Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > POMARJ Development Thread
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Scenario League / Civ2-Creation (66): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread   
Pages (5): [ 1   2   3   4   5   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:37
  Old Post 08-08-2005 08:36
Edit/Delete Message Reply w/Quote
#91 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Cyrion

No bug, but as I wrote a few posts above:


There are two parts in my hint, apply both and you'll be safe!


As you wrote, IF...


Duh

... and I'd even read the events file. I can only plead that my mind was on something else last week.

RJM at Sleeper's

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:37
  Old Post 08-08-2005 11:25
Edit/Delete Message Reply w/Quote
#92 Report this post to a moderator
Tired of ads?



I guess you found it then??

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:37
  Old Post 08-08-2005 16:23
Edit/Delete Message Reply w/Quote
#93 Report this post to a moderator
Support Apolyton buy from Amazon

Sorry Cyrion. I did play Pomarj over the weekend, but unfortunately I was three sheets to the wind at the time, and accidentally destroyed my notes.
I doubt I'll be able to play any more until Thursday, but if you get a patch/update done before then I'll use that instead.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:37
  Old Post 08-08-2005 16:35
Edit/Delete Message Reply w/Quote
#94 Report this post to a moderator
Support Apolyton, buy Civilization 2

No worries Duke! Actually, I sent you the update yesterday evening!

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:37
  Old Post 08-08-2005 21:02
Edit/Delete Message Reply w/Quote
#95 Report this post to a moderator
Re: Update Tired of ads?

quote:
Originally posted by Cyrion
- the message about foreign civs developping Foreign Embassy: does anybody have an idea about how to remove that??


Making them fundy, making fundy lose a high amount of science, and setting the max effective science rate to 1 (10%), so that they might devote some trade to lux? (so that the trade city celebrates and keeps the extra trade)


quote:
Originally posted by Cyrion Note: the event file is now so full I can't imagine how I could add any atmospheric message



Multiple events files?

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:37
  Old Post 09-08-2005 01:46
Edit/Delete Message Reply w/Quote
#96 Report this post to a moderator
Re: Re: Update Support Apolyton

quote:
Originally posted by N35t0r
Making them fundy, making fundy lose a high amount of science, and setting the max effective science rate to 1 (10%), so that they might devote some trade to lux? (so that the trade city celebrates and keeps the extra trade)


Sounds like a good way to suppress most of those messages! Only the ones from Suel will stay, which I guess would be bearable!

quote:

Multiple events files?


I am afraid that won't do, because if I change an event file I'll have to apply delevent, effectively "resetting" all the tech triggered unit creation!

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:37
  Old Post 09-08-2005 09:49 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#97 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Colours for the cities and nations should now be correct and clearer!

Good work on the fixes!

---
Full comments to follow in 3 days time... (hopefully)

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:37
  Old Post 09-08-2005 10:36
Edit/Delete Message Reply w/Quote
#98 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Cyrion


I guess you found it then??


Yes I found it - pretty obvious if you've read the events file - as I said I think my mind was on something else.

It's a shame that the events file is so full. It would be good to have more information about the story - why we get the bonus for capturing Blue in week 1 and so on.

I deliberately got one of my heros killed twice. The first meassage is good (and atmospheric). Once again it's a pity there is no room for a message explaining why he can't be raised again.

spoiler(highlight to read):
You could gain some extra space by starting with the demons in place rather than creating them at the capture of Blue. I'm not sure whether the demons versus the extra cash is intended to be a puzzle that the player has to solve or a strategic decison. I think you could add a lot of interest to the scenario by deciding which you prefer and then making a feature of it - for example by highlighting it in the introduction.


I have played the new release a few times. So far I've not managed to get the fishing and fortification to survive, but the irrigated wheat helps maintain Blue's size. I assume this is just the luck of the draw. I have managed to capture Blue on the first turn without losing a hero, although I did lose a good defensive unit. On balance I think I prefer the 800 gold.

The new colours work a lot better for me - I can actually see the flag now!

RJM at Sleeper's

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:37
  Old Post 09-08-2005 16:43
Edit/Delete Message Reply w/Quote
#99 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by rjmatsleepers
It's a shame that the events file is so full. It would be good to have more information about the story - why we get the bonus for capturing Blue in week 1 and so on.


Fully agree on that: more messages would be what I want, but...

And about the bonus for capturing Blue on the 1st turn: I'll just try to remove it...

quote:

I deliberately got one of my heros killed twice. The first meassage is good (and atmospheric). Once again it's a pity there is no room for a message explaining why he can't be raised again.


True, but...

Sadly, multiple event files aren't possible...

quote:

spoiler(highlight to read):
You could gain some extra space by starting with the demons in place rather than creating them at the capture of Blue. I'm not sure whether the demons versus the extra cash is intended to be a puzzle that the player has to solve or a strategic decison. I think you could add a lot of interest to the scenario by deciding which you prefer and then making a feature of it - for example by highlighting it in the introduction.



Yes, that would be a good way to clear some space in the event file!

And pre-spending their movement allowance for the 1st turn should make sure they don't attack the expedition before the 2nd one!

I'll try that, thanks!

quote:

The new colours work a lot better for me - I can actually see the flag now!


N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:37
  Old Post 09-08-2005 22:11
Edit/Delete Message Reply w/Quote
#100 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by rjmatsleepers
why we get the bonus for capturing Blue in week 1 and so on.


It's a Civ2 Bug

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:37
  Old Post 10-08-2005 03:03
Edit/Delete Message Reply w/Quote
#101 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I tried the new version today, even though I'm leaving tomorrow. Anyways, I noted that if I took blue with Halberdiers I got the improvements I wanted: Training Grounds, Fortifications and Fishing Harbour. When capturing it with Urnst footmen, I got other improvements, but none of the mentioned.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:37
  Old Post 10-08-2005 10:29
Edit/Delete Message Reply w/Quote
#102 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Arthedain
I tried the new version today, even though I'm leaving tomorrow. Anyways, I noted that if I took blue with Halberdiers I got the improvements I wanted: Training Grounds, Fortifications and Fishing Harbour. When capturing it with Urnst footmen, I got other improvements, but none of the mentioned.


My impression was that the improvements that remain are broadly random with a bias against fishing harbour and fortifications. I'll have to try capturing with different units and see if I can replicate your results.

RJM at Sleeper's

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:37
  Old Post 10-08-2005 21:10
Edit/Delete Message Reply w/Quote
#103 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by N35t0r
It's a Civ2 Bug


Which I'll solve by removing nearly all the money the Humanoids have at start...

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:37
  Old Post 11-08-2005 23:44
Edit/Delete Message Reply w/Quote
#104 Report this post to a moderator
Support Apolyton or Terrorists Win

I've got broadband now, so I can play along at home. Send me the .txt files for spellchecking, and I'll have it all done asap. I've got a mighty weekend of watching footie at the pub this week mind.

Uncle Dead Bird is offline Uncle Dead Bird
Chieftain
The Crypt
Mar 2005
time: 22:37
  Old Post 12-08-2005 10:57
Edit/Delete Message Reply w/Quote
#105 Report this post to a moderator
Increase the size of your Attachments

Where's the link to the playtesting version? I want to give this one a try.

I love fantasy scenarios, much more than historical ones.

Am I too late to join the playtesting? I sure hope not!

UDB

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:37
  Old Post 12-08-2005 16:47
Edit/Delete Message Reply w/Quote
#106 Report this post to a moderator
Support Apolyton, buy Civilization 2

Cyrion will PM/e-mail you the link if he still has room for playtesters.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:37
  Old Post 12-08-2005 18:34
Edit/Delete Message Reply w/Quote
#107 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Cyrion


Which I'll solve by removing nearly all the money the Humanoids have at start...


No!

Even if there's a high difference between capturing it on the first or second turn, that money is vital for buying the palace, and taking it away will greatly hamper the player...

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:37
  Old Post 12-08-2005 19:20
Edit/Delete Message Reply w/Quote
#108 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Then let's say I'll leave enough to allow the player to buy a palace

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:37
  Old Post 17-08-2005 04:40 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#109 Report this post to a moderator
Put an end to popups!

New Comments:

The intro screen text is still too large to fit on an 1160x800 screen on a 17 inch monitor...

week 2- captured Blue
Week 3- Lost a warship to one of 4 pirate ships that would appear in subsequent turns... I destroyed 2 before it was taken out. (but also lost the silver dragon)
Week 5- lost one transport to the last pirate ship.
Week 10- captured Twin Fangs
Week 15- Red Dragon takes out oberon for the second time.
Week 31- Made it to Deep Roots, but lost all heroes. I cannot advance any further.'

RELOAD on week 15 and try a new tactic.

Week 20-24 I made an amphibious assault on Evil Rune. It could have worked if my air units had survived.
It came very close to working...
Week 25 Gave Up.

TRY 2
Decided to storm Vile Rune first as a new trial. It was quite easy. I took it on turn 2 with no losses (save the silver dragon... it crashed).

Week 5- lost my shipment that should have taken blue the next turn- **** pirates.
Week 22- Evil Rune destroyed by a massive enemy force. Finvil, Fingolfin killed. I lose Fingolfin forever.
Week 24- Twin Fangs falls
Week 28- Lose Oberon at the airbase to Ogres.
Week 29- Lose Blue.

Too many bandits appeared behind me, and I couldn't figure out how to stop them. I stationed someone on top of the bandit camp, but they kept spawning.

TRY 3
* Changed the Adventurers spawn to 15 turns from 20... considered changing the bandits' spawn, but we'll see how this works.
* I hate timelimits on games, so I upped Cyrions to 270 turns from 250.

Week 2- Captured Vile Rune
Week 4- Red Dragon kills my Copper.
Week 7- Took Blue

*Suggestion: Give Wilifred +1 Defense. He dies even when at 3/4ths health when attacked in a city.

Week 17- A horde destroys Vile Rune

Note: If I was a better player, I think I could get Broken Bone as well using this strategy, but I'm not.
Personally, I think that you have too many enemy unit spawns. Doing a reveal map on turn 25, it seems impossible for me to advance at all. and I'm only reseraching new techs every 14 turns.

Question: Why are Eldredd's Wonders of the World blanked out? Are those placeholders? And what's the purpose behind the "Barrier" civilization?

--
...Once again, Good fix on the colors.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:37
  Old Post 19-08-2005 01:00
Edit/Delete Message Reply w/Quote
#110 Report this post to a moderator
Remove this text

I imagine that the barrier civ is there so that you can't win by conquest if you play on Chieftain. Not that I would, of course.
I too was confused by the blank wonders and improvements in Humanoid cities.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:37
  Old Post 19-08-2005 11:54
Edit/Delete Message Reply w/Quote
#111 Report this post to a moderator
Late answers... Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Sorry about the delay, I've been awfully busy...

quote:
Originally posted by DarkCloud
New Comments:

The intro screen text is still too large to fit on an 1160x800 screen on a 17 inch monitor...


Really?? I thought it was alright now!

I might have forgotten to include the Pomarj.txt file that adresses it in my update?? (if yes, say so and I'll send it! ) Did you all have the same problem?

quote:

...
Week 31- Made it to Deep Roots, but lost all heroes. I cannot advance any further.'

RELOAD on week 15 and try a new tactic.

Week 20-24 I made an amphibious assault on Evil Rune. It could have worked if my air units had survived.
It came very close to working...
Week 25 Gave Up.

TRY 2
...
Week 29- Lose Blue.


Well, it definitely seems that even with the latest modifications, it ain't too easy yet!

But I swear you can do better as it is!

quote:

Too many bandits appeared behind me, and I couldn't figure out how to stop them. I stationed someone on top of the bandit camp, but they kept spawning.


Guess what, they have replacement lairs should one be taken...

quote:

*Suggestion: Give Wilifred +1 Defense. He dies even when at 3/4ths health when attacked in a city.


If the others agree on that being necessary, that's an easy enough modification...

quote:

Week 17- A horde destroys Vile Rune

Note: If I was a better player, I think I could get Broken Bone as well using this strategy, but I'm not.
Personally, I think that you have too many enemy unit spawns. Doing a reveal map on turn 25, it seems impossible for me to advance at all. and I'm only reseraching new techs every 14 turns.


Are you a Baronny? Did you build a Palace? You should do MUCH better! Maybe try some trade...

quote:

Question: Why are Eldredd's Wonders of the World blanked out? Are those placeholders?


Oups, forgot to change those icons (as well as those from some Humanoids Improvements)... Thanks!

quote:

And what's the purpose behind the "Barrier" civilization?


They are there to have a few (temporary) Impassable terrain, which will be destroyed via events!

quote:

...Once again, Good fix on the colors.


Thanks!

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:37
  Old Post 20-08-2005 02:33 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#112 Report this post to a moderator
Tired of ads?

quote:
Are you a Baronny? Did you build a Palace? You should do MUCH better! Maybe try some trade...

Question: Why would a palace help? And I can only convert to a Baronny by turn 22 at the earliest... It doesn't help my science revenues though. My population is too low to help with that... Just one bulb per city.

Trade? Who can trade? No one can trade as far as I can tell- maybe the Refugees?? And who would I trade with? At best I could only get about 20 coins from trading with the koboldi, wouldn't I? It's not as though I can build Caravans in this game.

I'll also repeat this disclaimer- I'm not very good at Civ. I usually never trade in my games and never leave Monarchy.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:37
  Old Post 20-08-2005 03:04
Edit/Delete Message Reply w/Quote
#113 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by DarkCloud
Question: Why would a palace help?


A palace in Blue would greatly lessen your corruption, and so your production (shield + bulbs + money) would be much higher, above all in Blue!

quote:

And I can only convert to a Baronny by turn 22 at the earliest... It doesn't help my science revenues though. My population is too low to help with that... Just one bulb per city.


Again, with a palace built as soon as possible in Blue (I would recommend rush-building it, either at once or after 1 turn to limit the expenses!), you'll have much more bulbs in Blue (and in the others cities too), and so if you go for Baronny at once, you should be able to switch sooner!

quote:

Trade? Who can trade? No one can trade as far as I can tell- maybe the Refugees?? And who would I trade with? At best I could only get about 20 coins from trading with the koboldi, wouldn't I? It's not as though I can build Caravans in this game.


To trade, you need to be able to build merchants (i.e caravans). For this, I think the tech is mercantilism!

To make a lot of cash (and of science!) and trade arrows in your cities, deliver your merchants to Elredd (yes, I know it's far, but it's really worth doing, if you manage to avoid the pirates! ).

quote:

I'll also repeat this disclaimer- I'm not very good at Civ. I usually never trade in my games and never leave Monarchy.


Good news for you: you can't get a better government than Baronny (i.e. Monarchy)

Bad news: you really need to trade if you want some cash + some science...

And thanks for your help my friend!

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:37
  Old Post 20-08-2005 10:45
Edit/Delete Message Reply w/Quote
#114 Report this post to a moderator
Avatar Enlargement: We've got the solution

I did try sending a van there in one of my games. My recollection is that I got a couple of hundred gold, which is OK, but not overwhelming considering the distance. On the other hand, it did give me a 12 arrow trade route and there's not much else to build and not much else to do with the ships. I'm not sure whether I'd build a ship chain though with all those pirates about.

RJM at Sleeper's

Uncle Dead Bird is offline Uncle Dead Bird
Chieftain
The Crypt
Mar 2005
time: 22:37
  Old Post 22-08-2005 01:22
Edit/Delete Message Reply w/Quote
#115 Report this post to a moderator
Support Apolyton or Terrorists Win

Hard scenario there, Cyrion!

I'm on Week 41 and I still haven't broken the Blue perimeter. I've also lost a hero.

Is there some strategy I'm overlooking? Am I doing something wrong?

I'll start again with some new ideas.

It's a great challenge, though, and the sounds really add something.

If I catch something not mentioned above by the others, I'll certainly let you know.

UDB

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:37
  Old Post 24-08-2005 10:43
Edit/Delete Message Reply w/Quote
#116 Report this post to a moderator
Support Apolyton, buy Civilization 2

I played a fairly lengthy session yesterday. By leaving my heros in the ships and capturing Blue with assorted rangers, crossbow men, etc I was able to get the 800 bonus without losing a hero. However, on most attempts the fortifications were destroyed. I replayed until they survived rather than continue. Could you use an event to rebuild them if they are detroyed? That 800 bonus is very useful. I played for over 100 weeks without trade, but with no money problems. I think you should retain the bonus, but make it part of the story. "At the appearance of war ships, merchants flee Blue taking their gold with them." If you can't make it an in game message, include it in the intoduction or read me.

The information on civilization size from the librarian at unseen university was fun - but I wondered whether it was an accidental hang-over from your diskworld scenario .

After capturing Vile Rune, I was subject to what seemed to be an unending stream of humanoid attacks - including demons, wyverns, giants and goblins. Even my heros had difficulty fighting them on the rivered hills north west of Vile Rune. It may be possible to do something with the extra refugees, etc, but it's quite a battle.

I wondered whether it would be better to pacify the northern toe of the peninsular; I seem to remember there is a humanoid city there.

BTW, I built a lot of catapults - it's good to have a unit worth building, even if it is slow and defenceless.

I'm not sure whether I'll have time for some more today.

RJM at Sleeper's

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:37
  Old Post 25-08-2005 20:02
Edit/Delete Message Reply w/Quote
#117 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by rjmatsleepers
I played a fairly lengthy session yesterday. By leaving my heros in the ships and capturing Blue with assorted rangers, crossbow men, etc I was able to get the 800 bonus without losing a hero. However, on most attempts the fortifications were destroyed. I replayed until they survived rather than continue. Could you use an event to rebuild them if they are detroyed? That 800 bonus is very useful.


First: about the fortifications: what do you all think about it? should I give the pre-requisite to the city walls improvement from the start??

Then, about the 800 Gold

Here is what I intend to do:
- remove all the gold from the Humanoids from the start
- add an event that gives some money when Blue is first taken!

quote:

I played for over 100 weeks without trade, but with no money problems. I think you should retain the bonus, but make it part of the story. "At the appearance of war ships, merchants flee Blue taking their gold with them." If you can't make it an in game message, include it in the intoduction or read me.


As written above, the bonus will remain, but I rather doubt there will be space for the text in the events! I'll try though!

quote:

The information on civilization size from the librarian at unseen university was fun - but I wondered whether it was an accidental hang-over from your diskworld scenario .


How did you guess?

It will be replaced, thanks! (and I think I have the text I want to use for that, from some of the original AD&D rulebooks! )

quote:

After capturing Vile Rune, I was subject to what seemed to be an unending stream of humanoid attacks - including demons, wyverns, giants and goblins. Even my heros had difficulty fighting them on the rivered hills north west of Vile Rune. It may be possible to do something with the extra refugees, etc, but it's quite a battle.


It's hard, but quite doable: I had no major problem advancing to Moon Keep (but it proved a bit harder after that point... )

quote:

I wondered whether it would be better to pacify the northern toe of the peninsular; I seem to remember there is a humanoid city there.


That's what I did, rather easily!

quote:

BTW, I built a lot of catapults - it's good to have a unit worth building, even if it is slow and defenceless.


As long as they're not too useful

I would like the main units source to be the events triggered by the tech tree

Many thanks for your feedback!

Last edited by Cyrion on 25-08-2005 at 20:21

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:37
  Old Post 25-08-2005 23:06
Edit/Delete Message Reply w/Quote
#118 Report this post to a moderator
Suffering from ads?

Are you ready for me to sub-edit your text files yet?



Sorry I haven't played any more, but my mouse is knackered, and I'm stuck with the scrolly pad until the weekend.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:37
  Old Post 29-08-2005 02:21
Edit/Delete Message Reply w/Quote
#119 Report this post to a moderator
Update Support Apolyton, buy Civilization 2

I haven't been idle this week-end, and I adressed most of the points you all made, as well as a few others!

Here is what has been done:

1) The problem with the 800 Gold if seizing Blue on the first turn or not has been adressed!
I even followed the suggestion about the demons, and so freed some space in the event file!

2) I made some changes regarding the AI government types and limitations, and suppressed some AI improvements, with the result that the message about the AI foreign Embassies should be MUCH less frequent (I can't suppress them, though!)

3) All the visible Improvements and Wonders should now have an icon! (if you find one lacking its icon, please tell!)


4) The defence of Wilfried has been uped by 1!

5) the Historian text has been corrected!

6) changed the terrain of a few squares

7) wrote the units description

8) wrote the terrain description

9) found passable sounds for the ents and elves


So here is what still needs to be done:
1) write the tech description, so that Duke can then correct this file

2) find a way to make happy/unhappy people easier to identify (Curt??)

3) replace the graphics of the Pioneer (Curt? )

4) modify the Raise dead message to explain it will happen only once

5) find the last lacking sound (centaurs and the human hero)

6) find a good title screen

7) write the final readme (and have Duke correct it )

8) maybe replace the shipwreck graphic, which I am not really happy with... But for that, I would need help...

And here are the still open questions:
1) what to do with the adventurers? (I would leave them as they are, but what do you think??)

2) should the "city walls" be buildable from the start?

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:37
  Old Post 29-08-2005 04:32
Edit/Delete Message Reply w/Quote
#120 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by N35t0r
Also, I heard somewhere that, if an enemy captured one of your cities and built improvements, then if you took it back then they didn't get destroyed, so maybe you want to try it to see if you can get Blue to keep it's fortifications and harbour.




I tried this and so far it works... It took a couple of turns to set it up, though, so you might want to check with AGRICOLA to see if it can be hex-edited...

 
Pages (5): [ 1   2   3   4   5   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0679 seconds (92.40% PHP - 7.60% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net