,no" tech be researched, traded, or stolen? Can items with them as a prereq be built?


ReadAdvanced tech Tree Design, for some info on tech tree design!

And about your specific question, I believe (95% sure!) that techs derived from a "no, no" tech can't be researched, traded or stolen! And I am 100% sure that units having techs derived from a "no,no" as a prerequisite can be built (that's what I used in Discworld).

As an example, look at the rules file below: ANKH-MORPORK (Aut slot) has as prerequisite NF, no; NF (called "Once removed") has no, no as prerequisite!

ANKH-MORPORK (Aut) is the prerequisite for the "City Watch" unit. Playtesting proved that:
1) the City Watch unit can be built by the civ having the ANKH-MORPORK tech
2) the ANKH-MORPORK can't be stolen, or traded, or researched (unless, maybe, if you have the "once removed tech??)
3) the City Watch unit appear in the Pedia

I hope this helps!

Attachment: rules.txt
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quote:
Originally posted by Cyrion
Now this is incredibly interesting! Did you test it? Does it work?? If yes, you just opened another door!


This one I did test, and it does work. I intend to use it to activate the Great Wall mid-game. (Regular city walls are unbuildable)


quote:

ReadAdvanced tech Tree Design, for some info on tech tree design!

And about your specific question, I believe (95% sure!) that techs derived from a "no, no" tech can't be researched, traded or stolen! And I am 100% sure that units having techs derived from a "no,no" as a prerequisite can be built (that's what I used in Discworld).

As an example, look at the rules file below: ANKH-MORPORK (Aut slot) has as prerequisite NF, no; NF (called "Once removed") has no, no as prerequisite!

ANKH-MORPORK (Aut) is the prerequisite for the "City Watch" unit. Playtesting proved that:
1) the City Watch unit can be built by the civ having the ANKH-MORPORK tech
2) the ANKH-MORPORK can't be stolen, or traded, or researched (unless, maybe, if you have the "once removed tech??)
3) the City Watch unit appear in the Pedia

I hope this helps!


Good, this means things ought to work out right.

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Miscellaneous sections from Rules.txt

Cosmic Variables- Fundamentalism edited to freeze technology. Road (Wireless Network) multiplier is 2 - movecost for Freeway terrain is 1/2. One goal in the game is to dismantle the freeway system to free up land for housing.

code:
@COSMIC 2 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 10 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this 3 ; Communism pays support for all units past this 10 ; Fundamentalism pays support for all units past this 20 ; Communism is equivalent of this palace distance. 50 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 0 ; Max effective science rate in fundamentalism (x10, so 5 = 50%)


Leaders - most likely only the first five slots will be used, leaving the other 2 for some more fancy game mechanics.
code:
@LEADERS 1-----, Cloyne Court, 1, 1, 0, Californians,Californian, 0, -1, 1, Ahnuld Strong,2------, 0, 2, 0, Amerikans, Amerikan, 1, 1, -1, 4, Governator, Governator, 3--------, Gaia, 1, 3, 2, Earth, Earth, -1, -1, 1, 6, The, The, Imran, 4-----------, 0, 4, 1, Americans, American, 0, -1, 1, 4, El Presidente, La Presidenta, Dubya III, 5--------, 1, 5, 1, Texans, Texans, 0, -1, 1, 4, Sheriff, Sherriff Trogdor, 6--------, 1, 6, 2, Dragon, Dragons, -1, -1, -1, 7M--------, 7F---------, 0, 7, 3, SoCal, SoCal, 0, 0, 0,


Currently outstanding questions:

1. What happens if you diallow government changing but a democracy riots?

2. How does a RecievedTech trigger work if the JustOnce flag isn't used?

 
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