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ew0054
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Doesn't it say somewhere in the helpfile I believe that there will be by default, two of a resource per civilization on the map?
I think I remember reading that "Each civilization has access to two of the resource"
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skrobism
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I don't have a problem with expansion packs. The Civ3 Play The World - I had a problem with. Actually it was the lack of multiplayer included in Civ3 that bothered me. Expansions are usually good things. Of course they are planning Civ4 expansions. Why wouldn't they?
Maybe there will be a "Civ4 - Play the Globe" expansion where we can play on a true 3D globe instead of a tube.
Just wait until Civ4 Complete. Then you won't feel ripped off.
Wait until it's in the $10 bin and you can feel like you are sticking it to the man!
Capitalism is good. Expansions are good.
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ew0054
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Just wait until Civ4 Complete. Then you won't feel ripped off.
Wait until it's in the $10 bin and you can feel like you are sticking it to the man!
I couldn't agree with your more on that one! Hehe.
Maybe there will be a "Civ4 - Play the Globe" expansion where we can play on a true 3D globe instead of a tube.
I would imagine this game could be like Tetrisphere for Nintendo 64, in which a flat playing area was mapped onto a globe. It should look like that when you zoom out fully, being able to see about half of the world.
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Commander Bello
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near Koblenz, Germany
Feb 2004 time: 06:33
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quote: Originally posted by Nikolai
It was pretty bad implemented. It required much more MM than it should, and sometimes I had to empty all units and then add the ones I wanted to have it work as it should. CTP2 is a good game to a degree, it reminds me of Civ2, with a few major differences in game mechanics here and there. But some things, as this, makes the game much worse and less fun than it should have been. |
I disagree to a certain extent.
O.k., the interface was not optimal, but after having got used to it (which took just one or two games) it was an easy going to adjust your little army to the next task.
I will admit that the AI didn't cope with it very good, but hey, in Civ it even doesn't handle the 1-1 combat good.
As far as I see it, CTP1/2 successfully adressed a lot of "problems" of the Civ franchise. Not that it would have been perfect.
Nevertheless, adopting some of its features and aligning them to what makes Civ so interesting and (hopefully) unique would benefit Civ4.
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patcon
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quote: Originally posted by Changmai Beagle
I think we should get both coconuts and bamboo as resources. If you get both, and the great leader "the Professor" - you can build any unit. |
You also get two additional specialist classes - "Ginger" who improves the attitude of 1 citizen and "Marianne" who improves 2 citizens (I like the wholesome farm-girl in short-shorts image), with a bonus of all male citizens happy if you have both "Ginger" and " Marianne" specialists in the same city (don't say that that image never crossed your mind!).
Having both coconuts and bamboo makes you vulnerable to the random event "three-hour tour" which causes all of your ships not in port to be lost.
Also, if an opponent also has coconuts and bamboo, he can plant a spy "Gilligan" who destroys all units built by "the Professor".
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WolfEyes
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What? No,no...carried by 2 European swallows...watch out for that rabbit tho...
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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