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MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:33
  Old Post 15-06-2005 12:11 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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i presume civs can be ADDED with a mod perhaps. e.g. a fan mod early after release could add 10 more civs without having to wait for the expansion and make aeveryone happy?

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:33
  Old Post 15-06-2005 14:15
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quote:
Originally posted by 1889

CivIII was a big improvment over CivII. I never expected MP to be part of it, and enjoyed playing against the computer for over a year.


I´m not a MP fan either (never played Civ in MP actually) but I know a lot of people wanted it in the original Civ3. But Firaxis/Atari decided to hold out on this and other things, just to be able to make some extra $. That´s just plain greed

quote:
I'm looking forward to playing CivIV


I do to. I´ll buy it as soon as it hits the store, if not sooner

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:33
  Old Post 15-06-2005 15:00
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quote:
Originally posted by Kuciwalker
quote:
But my point is that the different traits in Civ3 don't really make that much difference. Do you really play that much different with an militaristic/industrious Civ compared to a religious/scientific etc etc.


Yes. There is a world of difference in playstyle between, say, Babylon and Scandinavia.


Well, I must politely disagree

May be is my fault, because I'm not so a good player, but a good strategist IMHO was Velociryx, and he skinned alive the limited strategic choice you can have in a plain Civ III game. SMAC forced really different playstyle, as I remember, and Vel showed some knowledge about it: he wrote a handbook about it
Ask him for reference, if you please.

That's not to say SMAC was better than Civ III, OT at this point, only to agree with Bogdanovist that too many civs were mostly good for ahestetic reasons, and for the "ehi sweet, look, there is our nation too!" marketing effect.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:33
  Old Post 15-06-2005 17:05 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Exactly, the Civ 3 civs weren't that different, compared to SMAC at least. What's the point of having many more anyway, especially if the traits repeated themselves for different civs in Civ3? Quality matters, not quantity. We should have the ability to have many civs at once in the game, but I assume we can play with all 18 Civs in Civ4, which will be way enough.

In Civ3, the Unique Unit along with traits sure could make a difference, for instance, the Persian Immortals were so good that they were asking for you to get Iron ASAP and make an Immortal rush to run over your neighbours. But these differences still aren't as large. In SMAC, Spartans should beeline for rover & weapons tech, enhance morale modifiers, and run everyone over with a vastly superior force, Morganites need to establish a core number of their smaller bases soon, switch to Free Market and prepare to use their money, while the University should expand quickly to make use of the science bonus in each city and thus quickly gain the tech lead.

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:33
  Old Post 15-06-2005 17:53
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I bought:

civilization: $5
civilization 2: $50
civilization2 MPG: $40
civilization2 tot: $40
civilization 3: $50
civilization 3 PtW: $40
civilization C3C: $40
--------------------------
total: $265

hours played:
civilization: 500?
civilization 2: 1000?
civilization 3: 400?
-----------------------------
total: 3800

265 / 3800 = $0.12 per hour
man, that's really cheap!

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:33
  Old Post 15-06-2005 17:57
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quote:
Originally posted by CyberShy
I bought:

civilization: $5
civilization 2: $50
civilization2 MPG: $40
civilization2 tot: $40
civilization 3: $50
civilization 3 PtW: $40
civilization C3C: $40
--------------------------
total: $265

hours played:
civilization: 500?
civilization 2: 1000?
civilization 3: 400?
-----------------------------
total: 3800

265 / 3800 = $0.12 per hour
man, that's really cheap!


You might want to check your math, fanboi. It's wrong in several places.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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  Old Post 15-06-2005 18:00 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Lose 30 kilos (of popups)

you should count in your apolyton hours too

Sir Ralph is offline Sir Ralph
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Long live teh Schwampel!
Dec 2001
time: 06:33
  Old Post 15-06-2005 18:03
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quote:
Originally posted by MarkG
you should count in your apolyton hours too


I even get paid for mine . Oh the horror...

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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quote:
Originally posted by Sir Ralph
I even get paid for mine . Oh the horror...


* MarkG clicks the secret "tracking employee information based on IP address" link on Sir Ralph's post

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:33
  Old Post 15-06-2005 18:54 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by MarkG
you should count in your apolyton hours too


If so, my cost for civ per hour would drop to 0.01 probably . Then again, maybe the cost of Internet bills should be factored in.

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
time: 00:33
  Old Post 15-06-2005 20:12
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quote:
Originally posted by MarkG
i presume civs can be ADDED with a mod perhaps. e.g. a fan mod early after release could add 10 more civs without having to wait for the expansion and make aeveryone happy?


Definately. So there's no worries.

The only reason this didn't happen with C3 on release was because vanilla C3 could only have 16 civs per game anyway.

Kuciwalker is offline Kuciwalker
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Feb 2001
time: 00:33
  Old Post 15-06-2005 20:12
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quote:
Originally posted by MarkG
you should count in your apolyton hours too


If I actually counted them, I would cry.

AeonOfTime is offline AeonOfTime
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Nov 2000
time: 06:33
  Old Post 15-06-2005 23:41 Visit AeonOfTime's homepage!
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quote:
@ew0054: only going to have 18 civilizations *cut* Do the math *cut* Hardly worth it *cut* Just don't get sucked in!


I started saving money each month for buying civ4 when there were starting to be rumours about it, just in case. By the time it comes out, I'll be able to buy the game along with some nice munchables for maximum enjoyability - and as I won't stop saving money in anticipation for the expansions, I'll be able to get those along with some more nice munchables. So much for getting rid of the cost factor...

...and right on to the 'evil game companies want to suck our blood' thing: have you considered that 'bleeding your wallet dry' by giving Firaxis 'more' money by buying the game the way you are supposed to buy it, you are supporting the development of the subsequent Civ instalments? Hell, I'm so happy they are making Civ4 a reality...

...and there is even more to ponder: all right, many game companies follow the 'release base version followed by X expansion sets' economic strategy, but there are actually those that do this because they NEED TO. Civ isn't the most profitable game in the gaming scene - the fanbase may be near to fanaticism, but you don't have the same fanbase than, let's say, The Sims. So in a sense, you could try to use this argument to cool down your insurgence as Firaxis are not doing it for the same reasons...

...but that's not all yet! Let's say Firaxis decides to make an epic Civ4 with all planned expansion packs directly on release. That would be no small investment, as it would mean adding a little less than one year of development. That's quite a huge investment - and nothing guarantees that the game will be sold better enough to cover the additional costs by having 200 civs in it instead of 18.

Actually, by releasing a base version, you can limit the damage if the community does not like the new version - so it is actually also about SURVIVAL. And if the game sells well, you know the community will want new stuff to play with, and you can make money by providing the additional fun. Sounds pretty okay to me, as long as I have fun - that's what makes games worthwile, and I'm damn well going to support that...

...nuff said.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:33
  Old Post 15-06-2005 23:44 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
...and there is even more to ponder: all right, many game companies follow the 'release base version followed by X expansion sets' economic strategy, but there are actually those that do this because they NEED TO. Civ isn't the most profitable game in the gaming scene - the fanbase may be near to fanaticism, but you don't have the same fanbase than, let's say, The Sims. So in a sense, you could try to use this argument to cool down your insurgence as Firaxis are not doing it for the same reasons...




Civ is now more mainstream, Civ3 sold over a million copies, but it's still relatively a niche game, when you compare it to some other big coming releases, such as Age of Empires 3 or F.E.A.R. Civ4 can't hope to compete with AoE3 in the number of copies sold, and the expansion is good for the profit it provides Firaxis. However, no decent company will avoid some good feautures in a game only to add them to the expansion.

AeonOfTime is offline AeonOfTime
Warlord
Overclocking DOSBox
Nov 2000
time: 06:33
  Old Post 16-06-2005 00:01 Visit AeonOfTime's homepage!
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quote:
Civ is now more mainstream, Civ3 sold over a million copies, but it's still relatively a niche game, when you compare it to some other big coming releases


That's true, and will be even more true of Civ4 if they get it right. That's okay as it can give Firaxis the financial 'backend' to do some great expansions... But I agree that good features should not be exclusive to expansions.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:33
  Old Post 16-06-2005 00:03
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quote:
Originally posted by Sir Ralph


You might want to check your math, fanboi. It's wrong in several places.


Well, the end result is about right anyway. 265/1900 ~ 0.14$

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:33
  Old Post 16-06-2005 02:08
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quote:
Originally posted by Sir Ralph


You might want to check your math, fanboi. It's wrong in several places.


uh, yeah that's true.
I changed some info since I thought that 2000 hours on cIIv might have been stretched things too far

I was too lazy to redo the entire match thing so I just adjustsed the end result.

I never thought anybody would be crazy enough to check it

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 16-06-2005 03:56
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quote:
Originally posted by AeonOfTime
That's true, and will be even more true of Civ4 if they get it right. That's okay as it can give Firaxis the financial 'backend' to do some great expansions... But I agree that good features should not be exclusive to expansions.


By "get it right" you mean "exactly as I want it", right? (As opposed to "the game that will sell the best.")

KyuuA4 is offline KyuuA4
Chieftain

Jun 2005
time: 23:33
  Old Post 16-06-2005 05:50
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quote:
Originally posted by CyberShy
I bought:

civilization: $5
civilization 2: $50
civilization2 MPG: $40
civilization2 tot: $40
civilization 3: $50
civilization 3 PtW: $40
civilization C3C: $40
--------------------------
total: $265

hours played:
civilization: 500?
civilization 2: 1000?
civilization 3: 400?
-----------------------------
total: 3800

265 / 3800 = $0.12 per hour
man, that's really cheap!


Actually... you could have calculated this way:

Amount spent on games:
$265

*Amount y'could've earned at minimum wage INSTEAD of playing:
3800 hours played x minimum wage (5.15 per hour) == $19570

*NOTE: Assuming one would be crazy enough to work that much EXTRA.

===

Total Amt. that could have still been in the pocket:
$19835

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 16-06-2005 05:54
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Idiotic comparison, apples and oranges. By that logic, all entertainment is a waste of money - why, you could be earning money! Except doing that is pointless if you don't spend it on entertainment.

ew0054 is offline ew0054
Settler

Jun 2005
time: 05:33
  Old Post 16-06-2005 07:03
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I am interested in making a real world Earth model, complete with as many cities (accurate to city populations using the formula (((size*(size+1))/2)*10000) + (1000 * food))), which I extrapolated while playing. I have created an Excel sheet which shows the calculations for city sizes up to 63 (20 million people). If anyone is interested in it, I have it at http://www.erniewerbel.com/civ3pop.xls

My point is that I would like to see heaps of civs, to create as unique, and realistic game world as possible. I start in the modern era, use months as the unit of time, and set the starting date to whatever month/year it is now. I often use the Iriquios for Australia (since American rule the US continent), and I put Carthage for Canada (just a substitution), and do similar stuff. Where I don't have a modern civlization to implement where it is needed, I use one of the long-gong ancient ones to substitute it.

Also, they better have Aluminum in Civ4! Aluminum rules and I didn't see it on their list. I think it's one of the most important resources of the modern era and I really hope they keep it. I like the ideas of other commodities like tropical fruit, and making all resources tradable is awesome. Glass would be an interesting one; a luxury perhaps. Did I see silicon on that list? I forget. I can think of a hundred more.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 16-06-2005 07:57
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We don't want tons and tons of resources. They're strategic resources, meaning that there should be significant strategy involved. As a general rule, the more instances of something that exist (in this case types of strategic resources), the less strategy is involved with them.

ew0054 is offline ew0054
Settler

Jun 2005
time: 05:33
  Old Post 16-06-2005 08:11
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That is a good point. I'm looking into the realism aspect though. Consider this next idea, and I'm sure I'll get people agreeing with me on this cause I feel it makes perfect sense.

In Civ3, you could make a map of only grassland with NO strategic resources, yet still be able to advance to the modern era. Sure, you can't build spaceships without aluminum and what not, but you could get the technology to.

I think that's wrong. If there were no iron, how could we as humans have learned Iron Working? Now I don't think the resources should appear before the tech that needs them is discovered either.

Here's what I do think would strinke a balance for this. You can research to Iron Working, for example. This makes Iron appear. BUT, in order to advance BEYOND Iron Working (to the techs that branch off it), you need to HAVE Iron.

Wouldn't that make more sense? Think about it. Resoucrces had to be available in order for engineers and scientists to develop prototypes of later inventions such as the automobile and cannons. How could this have been possible without already having the resource?

I think that in Civ3, just having the tech represents having access to everything the tech needs. I think that's a bit flawed.

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:33
  Old Post 16-06-2005 08:39
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On "Gilligan's Island", didn't the Professor create a car using only bamboo and coconuts?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 16-06-2005 08:45
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quote:
Originally posted by ew0054
That is a good point. I'm looking into the realism aspect though. Consider this next idea, and I'm sure I'll get people agreeing with me on this cause I feel it makes perfect sense.

In Civ3, you could make a map of only grassland with NO strategic resources, yet still be able to advance to the modern era. Sure, you can't build spaceships without aluminum and what not, but you could get the technology to.

I think that's wrong. If there were no iron, how could we as humans have learned Iron Working? Now I don't think the resources should appear before the tech that needs them is discovered either.


The simple answer is that resource tiles represent major resource deposits, but all resources are available pretty much anywhere in small quantities (this is true).

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:33
  Old Post 16-06-2005 20:14 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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What Kuci says, plus simplification. The resource model is simplified of course from the real world, or else indeed, a civ without access to iron would be screwed forever.

AeonOfTime is offline AeonOfTime
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  Old Post 16-06-2005 20:18 Visit AeonOfTime's homepage!
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In a civ3 game lately, I was eagerly awaiting aluminium to be able to built modern armor, only to find out that there was absolutely no aluminium on the map. Needless to say, that was an interesting endgame...

KyuuA4 is offline KyuuA4
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Jun 2005
time: 23:33
  Old Post 16-06-2005 20:30
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quote:
Originally posted by AeonOfTime
In a civ3 game lately, I was eagerly awaiting aluminium to be able to built modern armor, only to find out that there was absolutely no aluminium on the map. Needless to say, that was an interesting endgame...


Now, how the heck did that happen? I mean... not ever?

AeonOfTime is offline AeonOfTime
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quote:
Now, how the heck did that happen? I mean... not ever?


No, not ever. It was a random generated map, without any custom rules so I honestly don't know how it could happen, but that's how it was... I even turned off all elements on the map to make sure, and there really was no aluminium.

Kuciwalker is offline Kuciwalker
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Feb 2001
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  Old Post 16-06-2005 22:15
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There's a very low but not nonexistent chance of that happening.

 
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