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Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:33
  Old Post 18-06-2005 09:28 Visit Alexander's Horse's homepage!
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Civ IV artwork has some real problems Support Apolyton, buy GURPS/ Alpha Centauri

I saw the screenshots and didn't like them for a few reasons:

The landscapes are very busy - this tiring for the eyes - and a problem for quickly finding units, resources etc.

The colour scheme is unattractive - civ 2 had the most attractive and it was very simple - nice rich primary colours - you could easily find resources, units cities etc.

The sprites are way too big - they need to be more in proportion to the landscape - they just look like giants now, and rather ridiculous - but I like the fact the sprites are groups, something I proposed years ago - though I'd rather see little legions and phalanxes with battle flags than what look right now like wresting teams. Can you give us an option for that?

The cities are way too small - this game is about cities. The graphics for cities should give a sense of their wealth, power and military strength, even at a long view. It would also help if their underlying terrain was evident so defensive strength could be quickly calculated. When you look at a group of cities you should be able to easily see which is powerful and which is not.



The graphic team needs to consider players will spend hours staring at the game maps - simplify the graphics and make the colour scheme more attractive please and the essential gameplay relevant bits easy to find and we'll all be grateful. It helps us manage our civs - id new places for cities, find our units, special resources, work out what needs terraforming etc.

If you want that "one more turn feel", players have to be comfortable looking at their monitor for long periods. After the first game or 2 noone cares what the freakin mountains look like or how many loops there are on the rivers, as long as they easy to identify and look at. You want to build something beautiful by your civ, not the underlying terrain.

Get those damn graphic artists under control - these games aren't about eye candy - they are a distraction and really show no understanding of what gamers need from a map. All game graphics and map features should assist gameplay and ease of reference, allow for a wholist view of the state of play, economic development, military strategy etc.

If they don't, get rid of them, or allow players to remove them in an options menu. We want clean utilitarian maps.

Jeez I hope the world map scrolls this time and there are adequate zooms. I couldn't believe civ 3 wouldn't recentre so you could look at the map from different angles the way civ 1 and 2 did - what a giant leap backwards that was.

On the whole I thought the graphics and sprites were ugly and not very play friendly. Its worrying - another gameplay graphic disaster like civ 3 in the making I fear. Civ 3 also had dreadful non gameplay friendly maps and graphics. You could never tell what the state of play was at a glance.

Go play civ 2 and you'll see what I mean. Probably too late now.

Last edited by Alexander's Horse on 18-06-2005 at 10:09

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:33
  Old Post 18-06-2005 17:39 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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The good thing is that some of the graphics do make it easier to figure out stuff - you can see which resources are being worked through animations, and at close zoom, you can city what your city has built.

I agree, of course, that there should not be too much eye candy, but, unfortunately, to sell a game nowadays, it must have some eye candy, or it simply will not have good sales - Civ4 will sell over a million copies anyway, and of these people, 5% top will be diehard hardcore civvers like many of us here, and even of them, not all have the same opinion about graphics.

Zoom seems to be a strong point in Civ4, though, as you can zoom in close, and also zoom far out to play the game in a fashion more like Civ1, where you could see a lot on the screen at the same time.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:33
  Old Post 18-06-2005 18:03 Visit Alex's homepage!
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Yes, the map seem cluttered now, but remember that we have seen it mostly on static screenshots. Maybe the map can feel more natural and easier on the eye when we see it with all the animations working and when we zoom in or out the map to a comfortable playing level.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:33
  Old Post 18-06-2005 18:45
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Remember what we was told in the NextLevel preview linked to here yesterday: We will be able to customize what is to be shown on the screen, all down to the following:

quote:

You can adjust the amount of information that is displayed on the map, including things such as city names and sizes; or go for a minimalist approach and take it down to just units, cities and roads with no names.

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:33
  Old Post 18-06-2005 19:20 Visit Alexander's Horse's homepage!
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good news if true - my son doesn't agree with me

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:33
  Old Post 18-06-2005 19:40
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Your son doesn't like the game to be customizable? That's a weird view.

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:33
  Old Post 18-06-2005 20:11
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just you watch...

Firaxis wil have anticipated all these die-hard civers and will put in a "Civ2 graphics option".

For myself tho, i'm happy to be seeing something new.

DerSchwarzfalke is offline DerSchwarzfalke
Chieftain
USA
Jul 2002
time: 00:33
  Old Post 18-06-2005 20:17 Visit DerSchwarzfalke's homepage!
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Hmm, somehow that seems to me that it will be a bit difficult.

As for the artwork, the only thing I agree with is that the various units look like bully boy giants. I of course do not expect them to be exactly proportional with the map, but neither do I expect them to be gigantic.

I actually like how they are doing the city views from what I have seen

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:33
  Old Post 19-06-2005 03:47 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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cant wait till some screenie of modern units


A tank bigger than a city,... could be different

Vince278 is offline Vince278
King

Dec 2002
time: 05:33
  Old Post 19-06-2005 09:08
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I must say I agree. Maps look too busy, cities too small, units too big, and the coloring. I hope some things, like unit size and coloring, are customizable.

ISTANBUL is offline ISTANBUL
Settler
silicon valley
Jul 2003
time: 21:33
  Old Post 19-06-2005 13:40
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quote:
Originally posted by Alexander's Horse
I saw the screenshots and didn't like them for a few reasons:

The landscapes are very busy - this tiring for the eyes - and a problem for quickly finding units, resources etc.

The colour scheme is unattractive - civ 2 had the most attractive and it was very simple - nice rich primary colours - you could easily find resources, units cities etc.

The sprites are way too big - they need to be more in proportion to the landscape - they just look like giants now, and rather ridiculous - but I like the fact the sprites are groups, something I proposed years ago - though I'd rather see little legions and phalanxes with battle flags than what look right now like wresting teams. Can you give us an option for that?

The cities are way too small - this game is about cities. The graphics for cities should give a sense of their wealth, power and military strength, even at a long view. It would also help if their underlying terrain was evident so defensive strength could be quickly calculated. When you look at a group of cities you should be able to easily see which is powerful and which is not.



The graphic team needs to consider players will spend hours staring at the game maps - simplify the graphics and make the colour scheme more attractive please and the essential gameplay relevant bits easy to find and we'll all be grateful. It helps us manage our civs - id new places for cities, find our units, special resources, work out what needs terraforming etc.

If you want that "one more turn feel", players have to be comfortable looking at their monitor for long periods. After the first game or 2 noone cares what the freakin mountains look like or how many loops there are on the rivers, as long as they easy to identify and look at. You want to build something beautiful by your civ, not the underlying terrain.

If they don't, get rid of them, or allow players to remove them in an options menu. We want clean utilitarian maps.

Jeez I hope the world map scrolls this time and there are adequate zooms. I couldn't believe civ 3 wouldn't recentre so you could look at the map from different angles the way civ 1 and 2 did - what a giant leap backwards that was.

On the whole I thought the graphics and sprites were ugly and not very play friendly.




I ABSOLUTELY AGREE.

Eventually someone spoke up about how ugly the screenshots look.

Civ3 looked much more beautiful than CTP2 and Civ4 is back to frame number 1.

Last edited by ISTANBUL on 19-06-2005 at 13:45

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:33
  Old Post 19-06-2005 21:38 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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i think horsie is geting old and needs simple graphics and brighter colors to understand more easily what goes on


seriously though, we have almost half a year ahead of us, graphics are bound to be polished

btw, if you notice the various screens, there is practically unlimited zoom in/out ability

Qwi is offline Qwi
Settler

May 2005
time: 05:33
  Old Post 19-06-2005 23:46
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Yeah, the games going to be fine guys... Take a look at the screens from before and during e3 and the ones that came out just recently and theres a huge difference in quality and "busy-ness". It's going to look great... but if whinning about it now is your way of passing the time till it releases by all mean don't let me get in your way.

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:33
  Old Post 20-06-2005 02:55 Visit Alexander's Horse's homepage!
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quote:
Originally posted by MarkG


seriously though, we have almost half a year ahead of us, graphics are bound to be polished



which is why I bothered posting the above- we need to try and influence it

Vince278 is offline Vince278
King

Dec 2002
time: 05:33
  Old Post 20-06-2005 07:26
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quote:
Originally posted by Qwi
but if whinning about it now is your way of passing the time till it releases by all mean don't let me get in your way.


Thanks.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:33
  Old Post 20-06-2005 13:55 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Can I be the department head of BMC

B***h
Moan
Complain

for those who need to know

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:33
  Old Post 20-06-2005 15:47
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Can't say I'm happy with the aesthetics of the CivIV screens - too much CivIIIesque happy toyland feel - but I don't think it'll be very hard to tell the situation at a glance. It'll just be getting used to it.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:33
  Old Post 20-06-2005 20:14
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Re: Civ IV artwork has some real problems Support Apolyton buy from Amazon

quote:
Originally posted by Alexander's Horse
The landscapes are very busy - this tiring for the eyes - and a problem for quickly finding units, resources etc.

You have a point about user interface, still it seems we can modify the map to a very schematic view from the top, ala Civ 1. I'll wait more info about it.
quote:
Originally posted by Alexander's Horse
The sprites are way too big - they need to be more in proportion to the landscape - they just look like giants now, and rather ridiculous

I have the feeling the "giant effect" is collateral to unrelated zoom level: you zoom in/out the map, but units doesn't resize properly.
Maybe it happens because the graphic work is still in progress, maybe it is so by design: I hope for the former, still this is not a showstopper for me.
quote:
Originally posted by Alexander's Horse
The cities are way too small - this game is about cities. The graphics for cities should give a sense of their wealth, power and military strength, even at a long view. It would also help if their underlying terrain was evident so defensive strength could be quickly calculated. When you look at a group of cities you should be able to easily see which is powerful and which is not.

IIRC there was an old CivIII suggestion to show the city as enlarged on the map, to fill with suburbs every worked tile. Current mix of animated worked tiles and buildings on the main map, could be a balanced approach; IMHO to judge it we need to see more well developed map (usually modern time game), to evaluate how filled up they became. You know: net of roads and RRs, irrigated and mined everywhere... any graphic modder know how a nice single, alternative tile, can became a mess at end game.
quote:
Originally posted by Alexander's Horse
If you want that "one more turn feel", players have to be comfortable looking at their monitor for long periods. After the first game or 2 noone cares what the freakin mountains look like or how many loops there are on the rivers, as long as they easy to identify and look at. You want to build something beautiful by your civ, not the underlying terrain.

Well, a mix of both seems to me less a "concrete carpet" than your "city over everything", approach Maybe it's my fault.
quote:
Originally posted by Alexander's Horse
Jeez I hope the world map scrolls this time and there are adequate zooms. I couldn't believe civ 3 wouldn't recentre so you could look at the map from different angles the way civ 1 and 2 did - what a giant leap backwards that was.

I didn't used to zoom around in Civ 1 and 2, nor to change angles. My bad. I liked to move on SMAC map, but it used a kind of 3D terrain, with "line of sight" needs. As far as I have seen on the preview clip Civ IV scrolls and zoom quite well, so it seems to me you are too much worried.
quote:
Originally posted by Alexander's Horse
Probably too late now.

For an engine change? You can bet on it, it's late.
For some polishing of the graphics? Some can be in final development, but I think we can't have too much "last months changes", because they are probably already using the graphic (human) resources to add some scenary or "conquest" custom units, resources and environment, or wonder movies.

Don't worry, IMHO there are some very good modders around here that can offer some different set of graphics in a couple of months.

ThaddeusAlexander is offline ThaddeusAlexander
Warlord
Toronto, Canada (Canada's TRUE capitol :))
Dec 2000
time: 00:33
  Old Post 22-06-2005 09:39
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I understand the minimalist view on Civ ... I mean, the game has that top-down feature that I'm sure, with some simple mods, can make the game look basically like Civ1

For me, I like the graphics that I've seen. I'm very casual and visual when it comes to games, and I must admit that if the game isn't pleasing to me, then I simply can't get into it. For me, Civ4 looks good.

Heck I just bought a new computer and I can't wait to run Civ4 with all the bells and whistles at the highest quality possible.

But like I said, I'm casual. I enjoy sitting back and looking at a beautiful map, not rushing and number crunching. I know some people love to crunch numbers and thats fine. I think the key to Civ games is places like Apolyton and CFC where people can grab the mods that'll make the game more personalized.

Thank God civ has such a wonderful community.

Cheers

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:33
  Old Post 22-06-2005 12:14 Visit Alexander's Horse's homepage!
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some important gameplay features are things like being able to measure distances easily and from different angles and zooms

spatial relations between different parts of the map - how far is that war from your capital

being able to assess size and difficulty of task at a glance

being able to find things easily

having a map where you can centre on other civs not have them perpetually wrapped over the edges in the global view

easy to identify city sites and defensive choke points

sprites that don't get lost in the visual clutter so you forget to use or move them if say fortified - embarrassing to find you left that legion on that hill for 600 years

oceans should feel like oceans so the sprites for ships should be small enough to make a crossing look like an epic journey

I don't think civ has ever got deserts right as a barrier to movement/development, which is what they are

Cities in disorder and celebrating should be clear

It should be clear why something is happening in the game by looking at the map

The eye should be drawn to the most crucial things you need to address.

as many features as possible should be able to be switched off


these are all satisfying visual aids and features for gameplay

Last edited by Alexander's Horse on 22-06-2005 at 12:25

Lancer is offline Lancer
Emperor
Oregon Coast, USA! or Bohol, Philippines!
Apr 1999
time: 05:33
  Old Post 22-06-2005 14:19
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It might be good to make an enemy ship invisible unless it is in the same square as your ship. Might be hard to implement, but it would make the oceans bigger. Way too small in all the early civ games.

Vince278 is offline Vince278
King

Dec 2002
time: 05:33
  Old Post 22-06-2005 14:56
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That would be like making the fog of war apply to units as well as the map.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
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  Old Post 22-06-2005 19:37
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quote:

I don't think civ has ever got deserts right as a barrier to movement/development, which is what they are

A simple beginning to that might be having units in deserts (and jungle) randomly lose HP (or just die, in the case of non-combat units), unless on a road.

Aphex_Twin2 is offline Aphex_Twin2
Settler

Jun 2005
time: 05:33
  Old Post 22-06-2005 20:05
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I keep wondering if Civ 4 will be moddable at the level of game interface. One old-time dream would be to make a Civ3-like game (what C4 will likely be) with Civ2 interface (and possibly some improvements). Civ games are extremely long lasting so why hog system resources with JUST the game? This is what put me off Civ3 and I suspect will do the same with Civ4. I liked the extra features, but it was SO slow and bloated. I don't mean that because it ate into system resources (which was a more minor issue), but you could be surfing the web, doing work, listening to music and have a piece of civ stacked in a window somewhere back with Civ2.

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:33
  Old Post 23-06-2005 03:57
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I don't think ANYONE here is "b***ing, moaning, or complaining". I think a valid point was brought up, and it's being discussed...

I tend to agree that the screens, even the new ones, look a little cluttered, but we'll just have to wait and see. I've seen worse in these types of games...

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:33
  Old Post 23-06-2005 08:55 Visit Alexander's Horse's homepage!
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thanks Mace - the Firaxis team has paid attention to player feedback in the past too

mhkhosravi is offline mhkhosravi
Chieftain
Tehran
Jun 2005
time: 05:33
  Old Post 23-06-2005 16:03
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and a real problem is that Scimitar is not a good flag for persians. it is arabs symbol, persians symbol is a lion and sun, or a flying horse (Homa)
correct this pleaseeee

Vince278 is offline Vince278
King

Dec 2002
time: 05:33
  Old Post 24-06-2005 08:55
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Put an end to popups!

Neither of which is on the Iranian flag.

AeonOfTime is offline AeonOfTime
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Overclocking DOSBox
Nov 2000
time: 06:33
  Old Post 24-06-2005 12:08 Visit AeonOfTime's homepage!
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quote:
@mace: I tend to agree that the screens, even the new ones, look a little cluttered, but we'll just have to wait and see


I couldn't agree more.

Shigga is offline Shigga
Settler

Mar 2005
time: 05:33
  Old Post 24-06-2005 14:35 Visit Shigga's homepage!
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quote:
Originally posted by Alexander's Horse
some important gameplay features are things like being able to measure distances easily and from different angles and zooms

[...]



Well I for one count on the mighty Strg+G grid feature. There's no reason they should have dropped it, and even if it does not solve the problems you describe it will definitely diminish some of them.

 
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