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What will be our choice number 3?
This poll is closed. |
| Maya |
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10 |
40.00% |
| Celts |
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6 |
24.00% |
| Dutch |
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9 |
36.00% |
| Other (specify) |
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0 |
0% |
| Who cares about number 3? (abstain) |
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0 |
0% |
| Total: |
25 voters |
100% |
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ormuzd
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This is the poll for our number 3 choice (for 1 and 2 look at the Civ 1 choice topic)
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:34
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OK, Out of these three civs, all are Agr, so the differences lie in Rel, Ind, and Sea,
Religious
Temples and Cathedrals are half price, 2 turn anarchy (unless you switch via F1, may or maynot be allowed in game, I can't remember, in which case it is only 1 turn anarchy).
Start with CB, 2 tech points.
Celts UU: Gallic Swordsman 3.2.2. The main problem with the GS is that it is incredably expensive to produce early on in the game, as it costs either 90 gold and 10 shields to upgrade a warior, or 40 shields (as in 2 cats, 2 spears, a barracks...). With two moves and three attack it is identical to the mounted warrior, with exception that the GS can defend (it can only defend well if it is on high ground, otherwise swords, which are cheaper, have better odds of winning a battle against a GS), and the GS cost 10 shields more than the MW.
Industrious
Workers work 50% faster, so you don't have to build as many workers, so you can spend more pop points on settlers, and you don't have to spend as much gold on upkeep when in republic. extra shield in cities and metroes. Start with masonary, 4 tech points
Downside is no free buildings.
Mayans UU: javelin thrower 2.2.1: 30 shields, no upgrade, can enslave, no resources required, replaces archer. If we get archer rushed, we would have to build JTs, which are incredably expensive compared to their combat values. They can be worth it if you have abarb problem, otherwise the UU is a waste.
Seafaring
Cheap harbours, commercial docks, offshore platforms (though I have never seen a demogame get to the stage where OSP where built en masse)
all ships get one extra movement, more gold in towns next to the coast.
start with Alpha, so can go for a philo beeline.
Dutch UU: Swiss Mercenary: 1.4.1, requires iron, fued, behind a city or a town and walls, difficult to kill, if also on a hill forget about killing them unless you have an SoD the Size of GWTs' from the PTWDG against CGN.
Only real problem with the Dutch is that if someone has targetted you, they will try to take you down before you get SMs.
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Donovan Zoi
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With the Celts out of the picture, I'll go for the Dutch. If they win, then they should challenge the Iroquois for the #2 spot.
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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:34
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Celts: Relies far to heavily on Iron. And with C3C finiky resourses, not a good idea.
Maya: Fast workers go great with our MM skills. The UU that can capture slaves is just a bonus, however, at 30 shields for a 2 attack unit (combined with 30 for any offensive unit (ie horse or sword) I feel that we could be targeted as a civ who could not put up large numbers of units.
Dutch: The only thing I see seafaring good for is the ability to flee and start a new life as a non contender. Contact with other civs will come, regardless of seafaring. Additionally, with this trait, our capital will be off-kilter with our empire, even in the early stage of the game. Yes it does have a nice UU, but by the time it comes into play, our fate will already have been set. We will know who our enemies are and who our friends are. The Swiss Merc will have little to no effect politically.
Ok, bad points for all of them. But I like the Maya the best. They seem to be the lesser of the evils at this point.
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RegentMan
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Shudder... our experience with the Mayans wasn't a very pleasant one. Remember, should we be attacked early, our only resourceless counterattacking force will be the 30 shield javelin thrower.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:34
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maya
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bischop
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i would vote for the celts they are agri and we can upgrade the warrior to gallic swordsmen and that is the best way to build them !!
i want to vote but i don`t works
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ormuzd
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the poll ends after two hours
a runoff should be made for just few days available - probably 2 or 3
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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