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mart7x5
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quote: Originally posted by Cataphract887
...and with that statement alienated 99% of the smac community |
Not me, new ideas are good. From them some good new games may come. So we might have two games, one liberal SMACX2L and the other conservative SMACX2C
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(1)tileless....faster diagonal movement,maps that are blocky(relative to resolution) |
Diagonal is like 1.41 around of the square side or might be just 1.4 One could multiply move points not by 3 (as SMAC has it now) but by 15 for example. Then moving along side of a square takes 10 and diagonal 14. You have remaining 5 and 1 points, maybe cumulating for the next turn or else. The system might be worked out.
Blocky? Civ 3 solved problem relatively well, they are still blocky, but not that much.
Hexagonal tiles? Some people hate it actually, but there are no diagonal problems any more.
Smac multiplayer now has simultaneous moves. I would improve it, the way it is now is not very good, I think. I would change the turns into orders giving only. Is it better? I do not know how others would feel about it. Something like Stars! if someone knows this game.
I have seen some 3D games. I still prefer 2D with sprites, which are graphically made better than imperfect 3D objects.
quote:
(4) innovative anti ICS.
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That sounds interesting, though on the other hand in ICS you just can't have 20 workers in field at present. It kinda makes you in need to supply bases in food in other ways, crawlers, satellites.
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Cataphract887
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quote: Actually that is how population does settle and move on earth. |
didnt i just say that in regards to another planet it dosnt make sense and that it is how it works on earth?
quote: Smac multiplayer now has simultaneous moves. I would improve it, the way it is now is not very good, I think. I would change the turns into orders giving only. Is it better? I do not know how others would feel about it. Something like Stars! if someone knows this game. |
since noone have referred me to a good real time strategy(besides eu,i know) i would assume order giving would be better. havnt played stars.
quote: That sounds interesting, though on the other hand in ICS you just can't have 20 workers in field at present. It kinda makes you in need to supply bases in food in other ways, crawlers, satellites. |
thats why yall are supposed to give your own ideas.if i knew how to solve the problem perfectly,i wouldnt be posting here
btw i do like 2d better,but if a free camera or anything is implemented,it seems it might me better. dosnt smac terrain have a 3d aspect to it?
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Cataphract887
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how would you envision that working?
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Infernis
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I could see multiple planets and moons being used...It'd be a fun way to expand the boundary when it came to war and politics...
Of course, colonize too far out, and you're too inefficient or brutal, you risk having your colony worlds and moons rebelling...New Domai, anyone?
~I~
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Grump
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The original purpose of civilization was to model empire building. The makers of Civ III IMO were so caught up in the series's conventions (created in large part by limitation of the hardware) that they ended up simply modeling their older games.
I want an alpha centauri whose philosophy is to simulate being a leader of a nation not an alpha centauri whose philosophy is to be good at following the precepts of the games that came before it.
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Grump
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If the only reason to keep tiles is because tiles were in the last game get rid of them. Likewise if 3D offers a chance at deeper strategy or more exciting gameplay it shouldn't be ignored just because 3d is unbecoming of a 'real' 4x game. civ and alpha centauri. Games like alpha centauri and civ should be defined by the strategy it requires, and the type of thinking it needs not whether it has tiles or 2d cylinder shaped worlds.
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mart7x5
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My feeling about tiles is that they keep the map and some other things more determined. If I have a unit with 2 move points which is away 6 tiles from some point, I know it will reach that point in 3 turns. If I have (in smac) 20 tiles in the base radius, I know how many workers I can have there.
It is like also that turns quantify time in the game, tiles quantify land area and distances.
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mart7x5
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While SMACX still keeps ZOC, civ3 resigned from them, apart from some stuff like bombarding moving enemy units near forts. On the other hand, when pacted in smacx, one can have multiple faction units on the same tile, but not in civ3. How about possibility of co-existing any units on the same tile? Especially probe teams should be able too, if we consider them like a few people teams, they might really sneak through enemy military camps. They ignore ZOC at this time.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:24
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Games that you all should look at before even considering how to create SMAC 2...
Total War Games (Shogun, Rome, and Europe)
These have turns based off seasons, where facilities are created, money is spent, and units are moved...then, at the end of each turn, or season, all military units moved into hostile territory engage in fighting, real-time fighting...allows you to truly make use of different units and effectively prevents any "trump cards", although SMAC does a decent job at this...
Command and Conquer
I have played some of these games, especially Tiberian Sun, just a little...I don't like the interface exactly, but some features could really help on no tiles and real time...
Empire Earth
I don't own this game, but I have played it a lot (long time ago, actually). The interface is pretty good, except it isn't exactly realistic to have 3 rock slingers and a samson as your standing army...
Having regiments that actually have feasible troop numbers like 300 or 500 that can be moved and grouped into numerous ways in a real time world, that adapt to the terrain such as in real combat (no plus +25% for just being in rocky terrain, actually command the troops, you lazy bum!).
Are any of these games Perfect? Heck no...they all have issues, and I really only like the first ones I mentioned (the total war games)...but, by using the best of each game, it is possible to make a true SMAC 2 legacy...
I also think it wouldn't be so bad to look at Civ 4...perhaps some of us could be Beta Testers?
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:24
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RTS...what does that stand for? I, and I just knew it, dang it...
As for Command and Conquer, I really don't like those games very much, they're just okay...and I really hope SMAC never goes that way...all I'm saying is they could give us some ideas...
Personally, I think anyone who wants to make SMAC real-time needs to find another company besides firaxis and set up a completely different game...there is nothing wrong with real-time, but we don't play SMAC because it is real time or realistic, now do we? SMAC, I believe, needs to be turn-based. Why? Because that's what is SMAC...a good game LIKE SMAC could be made that is real-time, but it would never be the same as SMAC...not worse, not better, just different...
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:24
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EU2 is the best RTS ever, to be sure, but I still prefer SMAX to it - without TBS you just can't play PBEM...
Now, how many of you would find 6 - 8 hours in a row for MP? For one, I wouldn't.
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:24
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I haven't ever heard about such a system, I'm not sure if it would work. For example, someone would like to modify his orders every second or nanosecond. And if the server conducts the game all the time, it means that people who have more time can do better than others - something I always despised in online games.
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PJayTycy
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So, for example: 2 rovers are facing each other. One is ordered to drive away, the other is ordered to attack. What happens ?
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