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What do think of these ideas? (Time out:0 days after 01-06-2005, 19:16)
You must be Burned at the Stake for your heretical views!
Not a good Idea
Good idea,but just not for SMAC2
Good ideas,BUT i have some long winded proposals of my own.......
*eats a xenobanana*
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Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:24
  Old Post 02-06-2005 16:54
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quote:
TBS: definitely
Simultaneous: interesting
Tileless: to an extent
Unified resources: this must be worked around a bit.


i am completely unsure of how a turnless system would work.hence the question of if anyone knows a (deep) strategy game with real time.

quote:
Some time ago some of us were discussing ways to make Civ more realistic by completely remove the ability to found new cities at arbitrary locations. Instead, towns (cities) will appear as time goes by, at places where conditions are best to attract people to settle.

Though that might not work with Alpha Centauri.


i cant see it making any sense. AC is depicted as a harsh world easy to die in,so devolopment of settlements wouldnt procede like on earth. i cant imagine pitching my tent next to fungus without a whole lot of other people backing me up....

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:24
  Old Post 03-06-2005 13:18
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quote:
Originally posted by Cataphract887

i cant see it making any sense. AC is depicted as a harsh world easy to die in,so devolopment of settlements wouldnt procede like on earth. i cant imagine pitching my tent next to fungus without a whole lot of other people backing me up....


Actually that is how population does settle and move on earth.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:24
  Old Post 03-06-2005 14:21
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Re: should smac2 be liberal or conservitive? Lose 30 kilos (of popups)

quote:
Originally posted by Cataphract887
...and with that statement alienated 99% of the smac community

Not me, new ideas are good. From them some good new games may come. So we might have two games, one liberal SMACX2L and the other conservative SMACX2C
quote:

(1)tileless....faster diagonal movement,maps that are blocky(relative to resolution)

Diagonal is like 1.41 around of the square side or might be just 1.4 One could multiply move points not by 3 (as SMAC has it now) but by 15 for example. Then moving along side of a square takes 10 and diagonal 14. You have remaining 5 and 1 points, maybe cumulating for the next turn or else. The system might be worked out.
Blocky? Civ 3 solved problem relatively well, they are still blocky, but not that much.
Hexagonal tiles? Some people hate it actually, but there are no diagonal problems any more.
quote:

(2) real time.

Smac multiplayer now has simultaneous moves. I would improve it, the way it is now is not very good, I think. I would change the turns into orders giving only. Is it better? I do not know how others would feel about it. Something like Stars! if someone knows this game.
quote:

(3) full 3d.

I have seen some 3D games. I still prefer 2D with sprites, which are graphically made better than imperfect 3D objects.
quote:

(4) innovative anti ICS.

That sounds interesting, though on the other hand in ICS you just can't have 20 workers in field at present. It kinda makes you in need to supply bases in food in other ways, crawlers, satellites.

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
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  Old Post 03-06-2005 20:53
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quote:
Actually that is how population does settle and move on earth.


didnt i just say that in regards to another planet it dosnt make sense and that it is how it works on earth?

quote:
Smac multiplayer now has simultaneous moves. I would improve it, the way it is now is not very good, I think. I would change the turns into orders giving only. Is it better? I do not know how others would feel about it. Something like Stars! if someone knows this game.


since noone have referred me to a good real time strategy(besides eu,i know) i would assume order giving would be better. havnt played stars.

quote:
That sounds interesting, though on the other hand in ICS you just can't have 20 workers in field at present. It kinda makes you in need to supply bases in food in other ways, crawlers, satellites.


thats why yall are supposed to give your own ideas.if i knew how to solve the problem perfectly,i wouldnt be posting here

btw i do like 2d better,but if a free camera or anything is implemented,it seems it might me better. dosnt smac terrain have a 3d aspect to it?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:24
  Old Post 03-06-2005 22:16
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I want SMAC2 to be socialist.

My two cents...

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
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  Old Post 04-06-2005 00:19
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Put an end to popups!

Multiple planets/moons!

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
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  Old Post 04-06-2005 01:21
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how would you envision that working?

Infernis is offline Infernis
Settler

Jun 2004
time: 05:24
  Old Post 04-06-2005 05:10
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I could see multiple planets and moons being used...It'd be a fun way to expand the boundary when it came to war and politics...

Of course, colonize too far out, and you're too inefficient or brutal, you risk having your colony worlds and moons rebelling...New Domai, anyone?


~I~

Grump is offline Grump
Settler

May 2005
time: 05:24
  Old Post 04-06-2005 08:38
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The original purpose of civilization was to model empire building. The makers of Civ III IMO were so caught up in the series's conventions (created in large part by limitation of the hardware) that they ended up simply modeling their older games.

I want an alpha centauri whose philosophy is to simulate being a leader of a nation not an alpha centauri whose philosophy is to be good at following the precepts of the games that came before it.

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:24
  Old Post 06-06-2005 02:22 Visit Frankychan's homepage!
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I say keep SMAC how it is, with tiles/turns/etc. As for the 3D graphics...I'm not really sure. There are some really good 3D games out there with detailed graphics, and other 3D games out there that just suck. But the game should utilize modern graphics technology thats in use now.

I basically want the new SMAC to focus on the main thing that the original SMAC focused on. Ideology of the factions.

(and have a more complex diplomacy interface. although the original one was excellent Better than Civ 3)

Grump is offline Grump
Settler

May 2005
time: 05:24
  Old Post 06-06-2005 09:24
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If the only reason to keep tiles is because tiles were in the last game get rid of them. Likewise if 3D offers a chance at deeper strategy or more exciting gameplay it shouldn't be ignored just because 3d is unbecoming of a 'real' 4x game. civ and alpha centauri. Games like alpha centauri and civ should be defined by the strategy it requires, and the type of thinking it needs not whether it has tiles or 2d cylinder shaped worlds.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:24
  Old Post 07-06-2005 12:53
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quote:
Originally posted by Cataphract887


didnt i just say that in regards to another planet it dosnt make sense and that it is how it works on earth?



Yea, sorry. Your use of two capital letters in that post really threw me.

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
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  Old Post 07-06-2005 18:33
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np

quote:
If the only reason to keep tiles is because tiles were in the last game get rid of them. Likewise if 3D offers a chance at deeper strategy or more exciting gameplay it shouldn't be ignored just because 3d is unbecoming of a 'real' 4x game. civ and alpha centauri. Games like alpha centauri and civ should be defined by the strategy it requires, and the type of thinking it needs not whether it has tiles or 2d cylinder shaped worlds.




quote:
I say keep SMAC how it is, with tiles/turns/etc. As for the 3D graphics...I'm not really sure. There are some really good 3D games out there with detailed graphics, and other 3D games out there that just suck. But the game should utilize modern graphics technology thats in use now.


just to say it again;i wouldnt put 3d in for looks,but for gameplay. for example,the last several unreal tournaments have sucked because of graphics and less gameplay. if i was running the show,i would have focused on gameplay and used same graphics-whatever it takes to make a good game.

mart7x5 is offline mart7x5
King

Sep 2002
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  Old Post 07-06-2005 18:43
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My feeling about tiles is that they keep the map and some other things more determined. If I have a unit with 2 move points which is away 6 tiles from some point, I know it will reach that point in 3 turns. If I have (in smac) 20 tiles in the base radius, I know how many workers I can have there.

It is like also that turns quantify time in the game, tiles quantify land area and distances.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:24
  Old Post 07-06-2005 19:23
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quote:
If I have a unit with 2 move points which is away 6 tiles from some point, I know it will reach that point in 3 turns


That is also a reason why I've never seen a tile-less TBS and never seen a tile-based RTS.

TBS needs scaling and if there's none, it lacks one of the foundation principles of TBS.

Remember we must, chess the root of TBS genre is.

Cataphract887 is offline Cataphract887
Prince

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  Old Post 07-06-2005 19:56
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one of the most basic reasons i would not want tiles is because it is like chess

it is obvoiusly impossible to get rid of them,but getting ridding of the..square..feeling would be an objective here

if you asked me to go through the trees near my house with the expectation of encountering hostiles,i would most certainly use cover and advance through the trees zigzaging style...not walk in a straight row cause God put tile markers down

binTravkin is offline binTravkin
Emperor
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Jan 2004
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  Old Post 07-06-2005 20:30
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You can always make squares to not be squares (hexes e.g.) and make them smaller.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
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  Old Post 07-06-2005 20:31
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..also you can make "overlapping" squares which would affect half of the nearby square as well, thus ZOC would be pretty easy to implement.

mart7x5 is offline mart7x5
King

Sep 2002
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  Old Post 07-06-2005 20:39
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While SMACX still keeps ZOC, civ3 resigned from them, apart from some stuff like bombarding moving enemy units near forts. On the other hand, when pacted in smacx, one can have multiple faction units on the same tile, but not in civ3. How about possibility of co-existing any units on the same tile? Especially probe teams should be able too, if we consider them like a few people teams, they might really sneak through enemy military camps. They ignore ZOC at this time.

Commy is offline Commy
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St. Louis, MO, USA
Mar 2004
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  Old Post 08-06-2005 04:27
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Games that you all should look at before even considering how to create SMAC 2...

Total War Games (Shogun, Rome, and Europe)

These have turns based off seasons, where facilities are created, money is spent, and units are moved...then, at the end of each turn, or season, all military units moved into hostile territory engage in fighting, real-time fighting...allows you to truly make use of different units and effectively prevents any "trump cards", although SMAC does a decent job at this...

Command and Conquer

I have played some of these games, especially Tiberian Sun, just a little...I don't like the interface exactly, but some features could really help on no tiles and real time...

Empire Earth

I don't own this game, but I have played it a lot (long time ago, actually). The interface is pretty good, except it isn't exactly realistic to have 3 rock slingers and a samson as your standing army...

Having regiments that actually have feasible troop numbers like 300 or 500 that can be moved and grouped into numerous ways in a real time world, that adapt to the terrain such as in real combat (no plus +25% for just being in rocky terrain, actually command the troops, you lazy bum!).


Are any of these games Perfect? Heck no...they all have issues, and I really only like the first ones I mentioned (the total war games)...but, by using the best of each game, it is possible to make a true SMAC 2 legacy...

I also think it wouldn't be so bad to look at Civ 4...perhaps some of us could be Beta Testers?

Cataphract887 is offline Cataphract887
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Apr 2002
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  Old Post 08-06-2005 23:56
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total war

command and conquer's,EE.....you must not play RTS if those come to mind those games move far to fast for strategy like in smac,where you plan where your next PB hits while smoking a cigar(well some of us anyhow )

EE is the civ3 of RTS :/

quote:
..also you can make "overlapping" squares which would affect half of the nearby square as well, thus ZOC would be pretty easy to implement.


i had the crazy idea of circular overlaping tiles(think that chain mail mesh) today.gonna talk to a programming friend today about that,though i know he hates circles...

Commy is offline Commy
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Mar 2004
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  Old Post 09-06-2005 05:05
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RTS...what does that stand for? I, and I just knew it, dang it...

As for Command and Conquer, I really don't like those games very much, they're just okay...and I really hope SMAC never goes that way...all I'm saying is they could give us some ideas...

Personally, I think anyone who wants to make SMAC real-time needs to find another company besides firaxis and set up a completely different game...there is nothing wrong with real-time, but we don't play SMAC because it is real time or realistic, now do we? SMAC, I believe, needs to be turn-based. Why? Because that's what is SMAC...a good game LIKE SMAC could be made that is real-time, but it would never be the same as SMAC...not worse, not better, just different...

Sikander is offline Sikander
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  Old Post 09-06-2005 12:36
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RTS = Real Time Strategy

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
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  Old Post 09-06-2005 13:09
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EU2 is the best RTS ever, to be sure, but I still prefer SMAX to it - without TBS you just can't play PBEM...

Now, how many of you would find 6 - 8 hours in a row for MP? For one, I wouldn't.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
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  Old Post 09-06-2005 13:30
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quote:
EU2 is the best RTS ever


QFT

Commy is offline Commy
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St. Louis, MO, USA
Mar 2004
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  Old Post 09-06-2005 21:54
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QFT? ALL THESE ABREVIATIONS HURT MY HEAD...

CCCP & CCP

Cataphract887 is offline Cataphract887
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Apr 2002
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  Old Post 09-06-2005 22:16
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lol commy

actually the ''sort of real time'' system ive been thinking of here WOULD allow PBEM everyone plans moves,someones comp does the work,(or a server) and everyone then gets updates and sees how the day\hours\minutes\nanoseconds went... if your general commanding an infantry division hasnt made his daily report or if he is being comm-jammed,well you can only guesstimate where his forces should be

Kirov is offline Kirov
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  Old Post 09-06-2005 23:31
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I haven't ever heard about such a system, I'm not sure if it would work. For example, someone would like to modify his orders every second or nanosecond. And if the server conducts the game all the time, it means that people who have more time can do better than others - something I always despised in online games.

Cataphract887 is offline Cataphract887
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  Old Post 10-06-2005 00:07
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the ''turn'' isnt completed until everyone says OK or you just pass a .sav around and do the orders,and last person in list sends it to server,which sends it to the next player....

<----is improvising off top of his head

PJayTycy is offline PJayTycy
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Apr 2005
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  Old Post 10-06-2005 04:44
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So, for example: 2 rovers are facing each other. One is ordered to drive away, the other is ordered to attack. What happens ?

 
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