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What do think of these ideas? (Time out:0 days after 01-06-2005, 19:16)
You must be Burned at the Stake for your heretical views!
Not a good Idea
Good idea,but just not for SMAC2
Good ideas,BUT i have some long winded proposals of my own.......
*eats a xenobanana*
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Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:24
  Old Post 10-06-2005 05:03
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#61 Report this post to a moderator
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that depends.if you read the generals 300 page write up that lands on your desk 2 weeks later,im sure it would tell you.or do you mean,from where the general is? that depends on whether or not the unit could leave without being hit much. the way i would have it,the whole world would be 'real',aka the rover got away cause the pursuing rovers couldnt cross the stream in real time fast enough to get there

and yes im aware of the implications of that on hardware demands..........

this probably is for smac4 or 5 really

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:24
  Old Post 10-06-2005 05:38
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Perhaps there shouldn't be PBEM's in a real time stra...RTS?

To help Cataphract887 improvise...

Perhaps you give all your units, leaders, whatever, future orders...

If the enemy retreats, follow him, or if the enemy attacks, fall back, or something like that...

Also, perhaps you selectively choose all your leaders and generals from a list...each one has a different personality, and some are more likely to retreat while others are more likely to follow a routing enemy...so you wouldn't have to necessarily make the command, rather pray you have good generals...more realistic really, as I don't see the Peacekeeper citizens voting Lal in every year in his "democracy" and letting Lal control the military...

Urban Ranger is offline Urban Ranger
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The City State of Noosphere, CPA special envoy
May 1999
time: 13:24
  Old Post 12-06-2005 09:21
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quote:
Originally posted by PJayTycy
So, for example: 2 rovers are facing each other. One is ordered to drive away, the other is ordered to attack. What happens ?


One drives away and the other one moves into the vaccant spot.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:24
  Old Post 12-06-2005 10:18
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quote:
Originally posted by Urban Ranger One drives away and the other one moves into the vaccant spot.


But this presents a problem...what if both rovers are impact rover?

Let's say that Rover A is ordered to attack Rover B. Rover B is ordered to retreat. Both are 4-1-2 units, so if Rover B retreated, and Rover A moved in to the vacant spot, then Rover A could easily be attacked by Rover B, with odds against it...

Even if say, the next turn, player A had his rover retreat back to the original square, and Rover B this time moved into the vacant square, the game isn't really progressing...

Ultimately, I think it is rather absurd to try and play a real-time game of any sort by PBEM...it just doesn't work...

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:24
  Old Post 12-06-2005 16:57 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Commy


But this presents a problem...what if both rovers are impact rover?

Let's say that Rover A is ordered to attack Rover B. Rover B is ordered to retreat. Both are 4-1-2 units, so if Rover B retreated, and Rover A moved in to the vacant spot, then Rover A could easily be attacked by Rover B, with odds against it...


The concepts of attacker and defender would need to be revised. Logically, both are the attacker since both would shoot at each other, and both are the defender, since both are being shot. Neither is pinned down, or trying to protect any territory, they're just shooting at each other in the open.

quote:

Even if say, the next turn, player A had his rover retreat back to the original square, and Rover B this time moved into the vacant square, the game isn't really progressing...


If the players are being that fickle about their rovers' movements, then no, but if player A wants to advance or claim territory, then he can't dance with player B's rover like that.

quote:

Ultimately, I think it is rather absurd to try and play a real-time game of any sort by PBEM...it just doesn't work...


These issues are pertinent to truly simultaneous turns as well, and are soluble.

Urban Ranger is offline Urban Ranger
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  Old Post 14-06-2005 11:42
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quote:
Originally posted by Commy
Let's say that Rover A is ordered to attack Rover B. Rover B is ordered to retreat. Both are 4-1-2 units, so if Rover B retreated, and Rover A moved in to the vacant spot, then Rover A could easily be attacked by Rover B, with odds against it...


Since all combats are resolved simultaneously - or else this won't work - Rover A won't be attacked by Rover B next turn.

quote:
Originally posted by Commy
Even if say, the next turn, player A had his rover retreat back to the original square, and Rover B this time moved into the vacant square, the game isn't really progressing...


Why? Rover A could attack Rover B again, or player B moves his rover with a defender, etc.

cal_01 is offline cal_01
Chieftain

Jun 2005
time: 05:24
  Old Post 15-06-2005 09:47
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Well, this is why I prefer Rise of Nations' combat system over most Civ-like games I play.

Then again, this is an AC thread, so I should be running away right now...

 
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