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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:20
  Old Post 16-05-2005 03:29
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MY 2171 Planning & Execution Thread Support Apolyton, buy Call to Power 2

Some suggestions:

Build orders

  • AU: set to CDF
  • Hurry GH & FL.

Military

  • Switch the new SC3 CDF with the SC2 CDF in SC4. Rehome the SC2 CDF to SC3.
  • Land the SC1 B-4 that's currently flying above Messena in Messena. Fly the SC1 B-4 currently in Messena to SC3, and rehome it to SC3.
  • Rehome the VV hoplite in SC1 to SC1.
  • Move the hoplite in SC3 to FB.
  • Move the hoplite in FB to RG.
  • Move the hoplite in RG in the direction of Messena.
  • I think the quickest way to get the fungal gin freight to Northern Arcada would be move it two tiles north back into Iaci Base. Then move the SNC Heimdall (after transferring its current cargo to the Pegasus) into Iaci Base, load up the freight and a crypteia, and sail off again. Oh I realized, we could also dock the Heimdall at Argos instead of Tegea Harbour. Then the fungal freight could move to every Arcadian base except Fort Liberty. So it's a matter of choice and preparation where to build the Ascetic Virtues, if things work out with the Angels...

Engineering Corps

  • Tomcat-TH: move a tile SW to build a road
  • Tomcat-FS: move a tile E to build a road
  • New Tomcat-VV: what to do? Some options:
    -> move NW and build a road then forest on the flat tile
    -> move N and start building a condenser on the farmed rolling tile
    -> go help all other formers building condenser farms around the Eurotas Valley.
  • Still planning to build airbases on (50.8) and (47.17)?

Crawler corps

  • Move the VV crawler on (65.15) S-SW to the mine emptied by the trancesynth crawler.
  • Move the (66.10) crawler to the (65.15) mine.

Worker relocations

  • Vladivostok: move the forest worker to the farm emptied by the crawler.
  • Arcadia University: get a +2 nutrient surplus by relocating foresters to rainy tiles.
  • Olympus Academy: move the solar farm worker to the new river forest NE of SC2.
  • Gythium Harbour: move the (56.18) forester to (54.20). GH will have a nutrient shortage, but I'm sure we'll have the terraformation to solve it before the nutrient tanks are empty.
  • Santiago Citadel: move the 2-0-0 worker to the 3-1-2 solar farm. Move the new popboomed worker to the empty forest E of SC4. Move the crater farm worker to the forest west of SC2.
  • Fort Buster: move the crater farmer to the other crater farm emptied by SC2.
  • Sector Craterwest: place the new worker at the crater farm.

vishniac is offline vishniac
Warlord
Lausanne, Switzerland
Feb 2002
time: 06:20
  Old Post 16-05-2005 14:02
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Re: MY 2171 Planning & Execution Thread Got spare money?

quote:
Originally posted by Maniac
Build orders
AU: set to CDF

Worker relocations
Arcadia University: get a +2 nutrient surplus by relocating foresters to rainy tiles.


I wondered why. So I tried that in the sim. And...OUCH!
So that's the famous popbooming: one pop-point more every turn! Can someone explain me the mechanism? (I think we reached 100% growth with Democracy+Planned+Creche).

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:20
  Old Post 16-05-2005 19:44
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1) You need a two nutrients surplus in the base in question
2) You need +6 SE Growth. In SMAX (or SMAC updated with the XP patch IIRC) this can be obtained by any combination of the following as long as it adds up to the magic number six:

  • Inherent faction Growth boni
  • Social Engineering choices: Democratic, Planned, Eudaimonic
  • Children's Creche: +2 Growth
  • Golden Age: +2 Growth

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:20
  Old Post 16-05-2005 20:49 Visit Googlie's homepage!
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Lose 30 kilos (of popups)

Or the Cloning Vats (gives an extra pop every turn to a base that has a +2 nuts and adequate hab facilities)

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:20
  Old Post 16-05-2005 21:42
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Put an end to popups!

Aaah, now I see, awesome - I had no idea! Let's pop-boom

wuy3 is offline wuy3
Chieftain

Aug 2003
time: 23:20
  Old Post 17-05-2005 08:12 Visit wuy3's homepage!
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Lose 30 kilos (of popups)

may I suggest to the editors of the phalanx to do a report on our recent pop-boom?

Maybe something to do with soldiers returning home after the morganic wars? Or optimism within the federation about a new era of peace? (althought we know thats not gonna last long )

Googlie is offline Googlie
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  Old Post 18-05-2005 10:21 Visit Googlie's homepage!
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MY-2171 – early moves

  • Disco Volante pops pod, gets a sonar buoy – reveals a Gaian coastal base. Pops by to have a look, but there’s a probe defender. Also reveals an Angel probe foil in the bay (pic attached)

Attachment: 2171 - south gaian coast.gif
This has been downloaded 35 time(s).

Googlie is offline Googlie
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time: 21:20
  Old Post 18-05-2005 11:00 Visit Googlie's homepage!
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MY-2171 moves cont …….
Fleet deployment

  • SCC Iaci pops that PK seapod, - Nothing useful
Secret Projects
  • Planetary Datalinks completed at Santiago Citadel
Diplomacy
  • Called lal – he wants Doc init, but won’t trade NG for it. Won’t sell us NG either , nor has he yet given it to Zak
Unit movement
  • Unity Rover between MT and 2NS trolls fungus river, but nothing emerges
Terraforming
  • Moved AU’s fungi seaformer out to the seanut tile and commenced a kelpfarm
Base production
  • Set AU’s production to a cdf – will be commissioned next turn in time to take up police duties with the new citizen
  • Tomcat at FL rushed for 5 credits
crawler moves
  • rather than redeploy 2 forest workers, I rehomed the FS crawler at AU to AU, and put it on a 2-nut tile, will grow next turn to size 6 (also cut FS’s eco-damage from 10 to 6)
  • Moved the VV crawler on (65.15) S-SW to the mine emptied by the trancesynth crawler.
  • Moved the (66.10) crawler to the (65.15) mine
Worker redeployment
  • Moved VV’s 1/2/1 forest worker to the 2/1/0 farm tile
  • Moved GH’s (56.18) forester to (54.20).
  • Moved the OA solar farm worker to the new river forest NE of SC2
  • Moved the SC2 2-0-0 worker to the 3-1-2 solar farm. Moved the new popboomed worker to the empty forest E of SC4. Moved the crater farm worker to the forest west of SC2
  • Moved FB’s crater farmer to the other crater farm emptied by SC2
  • Moved Sector Craterwest’s new worker at the crater farm

Googlie is offline Googlie
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Apr 1999
time: 21:20
  Old Post 18-05-2005 11:29 Visit Googlie's homepage!
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lots more moves to make, but some questions to be answered:

Our western fleet & Task Force .... send it thru the Styx to get to Lal's western coast, so that we can project force there?

Our eastern Fleet (at Gagarin Memorial) - orders for them? Coastal patrol to reinforce our MoDo Doctrine (jowever it pans out)?

Our Southern fleet & task force (after transferring from the Heimdall) - turn south and head for lalaland, or proceed to 2NS as originally planned?

Our Air Force - standby, or active patrolling? (and if the latter, then in which theaters of operation)

Googlie is offline Googlie
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Apr 1999
time: 21:20
  Old Post 18-05-2005 11:31 Visit Googlie's homepage!
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Lose 30 kilos (of popups)

Post overtaken by events

Last edited by Googlie on 19-05-2005 at 19:14

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:20
  Old Post 18-05-2005 20:34
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Re: MY 2171 Planning & Execution Thread Support Apolyton buy from Amazon

Turn looks great. I played a little further, just executing the hoplite dance described in the first post (and putting the sporelauncher to sleep to heal in the fungus).

Military

  • Switch the new SC3 CDF with the SC2 CDF in SC4. Rehome the SC2 CDF to SC3.
  • Land the SC1 B-4 that's currently flying above Messena in Messena. Fly the SC1 B-4 currently in Messena to SC3, and rehome it to SC3.
  • Rehome the VV hoplite in SC1 to SC1.
  • Move the hoplite in SC3 to FB.
  • Move the hoplite in FB to RG.
  • Move the hoplite in RG in the direction of Messena.

edited to remove old savefile

Last edited by Googlie on 07-06-2005 at 20:29

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:20
  Old Post 18-05-2005 20:35
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quote:
Originally posted by Googlie
SCC Iaci pops that PK seapod, - Nothing useful


An original copy of "Lady Deirdre's Lover"?

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:20
  Old Post 18-05-2005 21:03 Visit Googlie's homepage!
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LOL - i actually don't remember what it was 9even though i was running word parallel to the game to note moves as they happened. ity wasn't a sonar pop. 'cos the message comes up on that 9as it did with the Disco volante) and wasn't energy or a facs completion

By default, must have been a kelp pop, although i don't see anything different between 2170.sav and 2171 current

Last edited by Googlie on 18-05-2005 at 21:09

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:20
  Old Post 18-05-2005 21:09
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Then we'd see kelp?
Edit: Ah, just read your edit.

Googlie is offline Googlie
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Apr 1999
time: 21:20
  Old Post 18-05-2005 21:29 Visit Googlie's homepage!
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Moving along:

  • Moved Western assault force into the Styx - anchored in great Collective bay
  • returned the MT CAP B-4 to base the long way - seems that yang has reduced his border patrol significantly
  • sent an MT B-4 to CAP for the Western assault force at GC bay
  • sent the B-4 providing ocean CAP to SC4
  • Sent the B-4 that was providing Straits of laconia CAP to MT
  • Offloaded heimdall's cargo, and sent it to pick up the ginfreighter, then parked it with the SCC Iaca for protection
  • Moved the )now loaded) trannie south to the energy fungus seatile outside UN Planning Authority, and teamed it with the Invincible for protection
  • Moved 2NS's B-4 to Iaci Base
  • Iaci's maurauding hoplite trolled the fungus rived - nothing emerged
  • Sent MT's B-6 south as far as Labourer's Throng to check for Hive units, then parked it over our forest-mineral tile

Last edited by Googlie on 19-05-2005 at 19:13

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:20
  Old Post 18-05-2005 21:37
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quote:
Originally posted by Googlie
MY-2171 – early moves
  • Disco Volante pops pod, gets a sonar buoy – reveals a Gaian coastal base. Pops by to have a look, but there’s a probe defender. Also reveals an Angel probe foil in the bay (pic attached)


Hmm, we're within visible range, so I'd suggest to send the Gaians this pic, with an assurance that we mean no harm and will depart asap. You never know they have a needlejet already somewhere, and we're still at war...

An additional advantage: them seeing that Angel probe foil might cause some troubles in their alliance.

Modo44 is offline Modo44
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in western Poland
Jul 2004
time: 06:20
  Old Post 18-05-2005 21:48 Visit Modo44's homepage!
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quote:
Originally posted by Maniac
An additional advantage: them seeing that Angel probe foil might cause some troubles in their alliance.

Yes, definately a fun element.

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:20
  Old Post 18-05-2005 22:06 Visit Googlie's homepage!
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Great idea - I'll send it right away to Net Warrior

Message sent:

quote:
e-mail from Googlie to net warrior

Based on the Peace Conference resolutions, we are offering a Truce this turn

And, also, sailors on the Disco Volante, rounding your south coast, waved to your children playing in the fungus southeast of Lily of the Valley.

We have no ill intent, and will vacate your coast immediately (however we are anchored for the night in the bay to the southeast, exchanging pleasantries with the crew of the Angels probe foil nearby)

Screenie attached



(Screenie obviously not attached to this post, as it appears just a few above)

Last edited by Googlie on 18-05-2005 at 22:17

Googlie is offline Googlie
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Apr 1999
time: 21:20
  Old Post 18-05-2005 23:13 Visit Googlie's homepage!
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quote:
Originally posted by Maniac

New Tomcat-VV: what to do? Some options:
-> move NW and build a road then forest on the flat tile
-> move N and start building a condenser on the farmed rolling tile
-> go help all other formers building condenser farms around the Eurotas Valley.

Still planning to build airbases on (50.8) and (47.17)?



Moved the tomcat north and started a condensor

And, rather than airbases, how about a sensor in both locations?

Googlie is offline Googlie
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Apr 1999
time: 21:20
  Old Post 18-05-2005 23:27 Visit Googlie's homepage!
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Some suggested build orders:

  • Sparta Command - no matter as has no minerals
  • Tegea Harbour - a crawler, for all that lovely forest
  • 2Nuts Strand - irrelevant, as no minerals
  • Vladivostok - a CDF
  • Arcadia University - a CDF
  • Argos - a crawler - again, lots of lovely forest to work
  • Fort Buster - an B-6 (an Aerospace there)
  • Fort Liberty - a completed Tomcat
  • Fort Superiority - a half-completed hab Complex (do we rush it? - 68 credits this turn or 24 next turn to rush)
  • Gythium Harbour - a rushed crawler (31 credits)
  • Iaci Base - a GinRunner (only 1 mineral)
  • Ironholm - a rushed former
  • Messena - a rushed crawler
  • Minas Tirith - a GinRunner (no minerals)
  • Olympus Academy - a B-6 (Aerospace complex)
  • Rio Grande - a rushed former (11 credits)
  • Santiago Citadel - the completed Planetary Datalinks
  • Sector CraterSouth - a crawler (no minerals)
  • Sector CraterWest - a crawler (no minerals)
  • full circle to Sparta Command (top)

Modo44 is offline Modo44
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Jul 2004
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  Old Post 18-05-2005 23:38 Visit Modo44's homepage!
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quote:
Originally posted by Googlie
[*]Fort Superiority - a half-completed hab Complex (do we rush it? - 68 credits this turn or 24 next turn to rush)

I would say next turn. If we do go for Lal, we will need cash for upgrades.

quote:
Originally posted by Googlie
[*]Iaci Base - a GinRunner (only 1 mineral)

Maybe Recycling Tanks? Rushing those when the first row is complete would at least make the base halfway productive...

quote:
Originally posted by Googlie
[*]Santiago Citadel - the completed Planetary Datalinks

Ahh, I like the sound of that.

Googlie is offline Googlie
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time: 21:20
  Old Post 18-05-2005 23:50 Visit Googlie's homepage!
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Yet further moves ……. Terraforming

  • Tomcat-TH: moved a tile SW and commenced roadbuilding
  • Tomcat-FS: moved a tile E and commenced roadbuilding
  • Tomcat VV-2 moved north and commenced a condenser on the farmed/rolling tile
  • Moved the OA former on the OA NW mine 1 tile SW and commenced farming
  • sent the newly commissioned tomcat from OA to hurry that farm
Tomcat orders needed:
  • Cats FB and CW currently on forested river NW of RG (and were designated to building the airbase) – how about veeing to the fungus river tile NE of RG and defungussing and foresting there, aided by the newly commissioned tomcat in RG
  • Cats SC and CW currently straddling Sector Cratersouth – how about moving N and E respectively and defungussing and farming that rolling river cratertile there (would give a 2-2-1 worker some creative employment)
Unit Moves
  • Deployed the F-6 from FB to GH – the Hive threat is prolly more imminent than the Morgan one
  • Damn – missed the monolith with the FB hoplite (didn’t see that it was a diagonal move and just went due east with the keyboard command. I knew I should have taken the longroad round rather than cutting thru the fungus)

Last edited by Googlie on 19-05-2005 at 19:12

vishniac is offline vishniac
Warlord
Lausanne, Switzerland
Feb 2002
time: 06:20
  Old Post 19-05-2005 02:35
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Word from the Ministry of Infrastructure

I'm still upset that we have 6 bases with "No minerals" (including Iaci Base and its poor 1). I don't know if we can rush facilities in cashing crawlers (didn't seem to work when I tried in sim).
We should think about something to adress this situation sooner rather than later.

Question: With Neural Grafting just around the corner, do we have a shot to the Neural Amplifier and should we try? (or do we keep the crawlers for other 'more valuable' SPs ?)

Otherwise, not much on this turn...but next one, those cities completing orders should turn on infrastructure (I have to justify my fees, you know!). Maybe use crawlers to give a 'shot in the arm' with minerals, but use it then to build powerful multifunctional facilities!
We don't know how long the peace will last with the human factions.

Googlie is offline Googlie
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Apr 1999
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  Old Post 19-05-2005 04:09 Visit Googlie's homepage!
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Yeah - we can instabuild facilities in zero-mineral bases with the Maniac Manoever (start building a prototype in that base, send a crawler there and cash it in to speed the prototype, then retire the prototype design - the full 30 mineral value of the crawler is now stored in the base, switch to a creche tanks or whatever, and it's got 30 of its 45 mins completed. we then can buy the rest for the instabuyild (last row of 9 cists 18 credits, and the remaining 6 in the penultimate row costs another 18)

They have zero minerals 'cos we've chosen to home so many units there, recognizing that they weren't likely to be as productive bases as some others in the early stages

Of course, now that we have formers coming out of the woodwork, we can start prepping thsoe bases for the popboom by farming and condensing everywhere, and boreholing after that, so they'll prove their worth eventually

Googlie is offline Googlie
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Apr 1999
time: 21:20
  Old Post 19-05-2005 18:53 Visit Googlie's homepage!
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Some final unit moves:

  • sent the injured B-4 at Gagarin Memorial back to FS for repair next turn
  • moved the B-6 in FS to 1-tile short of Iaci base ready for any PK action
  • Sent SCC Tacticus and Njord south to harrass the PK east coast should hostilities break out between us
  • rummaged around in the fungus NW of FL with the 2 Hoplites and the skanky trying to scare up mindworms – nothing
  • same with the Hoplite at Mt Taygetus – nothing this turn
  • moved the slow transport in the Straits of Thebes into VV
  • Redeployed the B-4 in VV to 2NS
  • changed build orders in all zero-minerals bases to rec tanks (from crawlers) - if we ever forget and pop a completion pod that gives a completion in tat base, rec tanks are better than crawlers (but we should change pre-popping to gin freighters or ginrunners)
Except for the two sets of Tomcats that I’m waiting instructions on (see 3 posts above for my suggested moves), all units have now moved

Last edited by Googlie on 19-05-2005 at 19:01

Googlie is offline Googlie
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Apr 1999
time: 21:20
  Old Post 19-05-2005 19:08 Visit Googlie's homepage!
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Another question: we only need 13 lab points for our next tech - do we want to reset the sliders for 1 turn to 90/0/10? We still get PE in 2172, but get 54 credits instead of the 23 we currently will get at our 50/0/50 setting (of course, precious few lab points will then carry over, but that's not a great concern right now - cash is)

Googlie is offline Googlie
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  Old Post 19-05-2005 19:11 Visit Googlie's homepage!
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All above moves (but not the changes to SE settings - incorporated in the almostdone.sav (attached)

Edited to rempove old savefile

Last edited by Googlie on 07-06-2005 at 20:30

Maniac is offline Maniac
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Jul 1999
time: 06:20
  Old Post 20-05-2005 02:22
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A quick comment already, before having a look at the turn:

quote:
Originally posted by Googlie
Cats FB and CW currently on forested river NW of RG (and were designated to building the airbase) – how about veeing to the fungus river tile NE of RG and defungussing and foresting there, aided by the newly commissioned tomcat in RG


Personally I'd prefer not to. That's spending six former turns just to get one extra energy. There are more efficient uses of our terraforming time I think.

Googlie is offline Googlie
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  Old Post 20-05-2005 02:34 Visit Googlie's homepage!
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I ususally hate using formers to clear fungus when they can plant forests or farms, but at some point, to ensure the pop growth in the RG basin, that fungus needs clearing

Somewhat the same in the tri-cities area. there are still a few crater tiles that can be forested, but that centre-crater tile is a beut for development once the fungus is gione

But that's why I've left the moves yet to do. 'cos not everyone shares my theory of terraforming

Googlie is offline Googlie
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  Old Post 20-05-2005 02:53 Visit Googlie's homepage!
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Lose 30 kilos (of popups)

If we don't go with fungus removal, these seem to be the options available:

Attachment: 2171 terraforming.gif
This has been downloaded 11 time(s).

 
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