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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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quote: Originally posted by Googlie
I'll see if I can do a screenie of how it might look. |
Little bit fussy, but here it is.
trannie in white, cruiser transport in yellow
2176 turn: trannie, starting on position white 1, moves 5 tiles to position 2. Cruiser likewise, starting on position yellow 1 moves to join the pathfinder group at staging point (yellow 2))
2177 turn: trannie moves 5 more east to white 3, and after airforce has denuded base, and pathfinder group landed and secured base, cruiser docks, unloads, then exits to wait at position 3 (might actually have 1 more mp left - not sure of the fungus effect)
2178: trannie moves 5 tiles to position white 4 for handoff. Cruiser moves 2 (maybe just 1, see above) and takes transfer, then heads back to base and docks the infantryman and the longstrider (its own yellow 4)
Attachment: 2177 handoff.gif
This has been downloaded 49 time(s).
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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Hmm - I wonder what the cost would be to mind control UN Planning Aithority itself? Even if ~500 credits it'd be worth it, IMO, as we'd get a super standing army (and all units within the base radius as well, so there might be formers or other military units around that we currently can't see)
One downside, though, is that we'd need then to swiftly research silksteel alloys so that we could continue the MM's using silksteel armor for the prototypes (as we'd have control of 3 plasma armored units, and thus couldn't prototype it any more)
But definitely worth it, I think, if we can afford it, even if it almost depletes our treasury to zero (we'll get some energy credits when we conquer additional bases, and a whole lot more when Lal finally surrenders)
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Maniac
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Gent, Belgium
Jul 1999 time: 06:35
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quote: Originally posted by Googlie
Hmm - I wonder what the cost would be to mind control UN Planning Aithority itself? Even if ~500 credits it'd be worth it, IMO, as we'd get a super standing army (and all units within the base radius as well, so there might be formers or other military units around that we currently can't see)
One downside, though, is that we'd need then to swiftly research silksteel alloys so that we could continue the MM's using silksteel armor for the prototypes (as we'd have control of 3 plasma armored units, and thus couldn't prototype it any more)
But definitely worth it, I think, if we can afford it, even if it almost depletes our treasury to zero (we'll get some energy credits when we conquer additional bases, and a whole lot more when Lal finally surrenders) |
Sorry to sound critical, but:
- With what probe team?
- What super standing army?
- When could we get silksteel?
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:35
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Good points, V
here's a nice touch (using maniac's simulator):
sim, as set up, has th4 PK reserves at 629 credits, so the cost to mindcontrol PA is, as stated, 632. If successful, we get 1536 credits transferred from the nets to our account!!!!!
If i set the sim to the actual PK reserves (629), then the cost to mc the base grows to 728, but if successful, our bank account swells by 2516 credits (and lal's drops to zero - he doesn't even go into deficit)
Definitely worth doing, even if we have to steal from lal beforehand (we get 62 credits if we steal energy from High Commission) and extort from Zak (he'll give us 100 credits) and sell a facility or two if this is an exploitable bug in the game (it might, of course, just be a bug in the scenario editor)
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