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Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:20
  Old Post 23-05-2005 15:08
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Destroying colony pods Support Apolyton, buy Civilization: The Boardgame

I don't know if this has been discussed before.

Why isn't destroying colony pods an atrocity? Of course, I have only used it against the aliens, whose bases will drop to pop 1 with colony pods running off in random directions.

Still, this is pretty bad.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
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  Old Post 23-05-2005 15:51
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Because only the aliens drop to size 1 and spam pods on capture. Human bases just lose 1 pop.

molly bloom is offline molly bloom
Prince
Lundenwic
Oct 2001
time: 15:20
  Old Post 23-05-2005 16:19
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I love the alien colony pods. They look like extravagant ottomans or Rococo footrests.

Senethro is offline Senethro
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Jul 2004
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  Old Post 23-05-2005 17:31
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I've often wondered why attacking bases with mind worms isn't an atrocity. And also why the bases don't suffer population loss as the worms EET DAH BRAINZ of the inhabitants.

Frankychan is offline Frankychan
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In the Kingdom of Hawaii (CPA Member)
Sep 2001
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  Old Post 24-05-2005 00:25 Visit Frankychan's homepage!
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Whuh? The colonists on the colony pod are armed with basic handweapons, therefore it shouldn't be an atrocity. I blow up pods as soon as I detect them. Doesn't matter if its alien or human, better to destroy the pod as soon as possible lest they establish a base that could become a bigger nuisance later.

Senethro is offline Senethro
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Jul 2004
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  Old Post 24-05-2005 00:47
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Heh, not an atrocity. Its only 1000 people.

Lazerus is offline Lazerus
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Jul 2002
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  Old Post 24-05-2005 01:49
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1 death is a tragedy, 1000 is a stat

Senethro is offline Senethro
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Jul 2004
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  Old Post 24-05-2005 02:05
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Shush, Hiveling

Lazerus is offline Lazerus
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Empires were built by dictators, not democracies.
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  Old Post 24-05-2005 02:11
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BlackCat is offline BlackCat
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Jul 2004
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  Old Post 24-05-2005 02:40
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quote:
Originally posted by Lazerus
1 death is a tragedy, 1000 is a stat


A zero more ore less, who cares, but aren't it 10.000 ?

Lazerus is offline Lazerus
King
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Jul 2002
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  Old Post 24-05-2005 03:59
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What the original quote ? no it's 1million. As for the colony pods, your guess is as good as anybodies really.

Although if i remember right when you obliterate a base it says doesn't it ?

Straybow is offline Straybow
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Jan 1970
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  Old Post 24-05-2005 04:17 Visit Straybow's homepage!
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It starts as a Civ2 mission to Alpha Centauri, which would have 10k-40k people. The pods that make it to the surface are survivors of the sabotaged mission, 1000 each.

BlackCat is offline BlackCat
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Jul 2004
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  Old Post 24-05-2005 05:28
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quote:
Originally posted by Lazerus
What the original quote ? no it's 1million. As for the colony pods, your guess is as good as anybodies really.

Although if i remember right when you obliterate a base it says doesn't it ?


Yep. Obliterating a base of size 1 says killing 10.000 and since a CP reduces pop by one, then it would be a prudent guess that those 10.000 are in the CP - I'm not sure that I want to know what happened to the other 9000 if a CP only caries 1.000

Barinthus is offline Barinthus
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Jan 2004
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  Old Post 24-05-2005 06:05
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War is hell as they say

Frankychan is offline Frankychan
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In the Kingdom of Hawaii (CPA Member)
Sep 2001
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  Old Post 24-05-2005 14:26 Visit Frankychan's homepage!
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What's even more fun is Planet Bustering a colony pod that's in the middle of transit between two or more enemy bases.

But then THAT is an atrocity....unless you repeal the charter like I like to do.

Urban Ranger is offline Urban Ranger
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The City State of Noosphere, CPA special envoy
May 1999
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  Old Post 24-05-2005 14:52
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quote:
Originally posted by Frankychan
Whuh? The colonists on the colony pod are armed with basic handweapons, therefore it shouldn't be an atrocity.


Still, they are just civilians and you kill them in cold blood

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 24-05-2005 14:54
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quote:
Originally posted by Frankychan
What's even more fun is Planet Bustering a colony pod that's in the middle of transit between two or more enemy bases.


three pop 16 bases in one strike...

Lazerus is offline Lazerus
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  Old Post 24-05-2005 19:56
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If they're armed, they aren't civilians. The others are collateral damage.

Mead is offline Mead
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Aug 2003
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  Old Post 24-05-2005 20:14
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I see destroying the alien CPs as a nice bonus.

Destroying the CPs often leads to a handy morale boost for the low morale drop unit that just took the base.


Mead

PS

Kind of like those snacks that have a special bonus prize in the box.

Frankychan is offline Frankychan
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In the Kingdom of Hawaii (CPA Member)
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  Old Post 25-05-2005 02:02 Visit Frankychan's homepage!
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quote:
Originally posted by Lazerus
If they're armed, they aren't civilians. The others are collateral damage.


Exactly.

Senethro is offline Senethro
Prince

Jul 2004
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  Old Post 25-05-2005 02:46
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How far do you think any unarmed people get on a mindworm infested planet?

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 25-05-2005 05:16
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Yes, it's an act of mercy to give them the bullet!

Urban Ranger is offline Urban Ranger
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  Old Post 25-05-2005 10:01
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quote:
Originally posted by Senethro
How far do you think any unarmed people get on a mindworm infested planet?


Not far, colony pods get decimated by mindworms if they encounter them.

Googlie is offline Googlie
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Apr 1999
time: 21:20
  Old Post 25-05-2005 19:32 Visit Googlie's homepage!
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quote:
Originally posted by Straybow
The pods that make it to the surface are survivors of the sabotaged mission, 1000 each.


Correct. According to flavor.txt:

quote:
extracted from flavor.txt
#COLONY MODULE
Complement: 1000+
Composition: Prefab plastic
Hydroponics rating: indef.
Armament: Sidearms only
Armor: Passive (Applique)


(Notwithstanding if that colony pod founds a base, which you then obliterate, 10,000 citizens are put to death.!!)

GeoModder is offline GeoModder
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  Old Post 25-05-2005 22:11
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9000 more move in during the year it is founded.

Frankychan is offline Frankychan
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  Old Post 26-05-2005 01:22 Visit Frankychan's homepage!
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This got me thinking....

How much people are in a military unit? Or a probe unit for that matter?

Of course a probe unit won't have the same amount of people than a military unit...

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 26-05-2005 01:31
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Depends on the sort of unit.

I always go for:
- company strength for military land units.
- a single ship for naval units.
- an airwing for air units.
- a small team (two or so) for probes.

Straybow is offline Straybow
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Jan 1970
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  Old Post 26-05-2005 09:59 Visit Straybow's homepage!
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They should've stuck to 1000 for city sizes, too. But those numerical conflicts aren't such a big deal.

Commy is offline Commy
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Mar 2004
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  Old Post 29-05-2005 05:24
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Each population represents 1,000 people...however, when you obliterate the base, it says 10,000 x current population...this is an error...

The number 1000 is also much more conceivable...considering the few resources on Planet, and much less on the ship, I don't see it possible that 70,000 new inhabitants could survive...

Googlie is offline Googlie
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  Old Post 29-05-2005 07:44 Visit Googlie's homepage!
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Well - when your size-1 base commissions its first terraformer, (f you're like me and invest that first row of minerals in a terraformer), you are immediately tying up over 1/3rd of that base's population if it's just 1000.

See:
quote:
extracted from flavor,txt

#TERRAFORMING UNIT
Crew: 367
Composition: Bonded steel\ceramic
Armament: Sidearms only
Armor: Passive (Applique)

 
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