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stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:24
  Old Post 07-06-2005 02:00
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#61 Report this post to a moderator
Lose 30 kilos (of popups)

Vince, the Dacian scenario only runs with the original game.

If you have 2 identical AOM games, it means you have accidentally copied a gamefile.txt file into ctp2-data/default/gamedate twice.

Lambiorix_be is offline Lambiorix_be
Chieftain
Boechout, Belgium
Feb 2001
time: 06:24
  Old Post 07-06-2005 23:35
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#62 Report this post to a moderator
Got spare money?

Hi all,

I installed the game and it looks OK expect for the fact my screen always flickers. Seems trivial but it is impossible to play like that.. Anyone has had the same exprience?

Vince278 is offline Vince278
King

Dec 2002
time: 05:24
  Old Post 08-06-2005 09:07
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#63 Report this post to a moderator
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quote:
Originally posted by stankarp
If you have 2 identical AOM games, it means you have accidentally copied a gamefile.txt file into ctp2-data/default/gamedate twice.


That's entirely possible. I had some trouble loading everything. If both are identical then I guess it doesn't matter which one I start. I'm still playing through my first full campaign and everything seems to be going well so far. One difference I've noticed is that the barbarians are more annoying than usual.

(I'm playing as Emperor Vince CCLXXVIII of Apolyton )

Vince278 is offline Vince278
King

Dec 2002
time: 05:24
  Old Post 08-06-2005 09:10
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#64 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Lambiorix_be
Hi all,

I installed the game and it looks OK expect for the fact my screen always flickers. Seems trivial but it is impossible to play like that.. Anyone has had the same exprience?


I saw something like that at first but it cleared up after a few restarts. It also helped me to remove as many memory resident programs as possible and to turn the sound off. Might need to try a lower screen resolution as well.

Lambiorix_be is offline Lambiorix_be
Chieftain
Boechout, Belgium
Feb 2001
time: 06:24
  Old Post 10-06-2005 00:14
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#65 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Vince278


I saw something like that at first but it cleared up after a few restarts. It also helped me to remove as many memory resident programs as possible and to turn the sound off. Might need to try a lower screen resolution as well.


Indeed when I restarted after while it was no longer flickering...very weird...oh well it works now and that's the most important

Vince278 is offline Vince278
King

Dec 2002
time: 05:24
  Old Post 10-06-2005 08:57
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#66 Report this post to a moderator
Lose 30 kilos (of popups)

I'm not sure if this is a bug or a feature: Whenever I rightclick on my capital to get the menu list I also get a pop-up that asks me if I want to check my score. That gets very annoying after a while because I rarely check it.

I've also noticed that the "auto-center" for selected units doesn't seem to work most of the time. It only seems to work if the unit is off of the screen currently displayed.

Thats all I can remember now, no serious problems yet. I'm up to 1500BC in my current game and I seem to be keeping up with the others so far.

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:24
  Old Post 10-06-2005 12:00
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#67 Report this post to a moderator
Full PM-box? Change here!

For the immediate future, please refer help questions to this forum:

http://www.interwebgames.com.au/aomforum/

I expect to move the whole AOM website to Apolyton within 1-2 months.

Auto centring on units does not work all the time in CTP2 or any mods, it is a design issue.

The capital double message is unfortunate but unavoidable. It was hoped to remove it with a new button but it was found that we could not activate the score check from a message activated by one of the new buttons in the bottom control panel. There were originally another 4 similar messages that were brought up when you clicked on something else. We were able to eliminate those by using the four new buttons.

I agree it is annoying, but if you click on your number 2 city then bit the back arrow in the bottom control panel, you will not get the messsage.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:24
  Old Post 11-06-2005 03:29 Visit E's homepage!
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#68 Report this post to a moderator
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stankarp,

how long until we get a patch to make compatible with the new playtest?

Vince278 is offline Vince278
King

Dec 2002
time: 05:24
  Old Post 11-06-2005 09:00
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#69 Report this post to a moderator
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I just remembered another thing I noticed. I've been hit by a couple of plagues already and they throw x number of cities in unrest. I first tried to adjust the happiness globally but the numbers in each city did not move. However, if I go into each city and adjust their happiness individually it works. Not sure if this is a bug or if its the way plagues are supposed to work.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:24
  Old Post 11-06-2005 17:02 Visit Immortal Wombat's homepage!
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#70 Report this post to a moderator
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It was not a deliberate effect of the plagues, no. But I think if there is a bug, it is in the way the SLIC happiness functions are implemented, rather than the way they are used. Maybe Activision wanted it that way, or perhaps it was overlooked.

Evander is offline Evander
Settler

Jun 2005
time: 05:24
  Old Post 11-06-2005 17:12 Visit Evander's homepage!
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#71 Report this post to a moderator
Suffering from ads?

you should name this mod World At War, not Ages Of Man.
it would reflect much better, what you have done to Ctp2

:-/

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:24
  Old Post 11-06-2005 19:39 Visit Immortal Wombat's homepage!
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#72 Report this post to a moderator
Tired of ads?

Or even some name which isn't already a mod by Dale...

Evander is offline Evander
Settler

Jun 2005
time: 05:24
  Old Post 11-06-2005 20:22 Visit Evander's homepage!
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#73 Report this post to a moderator
Enter the AD-FREE zone

like, mayhem and massacre would sound good :]

I never though I will play CTP2 game that feels like a quake deathmatch.

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:24
  Old Post 12-06-2005 15:28
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#74 Report this post to a moderator
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Ok, I've installed CtP and the patch.
Now I try to start the game, and it comes with this error (see screenshot)

Is this a known issue? What can I do about it?

Attachment: error.jpg
This has been downloaded 157 time(s).

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:24
  Old Post 12-06-2005 15:29
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#75 Report this post to a moderator
Tired of ads?

oh, it's dutch. It says:
"The instruction on xxxxxxxx points to memory on xxxxxxx. The reading on this memory has failed.

Press ok to end to prog
press cancel to search for bugs in the prog.

Vince278 is offline Vince278
King

Dec 2002
time: 05:24
  Old Post 14-06-2005 05:30
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#76 Report this post to a moderator
Got spare money?

I have another question related to the plague question above: My map is starting to become populated by razed town squares and I'm unable to fix or terraform these squares. How can I clean these up??? If this takes advanced technology (like dead zones) then having this happen in ancient times is quite a pain.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:24
  Old Post 14-06-2005 05:51 Visit Immortal Wombat's homepage!
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#77 Report this post to a moderator
Enter the AD-FREE zone

They should repopulate into new suburbs when the city grows again. Sometimes it can take a while though. In the meantime it is incentive to keep enemy units from pillaging

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:24
  Old Post 14-06-2005 08:15 Visit hexagonian's homepage!
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#78 Report this post to a moderator
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quote:
Originally posted by Vince278
I have another question related to the plague question above: My map is starting to become populated by razed town squares and I'm unable to fix or terraform these squares. How can I clean these up??? If this takes advanced technology (like dead zones) then having this happen in ancient times is quite a pain.

Since it is a type of Tile improvement, pillage it with a military unit.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:24
  Old Post 14-06-2005 16:54 Visit Immortal Wombat's homepage!
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#79 Report this post to a moderator
Tired of ads?

I thought that pillaging of towns is disabled even for dead ones?

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:24
  Old Post 14-06-2005 20:46 Visit hexagonian's homepage!
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#80 Report this post to a moderator
Got spare money?

Nope - pillaging suburb/dead suburb tiles is enabled in AOM.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:24
  Old Post 14-06-2005 21:11 Visit Immortal Wombat's homepage!
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#81 Report this post to a moderator
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hm. handy.

Vince278 is offline Vince278
King

Dec 2002
time: 05:24
  Old Post 15-06-2005 11:38
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#82 Report this post to a moderator
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quote:
Originally posted by hexagonian
Nope - pillaging suburb/dead suburb tiles is enabled in AOM.


Thanks. I'll try that.

Vince278 is offline Vince278
King

Dec 2002
time: 05:24
  Old Post 16-06-2005 09:14
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#83 Report this post to a moderator
Remove this text

My empire just collapsed into unrest and civil war from a combination of two things:
1. For some unknown reason happiness was dropping up to a cumulative 10 points a turn. I had some war weariness and events to deal with but that seemed a little steep (and unstoppable).
2. Whenever my stacks take a city they were unable to leave again. This left me wide open. I found a fix for this issue at least.
I've started another game and it is going well so far.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:24
  Old Post 04-07-2005 12:10 Visit Aro's homepage!
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#84 Report this post to a moderator
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Folks, I need help...

All I've got was this:

Attachment: error.jpg
This has been downloaded 119 time(s).

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:24
  Old Post 04-07-2005 12:10 Visit Aro's homepage!
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#85 Report this post to a moderator
Avatar Enlargement: We've got the solution

...This...

Attachment: error2.jpg
This has been downloaded 119 time(s).

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:24
  Old Post 04-07-2005 12:11 Visit Aro's homepage!
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#86 Report this post to a moderator
Got spare money?

...And this.

Attachment: error4.jpg
This has been downloaded 119 time(s).

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:24
  Old Post 04-07-2005 12:40
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#87 Report this post to a moderator
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My Apologies, for some reason I have not been receiving email notification of responses to this forum.

I asked earlier that people direct questions to the AOM forum for the time being pending a transfer of that forum to Apolyton.

http://www.interwebgames.com.au/aomforum/

1)Pillaging of dead city tiles is enabled in AOM and costs 500 gold.

2) The original Apolyton upload is missing some files. They can be found at:
http://www.theagesofman.net/index.html

They are in with the new Great Library File.

quote:
1. For some unknown reason happiness was dropping up to a cumulative 10 points a turn. I had some war weariness and events to deal with but that seemed a little steep (and unstoppable).


Read about the Dark Ages in the Manual.

quote:
Whenever my stacks take a city they were unable to leave again. This left me wide open. I found a fix for this issue at least


Read about Town Watch and leaving cities empty in the manual.

Apologies again for not answering these questions.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:24
  Old Post 04-07-2005 21:43 Visit Aro's homepage!
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#88 Report this post to a moderator
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Thanks a lot, stankarp, it's working now.

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:24
  Old Post 08-07-2005 03:28
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#89 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
like, mayhem and massacre would sound good :]
by Evander.

When designing AOM, David Sobotka identified 3 weaknesses in Frenzy and suggested these needed fixing.

1) Frenzy never goes down.
2) Frenzy units often march round and do not attack.
3) AI empires would break up because frenzy armies left cities empty after they captured them.

In response to 1), I incorporated a small decay in frenzy over time (33% chance per turn it goes down by 1), and with Wouter's help, a code that for every 200 gold you give an AI, its frenzy value goes down by 1.

In response to 2), with Wouter's help, a code to make Frenzy armies attack if they are size 10 or above or bigger in number than the human target. I aslo wrote my own attack code that, with an if(atwar) condition, makes normal ai armies do the same.

In response to 3), I wrote a small code that puts a militia in any AI city that is empty.

The net result now is the Ai is aggressive AND very focused and its empires do not break apart as soon as they go on the war path. I had Cradle games where every AI save one or two would start to splinter by turn 250. I also found and corrected an error in code that caused the AI to waste 10% of production.

The AI now, I believes, attacks more like a human albeit a little clumsily and is something to worry about, unlike the original game. And, contrary to some opninions, the AI does not just gang up on the human. The Ai only sends a fraction of its armies against the human at any time unless the human has occupied its territories or got really aggressive.

I recall that CTP2 got the biggest disappointment of 2001 award because it was, even on the highest difficulty level, a total pushover. Ben might recall Steve5304 calling him an idiot over 2 years ago because he was still fiddling with Ctp2. That guy made the "First Days" mod then turned around and canned CTP2 for over 2 years I think on the forums.

However, I have taken comments to heart after 6 weeks of a wider audience playing AOM and agree that the new AI does expose a significant weakness in the original CTP2, the diplomacy.

Diplomacy, apart from trying to get techs, was largely superfulous in Ctp2. Now, getting withdraw agreements is essential, but the intensity of AOM does now leads to much lower trust and regard levels which then make it harder to get the AI to agree to anything.

Fromafar has fixed the withdraw code so that 3 units per turn now withdraw instead of one due to an arrays problem in slic coding.

However, I am also looking at trying to bring diplomacy up to the new level of AOM.

The planned changes to AOM are listed here. Other ideas are welcome.

http://www.interwebgames.com.au/aom...topic.php?t=100

As far as the name of the expansion pack goes, I note Dale himself has no problems.

Vince278 is offline Vince278
King

Dec 2002
time: 05:24
  Old Post 08-07-2005 09:57
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#90 Report this post to a moderator
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I'm still in the middle of an AoM game and I have a few comments:

1. The Dark Ages really bites. Can we tone the effects down a little? It was all I could do to hold my empire together sometimes.

2. I'm in the Black Death period now but not seeing anything unusual except for a few cities at the fringes of my empire disappearing for no appearent reason.

3. I have really started to dislike those automatic militia units. They sometimes tie down other units and they sometimes don't stay away when I disband them.

4. Really don't like being stuck on one government track.

5. Those razed town squares that randomly pop up are very annoying. Some have even taken out wonders next to my cities. Can we at least have them ignore wonder squares?

Thanks.

 
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